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536 lines
12 KiB
536 lines
12 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "animation.h" |
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#include "effects.h" |
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#include "xen.h" |
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#define XEN_PLANT_GLOW_SPRITE "sprites/flare3.spr" |
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#define XEN_PLANT_HIDE_TIME 5 |
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TYPEDESCRIPTION CActAnimating::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CActAnimating, m_Activity, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CActAnimating, CBaseAnimating ) |
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void CActAnimating::SetActivity( Activity act ) |
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{ |
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int sequence = LookupActivity( act ); |
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if( sequence != ACTIVITY_NOT_AVAILABLE ) |
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{ |
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pev->sequence = sequence; |
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m_Activity = act; |
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pev->frame = 0; |
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ResetSequenceInfo(); |
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} |
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} |
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class CXenPLight : public CActAnimating |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void Touch( CBaseEntity *pOther ); |
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void Think( void ); |
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void LightOn( void ); |
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void LightOff( void ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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private: |
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CSprite *m_pGlow; |
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}; |
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LINK_ENTITY_TO_CLASS( xen_plantlight, CXenPLight ) |
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TYPEDESCRIPTION CXenPLight::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CXenPLight, m_pGlow, FIELD_CLASSPTR ), |
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}; |
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IMPLEMENT_SAVERESTORE( CXenPLight, CActAnimating ) |
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void CXenPLight::Spawn( void ) |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/light.mdl" ); |
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pev->movetype = MOVETYPE_NONE; |
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pev->solid = SOLID_TRIGGER; |
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UTIL_SetSize( pev, Vector( -80, -80, 0 ), Vector( 80, 80, 32 ) ); |
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SetActivity( ACT_IDLE ); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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pev->frame = RANDOM_FLOAT( 0, 255 ); |
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m_pGlow = CSprite::SpriteCreate( XEN_PLANT_GLOW_SPRITE, pev->origin + Vector( 0, 0, ( pev->mins.z + pev->maxs.z ) * 0.5f ), FALSE ); |
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m_pGlow->SetTransparency( kRenderGlow, (int)pev->rendercolor.x, (int)pev->rendercolor.y, (int)pev->rendercolor.z, (int)pev->renderamt, (int)pev->renderfx ); |
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m_pGlow->SetAttachment( edict(), 1 ); |
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} |
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void CXenPLight::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/light.mdl" ); |
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PRECACHE_MODEL( XEN_PLANT_GLOW_SPRITE ); |
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} |
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void CXenPLight::Think( void ) |
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{ |
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StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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switch( GetActivity() ) |
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{ |
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case ACT_CROUCH: |
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if( m_fSequenceFinished ) |
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{ |
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SetActivity( ACT_CROUCHIDLE ); |
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LightOff(); |
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} |
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break; |
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case ACT_CROUCHIDLE: |
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if( gpGlobals->time > pev->dmgtime ) |
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{ |
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SetActivity( ACT_STAND ); |
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LightOn(); |
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} |
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break; |
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case ACT_STAND: |
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if( m_fSequenceFinished ) |
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SetActivity( ACT_IDLE ); |
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break; |
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case ACT_IDLE: |
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default: |
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break; |
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} |
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} |
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void CXenPLight::Touch( CBaseEntity *pOther ) |
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{ |
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if( pOther->IsPlayer() ) |
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{ |
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pev->dmgtime = gpGlobals->time + XEN_PLANT_HIDE_TIME; |
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if( GetActivity() == ACT_IDLE || GetActivity() == ACT_STAND ) |
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{ |
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SetActivity( ACT_CROUCH ); |
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} |
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} |
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} |
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void CXenPLight::LightOn( void ) |
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{ |
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SUB_UseTargets( this, USE_ON, 0 ); |
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if( m_pGlow ) |
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m_pGlow->pev->effects &= ~EF_NODRAW; |
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} |
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void CXenPLight::LightOff( void ) |
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{ |
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SUB_UseTargets( this, USE_OFF, 0 ); |
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if( m_pGlow ) |
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m_pGlow->pev->effects |= EF_NODRAW; |
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} |
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class CXenHair : public CActAnimating |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void Think( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( xen_hair, CXenHair ) |
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#define SF_HAIR_SYNC 0x0001 |
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void CXenHair::Spawn( void ) |
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{ |
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Precache(); |
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SET_MODEL( edict(), "models/hair.mdl" ); |
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UTIL_SetSize( pev, Vector( -4, -4, 0 ), Vector( 4, 4, 32 ) ); |
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pev->sequence = 0; |
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if( !( pev->spawnflags & SF_HAIR_SYNC ) ) |
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{ |
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pev->frame = RANDOM_FLOAT( 0, 255 ); |
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pev->framerate = RANDOM_FLOAT( 0.7f, 1.4f ); |
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} |
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ResetSequenceInfo(); |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NONE; |
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1f, 0.4f ); // Load balance these a bit |
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} |
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void CXenHair::Think( void ) |
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{ |
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StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.5f; |
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} |
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void CXenHair::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/hair.mdl" ); |
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} |
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class CXenTreeTrigger : public CBaseEntity |
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{ |
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public: |
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void Touch( CBaseEntity *pOther ); |
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static CXenTreeTrigger *TriggerCreate( edict_t *pOwner, const Vector &position ); |
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}; |
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LINK_ENTITY_TO_CLASS( xen_ttrigger, CXenTreeTrigger ) |
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CXenTreeTrigger *CXenTreeTrigger::TriggerCreate( edict_t *pOwner, const Vector &position ) |
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{ |
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CXenTreeTrigger *pTrigger = GetClassPtr( (CXenTreeTrigger *)NULL ); |
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pTrigger->pev->origin = position; |
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pTrigger->pev->classname = MAKE_STRING( "xen_ttrigger" ); |
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pTrigger->pev->solid = SOLID_TRIGGER; |
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pTrigger->pev->movetype = MOVETYPE_NONE; |
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pTrigger->pev->owner = pOwner; |
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return pTrigger; |
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} |
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void CXenTreeTrigger::Touch( CBaseEntity *pOther ) |
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{ |
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if( pev->owner ) |
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{ |
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CBaseEntity *pEntity = CBaseEntity::Instance( pev->owner ); |
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pEntity->Touch( pOther ); |
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} |
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} |
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#define TREE_AE_ATTACK 1 |
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class CXenTree : public CActAnimating |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void Touch( CBaseEntity *pOther ); |
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void Think( void ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { Attack(); return 0; } |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void Attack( void ); |
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int Classify( void ) { return CLASS_BARNACLE; } |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static const char *pAttackHitSounds[]; |
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static const char *pAttackMissSounds[]; |
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private: |
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CXenTreeTrigger *m_pTrigger; |
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}; |
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LINK_ENTITY_TO_CLASS( xen_tree, CXenTree ) |
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TYPEDESCRIPTION CXenTree::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CXenTree, m_pTrigger, FIELD_CLASSPTR ), |
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}; |
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IMPLEMENT_SAVERESTORE( CXenTree, CActAnimating ) |
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void CXenTree::Spawn( void ) |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/tree.mdl" ); |
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pev->movetype = MOVETYPE_NONE; |
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pev->solid = SOLID_BBOX; |
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pev->takedamage = DAMAGE_YES; |
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UTIL_SetSize( pev, Vector( -30, -30, 0 ), Vector( 30, 30, 188 ) ); |
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SetActivity( ACT_IDLE ); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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pev->frame = RANDOM_FLOAT( 0, 255 ); |
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pev->framerate = RANDOM_FLOAT( 0.7f, 1.4f ); |
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Vector triggerPosition; |
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UTIL_MakeVectorsPrivate( pev->angles, triggerPosition, NULL, NULL ); |
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triggerPosition = pev->origin + ( triggerPosition * 64 ); |
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// Create the trigger |
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m_pTrigger = CXenTreeTrigger::TriggerCreate( edict(), triggerPosition ); |
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UTIL_SetSize( m_pTrigger->pev, Vector( -24, -24, 0 ), Vector( 24, 24, 128 ) ); |
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} |
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const char *CXenTree::pAttackHitSounds[] = |
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{ |
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"zombie/claw_strike1.wav", |
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"zombie/claw_strike2.wav", |
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"zombie/claw_strike3.wav", |
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}; |
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const char *CXenTree::pAttackMissSounds[] = |
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{ |
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"zombie/claw_miss1.wav", |
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"zombie/claw_miss2.wav", |
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}; |
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void CXenTree::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/tree.mdl" ); |
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PRECACHE_MODEL( XEN_PLANT_GLOW_SPRITE ); |
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PRECACHE_SOUND_ARRAY( pAttackHitSounds ); |
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PRECACHE_SOUND_ARRAY( pAttackMissSounds ); |
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} |
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void CXenTree::Touch( CBaseEntity *pOther ) |
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{ |
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if( !pOther->IsPlayer() && FClassnameIs( pOther->pev, "monster_bigmomma" ) ) |
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return; |
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Attack(); |
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} |
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void CXenTree::Attack( void ) |
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{ |
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if( GetActivity() == ACT_IDLE ) |
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{ |
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SetActivity( ACT_MELEE_ATTACK1 ); |
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pev->framerate = RANDOM_FLOAT( 1.0f, 1.4f ); |
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EMIT_SOUND_ARRAY_DYN( CHAN_WEAPON, pAttackMissSounds ); |
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} |
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} |
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void CXenTree::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case TREE_AE_ATTACK: |
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{ |
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CBaseEntity *pList[8]; |
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BOOL sound = FALSE; |
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int count = UTIL_EntitiesInBox( pList, 8, m_pTrigger->pev->absmin, m_pTrigger->pev->absmax, FL_MONSTER | FL_CLIENT ); |
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Vector forward; |
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UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL ); |
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for( int i = 0; i < count; i++ ) |
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{ |
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if( pList[i] != this ) |
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{ |
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if( pList[i]->pev->owner != edict() ) |
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{ |
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sound = TRUE; |
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pList[i]->TakeDamage( pev, pev, 25, DMG_CRUSH | DMG_SLASH ); |
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pList[i]->pev->punchangle.x = 15; |
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pList[i]->pev->velocity = pList[i]->pev->velocity + forward * 100; |
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} |
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} |
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} |
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if( sound ) |
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{ |
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EMIT_SOUND_ARRAY_DYN( CHAN_WEAPON, pAttackHitSounds ); |
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} |
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} |
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return; |
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} |
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CActAnimating::HandleAnimEvent( pEvent ); |
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} |
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void CXenTree::Think( void ) |
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{ |
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float flInterval = StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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DispatchAnimEvents( flInterval ); |
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switch( GetActivity() ) |
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{ |
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case ACT_MELEE_ATTACK1: |
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if( m_fSequenceFinished ) |
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{ |
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SetActivity( ACT_IDLE ); |
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pev->framerate = RANDOM_FLOAT( 0.6f, 1.4f ); |
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} |
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break; |
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default: |
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case ACT_IDLE: |
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break; |
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} |
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} |
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// UNDONE: These need to smoke somehow when they take damage |
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// Touch behavior? |
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// Cause damage in smoke area |
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// |
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// Spores |
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// |
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class CXenSpore : public CActAnimating |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void Touch( CBaseEntity *pOther ); |
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void Think( void ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { Attack(); return 0; } |
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//void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void Attack( void ) {} |
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static const char *pModelNames[]; |
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}; |
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class CXenSporeSmall : public CXenSpore |
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{ |
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void Spawn( void ); |
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}; |
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class CXenSporeMed : public CXenSpore |
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{ |
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void Spawn( void ); |
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}; |
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class CXenSporeLarge : public CXenSpore |
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{ |
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void Spawn( void ); |
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static const Vector m_hullSizes[]; |
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}; |
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// Fake collision box for big spores |
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class CXenHull : public CPointEntity |
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{ |
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public: |
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static CXenHull *CreateHull( CBaseEntity *source, const Vector &mins, const Vector &maxs, const Vector &offset ); |
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int Classify( void ) { return CLASS_BARNACLE; } |
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}; |
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CXenHull *CXenHull::CreateHull( CBaseEntity *source, const Vector &mins, const Vector &maxs, const Vector &offset ) |
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{ |
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CXenHull *pHull = GetClassPtr( (CXenHull *)NULL ); |
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UTIL_SetOrigin( pHull->pev, source->pev->origin + offset ); |
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SET_MODEL( pHull->edict(), STRING( source->pev->model ) ); |
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pHull->pev->solid = SOLID_BBOX; |
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pHull->pev->classname = MAKE_STRING( "xen_hull" ); |
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pHull->pev->movetype = MOVETYPE_NONE; |
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pHull->pev->owner = source->edict(); |
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UTIL_SetSize( pHull->pev, mins, maxs ); |
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pHull->pev->renderamt = 0; |
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pHull->pev->rendermode = kRenderTransTexture; |
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// pHull->pev->effects = EF_NODRAW; |
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return pHull; |
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} |
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LINK_ENTITY_TO_CLASS( xen_spore_small, CXenSporeSmall ) |
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LINK_ENTITY_TO_CLASS( xen_spore_medium, CXenSporeMed ) |
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LINK_ENTITY_TO_CLASS( xen_spore_large, CXenSporeLarge ) |
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LINK_ENTITY_TO_CLASS( xen_hull, CXenHull ) |
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void CXenSporeSmall::Spawn( void ) |
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{ |
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pev->skin = 0; |
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CXenSpore::Spawn(); |
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UTIL_SetSize( pev, Vector( -16, -16, 0 ), Vector( 16, 16, 64) ); |
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} |
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void CXenSporeMed::Spawn( void ) |
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{ |
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pev->skin = 1; |
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CXenSpore::Spawn(); |
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UTIL_SetSize( pev, Vector( -40, -40, 0 ), Vector( 40, 40, 120 ) ); |
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} |
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// I just eyeballed these -- fill in hulls for the legs |
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const Vector CXenSporeLarge::m_hullSizes[] = |
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{ |
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Vector( 90, -25, 0 ), |
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Vector( 25, 75, 0 ), |
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Vector( -15, -100, 0 ), |
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Vector( -90, -35, 0 ), |
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Vector( -90, 60, 0 ), |
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}; |
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void CXenSporeLarge::Spawn( void ) |
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{ |
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pev->skin = 2; |
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CXenSpore::Spawn(); |
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UTIL_SetSize( pev, Vector( -48, -48, 110 ), Vector( 48, 48, 240 ) ); |
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Vector forward, right; |
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UTIL_MakeVectorsPrivate( pev->angles, forward, right, NULL ); |
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// Rotate the leg hulls into position |
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for( int i = 0; i < (int)ARRAYSIZE( m_hullSizes ); i++ ) |
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CXenHull::CreateHull( this, Vector( -12, -12, 0 ), Vector( 12, 12, 120 ), ( m_hullSizes[i].x * forward ) + ( m_hullSizes[i].y * right ) ); |
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} |
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void CXenSpore :: Spawn( void ) |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), pModelNames[pev->skin] ); |
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pev->movetype = MOVETYPE_NONE; |
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pev->solid = SOLID_BBOX; |
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pev->takedamage = DAMAGE_YES; |
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//SetActivity( ACT_IDLE ); |
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pev->sequence = 0; |
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pev->frame = RANDOM_FLOAT( 0, 255 ); |
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pev->framerate = RANDOM_FLOAT( 0.7f, 1.4f ); |
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ResetSequenceInfo(); |
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1f, 0.4f ); // Load balance these a bit |
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} |
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const char *CXenSpore::pModelNames[] = |
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{ |
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"models/fungus(small).mdl", |
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"models/fungus.mdl", |
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"models/fungus(large).mdl", |
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}; |
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void CXenSpore::Precache( void ) |
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{ |
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PRECACHE_MODEL( pModelNames[pev->skin] ); |
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} |
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void CXenSpore::Touch( CBaseEntity *pOther ) |
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{ |
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} |
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void CXenSpore::Think( void ) |
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{ |
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StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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#if 0 |
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DispatchAnimEvents( flInterval ); |
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switch( GetActivity() ) |
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{ |
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default: |
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case ACT_IDLE: |
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break; |
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} |
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#endif |
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}
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