You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
233 lines
6.4 KiB
233 lines
6.4 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
//========================================================= |
|
// shockroach.cpp |
|
//========================================================= |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "schedule.h" |
|
#include "game.h" |
|
#include "player.h" |
|
#include "weapons.h" |
|
#include "headcrab.h" |
|
#include "shockroach.h" |
|
|
|
LINK_ENTITY_TO_CLASS(monster_shockroach, CShockRoach) |
|
|
|
TYPEDESCRIPTION CShockRoach::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD(CShockRoach, m_flBirthTime, FIELD_TIME), |
|
DEFINE_FIELD(CShockRoach, m_fRoachSolid, FIELD_BOOLEAN), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE(CShockRoach, CHeadCrab) |
|
|
|
const char *CShockRoach::pIdleSounds[] = |
|
{ |
|
"shockroach/shock_idle1.wav", |
|
"shockroach/shock_idle2.wav", |
|
"shockroach/shock_idle3.wav", |
|
}; |
|
const char *CShockRoach::pAlertSounds[] = |
|
{ |
|
"shockroach/shock_angry.wav", |
|
}; |
|
const char *CShockRoach::pPainSounds[] = |
|
{ |
|
"shockroach/shock_flinch.wav", |
|
}; |
|
const char *CShockRoach::pAttackSounds[] = |
|
{ |
|
"shockroach/shock_jump1.wav", |
|
"shockroach/shock_jump2.wav", |
|
}; |
|
|
|
const char *CShockRoach::pDeathSounds[] = |
|
{ |
|
"shockroach/shock_die.wav", |
|
}; |
|
|
|
const char *CShockRoach::pBiteSounds[] = |
|
{ |
|
"shockroach/shock_bite.wav", |
|
}; |
|
|
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CShockRoach::Spawn() |
|
{ |
|
Precache(); |
|
|
|
SET_MODEL(ENT(pev), "models/w_shock_rifle.mdl"); |
|
UTIL_SetOrigin(pev, pev->origin); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_FLY; |
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
|
|
pev->effects = 0; |
|
pev->health = gSkillData.sroachHealth; |
|
pev->view_ofs = Vector(0, 0, 20);// position of the eyes relative to monster's origin. |
|
pev->yaw_speed = 5;//!!! should we put this in the monster's changeanim function since turn rates may vary with state/anim? |
|
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
m_fRoachSolid = 0; |
|
m_flBirthTime = gpGlobals->time; |
|
|
|
MonsterInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CShockRoach::Precache() |
|
{ |
|
PRECACHE_SOUND_ARRAY(pIdleSounds); |
|
PRECACHE_SOUND_ARRAY(pAlertSounds); |
|
PRECACHE_SOUND_ARRAY(pPainSounds); |
|
PRECACHE_SOUND_ARRAY(pAttackSounds); |
|
PRECACHE_SOUND_ARRAY(pDeathSounds); |
|
PRECACHE_SOUND_ARRAY(pBiteSounds); |
|
|
|
PRECACHE_SOUND("shockroach/shock_walk.wav"); |
|
|
|
PRECACHE_MODEL("models/w_shock_rifle.mdl"); |
|
} |
|
|
|
//========================================================= |
|
// LeapTouch - this is the headcrab's touch function when it |
|
// is in the air |
|
//========================================================= |
|
void CShockRoach::LeapTouch(CBaseEntity *pOther) |
|
{ |
|
if (!pOther->pev->takedamage) |
|
{ |
|
return; |
|
} |
|
|
|
if (pOther->Classify() == Classify()) |
|
{ |
|
return; |
|
} |
|
|
|
// Don't hit if back on ground |
|
if (!FBitSet(pev->flags, FL_ONGROUND)) |
|
{ |
|
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pBiteSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch()); |
|
|
|
// Give the shockrifle weapon to the player, if not already in possession. |
|
if (pOther->IsPlayer() && pOther->IsAlive() && !(pOther->pev->weapons & (1 << WEAPON_SHOCKRIFLE))) { |
|
CBasePlayer* pPlayer = (CBasePlayer*)(pOther); |
|
pPlayer->GiveNamedItem("weapon_shockrifle"); |
|
pPlayer->pev->weapons |= (1 << WEAPON_SHOCKRIFLE); |
|
UTIL_Remove(this); |
|
return; |
|
} |
|
|
|
pOther->TakeDamage(pev, pev, GetDamageAmount(), DMG_SLASH); |
|
} |
|
|
|
SetTouch(NULL); |
|
} |
|
//========================================================= |
|
// PrescheduleThink |
|
//========================================================= |
|
void CShockRoach::MonsterThink(void) |
|
{ |
|
float lifeTime = (gpGlobals->time - m_flBirthTime); |
|
if (lifeTime >= 0.2) |
|
{ |
|
pev->movetype = MOVETYPE_STEP; |
|
} |
|
if (!m_fRoachSolid && lifeTime >= 2.0 ) { |
|
m_fRoachSolid = TRUE; |
|
UTIL_SetSize(pev, Vector(-12, -12, 0), Vector(12, 12, 4)); |
|
} |
|
if (lifeTime >= gSkillData.sroachLifespan) |
|
{ |
|
TakeDamage(pev, pev, pev->health, DMG_NEVERGIB); |
|
} |
|
|
|
CHeadCrab::MonsterThink(); |
|
} |
|
|
|
//========================================================= |
|
// IdleSound |
|
//========================================================= |
|
void CShockRoach::IdleSound(void) |
|
{ |
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch()); |
|
} |
|
|
|
//========================================================= |
|
// AlertSound |
|
//========================================================= |
|
void CShockRoach::AlertSound(void) |
|
{ |
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch()); |
|
} |
|
|
|
//========================================================= |
|
// AlertSound |
|
//========================================================= |
|
void CShockRoach::PainSound(void) |
|
{ |
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch()); |
|
} |
|
|
|
//========================================================= |
|
// DeathSound |
|
//========================================================= |
|
void CShockRoach::DeathSound(void) |
|
{ |
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch()); |
|
} |
|
|
|
|
|
void CShockRoach::StartTask(Task_t *pTask) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_RUNNING; |
|
|
|
switch (pTask->iTask) |
|
{ |
|
case TASK_RANGE_ATTACK1: |
|
{ |
|
m_IdealActivity = ACT_RANGE_ATTACK1; |
|
SetTouch(&CShockRoach::LeapTouch); |
|
break; |
|
} |
|
default: |
|
CHeadCrab::StartTask(pTask); |
|
} |
|
} |
|
|
|
int CShockRoach::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
if ( gpGlobals->time - m_flBirthTime < 2.0 ) |
|
flDamage = 0.0; |
|
// Skip headcrab's TakeDamage to avoid unwanted immunity to acid. |
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
|
} |
|
|
|
void CShockRoach::AttackSound() |
|
{ |
|
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch()); |
|
}
|
|
|