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208 lines
5.1 KiB
208 lines
5.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#if !OEM_BUILD && !HLDEMO_BUILD |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "monsters.h" |
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#include "player.h" |
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#include "gamerules.h" |
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enum revolver_e { |
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REVOLVER_IDLE = 0, |
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REVOLVER_SHOOT1, |
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REVOLVER_SHOOT2, |
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REVOLVER_SHOOT_EMPTY, |
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REVOLVER_RELOAD, |
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REVOLVER_DRAW |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_revolver, CRevolver ); |
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LINK_ENTITY_TO_CLASS( weapon_357, CRevolver ); |
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int CRevolver::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "357"; |
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p->iMaxAmmo1 = REVOLVER_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = REVOLVER_MAX_CLIP; |
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p->iFlags = 0; |
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p->iSlot = 3; |
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p->iPosition = 0; |
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p->iId = m_iId = WEAPON_REVOLVER; |
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p->iWeight = REVOLVER_WEIGHT; |
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return 1; |
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} |
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int CRevolver::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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void CRevolver::Spawn( ) |
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{ |
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Precache( ); |
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m_iId = WEAPON_REVOLVER; |
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SET_MODEL(ENT(pev), "models/w_revolver.mdl"); |
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m_iDefaultAmmo = REVOLVER_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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void CRevolver::Precache( void ) |
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{ |
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PRECACHE_MODEL("models/v_revolver.mdl"); |
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PRECACHE_MODEL("models/w_revolver.mdl"); |
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PRECACHE_MODEL("models/p_357.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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PRECACHE_SOUND ("weapons/357_reload1.wav"); |
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PRECACHE_SOUND ("weapons/357_cock1.wav"); |
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PRECACHE_SOUND ("weapons/357_shot1.wav"); |
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PRECACHE_SOUND ("weapons/357_shot2.wav"); |
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PRECACHE_SOUND ("weapons/revolver_draw.wav"); |
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PRECACHE_SOUND ("weapons/revolver_fire.wav"); |
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PRECACHE_SOUND ("weapons/revolver_reload.wav"); |
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m_usFireRevolver = PRECACHE_EVENT( 1, "events/deagle1.sc" ); |
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} |
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BOOL CRevolver::Deploy( ) |
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{ |
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pev->body = 0; |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/revolver_draw.wav", RANDOM_FLOAT(0.8, 0.9), ATTN_NORM); |
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return DefaultDeploy( "models/v_revolver.mdl", "models/p_357.mdl", REVOLVER_DRAW, "Revolver", UseDecrement(), pev->body ); |
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} |
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void CRevolver::PrimaryAttack() |
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{ |
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if( m_iClip <= 0 || |
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( m_pPlayer->pev->waterlevel == 3 && m_pPlayer->pev->watertype > CONTENT_FLYFIELD ) ) // don't fire underwater |
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{ |
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PlayEmptySound( ); |
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m_flNextPrimaryAttack = 0.15; |
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return; |
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} |
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m_pPlayer->m_iWeaponVolume = LOUD_GUN_VOLUME; |
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m_pPlayer->m_iWeaponFlash = BRIGHT_GUN_FLASH; |
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m_iClip--; |
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m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; |
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// player "shoot" animation |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); |
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Vector vecSrc = m_pPlayer->GetGunPosition( ); |
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
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Vector vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, 8192, BULLET_PLAYER_357, 0, gSkillData.plrDmgRevolver, m_pPlayer->pev, m_pPlayer->random_seed ); |
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int flags; |
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#if CLIENT_WEAPONS |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usFireRevolver, 0.0, g_vecZero, g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 ); |
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m_flNextPrimaryAttack = 0.9; |
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m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
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} |
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void CRevolver::Reload( void ) |
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{ |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 || m_iClip == REVOLVER_MAX_CLIP ) |
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return; |
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if (DefaultReload( REVOLVER_MAX_CLIP, REVOLVER_RELOAD, 2.76)) |
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{ |
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m_flSoundDelay = 1.5; |
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} |
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} |
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void CRevolver::WeaponIdle( void ) |
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{ |
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ResetEmptySound( ); |
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m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
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// ALERT( at_console, "%.2f\n", gpGlobals->time - m_flSoundDelay ); |
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if (m_flSoundDelay != 0 && m_flSoundDelay <= UTIL_WeaponTimeBase() ) |
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{ |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/revolver_reload.wav", RANDOM_FLOAT(0.8, 0.9), ATTN_NORM); |
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m_flSoundDelay = 0; |
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} |
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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SendWeaponAnim( REVOLVER_IDLE, 1 ); |
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m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again. |
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} |
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class CRevolverAmmo : public CBasePlayerAmmo |
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{ |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SET_MODEL(ENT(pev), "models/w_weaponclips/w_revolverrounds.mdl"); |
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CBasePlayerAmmo::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PRECACHE_MODEL ("models/w_weaponclips/w_revolverrounds.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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} |
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BOOL AddAmmo( CBaseEntity *pOther ) |
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{ |
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if (pOther->GiveAmmo( AMMO_REVOLVERBOX_GIVE, "357", REVOLVER_MAX_CARRY ) != -1) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_revolver, CRevolverAmmo ); |
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#endif
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