Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages.
2 years ago
..
Android.mk
CMakeLists.txt cmake: add more options and show more diagnostic messages. 2 years ago
Wxdebug.cpp
activity.h #ifdef->#if. 3 years ago
activitymap.h #ifdef->#if. 3 years ago
aflock.cpp
agrunt.cpp Use sound array macros. (#215) 3 years ago
airtank.cpp
animating.cpp Fixed incorrect field types. (#219) 3 years ago
animation.cpp #ifdef->#if. 3 years ago
animation.h #ifdef->#if. 3 years ago
apache.cpp Decrement rocket count only if it was successfully created. (#234) 3 years ago
barnacle.cpp
barney.cpp
basemonster.h #ifdef->#if. 3 years ago
bigmomma.cpp Got rid "defined". 4 years ago
bloater.cpp
bmodels.cpp
bullsquid.cpp
buttons.cpp Fixed wrong base class specified. (#220) 3 years ago
cbase.cpp
cbase.h #ifdef->#if. 3 years ago
cdll_dll.h #ifdef->#if. 3 years ago
client.cpp Realtime cheats (#197) 3 years ago
client.h #ifdef->#if. 3 years ago
combat.cpp Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago
compile.bat Revert breaking changes. 4 years ago
controller.cpp Got rid "defined". 4 years ago
crossbow.cpp Fixed crossbow fire on empty sequence not playing. (#207) 3 years ago
crowbar.cpp
decals.h #ifdef->#if. 3 years ago
defaultai.cpp
defaultai.h #ifdef->#if. 3 years ago
doors.cpp
doors.h #ifdef->#if. 3 years ago
effects.cpp Fixed beam attachment invalidated on restore. (#208) 3 years ago
effects.h #ifdef->#if. 3 years ago
egon.cpp Removed unused variables in ev_hldm.cpp (#218) 3 years ago
enginecallback.h #ifdef->#if. 3 years ago
explode.cpp
explode.h #ifdef->#if. 3 years ago
exportdef.h #ifdef->#if. 3 years ago
extdll.h #ifdef->#if. 3 years ago
flyingmonster.cpp
flyingmonster.h #ifdef->#if. 3 years ago
func_break.cpp Fixed wrong base class specified. (#222) 3 years ago
func_break.h #ifdef->#if. 3 years ago
func_tank.cpp
game.cpp Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago
game.h Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago
gamerules.cpp
gamerules.h #ifdef->#if. 3 years ago
gargantua.cpp Use sound array macros. (#215) 3 years ago
gauss.cpp Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 3 years ago
genericmonster.cpp
ggrenade.cpp Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 3 years ago
globals.cpp
glock.cpp Got rid "defined". 4 years ago
gman.cpp
h_ai.cpp
h_battery.cpp Fixed wrong base class specified. (#224) 3 years ago
h_cine.cpp
h_cycler.cpp #ifdef->#if. 3 years ago
h_export.cpp Revert breaking changes. 4 years ago
handgrenade.cpp
hassassin.cpp Got rid "defined". 4 years ago
headcrab.cpp
healthkit.cpp Fixed wrong base class specified. (#223) 3 years ago
hgrunt.cpp
hl.def Revert breaking changes. 4 years ago
hornet.cpp
hornet.h #ifdef->#if. 3 years ago
hornetgun.cpp Removed unused variables in ev_hldm.cpp (#218) 3 years ago
houndeye.cpp
ichthyosaur.cpp Got rid "defined". 4 years ago
islave.cpp Use sound array macros. (#215) 3 years ago
items.cpp
items.h #ifdef->#if. 3 years ago
leech.cpp Use sound array macros. (#215) 3 years ago
lights.cpp
maprules.cpp
maprules.h #ifdef->#if. 3 years ago
monsterevent.h #ifdef->#if. 3 years ago
monstermaker.cpp
monsters.cpp Change ideal monster state in MonsterUse only if monster is idle 3 years ago
monsters.h #ifdef->#if. 3 years ago
monsterstate.cpp
mortar.cpp
mp5.cpp Got rid "defined". 4 years ago
mpstubb.cpp
multiplay_gamerules.cpp
nihilanth.cpp Got rid "defined". 4 years ago
nodes.cpp Fix graphs directory being created with strange permissions (#205) 3 years ago
nodes.h #ifdef->#if. 3 years ago
nodes_compat.h #ifdef->#if. 3 years ago
observer.cpp
osprey.cpp Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 3 years ago
pathcorner.cpp Fixed wrong base class specified. (#225) 3 years ago
plane.cpp
plane.h #ifdef->#if. 3 years ago
plats.cpp
player.cpp Realtime cheats (#197) 3 years ago
player.h #ifdef->#if. 3 years ago
playermonster.cpp
prop.cpp
python.cpp Got rid "defined". 4 years ago
rat.cpp
replace.sh
roach.cpp
rpg.cpp Got rid "defined". 4 years ago
satchel.cpp Got rid "defined". 4 years ago
saverestore.h #ifdef->#if. 3 years ago
schedule.cpp
schedule.h #ifdef->#if. 3 years ago
scientist.cpp
scripted.cpp Fix potential conflict of monster states in scripted_sequence 3 years ago
scripted.h #ifdef->#if. 3 years ago
scriptevent.h #ifdef->#if. 3 years ago
shotgun.cpp Got rid "defined". 4 years ago
singleplay_gamerules.cpp
skill.cpp
skill.h #ifdef->#if. 3 years ago
sound.cpp Fixed wrong base class specified. (#226) 3 years ago
soundent.cpp
soundent.h #ifdef->#if. 3 years ago
spectator.cpp
spectator.h #ifdef->#if. 3 years ago
squad.h #ifdef->#if. 3 years ago
squadmonster.cpp
squadmonster.h #ifdef->#if. 3 years ago
squeakgrenade.cpp Got rid "defined". 4 years ago
stats.cpp
subs.cpp
talkmonster.cpp Fix possible bug with talkmonster facing during the script (#213) 3 years ago
talkmonster.h #ifdef->#if. 3 years ago
teamplay_gamerules.cpp
teamplay_gamerules.h #ifdef->#if. 3 years ago
tempmonster.cpp
tentacle.cpp Got rid "defined". 4 years ago
trains.h #ifdef->#if. 3 years ago
triggers.cpp
tripmine.cpp
turret.cpp
util.cpp #ifdef->#if. 3 years ago
util.h #ifdef->#if. 3 years ago
vector.h #ifdef->#if. 3 years ago
weapons.cpp Restore Hornetgun fire phase. (#238) 3 years ago
weapons.h Restore Hornetgun fire phase. (#238) 3 years ago
world.cpp Realtime cheats (#197) 3 years ago
wscript Revert breaking changes. 4 years ago
wxdebug.h
xen.cpp
zombie.cpp Use sound array macros. (#215) 3 years ago