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511 lines
12 KiB
511 lines
12 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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typedef int BOOL; |
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#define TRUE 1 |
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#define FALSE 0 |
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// hack into header files that we can ship |
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typedef int qboolean; |
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typedef unsigned char byte; |
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#include "mathlib.h" |
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#include "const.h" |
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#include "progdefs.h" |
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#include "edict.h" |
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#include "eiface.h" |
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#include "studio.h" |
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#ifndef ACTIVITY_H |
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#include "activity.h" |
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#endif |
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#include "activitymap.h" |
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#ifndef ANIMATION_H |
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#include "animation.h" |
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#endif |
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#ifndef SCRIPTEVENT_H |
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#include "scriptevent.h" |
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#endif |
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#ifndef ENGINECALLBACK_H |
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#include "enginecallback.h" |
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#endif |
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extern globalvars_t *gpGlobals; |
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#pragma warning( disable : 4244 ) |
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int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); |
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mins[0] = pseqdesc[ sequence ].bbmin[0]; |
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mins[1] = pseqdesc[ sequence ].bbmin[1]; |
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mins[2] = pseqdesc[ sequence ].bbmin[2]; |
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maxs[0] = pseqdesc[ sequence ].bbmax[0]; |
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maxs[1] = pseqdesc[ sequence ].bbmax[1]; |
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maxs[2] = pseqdesc[ sequence ].bbmax[2]; |
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return 1; |
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} |
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int LookupActivity( void *pmodel, entvars_t *pev, int activity ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); |
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int weighttotal = 0; |
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int seq = ACTIVITY_NOT_AVAILABLE; |
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for (int i = 0; i < pstudiohdr->numseq; i++) |
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{ |
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if (pseqdesc[i].activity == activity) |
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{ |
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weighttotal += pseqdesc[i].actweight; |
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if (!weighttotal || RANDOM_LONG(0,weighttotal-1) < pseqdesc[i].actweight) |
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seq = i; |
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} |
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} |
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return seq; |
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} |
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int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if ( !pstudiohdr ) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); |
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int weight = 0; |
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int seq = ACTIVITY_NOT_AVAILABLE; |
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for (int i = 0; i < pstudiohdr->numseq; i++) |
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{ |
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if (pseqdesc[i].activity == activity) |
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{ |
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if ( pseqdesc[i].actweight > weight ) |
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{ |
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weight = pseqdesc[i].actweight; |
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seq = i; |
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} |
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} |
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} |
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return seq; |
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} |
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void GetEyePosition ( void *pmodel, float *vecEyePosition ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if ( !pstudiohdr ) |
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{ |
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ALERT ( at_console, "GetEyePosition() Can't get pstudiohdr ptr!\n" ); |
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return; |
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} |
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VectorCopy ( pstudiohdr->eyeposition, vecEyePosition ); |
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} |
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int LookupSequence( void *pmodel, const char *label ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); |
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for (int i = 0; i < pstudiohdr->numseq; i++) |
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{ |
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if (stricmp( pseqdesc[i].label, label ) == 0) |
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return i; |
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} |
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return -1; |
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} |
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int IsSoundEvent( int eventNumber ) |
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{ |
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if ( eventNumber == SCRIPT_EVENT_SOUND || eventNumber == SCRIPT_EVENT_SOUND_VOICE ) |
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return 1; |
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return 0; |
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} |
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void SequencePrecache( void *pmodel, const char *pSequenceName ) |
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{ |
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int index = LookupSequence( pmodel, pSequenceName ); |
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if ( index >= 0 ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if ( !pstudiohdr || index >= pstudiohdr->numseq ) |
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return; |
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mstudioseqdesc_t *pseqdesc; |
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mstudioevent_t *pevent; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + index; |
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pevent = (mstudioevent_t *)((byte *)pstudiohdr + pseqdesc->eventindex); |
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for (int i = 0; i < pseqdesc->numevents; i++) |
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{ |
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// Don't send client-side events to the server AI |
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if ( pevent[i].event >= EVENT_CLIENT ) |
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continue; |
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// UNDONE: Add a callback to check to see if a sound is precached yet and don't allocate a copy |
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// of it's name if it is. |
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if ( IsSoundEvent( pevent[i].event ) ) |
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{ |
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if ( !strlen(pevent[i].options) ) |
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{ |
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ALERT( at_error, "Bad sound event %d in sequence %s :: %s (sound is \"%s\")\n", pevent[i].event, pstudiohdr->name, pSequenceName, pevent[i].options ); |
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} |
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PRECACHE_SOUND( (char *)(gpGlobals->pStringBase + ALLOC_STRING(pevent[i].options) ) ); |
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} |
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} |
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} |
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} |
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void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return; |
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mstudioseqdesc_t *pseqdesc; |
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if (pev->sequence >= pstudiohdr->numseq) |
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{ |
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*pflFrameRate = 0.0; |
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*pflGroundSpeed = 0.0; |
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return; |
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} |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; |
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if (pseqdesc->numframes > 1) |
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{ |
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*pflFrameRate = 256 * pseqdesc->fps / (pseqdesc->numframes - 1); |
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*pflGroundSpeed = sqrt( pseqdesc->linearmovement[0]*pseqdesc->linearmovement[0]+ pseqdesc->linearmovement[1]*pseqdesc->linearmovement[1]+ pseqdesc->linearmovement[2]*pseqdesc->linearmovement[2] ); |
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*pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / (pseqdesc->numframes - 1); |
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} |
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else |
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{ |
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*pflFrameRate = 256.0; |
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*pflGroundSpeed = 0.0; |
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} |
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} |
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int GetSequenceFlags( void *pmodel, entvars_t *pev ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if ( !pstudiohdr || pev->sequence >= pstudiohdr->numseq ) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; |
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return pseqdesc->flags; |
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} |
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int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if ( !pstudiohdr || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent ) |
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return 0; |
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int events = 0; |
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mstudioseqdesc_t *pseqdesc; |
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mstudioevent_t *pevent; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; |
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pevent = (mstudioevent_t *)((byte *)pstudiohdr + pseqdesc->eventindex); |
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if (pseqdesc->numevents == 0 || index > pseqdesc->numevents ) |
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return 0; |
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if (pseqdesc->numframes > 1) |
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{ |
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flStart *= (pseqdesc->numframes - 1) / 256.0; |
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flEnd *= (pseqdesc->numframes - 1) / 256.0; |
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} |
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else |
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{ |
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flStart = 0; |
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flEnd = 1.0; |
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} |
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for (; index < pseqdesc->numevents; index++) |
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{ |
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// Don't send client-side events to the server AI |
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if ( pevent[index].event >= EVENT_CLIENT ) |
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continue; |
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if ( (pevent[index].frame >= flStart && pevent[index].frame < flEnd) || |
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((pseqdesc->flags & STUDIO_LOOPING) && flEnd >= pseqdesc->numframes - 1 && pevent[index].frame < flEnd - pseqdesc->numframes + 1) ) |
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{ |
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pMonsterEvent->event = pevent[index].event; |
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pMonsterEvent->options = pevent[index].options; |
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return index + 1; |
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} |
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} |
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return 0; |
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} |
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float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ) |
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{ |
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studiohdr_t *pstudiohdr; |
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int i; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return flValue; |
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mstudiobonecontroller_t *pbonecontroller = (mstudiobonecontroller_t *)((byte *)pstudiohdr + pstudiohdr->bonecontrollerindex); |
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// find first controller that matches the index |
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for (i = 0; i < pstudiohdr->numbonecontrollers; i++, pbonecontroller++) |
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{ |
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if (pbonecontroller->index == iController) |
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break; |
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} |
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if (i >= pstudiohdr->numbonecontrollers) |
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return flValue; |
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// wrap 0..360 if it's a rotational controller |
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if (pbonecontroller->type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR)) |
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{ |
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// ugly hack, invert value if end < start |
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if (pbonecontroller->end < pbonecontroller->start) |
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flValue = -flValue; |
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// does the controller not wrap? |
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if (pbonecontroller->start + 359.0 >= pbonecontroller->end) |
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{ |
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if (flValue > ((pbonecontroller->start + pbonecontroller->end) / 2.0) + 180) |
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flValue = flValue - 360; |
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if (flValue < ((pbonecontroller->start + pbonecontroller->end) / 2.0) - 180) |
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flValue = flValue + 360; |
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} |
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else |
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{ |
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if (flValue > 360) |
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flValue = flValue - (int)(flValue / 360.0) * 360.0; |
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else if (flValue < 0) |
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flValue = flValue + (int)((flValue / -360.0) + 1) * 360.0; |
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} |
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} |
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int setting = 255 * (flValue - pbonecontroller->start) / (pbonecontroller->end - pbonecontroller->start); |
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if (setting < 0) setting = 0; |
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if (setting > 255) setting = 255; |
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pev->controller[iController] = setting; |
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return setting * (1.0 / 255.0) * (pbonecontroller->end - pbonecontroller->start) + pbonecontroller->start; |
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} |
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float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return flValue; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; |
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if (pseqdesc->blendtype[iBlender] == 0) |
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return flValue; |
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if (pseqdesc->blendtype[iBlender] & (STUDIO_XR | STUDIO_YR | STUDIO_ZR)) |
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{ |
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// ugly hack, invert value if end < start |
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if (pseqdesc->blendend[iBlender] < pseqdesc->blendstart[iBlender]) |
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flValue = -flValue; |
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// does the controller not wrap? |
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if (pseqdesc->blendstart[iBlender] + 359.0 >= pseqdesc->blendend[iBlender]) |
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{ |
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if (flValue > ((pseqdesc->blendstart[iBlender] + pseqdesc->blendend[iBlender]) / 2.0) + 180) |
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flValue = flValue - 360; |
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if (flValue < ((pseqdesc->blendstart[iBlender] + pseqdesc->blendend[iBlender]) / 2.0) - 180) |
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flValue = flValue + 360; |
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} |
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} |
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int setting = 255 * (flValue - pseqdesc->blendstart[iBlender]) / (pseqdesc->blendend[iBlender] - pseqdesc->blendstart[iBlender]); |
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if (setting < 0) setting = 0; |
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if (setting > 255) setting = 255; |
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pev->blending[iBlender] = setting; |
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return setting * (1.0 / 255.0) * (pseqdesc->blendend[iBlender] - pseqdesc->blendstart[iBlender]) + pseqdesc->blendstart[iBlender]; |
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} |
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int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return iGoalAnim; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); |
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// bail if we're going to or from a node 0 |
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if (pseqdesc[iEndingAnim].entrynode == 0 || pseqdesc[iGoalAnim].entrynode == 0) |
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{ |
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return iGoalAnim; |
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} |
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int iEndNode; |
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// ALERT( at_console, "from %d to %d: ", pEndNode->iEndNode, pGoalNode->iStartNode ); |
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if (*piDir > 0) |
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{ |
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iEndNode = pseqdesc[iEndingAnim].exitnode; |
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} |
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else |
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{ |
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iEndNode = pseqdesc[iEndingAnim].entrynode; |
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} |
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if (iEndNode == pseqdesc[iGoalAnim].entrynode) |
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{ |
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*piDir = 1; |
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return iGoalAnim; |
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} |
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byte *pTransition = ((byte *)pstudiohdr + pstudiohdr->transitionindex); |
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int iInternNode = pTransition[(iEndNode-1)*pstudiohdr->numtransitions + (pseqdesc[iGoalAnim].entrynode-1)]; |
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if (iInternNode == 0) |
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return iGoalAnim; |
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int i; |
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// look for someone going |
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for (i = 0; i < pstudiohdr->numseq; i++) |
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{ |
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if (pseqdesc[i].entrynode == iEndNode && pseqdesc[i].exitnode == iInternNode) |
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{ |
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*piDir = 1; |
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return i; |
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} |
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if (pseqdesc[i].nodeflags) |
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{ |
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if (pseqdesc[i].exitnode == iEndNode && pseqdesc[i].entrynode == iInternNode) |
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{ |
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*piDir = -1; |
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return i; |
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} |
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} |
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} |
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ALERT( at_console, "error in transition graph" ); |
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return iGoalAnim; |
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} |
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void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return; |
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if (iGroup > pstudiohdr->numbodyparts) |
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return; |
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mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex) + iGroup; |
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if (iValue >= pbodypart->nummodels) |
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return; |
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int iCurrent = (pev->body / pbodypart->base) % pbodypart->nummodels; |
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pev->body = (pev->body - (iCurrent * pbodypart->base) + (iValue * pbodypart->base)); |
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} |
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int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (! pstudiohdr) |
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return 0; |
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if (iGroup > pstudiohdr->numbodyparts) |
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return 0; |
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mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex) + iGroup; |
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if (pbodypart->nummodels <= 1) |
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return 0; |
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int iCurrent = (pev->body / pbodypart->base) % pbodypart->nummodels; |
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return iCurrent; |
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}
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