You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
291 lines
7.3 KiB
291 lines
7.3 KiB
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== |
|
// |
|
// The copyright to the contents herein is the property of Valve, L.L.C. |
|
// The contents may be used and/or copied only with the written permission of |
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
|
// the agreement/contract under which the contents have been supplied. |
|
// |
|
// Purpose: Functionality for the observer chase camera |
|
// |
|
// $Workfile: $ |
|
// $Date: $ |
|
// |
|
//----------------------------------------------------------------------------- |
|
// $Log: $ |
|
// |
|
// $NoKeywords: $ |
|
//============================================================================= |
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "player.h" |
|
#include "weapons.h" |
|
#include "pm_shared.h" |
|
|
|
extern int gmsgCurWeapon; |
|
extern int gmsgSetFOV; |
|
extern int gmsgTeamInfo; |
|
|
|
extern int g_teamplay; |
|
|
|
// Find the next client in the game for this player to spectate |
|
void CBasePlayer::Observer_FindNextPlayer( bool bReverse ) |
|
{ |
|
// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching |
|
// only a subset of the players. e.g. Make it check the target's team. |
|
int iStart; |
|
if( m_hObserverTarget ) |
|
iStart = ENTINDEX( m_hObserverTarget->edict() ); |
|
else |
|
iStart = ENTINDEX( edict() ); |
|
int iCurrent = iStart; |
|
m_hObserverTarget = 0; |
|
int iDir = bReverse ? -1 : 1; |
|
|
|
do |
|
{ |
|
iCurrent += iDir; |
|
|
|
// Loop through the clients |
|
if( iCurrent > gpGlobals->maxClients ) |
|
iCurrent = 1; |
|
if( iCurrent < 1 ) |
|
iCurrent = gpGlobals->maxClients; |
|
|
|
CBaseEntity *pEnt = UTIL_PlayerByIndex( iCurrent ); |
|
if( !pEnt ) |
|
continue; |
|
if( pEnt == this ) |
|
continue; |
|
// Don't spec observers or players who haven't picked a class yet |
|
if( ( (CBasePlayer*)pEnt )->IsObserver() || ( pEnt->pev->effects & EF_NODRAW ) ) |
|
continue; |
|
|
|
// MOD AUTHORS: Add checks on target here. |
|
m_hObserverTarget = pEnt; |
|
break; |
|
}while( iCurrent != iStart ); |
|
|
|
// Did we find a target? |
|
if( m_hObserverTarget ) |
|
{ |
|
// Move to the target |
|
UTIL_SetOrigin( pev, m_hObserverTarget->pev->origin ); |
|
|
|
// ALERT( at_console, "Now Tracking %s\n", STRING( m_hObserverTarget->pev->netname ) ); |
|
|
|
// Store the target in pev so the physics DLL can get to it |
|
if( pev->iuser1 != OBS_ROAMING ) |
|
pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() ); |
|
} |
|
} |
|
|
|
// Handle buttons in observer mode |
|
void CBasePlayer::Observer_HandleButtons() |
|
{ |
|
// Slow down mouse clicks |
|
if( m_flNextObserverInput > gpGlobals->time ) |
|
return; |
|
|
|
// Jump changes from modes: Chase to Roaming |
|
if( m_afButtonPressed & IN_JUMP ) |
|
{ |
|
if( pev->iuser1 == OBS_CHASE_LOCKED ) |
|
Observer_SetMode( OBS_CHASE_FREE ); |
|
else if( pev->iuser1 == OBS_CHASE_FREE ) |
|
Observer_SetMode( OBS_IN_EYE ); |
|
else if( pev->iuser1 == OBS_IN_EYE ) |
|
Observer_SetMode( OBS_ROAMING ); |
|
else if( pev->iuser1 == OBS_ROAMING ) |
|
Observer_SetMode( OBS_MAP_FREE ); |
|
else if( pev->iuser1 == OBS_MAP_FREE ) |
|
Observer_SetMode( OBS_MAP_CHASE ); |
|
else |
|
Observer_SetMode( OBS_CHASE_FREE ); // don't use OBS_CHASE_LOCKED anymore |
|
|
|
m_flNextObserverInput = gpGlobals->time + 0.2; |
|
} |
|
|
|
// Attack moves to the next player |
|
if ( m_afButtonPressed & IN_ATTACK )//&& pev->iuser1 != OBS_ROAMING ) |
|
{ |
|
Observer_FindNextPlayer( false ); |
|
|
|
m_flNextObserverInput = gpGlobals->time + 0.2; |
|
} |
|
|
|
// Attack2 moves to the prev player |
|
if ( m_afButtonPressed & IN_ATTACK2)// && pev->iuser1 != OBS_ROAMING ) |
|
{ |
|
Observer_FindNextPlayer( true ); |
|
|
|
m_flNextObserverInput = gpGlobals->time + 0.2; |
|
} |
|
} |
|
|
|
void CBasePlayer::Observer_CheckTarget() |
|
{ |
|
if( pev->iuser1 == OBS_ROAMING ) |
|
return; |
|
|
|
// try to find a traget if we have no current one |
|
if( m_hObserverTarget == 0 ) |
|
{ |
|
Observer_FindNextPlayer( false ); |
|
|
|
if( m_hObserverTarget == 0 ) |
|
{ |
|
// no target found at all |
|
|
|
int lastMode = pev->iuser1; |
|
|
|
Observer_SetMode( OBS_ROAMING ); |
|
|
|
m_iObserverLastMode = lastMode; // don't overwrite users lastmode |
|
|
|
return; // we still have np target return |
|
} |
|
} |
|
|
|
CBasePlayer* target = (CBasePlayer*)( UTIL_PlayerByIndex( ENTINDEX( m_hObserverTarget->edict() ) ) ); |
|
|
|
if( !target ) |
|
{ |
|
Observer_FindNextPlayer( false ); |
|
return; |
|
} |
|
|
|
// check taget |
|
if( target->pev->deadflag == DEAD_DEAD ) |
|
{ |
|
if( ( target->m_fDeadTime + 2.0f ) < gpGlobals->time ) |
|
{ |
|
// 3 secs after death change target |
|
Observer_FindNextPlayer( false ); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
void CBasePlayer::Observer_CheckProperties() |
|
{ |
|
// try to find a traget if we have no current one |
|
if( pev->iuser1 == OBS_IN_EYE && m_hObserverTarget != 0 ) |
|
{ |
|
CBasePlayer* target = (CBasePlayer*)( UTIL_PlayerByIndex( ENTINDEX( m_hObserverTarget->edict() ) ) ); |
|
|
|
if( !target ) |
|
return; |
|
|
|
int weapon = ( target->m_pActiveItem != NULL ) ? target->m_pActiveItem->m_iId : 0; |
|
// use fov of tracked client |
|
if( m_iFOV != target->m_iFOV || m_iObserverWeapon != weapon ) |
|
{ |
|
m_iFOV = target->m_iFOV; |
|
m_iClientFOV = m_iFOV; |
|
// write fov before wepon data, so zoomed crosshair is set correctly |
|
MESSAGE_BEGIN( MSG_ONE, gmsgSetFOV, NULL, pev ); |
|
WRITE_BYTE( m_iFOV ); |
|
MESSAGE_END(); |
|
|
|
m_iObserverWeapon = weapon; |
|
//send weapon update |
|
MESSAGE_BEGIN( MSG_ONE, gmsgCurWeapon, NULL, pev ); |
|
WRITE_BYTE( 1 ); // 1 = current weapon, not on target |
|
WRITE_BYTE( m_iObserverWeapon ); |
|
WRITE_BYTE( 0 ); // clip |
|
MESSAGE_END(); |
|
} |
|
} |
|
else |
|
{ |
|
m_iFOV = 90; |
|
|
|
if( m_iObserverWeapon != 0 ) |
|
{ |
|
m_iObserverWeapon = 0; |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgCurWeapon, NULL, pev ); |
|
WRITE_BYTE( 1 ); // 1 = current weapon |
|
WRITE_BYTE( m_iObserverWeapon ); |
|
WRITE_BYTE( 0 ); // clip |
|
MESSAGE_END(); |
|
} |
|
} |
|
} |
|
|
|
// Attempt to change the observer mode |
|
void CBasePlayer::Observer_SetMode( int iMode ) |
|
{ |
|
|
|
// Just abort if we're changing to the mode we're already in |
|
if( iMode == pev->iuser1 ) |
|
return; |
|
|
|
// is valid mode ? |
|
if( iMode < OBS_CHASE_LOCKED || iMode > OBS_MAP_CHASE ) |
|
iMode = OBS_IN_EYE; // now it is |
|
// verify observer target again |
|
if( m_hObserverTarget != 0 ) |
|
{ |
|
CBaseEntity *pEnt = m_hObserverTarget; |
|
|
|
if( ( pEnt == this ) || ( pEnt == NULL ) ) |
|
m_hObserverTarget = 0; |
|
else if( ( (CBasePlayer*)pEnt )->IsObserver() || ( pEnt->pev->effects & EF_NODRAW ) ) |
|
m_hObserverTarget = 0; |
|
} |
|
|
|
// set spectator mode |
|
pev->iuser1 = iMode; |
|
|
|
// if we are not roaming, we need a valid target to track |
|
if( ( iMode != OBS_ROAMING ) && ( m_hObserverTarget == 0 ) ) |
|
{ |
|
Observer_FindNextPlayer( false ); |
|
|
|
// if we didn't find a valid target switch to roaming |
|
if( m_hObserverTarget == 0 ) |
|
{ |
|
ClientPrint( pev, HUD_PRINTCENTER, "#Spec_NoTarget" ); |
|
pev->iuser1 = OBS_ROAMING; |
|
} |
|
} |
|
|
|
// set target if not roaming |
|
if( pev->iuser1 == OBS_ROAMING ) |
|
{ |
|
pev->iuser2 = 0; |
|
} |
|
else |
|
pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() ); |
|
|
|
pev->iuser3 = 0; // clear second target from death cam |
|
|
|
// print spepctaor mode on client screen |
|
|
|
char modemsg[16]; |
|
sprintf( modemsg,"#Spec_Mode%i", pev->iuser1 ); |
|
ClientPrint( pev, HUD_PRINTCENTER, modemsg ); |
|
|
|
m_iObserverLastMode = iMode; |
|
} |
|
|
|
void CBasePlayer::StopObserver() |
|
{ |
|
// Turn off spectator |
|
pev->iuser1 = pev->iuser2 = 0; |
|
m_iHideHUD = 0; |
|
|
|
GetClassPtr( (CBasePlayer *)pev )->Spawn(); |
|
pev->nextthink = -1; |
|
|
|
// Update Team Status |
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo ); |
|
WRITE_BYTE( ENTINDEX( edict() ) ); // index number of primary entity |
|
if( g_teamplay ) |
|
WRITE_STRING( TeamID() ); |
|
else |
|
WRITE_STRING( "Players" ); |
|
MESSAGE_END(); |
|
}
|
|
|