Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Vector CalcLocus_Position ( CBaseEntity *pEntity, CBaseEntity *pLocus, const char *szText );
Vector CalcLocus_Velocity ( CBaseEntity *pEntity, CBaseEntity *pLocus, const char *szText );
float CalcLocus_Ratio ( CBaseEntity *pLocus, const char *szText );