You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
110 lines
4.1 KiB
110 lines
4.1 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//============================================================================= |
|
|
|
// engine/launcher interface |
|
#if !defined( ENGINE_LAUNCHER_APIH ) |
|
#define ENGINE_LAUNCHER_APIH |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
//typedef void ( *xcommand_t ) ( void ); |
|
|
|
#define RENDERTYPE_UNDEFINED 0 |
|
#define RENDERTYPE_SOFTWARE 1 |
|
#define RENDERTYPE_HARDWARE 2 |
|
|
|
#define ENGINE_LAUNCHER_API_VERSION 1 |
|
|
|
typedef struct engine_api_s |
|
{ |
|
int version; |
|
int rendertype; |
|
int size; |
|
|
|
// Functions |
|
int ( *GetEngineState ) ( void ); |
|
void ( *Cbuf_AddText ) ( char *text ); // append cmd at end of buf |
|
void ( *Cbuf_InsertText ) ( char *text ); // insert cmd at start of buf |
|
void ( *Cmd_AddCommand ) ( char *cmd_name, void ( *funcname )( void ) ); |
|
int ( *Cmd_Argc ) ( void ); |
|
char *( *Cmd_Args ) ( void ); |
|
char *( *Cmd_Argv ) ( int arg ); |
|
void ( *Con_Printf ) ( char *, ... ); |
|
void ( *Con_SafePrintf ) ( char *, ... ); |
|
void ( *Cvar_Set ) ( char *var_name, char *value ); |
|
void ( *Cvar_SetValue ) ( char *var_name, float value ); |
|
int ( *Cvar_VariableInt ) ( char *var_name ); |
|
char *( *Cvar_VariableString ) ( char *var_name ); |
|
float ( *Cvar_VariableValue ) ( char *var_name ); |
|
void ( *ForceReloadProfile ) ( void ); |
|
int ( *GetGameInfo ) ( struct GameInfo_s *pGI, char *pszChannel ); |
|
void ( *GameSetBackground ) ( int bBack ); |
|
void ( *GameSetState ) ( int iState ); |
|
void ( *GameSetSubState ) ( int iState ); |
|
int ( *GetPauseState ) ( void ); |
|
int ( *Host_Frame ) ( float time, int iState, int *stateInfo ); |
|
void ( *Host_GetHostInfo ) ( float *fps, int *nActive, int *nSpectators, int *nMaxPlayers, char *pszMap ); |
|
void ( *Host_Shutdown ) ( void ); |
|
int ( *Game_Init ) ( char *lpCmdLine, unsigned char *pMem, int iSize, struct exefuncs_s *pef, void *, int ); |
|
void ( *IN_ActivateMouse ) ( void ); |
|
void ( *IN_ClearStates ) ( void ); |
|
void ( *IN_DeactivateMouse ) ( void ); |
|
void ( *IN_MouseEvent ) ( int mstate ); |
|
void ( *Keyboard_ReturnToGame ) ( void ); |
|
void ( *Key_ClearStates ) ( void ); |
|
void ( *Key_Event ) ( int key, int down ); |
|
int ( *LoadGame ) ( const char *pszSlot ); |
|
void ( *S_BlockSound ) ( void ); |
|
void ( *S_ClearBuffer ) ( void ); |
|
void ( *S_GetDSPointer ) ( struct IDirectSound **lpDS, struct IDirectSoundBuffer **lpDSBuf ); |
|
void *( *S_GetWAVPointer ) ( void ); |
|
void ( *S_UnblockSound ) ( void ); |
|
int ( *SaveGame ) ( const char *pszSlot, const char *pszComment ); |
|
void ( *SetAuth ) ( void *pobj ); |
|
void ( *SetMessagePumpDisableMode ) ( int bMode ); |
|
void ( *SetPauseState ) ( int bPause ); |
|
void ( *SetStartupMode ) ( int bMode ); |
|
void ( *SNDDMA_Shutdown ) ( void ); |
|
void ( *Snd_AcquireBuffer ) ( void ); |
|
void ( *Snd_ReleaseBuffer ) ( void ); |
|
void ( *StoreProfile ) ( void ); |
|
double ( *Sys_FloatTime ) ( void ); |
|
void ( *VID_UpdateWindowVars ) ( void *prc, int x, int y ); |
|
void ( *VID_UpdateVID ) ( struct viddef_s *pvid ); |
|
|
|
// VGUI interfaces |
|
void ( *VGui_CallEngineSurfaceProc ) ( void* hwnd, unsigned int msg, unsigned int wparam, long lparam ); |
|
|
|
// notifications that the launcher is taking/giving focus to the engine |
|
void ( *EngineTakingFocus ) ( void ); |
|
void ( *LauncherTakingFocus ) ( void ); |
|
|
|
#ifdef _WIN32 |
|
// Only filled in by rendertype RENDERTYPE_HARDWARE |
|
void ( *GL_Init ) ( void ); |
|
int ( *GL_SetMode ) ( HWND hwndGame, HDC *pmaindc, HGLRC *pbaseRC, int fD3D, const char *p, const char *pszCmdLine ); |
|
void ( *GL_Shutdown ) ( HWND hwnd, HDC hdc, HGLRC hglrc ); |
|
|
|
void ( *QGL_D3DShared ) ( struct tagD3DGlobals *d3dGShared ); |
|
|
|
int ( WINAPI *glSwapBuffers ) ( HDC dc ); |
|
void ( *DirectorProc ) ( unsigned int cmd, void * params ); |
|
#else |
|
// NOT USED IN LINUX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
|
void ( *GL_Init ) ( void ); |
|
void ( *GL_SetMode ) ( void ); |
|
void ( *GL_Shutdown ) ( void ); |
|
void ( *QGL_D3DShared ) ( void ); |
|
void ( *glSwapBuffers ) ( void ); |
|
void ( *DirectorProc ) ( void ); |
|
// LINUX |
|
#endif |
|
|
|
} engine_api_t; |
|
|
|
#endif // ENGINE_LAUNCHER_APIH
|
|
|