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1391 lines
36 KiB
1391 lines
36 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef OEM_BUILD |
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//========================================================= |
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// Gargantua |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "nodes.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "customentity.h" |
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#include "weapons.h" |
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#include "effects.h" |
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#include "soundent.h" |
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#include "decals.h" |
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#include "explode.h" |
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#include "func_break.h" |
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#include "scripted.h" |
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//========================================================= |
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// Gargantua Monster |
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//========================================================= |
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const float GARG_ATTACKDIST = 80.0f; |
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|
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// Garg animation events |
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#define GARG_AE_SLASH_LEFT 1 |
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//#define GARG_AE_BEAM_ATTACK_RIGHT 2 // No longer used |
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#define GARG_AE_LEFT_FOOT 3 |
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#define GARG_AE_RIGHT_FOOT 4 |
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#define GARG_AE_STOMP 5 |
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#define GARG_AE_BREATHE 6 |
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#define STOMP_FRAMETIME 0.015f // gpGlobals->frametime |
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// Gargantua is immune to any damage but this |
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#define GARG_DAMAGE (DMG_ENERGYBEAM|DMG_CRUSH|DMG_MORTAR|DMG_BLAST) |
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#define GARG_EYE_SPRITE_NAME "sprites/gargeye1.spr" |
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#define GARG_BEAM_SPRITE_NAME "sprites/xbeam3.spr" |
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#define GARG_BEAM_SPRITE2 "sprites/xbeam3.spr" |
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#define GARG_STOMP_SPRITE_NAME "sprites/gargeye1.spr" |
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#define GARG_STOMP_BUZZ_SOUND "weapons/mine_charge.wav" |
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#define GARG_FLAME_LENGTH 330 |
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#define GARG_GIB_MODEL "models/metalplategibs.mdl" |
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#define ATTN_GARG (ATTN_NORM) |
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#define STOMP_SPRITE_COUNT 10 |
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int gStompSprite = 0, gGargGibModel = 0; |
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void SpawnExplosion( Vector center, float randomRange, float time, int magnitude ); |
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class CSmoker; |
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// Spiral Effect |
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class CSpiral : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Think( void ); |
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int ObjectCaps( void ) { return FCAP_DONT_SAVE; } |
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static CSpiral *Create( const Vector &origin, float height, float radius, float duration ); |
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}; |
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LINK_ENTITY_TO_CLASS( streak_spiral, CSpiral ) |
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class CStomp : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Think( void ); |
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static CStomp *StompCreate( const Vector &origin, const Vector &end, float speed ); |
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private: |
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// UNDONE: re-use this sprite list instead of creating new ones all the time |
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// CSprite *m_pSprites[STOMP_SPRITE_COUNT]; |
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}; |
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LINK_ENTITY_TO_CLASS( garg_stomp, CStomp ) |
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CStomp *CStomp::StompCreate( const Vector &origin, const Vector &end, float speed ) |
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{ |
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CStomp *pStomp = GetClassPtr( (CStomp *)NULL ); |
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pStomp->pev->origin = origin; |
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Vector dir = end - origin; |
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pStomp->pev->scale = dir.Length(); |
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pStomp->pev->movedir = dir.Normalize(); |
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pStomp->pev->speed = speed; |
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pStomp->Spawn(); |
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return pStomp; |
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} |
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void CStomp::Spawn( void ) |
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{ |
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SetNextThink( 0 ); |
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pev->classname = MAKE_STRING( "garg_stomp" ); |
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pev->dmgtime = gpGlobals->time; |
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pev->framerate = 30; |
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pev->model = MAKE_STRING( GARG_STOMP_SPRITE_NAME ); |
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pev->rendermode = kRenderTransTexture; |
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pev->renderamt = 0; |
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EMIT_SOUND_DYN( edict(), CHAN_BODY, GARG_STOMP_BUZZ_SOUND, 1, ATTN_NORM, 0, PITCH_NORM * 0.55f ); |
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} |
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#define STOMP_INTERVAL 0.025f |
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void CStomp::Think( void ) |
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{ |
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TraceResult tr; |
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SetNextThink( 0.1f ); |
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// Do damage for this frame |
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Vector vecStart = pev->origin; |
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vecStart.z += 30; |
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Vector vecEnd = vecStart + ( pev->movedir * pev->speed * STOMP_FRAMETIME ); |
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UTIL_TraceHull( vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr ); |
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if( tr.pHit && tr.pHit != pev->owner ) |
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{ |
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CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); |
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entvars_t *pevOwner = pev; |
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if( pev->owner ) |
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pevOwner = VARS( pev->owner ); |
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if( pEntity ) |
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pEntity->TakeDamage( pev, pevOwner, gSkillData.gargantuaDmgStomp, DMG_SONIC ); |
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} |
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// Accelerate the effect |
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pev->speed = pev->speed + ( STOMP_FRAMETIME ) * pev->framerate; |
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pev->framerate = pev->framerate + ( STOMP_FRAMETIME ) * 1500.0f; |
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// Move and spawn trails |
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while( gpGlobals->time - pev->dmgtime > STOMP_INTERVAL ) |
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{ |
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pev->origin = pev->origin + pev->movedir * pev->speed * STOMP_INTERVAL; |
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for( int i = 0; i < 2; i++ ) |
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{ |
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CSprite *pSprite = CSprite::SpriteCreate( GARG_STOMP_SPRITE_NAME, pev->origin, TRUE ); |
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if( pSprite ) |
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{ |
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UTIL_TraceLine( pev->origin, pev->origin - Vector( 0, 0, 500 ), ignore_monsters, edict(), &tr ); |
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pSprite->pev->origin = tr.vecEndPos; |
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pSprite->pev->velocity = Vector( RANDOM_FLOAT( -200.0f, 200.0f ), RANDOM_FLOAT( -200.0f, 200.0f ), 175.0f ); |
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// pSprite->AnimateAndDie( RANDOM_FLOAT( 8.0f, 12.0f ) ); |
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pSprite->SetNextThink( 0.3f ); |
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pSprite->SetThink(&CSprite:: SUB_Remove ); |
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pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxFadeFast ); |
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} |
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} |
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pev->dmgtime += STOMP_INTERVAL; |
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// Scale has the "life" of this effect |
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pev->scale -= STOMP_INTERVAL * pev->speed; |
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if( pev->scale <= 0 ) |
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{ |
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// Life has run out |
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UTIL_Remove( this ); |
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STOP_SOUND( edict(), CHAN_BODY, GARG_STOMP_BUZZ_SOUND ); |
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} |
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} |
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} |
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void StreakSplash( const Vector &origin, const Vector &direction, int color, int count, int speed, int velocityRange ) |
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{ |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin ); |
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WRITE_BYTE( TE_STREAK_SPLASH ); |
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WRITE_COORD( origin.x ); // origin |
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WRITE_COORD( origin.y ); |
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WRITE_COORD( origin.z ); |
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WRITE_COORD( direction.x ); // direction |
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WRITE_COORD( direction.y ); |
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WRITE_COORD( direction.z ); |
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WRITE_BYTE( color ); // Streak color 6 |
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WRITE_SHORT( count ); // count |
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WRITE_SHORT( speed ); |
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WRITE_SHORT( velocityRange ); // Random velocity modifier |
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MESSAGE_END(); |
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} |
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class CGargantua : public CBaseMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void UpdateOnRemove(); |
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void SetYawSpeed( void ); |
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int Classify( void ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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BOOL CheckMeleeAttack1( float flDot, float flDist ); // Swipe |
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BOOL CheckMeleeAttack2( float flDot, float flDist ); // Flames |
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BOOL CheckRangeAttack1( float flDot, float flDist ); // Stomp attack |
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void SetObjectCollisionBox( void ) |
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{ |
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pev->absmin = pev->origin + Vector( -80, -80, 0 ); |
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pev->absmax = pev->origin + Vector( 80, 80, 214 ); |
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} |
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Schedule_t *GetScheduleOfType( int Type ); |
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void StartTask( Task_t *pTask ); |
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void RunTask( Task_t *pTask ); |
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void PrescheduleThink( void ); |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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void DeathEffect( void ); |
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void EyeOff( void ); |
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void EyeOn( int level ); |
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void EyeUpdate( void ); |
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void Leap( void ); |
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/* void StompAttack( void ); |
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void FlameCreate( void ); |
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void FlameUpdate( void ); |
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void FlameControls( float angleX, float angleY ); |
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void FlameDestroy( void ); |
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inline BOOL FlameIsOn( void ) { return m_pFlame[0] != NULL; } |
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void FlameDamage( Vector vecStart, Vector vecEnd, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ); |
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*/ |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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CUSTOM_SCHEDULES |
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private: |
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static const char *pAttackHitSounds[]; |
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static const char *pBeamAttackSounds[]; |
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static const char *pAttackMissSounds[]; |
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static const char *pRicSounds[]; |
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static const char *pFootSounds[]; |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pAttackSounds[]; |
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static const char *pStompSounds[]; |
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static const char *pBreatheSounds[]; |
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CBaseEntity* GargantuaCheckTraceHullAttack(float flDist, int iDamage, int iDmgType); |
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CSprite *m_pEyeGlow; // Glow around the eyes |
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CBeam *m_pFlame[4]; // Flame beams |
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int m_eyeBrightness; // Brightness target |
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float m_seeTime; // Time to attack (when I see the enemy, I set this) |
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float m_flameTime; // Time of next flame attack |
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float m_painSoundTime; // Time of next pain sound |
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float m_streakTime; // streak timer (don't send too many) |
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float m_flameX; // Flame thrower aim |
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float m_flameY; |
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}; |
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LINK_ENTITY_TO_CLASS( monster_gargantua, CGargantua ) |
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TYPEDESCRIPTION CGargantua::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CGargantua, m_pEyeGlow, FIELD_CLASSPTR ), |
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DEFINE_FIELD( CGargantua, m_eyeBrightness, FIELD_INTEGER ), |
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DEFINE_FIELD( CGargantua, m_seeTime, FIELD_TIME ), |
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DEFINE_FIELD( CGargantua, m_flameTime, FIELD_TIME ), |
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DEFINE_FIELD( CGargantua, m_streakTime, FIELD_TIME ), |
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DEFINE_FIELD( CGargantua, m_painSoundTime, FIELD_TIME ), |
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DEFINE_ARRAY( CGargantua, m_pFlame, FIELD_CLASSPTR, 4 ), |
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DEFINE_FIELD( CGargantua, m_flameX, FIELD_FLOAT ), |
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DEFINE_FIELD( CGargantua, m_flameY, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CGargantua, CBaseMonster ) |
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const char *CGargantua::pAttackHitSounds[] = |
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{ |
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"zombie/claw_strike1.wav", |
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"zombie/claw_strike2.wav", |
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"zombie/claw_strike3.wav", |
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}; |
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const char *CGargantua::pBeamAttackSounds[] = |
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{ |
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"garg/gar_flameoff1.wav", |
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"garg/gar_flameon1.wav", |
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"garg/gar_flamerun1.wav", |
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}; |
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const char *CGargantua::pAttackMissSounds[] = |
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{ |
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"zombie/claw_miss1.wav", |
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"zombie/claw_miss2.wav", |
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}; |
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const char *CGargantua::pRicSounds[] = |
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{ |
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#if 0 |
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"weapons/ric1.wav", |
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"weapons/ric2.wav", |
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"weapons/ric3.wav", |
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"weapons/ric4.wav", |
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"weapons/ric5.wav", |
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#else |
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"debris/metal4.wav", |
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"debris/metal6.wav", |
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"weapons/ric4.wav", |
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"weapons/ric5.wav", |
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#endif |
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}; |
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const char *CGargantua::pFootSounds[] = |
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{ |
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"garg/gar_step1.wav", |
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"garg/gar_step2.wav", |
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}; |
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const char *CGargantua::pIdleSounds[] = |
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{ |
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"garg/gar_idle1.wav", |
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"garg/gar_idle2.wav", |
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"garg/gar_idle3.wav", |
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"garg/gar_idle4.wav", |
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"garg/gar_idle5.wav", |
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}; |
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const char *CGargantua::pAttackSounds[] = |
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{ |
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"garg/gar_attack1.wav", |
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"garg/gar_attack2.wav", |
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"garg/gar_attack3.wav", |
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}; |
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const char *CGargantua::pAlertSounds[] = |
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{ |
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"garg/gar_alert1.wav", |
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"garg/gar_alert2.wav", |
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"garg/gar_alert3.wav", |
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}; |
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const char *CGargantua::pPainSounds[] = |
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{ |
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"garg/gar_pain1.wav", |
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"garg/gar_pain2.wav", |
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"garg/gar_pain3.wav", |
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}; |
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const char *CGargantua::pStompSounds[] = |
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{ |
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"garg/gar_stomp1.wav", |
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}; |
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const char *CGargantua::pBreatheSounds[] = |
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{ |
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"garg/gar_breathe1.wav", |
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"garg/gar_breathe2.wav", |
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"garg/gar_breathe3.wav", |
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}; |
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//========================================================= |
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// AI Schedules Specific to this monster |
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//========================================================= |
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#if 0 |
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enum |
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{ |
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SCHED_ = LAST_COMMON_SCHEDULE + 1 |
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}; |
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#endif |
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enum |
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{ |
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TASK_SOUND_ATTACK = LAST_COMMON_TASK + 1, |
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TASK_FLAME_SWEEP |
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}; |
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Task_t tlGargFlame[] = |
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{ |
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{ TASK_STOP_MOVING, (float)0 }, |
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{ TASK_FACE_ENEMY, (float)0 }, |
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{ TASK_SOUND_ATTACK, (float)0 }, |
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// { TASK_PLAY_SEQUENCE, (float)ACT_SIGNAL1 }, |
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{ TASK_SET_ACTIVITY, (float)ACT_MELEE_ATTACK2 }, |
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{ TASK_FLAME_SWEEP, (float)4.5 }, |
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{ TASK_SET_ACTIVITY, (float)ACT_IDLE }, |
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}; |
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Schedule_t slGargFlame[] = |
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{ |
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{ |
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tlGargFlame, |
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ARRAYSIZE( tlGargFlame ), |
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0, |
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0, |
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"GargFlame" |
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}, |
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}; |
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// primary melee attack |
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Task_t tlGargSwipe[] = |
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{ |
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{ TASK_STOP_MOVING, 0 }, |
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{ TASK_FACE_ENEMY, (float)0 }, |
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{ TASK_MELEE_ATTACK1, (float)0 }, |
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}; |
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Schedule_t slGargSwipe[] = |
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{ |
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{ |
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tlGargSwipe, |
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ARRAYSIZE( tlGargSwipe ), |
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bits_COND_CAN_MELEE_ATTACK2, |
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0, |
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"GargSwipe" |
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}, |
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}; |
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DEFINE_CUSTOM_SCHEDULES( CGargantua ) |
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{ |
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slGargFlame, |
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slGargSwipe, |
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}; |
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IMPLEMENT_CUSTOM_SCHEDULES( CGargantua, CBaseMonster ) |
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void CGargantua::EyeOn( int level ) |
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{ |
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m_eyeBrightness = level; |
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} |
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void CGargantua::EyeOff( void ) |
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{ |
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m_eyeBrightness = 0; |
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} |
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void CGargantua::EyeUpdate( void ) |
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{ |
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if( m_pEyeGlow ) |
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{ |
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m_pEyeGlow->pev->renderamt = UTIL_Approach( m_eyeBrightness, m_pEyeGlow->pev->renderamt, 26 ); |
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if( m_pEyeGlow->pev->renderamt == 0 ) |
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m_pEyeGlow->pev->effects |= EF_NODRAW; |
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else |
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m_pEyeGlow->pev->effects &= ~EF_NODRAW; |
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UTIL_SetOrigin( m_pEyeGlow, pev->origin ); |
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} |
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} |
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/* |
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void CGargantua::StompAttack( void ) |
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{ |
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TraceResult trace; |
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UTIL_MakeVectors( pev->angles ); |
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Vector vecStart = pev->origin + Vector(0,0,60) + 35 * gpGlobals->v_forward; |
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Vector vecAim = ShootAtEnemy( vecStart ); |
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Vector vecEnd = (vecAim * 1024) + vecStart; |
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UTIL_TraceLine( vecStart, vecEnd, ignore_monsters, edict(), &trace ); |
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CStomp::StompCreate( vecStart, trace.vecEndPos, 0 ); |
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UTIL_ScreenShake( pev->origin, 12.0, 100.0, 2.0, 1000 ); |
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EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pStompSounds[RANDOM_LONG( 0, ARRAYSIZE( pStompSounds ) - 1 )], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG( -10, 10 ) ); |
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UTIL_TraceLine( pev->origin, pev->origin - Vector(0,0,20), ignore_monsters, edict(), &trace ); |
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if( trace.flFraction < 1.0f ) |
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UTIL_DecalTrace( &trace, DECAL_GARGSTOMP1 ); |
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} |
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void CGargantua::FlameCreate( void ) |
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{ |
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int i; |
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Vector posGun, angleGun; |
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TraceResult trace; |
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UTIL_MakeVectors( pev->angles ); |
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for( i = 0; i < 4; i++ ) |
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{ |
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if( i < 2 ) |
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m_pFlame[i] = CBeam::BeamCreate( GARG_BEAM_SPRITE_NAME, 240 ); |
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else |
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m_pFlame[i] = CBeam::BeamCreate( GARG_BEAM_SPRITE2, 140 ); |
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if( m_pFlame[i] ) |
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{ |
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int attach = i%2; |
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// attachment is 0 based in GetAttachment |
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GetAttachment( attach + 1, posGun, angleGun ); |
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|
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Vector vecEnd = ( gpGlobals->v_forward * GARG_FLAME_LENGTH ) + posGun; |
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UTIL_TraceLine( posGun, vecEnd, dont_ignore_monsters, edict(), &trace ); |
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|
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m_pFlame[i]->PointEntInit( trace.vecEndPos, entindex() ); |
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if( i < 2 ) |
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m_pFlame[i]->SetColor( 255, 130, 90 ); |
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else |
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m_pFlame[i]->SetColor( 0, 120, 255 ); |
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m_pFlame[i]->SetBrightness( 190 ); |
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m_pFlame[i]->SetFlags( BEAM_FSHADEIN ); |
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m_pFlame[i]->SetScrollRate( 20 ); |
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// attachment is 1 based in SetEndAttachment |
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m_pFlame[i]->SetEndAttachment( attach + 2 ); |
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CSoundEnt::InsertSound( bits_SOUND_COMBAT, posGun, 384, 0.3 ); |
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} |
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} |
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EMIT_SOUND_DYN( edict(), CHAN_BODY, pBeamAttackSounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM ); |
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EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pBeamAttackSounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM ); |
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} |
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|
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void CGargantua::FlameControls( float angleX, float angleY ) |
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{ |
|
if( angleY < -180 ) |
|
angleY += 360; |
|
else if( angleY > 180 ) |
|
angleY -= 360; |
|
|
|
if( angleY < -45 ) |
|
angleY = -45; |
|
else if( angleY > 45 ) |
|
angleY = 45; |
|
|
|
m_flameX = UTIL_ApproachAngle( angleX, m_flameX, 4 ); |
|
m_flameY = UTIL_ApproachAngle( angleY, m_flameY, 8 ); |
|
SetBoneController( 0, m_flameY ); |
|
SetBoneController( 1, m_flameX ); |
|
} |
|
|
|
void CGargantua::FlameUpdate( void ) |
|
{ |
|
int i; |
|
TraceResult trace; |
|
Vector vecStart, angleGun; |
|
BOOL streaks = FALSE; |
|
|
|
for( i = 0; i < 2; i++ ) |
|
{ |
|
if( m_pFlame[i] ) |
|
{ |
|
Vector vecAim = pev->angles; |
|
vecAim.x += m_flameX; |
|
vecAim.y += m_flameY; |
|
|
|
UTIL_MakeVectors( vecAim ); |
|
|
|
GetAttachment( i + 1, vecStart, angleGun ); |
|
Vector vecEnd = vecStart + ( gpGlobals->v_forward * GARG_FLAME_LENGTH ); // - offset[i] * gpGlobals->v_right; |
|
|
|
UTIL_TraceLine( vecStart, vecEnd, dont_ignore_monsters, edict(), &trace ); |
|
|
|
m_pFlame[i]->SetStartPos( trace.vecEndPos ); |
|
m_pFlame[i+2]->SetStartPos( ( vecStart * 0.6f ) + ( trace.vecEndPos * 0.4f ) ); |
|
|
|
if( trace.flFraction != 1.0f && gpGlobals->time > m_streakTime ) |
|
{ |
|
StreakSplash( trace.vecEndPos, trace.vecPlaneNormal, 6, 20, 50, 400 ); |
|
streaks = TRUE; |
|
UTIL_DecalTrace( &trace, DECAL_SMALLSCORCH1 + RANDOM_LONG( 0, 2 ) ); |
|
} |
|
|
|
// RadiusDamage( trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN ); |
|
FlameDamage( vecStart, trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN ); |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_ELIGHT ); |
|
WRITE_SHORT( entindex() + 0x1000 * ( i + 2 ) ); // entity, attachment |
|
WRITE_COORD( vecStart.x ); // origin |
|
WRITE_COORD( vecStart.y ); |
|
WRITE_COORD( vecStart.z ); |
|
WRITE_COORD( RANDOM_FLOAT( 32.0f, 48.0f ) ); // radius |
|
WRITE_BYTE( 255 ); // R |
|
WRITE_BYTE( 255 ); // G |
|
WRITE_BYTE( 255 ); // B |
|
WRITE_BYTE( 2 ); // life * 10 |
|
WRITE_COORD( 0 ); // decay |
|
MESSAGE_END(); |
|
} |
|
} |
|
if( streaks ) |
|
m_streakTime = gpGlobals->time; |
|
} |
|
|
|
void CGargantua::FlameDamage( Vector vecStart, Vector vecEnd, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) |
|
{ |
|
CBaseEntity *pEntity = NULL; |
|
TraceResult tr; |
|
float flAdjustedDamage; |
|
Vector vecSpot; |
|
|
|
Vector vecMid = ( vecStart + vecEnd ) * 0.5f; |
|
|
|
float searchRadius = ( vecStart - vecMid).Length(); |
|
|
|
Vector vecAim = ( vecEnd - vecStart ).Normalize(); |
|
|
|
// iterate on all entities in the vicinity. |
|
while( ( pEntity = UTIL_FindEntityInSphere( pEntity, vecMid, searchRadius ) ) != NULL ) |
|
{ |
|
if( pEntity->pev->takedamage != DAMAGE_NO ) |
|
{ |
|
// UNDONE: this should check a damage mask, not an ignore |
|
if( iClassIgnore != CLASS_NONE && pEntity->Classify() == iClassIgnore ) |
|
{ |
|
// houndeyes don't hurt other houndeyes with their attack |
|
continue; |
|
} |
|
|
|
vecSpot = pEntity->BodyTarget( vecMid ); |
|
|
|
float dist = DotProduct( vecAim, vecSpot - vecMid ); |
|
if( dist > searchRadius ) |
|
dist = searchRadius; |
|
else if( dist < -searchRadius ) |
|
dist = searchRadius; |
|
|
|
Vector vecSrc = vecMid + dist * vecAim; |
|
|
|
UTIL_TraceLine( vecSrc, vecSpot, dont_ignore_monsters, ENT( pev ), &tr ); |
|
|
|
if( tr.flFraction == 1.0f || tr.pHit == pEntity->edict() ) |
|
{ |
|
// the explosion can 'see' this entity, so hurt them! |
|
// decrease damage for an ent that's farther from the flame. |
|
dist = ( vecSrc - tr.vecEndPos ).Length(); |
|
|
|
if( dist > 64.0f ) |
|
{ |
|
flAdjustedDamage = flDamage - ( dist - 64.0f ) * 0.4f; |
|
if( flAdjustedDamage <= 0 ) |
|
continue; |
|
} |
|
else |
|
{ |
|
flAdjustedDamage = flDamage; |
|
} |
|
|
|
// ALERT( at_console, "hit %s\n", STRING( pEntity->pev->classname ) ); |
|
if( tr.flFraction != 1.0f ) |
|
{ |
|
ClearMultiDamage(); |
|
pEntity->TraceAttack( pevInflictor, flAdjustedDamage, ( tr.vecEndPos - vecSrc ).Normalize(), &tr, bitsDamageType ); |
|
ApplyMultiDamage( pevInflictor, pevAttacker ); |
|
} |
|
else |
|
{ |
|
pEntity->TakeDamage( pevInflictor, pevAttacker, flAdjustedDamage, bitsDamageType ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CGargantua::FlameDestroy( void ) |
|
{ |
|
int i; |
|
|
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pBeamAttackSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
for( i = 0; i < 4; i++ ) |
|
{ |
|
if( m_pFlame[i] ) |
|
{ |
|
UTIL_Remove( m_pFlame[i] ); |
|
m_pFlame[i] = NULL; |
|
} |
|
} |
|
} |
|
*/ |
|
void CGargantua::PrescheduleThink( void ) |
|
{ |
|
/* |
|
if( !HasConditions( bits_COND_SEE_ENEMY ) ) |
|
{ |
|
m_seeTime = gpGlobals->time + 5.0f; |
|
EyeOff(); |
|
} |
|
else |
|
EyeOn( 200 ); |
|
|
|
EyeUpdate(); |
|
*/ |
|
} |
|
|
|
//========================================================= |
|
// Classify - indicates this monster's place in the |
|
// relationship table. |
|
//========================================================= |
|
int CGargantua::Classify( void ) |
|
{ |
|
return m_iClass?m_iClass:CLASS_ALIEN_MONSTER; |
|
} |
|
|
|
//========================================================= |
|
// SetYawSpeed - allows each sequence to have a different |
|
// turn rate associated with it. |
|
//========================================================= |
|
void CGargantua::SetYawSpeed( void ) |
|
{ |
|
int ys; |
|
|
|
switch ( m_Activity ) |
|
{ |
|
case ACT_IDLE: |
|
ys = 60; |
|
break; |
|
case ACT_TURN_LEFT: |
|
case ACT_TURN_RIGHT: |
|
ys = 180; |
|
break; |
|
case ACT_WALK: |
|
case ACT_RUN: |
|
ys = 60; |
|
break; |
|
default: |
|
ys = 60; |
|
break; |
|
} |
|
|
|
pev->yaw_speed = ys; |
|
} |
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CGargantua::Spawn() |
|
{ |
|
Precache(); |
|
|
|
if (pev->model) |
|
SET_MODEL(ENT(pev), STRING(pev->model)); //LRC |
|
else |
|
SET_MODEL( ENT( pev ), "models/garg.mdl" ); |
|
UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) ); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
if (pev->health == 0) |
|
pev->health = gSkillData.gargantuaHealth; |
|
//pev->view_ofs = Vector ( 0, 0, 96 );// taken from mdl file |
|
m_flFieldOfView = -0.2;// width of forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
MonsterInit(); |
|
|
|
/* m_pEyeGlow = CSprite::SpriteCreate( GARG_EYE_SPRITE_NAME, pev->origin, FALSE ); |
|
m_pEyeGlow->SetTransparency( kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation ); |
|
m_pEyeGlow->SetAttachment( edict(), 1 );*/ |
|
EyeOff(); |
|
m_seeTime = gpGlobals->time + 5; |
|
m_flameTime = gpGlobals->time + 2; |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CGargantua::Precache() |
|
{ |
|
size_t i; |
|
|
|
if (pev->model) |
|
PRECACHE_MODEL(STRING(pev->model)); //LRC |
|
else |
|
PRECACHE_MODEL( "models/garg.mdl" ); |
|
PRECACHE_MODEL( GARG_EYE_SPRITE_NAME ); |
|
PRECACHE_MODEL( GARG_BEAM_SPRITE_NAME ); |
|
PRECACHE_MODEL( GARG_BEAM_SPRITE2 ); |
|
gStompSprite = PRECACHE_MODEL( GARG_STOMP_SPRITE_NAME ); |
|
gGargGibModel = PRECACHE_MODEL( GARG_GIB_MODEL ); |
|
PRECACHE_SOUND( GARG_STOMP_BUZZ_SOUND ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ ) |
|
PRECACHE_SOUND( pAttackHitSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pBeamAttackSounds ); i++ ) |
|
PRECACHE_SOUND( pBeamAttackSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackMissSounds ); i++ ) |
|
PRECACHE_SOUND( pAttackMissSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pRicSounds ); i++ ) |
|
PRECACHE_SOUND( pRicSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pFootSounds ); i++ ) |
|
PRECACHE_SOUND( pFootSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pIdleSounds ); i++ ) |
|
PRECACHE_SOUND( pIdleSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ ) |
|
PRECACHE_SOUND( pAlertSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pPainSounds ); i++ ) |
|
PRECACHE_SOUND( pPainSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ ) |
|
PRECACHE_SOUND( pAttackSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pStompSounds ); i++ ) |
|
PRECACHE_SOUND( pStompSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pBreatheSounds ); i++ ) |
|
PRECACHE_SOUND( pBreatheSounds[i] ); |
|
} |
|
|
|
void CGargantua::UpdateOnRemove() |
|
{ |
|
CBaseEntity::UpdateOnRemove(); |
|
|
|
/*if( m_pEyeGlow ) |
|
{ |
|
UTIL_Remove( m_pEyeGlow ); |
|
m_pEyeGlow = 0; |
|
} |
|
|
|
FlameDestroy();*/ |
|
} |
|
|
|
void CGargantua::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) |
|
{ |
|
ALERT( at_aiconsole, "CGargantua::TraceAttack\n" ); |
|
|
|
if( !IsAlive() ) |
|
{ |
|
CBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType ); |
|
return; |
|
} |
|
|
|
// UNDONE: Hit group specific damage? |
|
if( bitsDamageType & ( GARG_DAMAGE | DMG_BLAST ) ) |
|
{ |
|
if( m_painSoundTime < gpGlobals->time ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pPainSounds[RANDOM_LONG( 0, ARRAYSIZE( pPainSounds ) - 1 )], 1.0, ATTN_GARG, 0, PITCH_NORM ); |
|
m_painSoundTime = gpGlobals->time + RANDOM_FLOAT( 2.5, 4 ); |
|
} |
|
} |
|
|
|
bitsDamageType &= GARG_DAMAGE; |
|
|
|
if( bitsDamageType == 0 ) |
|
{ |
|
// Final boss (Reaper) does not wear armor. |
|
// Also, leave it immune to any damage. |
|
/* if( pev->dmgtime != gpGlobals->time || (RANDOM_LONG( 0, 100 ) < 20 ) ) |
|
{ |
|
UTIL_Ricochet( ptr->vecEndPos, RANDOM_FLOAT( 0.5 ,1.5 ) ); |
|
pev->dmgtime = gpGlobals->time; |
|
//if ( RANDOM_LONG( 0, 100 ) < 25 ) |
|
// EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, pRicSounds[RANDOM_LONG( 0, ARRAYSIZE( pRicSounds ) - 1 )], 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
}*/ |
|
flDamage = 0; |
|
} |
|
|
|
CBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType ); |
|
} |
|
|
|
int CGargantua::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
ALERT( at_aiconsole, "CGargantua::TakeDamage\n" ); |
|
|
|
if( IsAlive() ) |
|
{ |
|
if( !( bitsDamageType & GARG_DAMAGE ) ) |
|
flDamage *= 0.01f; |
|
if( bitsDamageType & DMG_BLAST ) |
|
SetConditions( bits_COND_LIGHT_DAMAGE ); |
|
} |
|
|
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
|
} |
|
|
|
void CGargantua::DeathEffect( void ) |
|
{ |
|
int i; |
|
UTIL_MakeVectors( pev->angles ); |
|
Vector deathPos = pev->origin + gpGlobals->v_forward * 100; |
|
|
|
// Create a spiral of streaks |
|
CSpiral::Create( deathPos, ( pev->absmax.z - pev->absmin.z ) * 0.6f, 125, 1.5 ); |
|
|
|
Vector position = pev->origin; |
|
position.z += 32; |
|
for( i = 0; i < 7; i+=2 ) |
|
{ |
|
SpawnExplosion( position, 70, ( i * 0.3f ), 60 + ( i * 20 ) ); |
|
position.z += 15; |
|
} |
|
|
|
CBaseEntity *pSmoker = CBaseEntity::Create( "env_smoker", pev->origin, g_vecZero, NULL ); |
|
pSmoker->pev->health = 1; // 1 smoke balls |
|
pSmoker->pev->scale = 46; // 4.6X normal size |
|
pSmoker->pev->dmg = 0; // 0 radial distribution |
|
pSmoker->SetNextThink( 2.5f ); // Start in 2.5 seconds |
|
} |
|
|
|
void CGargantua::Killed( entvars_t *pevAttacker, int iGib ) |
|
{ |
|
EyeOff(); |
|
/* UTIL_Remove( m_pEyeGlow ); |
|
m_pEyeGlow = NULL;*/ |
|
CBaseMonster::Killed( pevAttacker, GIB_NEVER ); |
|
} |
|
|
|
//========================================================= |
|
// CheckMeleeAttack1 |
|
// Garg swipe attack |
|
// |
|
//========================================================= |
|
BOOL CGargantua::CheckMeleeAttack1( float flDot, float flDist ) |
|
{ |
|
//ALERT( at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist ); |
|
|
|
if( flDot >= 0.7f ) |
|
{ |
|
if( flDist <= GARG_ATTACKDIST ) |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
// Flame thrower madness! |
|
BOOL CGargantua::CheckMeleeAttack2( float flDot, float flDist ) |
|
{ |
|
//ALERT( at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist ); |
|
/* if( gpGlobals->time > m_flameTime ) |
|
{ |
|
if( flDot >= 0.8f && flDist > GARG_ATTACKDIST ) |
|
{ |
|
if ( flDist <= GARG_FLAME_LENGTH ) |
|
return TRUE; |
|
} |
|
}*/ |
|
// Final boss (Reaper) should not use melee attack 2. |
|
return FALSE; |
|
} |
|
|
|
//========================================================= |
|
// CheckRangeAttack1 |
|
// flDot is the cos of the angle of the cone within which |
|
// the attack can occur. |
|
//========================================================= |
|
// |
|
// Stomp attack |
|
// |
|
//========================================================= |
|
BOOL CGargantua::CheckRangeAttack1( float flDot, float flDist ) |
|
{ |
|
/* if( gpGlobals->time > m_seeTime ) |
|
{ |
|
if( flDot >= 0.7f && flDist > GARG_ATTACKDIST ) |
|
{ |
|
return TRUE; |
|
} |
|
}*/ |
|
// Final boss (Reaper) should not use range attack 1. |
|
return FALSE; |
|
} |
|
|
|
//========================================================= |
|
// HandleAnimEvent - catches the monster-specific messages |
|
// that occur when tagged animation frames are played. |
|
//========================================================= |
|
void CGargantua::HandleAnimEvent( MonsterEvent_t *pEvent ) |
|
{ |
|
switch( pEvent->event ) |
|
{ |
|
case GARG_AE_SLASH_LEFT: |
|
{ |
|
// HACKHACK!!! |
|
CBaseEntity *pHurt = GargantuaCheckTraceHullAttack( GARG_ATTACKDIST + 10.0f, gSkillData.gargantuaDmgSlash, DMG_SLASH ); |
|
if( pHurt ) |
|
{ |
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
{ |
|
pHurt->pev->punchangle.x = -30; // pitch |
|
pHurt->pev->punchangle.y = -30; // yaw |
|
pHurt->pev->punchangle.z = 30; // roll |
|
//UTIL_MakeVectors( pev->angles ); // called by CheckTraceHullAttack |
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100; |
|
} |
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pAttackHitSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackHitSounds ) - 1 )], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG( 0, 15 ) ); |
|
} |
|
else // Play a random attack miss sound |
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackMissSounds ) - 1 )], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG( 0, 15 ) ); |
|
|
|
Vector forward; |
|
UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL ); |
|
} |
|
break; |
|
case GARG_AE_RIGHT_FOOT: |
|
case GARG_AE_LEFT_FOOT: |
|
UTIL_ScreenShake( pev->origin, 4.0, 3.0, 1.0, 750 ); |
|
EMIT_SOUND_DYN( edict(), CHAN_BODY, pFootSounds[RANDOM_LONG( 0, ARRAYSIZE( pFootSounds ) - 1 )], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG( -10, 10 ) ); |
|
break; |
|
case GARG_AE_STOMP: |
|
/*StompAttack(); |
|
m_seeTime = gpGlobals->time + 12.0f;*/ |
|
break; |
|
case GARG_AE_BREATHE: |
|
if ( !(pev->spawnflags & SF_MONSTER_GAG) || m_MonsterState != MONSTERSTATE_IDLE) |
|
EMIT_SOUND_DYN( edict(), CHAN_VOICE, pBreatheSounds[RANDOM_LONG( 0, ARRAYSIZE( pBreatheSounds ) - 1 )], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG( -10, 10 ) ); |
|
break; |
|
default: |
|
CBaseMonster::HandleAnimEvent( pEvent ); |
|
break; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// CheckTraceHullAttack - expects a length to trace, amount |
|
// of damage to do, and damage type. Returns a pointer to |
|
// the damaged entity in case the monster wishes to do |
|
// other stuff to the victim (punchangle, etc) |
|
// Used for many contact-range melee attacks. Bites, claws, etc. |
|
|
|
// Overridden for Gargantua because his swing starts lower as |
|
// a percentage of his height (otherwise he swings over the |
|
// players head) |
|
//========================================================= |
|
CBaseEntity* CGargantua::GargantuaCheckTraceHullAttack(float flDist, int iDamage, int iDmgType) |
|
{ |
|
TraceResult tr; |
|
|
|
UTIL_MakeVectors( pev->angles ); |
|
Vector vecStart = pev->origin; |
|
vecStart.z += 64; |
|
Vector vecEnd = vecStart + ( gpGlobals->v_forward * flDist ) - ( gpGlobals->v_up * flDist * 0.3f ); |
|
|
|
UTIL_TraceHull( vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT( pev ), &tr ); |
|
|
|
if( tr.pHit ) |
|
{ |
|
CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); |
|
|
|
if( iDamage > 0 ) |
|
{ |
|
pEntity->TakeDamage( pev, pev, iDamage, iDmgType ); |
|
} |
|
|
|
return pEntity; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
Schedule_t *CGargantua::GetScheduleOfType( int Type ) |
|
{ |
|
// HACKHACK - turn off the flames if they are on and garg goes scripted / dead |
|
/*if( FlameIsOn() ) |
|
FlameDestroy();*/ |
|
|
|
switch( Type ) |
|
{ |
|
/*case SCHED_MELEE_ATTACK2: |
|
return slGargFlame;*/ |
|
case SCHED_MELEE_ATTACK1: |
|
return slGargSwipe; |
|
break; |
|
} |
|
|
|
return CBaseMonster::GetScheduleOfType( Type ); |
|
} |
|
|
|
void CGargantua::StartTask( Task_t *pTask ) |
|
{ |
|
switch( pTask->iTask ) |
|
{ |
|
/*case TASK_FLAME_SWEEP: |
|
FlameCreate(); |
|
m_flWaitFinished = gpGlobals->time + pTask->flData; |
|
m_flameTime = gpGlobals->time + 6.0f; |
|
m_flameX = 0; |
|
m_flameY = 0; |
|
break;*/ |
|
case TASK_SOUND_ATTACK: |
|
if( RANDOM_LONG( 0, 100 ) < 30 ) |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pAttackSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackSounds ) - 1 )], 1.0, ATTN_GARG, 0, PITCH_NORM ); |
|
TaskComplete(); |
|
break; |
|
|
|
// allow a scripted_action to make gargantua shoot flames. |
|
/*case TASK_PLAY_SCRIPT: |
|
if ( m_pCine->IsAction() && m_pCine->m_fAction == 3) |
|
{ |
|
FlameCreate(); |
|
m_flWaitFinished = gpGlobals->time + 4.5f; |
|
m_flameTime = gpGlobals->time + 6; |
|
m_flameX = 0; |
|
m_flameY = 0; |
|
} |
|
else |
|
CBaseMonster::StartTask( pTask ); |
|
break;*/ |
|
|
|
case TASK_DIE: |
|
m_flWaitFinished = gpGlobals->time + 1.6f; |
|
DeathEffect(); |
|
// FALL THROUGH |
|
default: |
|
CBaseMonster::StartTask( pTask ); |
|
break; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// RunTask |
|
//========================================================= |
|
void CGargantua::RunTask( Task_t *pTask ) |
|
{ |
|
switch( pTask->iTask ) |
|
{ |
|
case TASK_DIE: |
|
if( gpGlobals->time > m_flWaitFinished ) |
|
{ |
|
pev->renderfx = kRenderFxExplode; |
|
pev->rendercolor.x = 255; |
|
pev->rendercolor.y = 0; |
|
pev->rendercolor.z = 0; |
|
StopAnimation(); |
|
SetNextThink( 0.15f ); |
|
SetThink( &CGargantua::SUB_Remove ); |
|
|
|
int i; |
|
int parts = MODEL_FRAMES( gGargGibModel ); |
|
for( i = 0; i < 10; i++ ) |
|
{ |
|
CGib *pGib = GetClassPtr( (CGib *)NULL ); |
|
|
|
pGib->Spawn( GARG_GIB_MODEL ); |
|
|
|
int bodyPart = 0; |
|
if( parts > 1 ) |
|
bodyPart = RANDOM_LONG( 0, pev->body - 1 ); |
|
|
|
pGib->pev->body = bodyPart; |
|
pGib->m_bloodColor = BLOOD_COLOR_YELLOW; |
|
pGib->m_material = matNone; |
|
pGib->pev->origin = pev->origin; |
|
pGib->pev->velocity = UTIL_RandomBloodVector() * RANDOM_FLOAT( 300, 500 ); |
|
pGib->SetNextThink( 1.25f ); |
|
pGib->SetThink(&CGib:: SUB_FadeOut ); |
|
} |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
|
WRITE_BYTE( TE_BREAKMODEL ); |
|
|
|
// position |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
|
|
// size |
|
WRITE_COORD( 200 ); |
|
WRITE_COORD( 200 ); |
|
WRITE_COORD( 128 ); |
|
|
|
// velocity |
|
WRITE_COORD( 0 ); |
|
WRITE_COORD( 0 ); |
|
WRITE_COORD( 0 ); |
|
|
|
// randomization |
|
WRITE_BYTE( 200 ); |
|
|
|
// Model |
|
WRITE_SHORT( gGargGibModel ); //model id# |
|
|
|
// # of shards |
|
WRITE_BYTE( 50 ); |
|
|
|
// duration |
|
WRITE_BYTE( 20 );// 3.0 seconds |
|
|
|
// flags |
|
|
|
WRITE_BYTE( BREAK_FLESH ); |
|
MESSAGE_END(); |
|
|
|
return; |
|
} |
|
else |
|
CBaseMonster::RunTask( pTask ); |
|
break; |
|
/* case TASK_PLAY_SCRIPT: |
|
if (m_pCine->IsAction() && m_pCine->m_fAction == 3) |
|
{ |
|
if (m_fSequenceFinished) |
|
{ |
|
if (m_pCine->m_iRepeatsLeft > 0) |
|
CBaseMonster::RunTask( pTask ); |
|
else |
|
{ |
|
FlameDestroy(); |
|
FlameControls( 0, 0 ); |
|
SetBoneController( 0, 0 ); |
|
SetBoneController( 1, 0 ); |
|
m_pCine->SequenceDone( this ); |
|
} |
|
break; |
|
} |
|
//if not finished, drop through into task_flame_sweep! |
|
} |
|
else |
|
{ |
|
CBaseMonster::RunTask( pTask ); |
|
break; |
|
} |
|
case TASK_FLAME_SWEEP: |
|
if( gpGlobals->time > m_flWaitFinished ) |
|
{ |
|
FlameDestroy(); |
|
TaskComplete(); |
|
FlameControls( 0, 0 ); |
|
SetBoneController( 0, 0 ); |
|
SetBoneController( 1, 0 ); |
|
} |
|
else |
|
{ |
|
BOOL cancel = FALSE; |
|
|
|
Vector angles = g_vecZero; |
|
|
|
FlameUpdate(); |
|
CBaseEntity *pEnemy; |
|
if (m_pCine) // LRC- are we obeying a scripted_action? |
|
pEnemy = m_hTargetEnt; |
|
else |
|
pEnemy = m_hEnemy; |
|
if( pEnemy ) |
|
{ |
|
Vector org = pev->origin; |
|
org.z += 64; |
|
Vector dir = pEnemy->BodyTarget( org ) - org; |
|
angles = UTIL_VecToAngles( dir ); |
|
angles.x = -angles.x; |
|
angles.y -= pev->angles.y; |
|
if( dir.Length() > 400 ) |
|
cancel = TRUE; |
|
} |
|
if( fabs(angles.y) > 60 ) |
|
cancel = TRUE; |
|
|
|
if( cancel ) |
|
{ |
|
m_flWaitFinished -= 0.5f; |
|
m_flameTime -= 0.5f; |
|
} |
|
// FlameControls( angles.x + 2.0f * sin( gpGlobals->time * 8.0f ), angles.y + 28.0f * sin( gpGlobals->time * 8.5f ) ); |
|
FlameControls( angles.x, angles.y ); |
|
} |
|
break;*/ |
|
default: |
|
CBaseMonster::RunTask( pTask ); |
|
break; |
|
} |
|
} |
|
|
|
class CSmoker : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Think( void ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_smoker, CSmoker ) |
|
|
|
void CSmoker::Spawn( void ) |
|
{ |
|
pev->movetype = MOVETYPE_NONE; |
|
SetNextThink( 0 ); |
|
pev->solid = SOLID_NOT; |
|
UTIL_SetSize(pev, g_vecZero, g_vecZero ); |
|
pev->effects |= EF_NODRAW; |
|
pev->angles = g_vecZero; |
|
} |
|
|
|
void CSmoker::Think( void ) |
|
{ |
|
// lots of smoke |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
|
WRITE_BYTE( TE_SMOKE ); |
|
WRITE_COORD( pev->origin.x + RANDOM_FLOAT( -pev->dmg, pev->dmg ) ); |
|
WRITE_COORD( pev->origin.y + RANDOM_FLOAT( -pev->dmg, pev->dmg ) ); |
|
WRITE_COORD( pev->origin.z); |
|
WRITE_SHORT( g_sModelIndexSmoke ); |
|
WRITE_BYTE( RANDOM_LONG(pev->scale, pev->scale * 1.1f ) ); |
|
WRITE_BYTE( RANDOM_LONG( 8, 14 ) ); // framerate |
|
MESSAGE_END(); |
|
|
|
pev->health--; |
|
if( pev->health > 0 ) |
|
SetNextThink( RANDOM_FLOAT( 0.1f, 0.2f ) ); |
|
else |
|
UTIL_Remove( this ); |
|
} |
|
|
|
void CSpiral::Spawn( void ) |
|
{ |
|
pev->movetype = MOVETYPE_NONE; |
|
SetNextThink( 0 ); |
|
pev->solid = SOLID_NOT; |
|
UTIL_SetSize( pev, g_vecZero, g_vecZero ); |
|
pev->effects |= EF_NODRAW; |
|
pev->angles = g_vecZero; |
|
} |
|
|
|
CSpiral *CSpiral::Create( const Vector &origin, float height, float radius, float duration ) |
|
{ |
|
if( duration <= 0 ) |
|
return NULL; |
|
|
|
CSpiral *pSpiral = GetClassPtr( (CSpiral *)NULL ); |
|
pSpiral->Spawn(); |
|
pSpiral->pev->dmgtime = pSpiral->m_fNextThink; |
|
pSpiral->pev->origin = origin; |
|
pSpiral->pev->scale = radius; |
|
pSpiral->pev->dmg = height; |
|
pSpiral->pev->speed = duration; |
|
pSpiral->pev->health = 0; |
|
pSpiral->pev->angles = g_vecZero; |
|
|
|
return pSpiral; |
|
} |
|
|
|
#define SPIRAL_INTERVAL 0.1f //025 |
|
|
|
void CSpiral::Think( void ) |
|
{ |
|
float time = gpGlobals->time - pev->dmgtime; |
|
|
|
while( time > SPIRAL_INTERVAL ) |
|
{ |
|
Vector position = pev->origin; |
|
Vector direction = Vector(0,0,1); |
|
|
|
float fraction = 1.0f / pev->speed; |
|
|
|
float radius = ( pev->scale * pev->health ) * fraction; |
|
|
|
position.z += ( pev->health * pev->dmg ) * fraction; |
|
pev->angles.y = ( pev->health * 360 * 8 ) * fraction; |
|
UTIL_MakeVectors( pev->angles ); |
|
position = position + gpGlobals->v_forward * radius; |
|
direction = ( direction + gpGlobals->v_forward ).Normalize(); |
|
|
|
StreakSplash( position, Vector( 0, 0, 1 ), RANDOM_LONG( 8, 11 ), 20, RANDOM_LONG( 50, 150 ), 400 ); |
|
|
|
// Jeez, how many counters should this take ? :) |
|
pev->dmgtime += SPIRAL_INTERVAL; |
|
pev->health += SPIRAL_INTERVAL; |
|
time -= SPIRAL_INTERVAL; |
|
} |
|
|
|
SetNextThink( 0 ); |
|
|
|
if( pev->health >= pev->speed ) |
|
UTIL_Remove( this ); |
|
} |
|
|
|
// HACKHACK Cut and pasted from explode.cpp |
|
void SpawnExplosion( Vector center, float randomRange, float time, int magnitude ) |
|
{ |
|
KeyValueData kvd; |
|
char buf[128]; |
|
|
|
center.x += RANDOM_FLOAT( -randomRange, randomRange ); |
|
center.y += RANDOM_FLOAT( -randomRange, randomRange ); |
|
|
|
CBaseEntity *pExplosion = CBaseEntity::Create( "env_explosion", center, g_vecZero, NULL ); |
|
sprintf( buf, "%3d", magnitude ); |
|
kvd.szKeyName = "iMagnitude"; |
|
kvd.szValue = buf; |
|
pExplosion->KeyValue( &kvd ); |
|
pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE; |
|
|
|
pExplosion->Spawn(); |
|
pExplosion->SetThink( &CBaseEntity::SUB_CallUseToggle ); |
|
pExplosion->SetNextThink( time ); |
|
} |
|
#endif
|
|
|