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412 lines
9.7 KiB
412 lines
9.7 KiB
/* |
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com_model.h - cient model structures |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#pragma once |
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#ifndef COM_MODEL_H |
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#define COM_MODEL_H |
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#include "bspfile.h" // we need some declarations from it |
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typedef vec_t vec2_t[2]; |
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typedef vec_t vec4_t[4]; |
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/* |
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============================================================================== |
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ENGINE MODEL FORMAT |
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============================================================================== |
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*/ |
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#define STUDIO_RENDER 1 |
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#define STUDIO_EVENTS 2 |
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#define ZISCALE ((float)0x8000) |
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#define MIPLEVELS 4 |
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#define VERTEXSIZE 7 |
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#define MAXLIGHTMAPS 4 |
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#define NUM_AMBIENTS 4 // automatic ambient sounds |
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// model types |
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typedef enum |
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{ |
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mod_bad = -1, |
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mod_brush, |
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mod_sprite, |
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mod_alias, |
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mod_studio |
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} modtype_t; |
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typedef struct mplane_s |
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{ |
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vec3_t normal; |
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float dist; |
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byte type; // for fast side tests |
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byte signbits; // signx + (signy<<1) + (signz<<1) |
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byte pad[2]; |
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} mplane_t; |
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typedef struct |
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{ |
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vec3_t position; |
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} mvertex_t; |
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typedef struct |
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{ |
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unsigned short v[2]; |
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unsigned int cachededgeoffset; |
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} medge_t; |
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typedef struct texture_s |
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{ |
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char name[16]; |
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unsigned int width, height; |
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int gl_texturenum; |
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struct msurface_s *texturechain; // for gl_texsort drawing |
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int anim_total; // total tenths in sequence ( 0 = no) |
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int anim_min, anim_max; // time for this frame min <=time< max |
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struct texture_s *anim_next; // in the animation sequence |
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struct texture_s *alternate_anims; // bmodels in frame 1 use these |
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unsigned short fb_texturenum; // auto-luma texturenum |
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unsigned short dt_texturenum; // detail-texture binding |
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unsigned int unused[3]; // reserved |
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} texture_t; |
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typedef struct |
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{ |
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float vecs[2][4]; // [s/t] unit vectors in world space. |
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// [i][3] is the s/t offset relative to the origin. |
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// s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3] |
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float mipadjust; // mipmap limits for very small surfaces |
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texture_t *texture; |
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int flags; // sky or slime, no lightmap or 256 subdivision |
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} mtexinfo_t; |
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// 73 bytes per VBO vertex |
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// FIXME: align to 32 bytes |
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typedef struct glvert_s |
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{ |
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vec3_t vertex; // position |
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vec3_t normal; // normal |
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vec2_t stcoord; // ST texture coords |
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vec2_t lmcoord; // ST lightmap coords |
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vec2_t sccoord; // ST scissor coords (decals only) - for normalmap coords migration |
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vec3_t tangent; // tangent |
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vec3_t binormal; // binormal |
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byte color[4]; // colors per vertex |
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} glvert_t; |
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typedef struct glpoly_s |
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{ |
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struct glpoly_s *next; |
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struct glpoly_s *chain; |
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int numverts; |
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int flags; // for SURF_UNDERWATER |
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float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) |
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} glpoly_t; |
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typedef struct mnode_s |
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{ |
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// common with leaf |
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int contents; // 0, to differentiate from leafs |
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int visframe; // node needs to be traversed if current |
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float minmaxs[6]; // for bounding box culling |
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struct mnode_s *parent; |
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// node specific |
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mplane_t *plane; |
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struct mnode_s *children[2]; |
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unsigned short firstsurface; |
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unsigned short numsurfaces; |
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} mnode_t; |
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typedef struct msurface_s msurface_t; |
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typedef struct decal_s decal_t; |
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// JAY: Compress this as much as possible |
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struct decal_s |
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{ |
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decal_t *pnext; // linked list for each surface |
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msurface_t *psurface; // Surface id for persistence / unlinking |
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float dx; // local texture coordinates |
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float dy; // |
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float scale; // Pixel scale |
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short texture; // Decal texture |
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byte flags; // Decal flags FDECAL_* |
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short entityIndex; // Entity this is attached to |
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// Xash3D added |
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vec3_t position; // location of the decal center in world space. |
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vec3_t saxis; // direction of the s axis in world space |
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struct msurfmesh_s *mesh; // decal mesh in local space |
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int reserved[4]; // for future expansions |
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}; |
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typedef struct mleaf_s |
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{ |
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// common with node |
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int contents; |
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int visframe; // node needs to be traversed if current |
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float minmaxs[6]; // for bounding box culling |
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struct mnode_s *parent; |
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// leaf specific |
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byte *compressed_vis; |
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struct efrag_s *efrags; |
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msurface_t **firstmarksurface; |
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int nummarksurfaces; |
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byte *compressed_pas; |
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byte ambient_sound_level[NUM_AMBIENTS]; |
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} mleaf_t; |
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struct msurface_s |
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{ |
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int visframe; // should be drawn when node is crossed |
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int dlightframe; // last frame the surface was checked by an animated light |
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int dlightbits; // dynamically generated. Indicates if the surface illumination |
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// is modified by an animated light. |
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mplane_t *plane; // pointer to shared plane |
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int flags; // see SURF_ #defines |
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int firstedge; // look up in model->surfedges[], negative numbers |
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int numedges; // are backwards edges |
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short texturemins[2]; |
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short extents[2]; |
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int light_s, light_t; // gl lightmap coordinates |
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glpoly_t *polys; // multiple if warped |
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struct msurface_s *texturechain; |
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mtexinfo_t *texinfo; |
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int lightmaptexturenum; |
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byte styles[MAXLIGHTMAPS]; |
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int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap |
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struct msurface_s *lightmapchain; // for new dlights rendering (was cached_dlight) |
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color24 *samples; // note: this is the actual lightmap data for this surface |
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decal_t *pdecals; |
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}; |
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typedef struct msurfmesh_s |
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{ |
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unsigned short numVerts; |
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unsigned short numElems; // ~ 20 000 vertex per one surface. Should be enough |
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unsigned int startVert; // user-variable. may be used for construct world single-VBO |
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unsigned int startElem; // user-variable. may be used for construct world single-VBO |
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glvert_t *verts; // vertexes array |
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unsigned short *elems; // indices |
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struct msurface_s *surf; // pointer to parent surface. Just for consistency |
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struct msurfmesh_s *next; // temporary chain of subdivided surfaces |
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} msurfmesh_t; |
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// surface extradata stored in cache.data for all brushmodels |
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typedef struct mextrasurf_s |
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{ |
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vec3_t mins, maxs; |
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vec3_t origin; // surface origin |
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msurfmesh_t *mesh; // VBO\VA ready surface mesh. Not used by engine but can be used by mod-makers |
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int dlight_s, dlight_t; // gl lightmap coordinates for dynamic lightmaps |
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int mirrortexturenum; // gl texnum |
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float mirrormatrix[4][4]; |
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struct mextrasurf_s *mirrorchain; // for gl_texsort drawing |
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struct mextrasurf_s *detailchain; // for detail textures drawing |
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color24 *deluxemap; // note: this is the actual deluxemap data for this surface |
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int reserved[32]; // just for future expansions or mod-makers |
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} mextrasurf_t; |
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typedef struct hull_s |
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{ |
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dclipnode_t *clipnodes; |
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mplane_t *planes; |
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int firstclipnode; |
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int lastclipnode; |
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vec3_t clip_mins; |
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vec3_t clip_maxs; |
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} hull_t; |
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#ifndef CACHE_USER |
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#define CACHE_USER |
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typedef struct cache_user_s |
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{ |
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void *data; // extradata |
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} cache_user_t; |
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#endif |
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typedef struct model_s |
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{ |
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char name[64]; // model name |
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qboolean needload; // bmodels and sprites don't cache normally |
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// shared modelinfo |
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modtype_t type; // model type |
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int numframes; // sprite's framecount |
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byte *mempool; // private mempool (was synctype) |
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int flags; // hl compatibility |
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// |
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// volume occupied by the model |
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// |
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vec3_t mins, maxs; // bounding box at angles '0 0 0' |
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float radius; |
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// brush model |
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int firstmodelsurface; |
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int nummodelsurfaces; |
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int numsubmodels; |
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dmodel_t *submodels; // or studio animations |
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int numplanes; |
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mplane_t *planes; |
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int numleafs; // number of visible leafs, not counting 0 |
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mleaf_t *leafs; |
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int numvertexes; |
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mvertex_t *vertexes; |
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int numedges; |
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medge_t *edges; |
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int numnodes; |
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mnode_t *nodes; |
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int numtexinfo; |
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mtexinfo_t *texinfo; |
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int numsurfaces; |
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msurface_t *surfaces; |
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int numsurfedges; |
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int *surfedges; |
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int numclipnodes; |
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dclipnode_t *clipnodes; |
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int nummarksurfaces; |
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msurface_t **marksurfaces; |
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hull_t hulls[MAX_MAP_HULLS]; |
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int numtextures; |
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texture_t **textures; |
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byte *visdata; |
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color24 *lightdata; |
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char *entities; |
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// |
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// additional model data |
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// |
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cache_user_t cache; // only access through Mod_Extradata |
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} model_t; |
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typedef struct alight_s |
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{ |
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int ambientlight; // clip at 128 |
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int shadelight; // clip at 192 - ambientlight |
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vec3_t color; |
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float *plightvec; |
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} alight_t; |
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typedef struct auxvert_s |
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{ |
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float fv[3]; // viewspace x, y |
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} auxvert_t; |
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#define MAX_SCOREBOARDNAME 32 |
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#define MAX_INFO_STRING 256 |
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#include "custom.h" |
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typedef struct player_info_s |
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{ |
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int userid; // User id on server |
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char userinfo[MAX_INFO_STRING]; // User info string |
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char name[MAX_SCOREBOARDNAME]; // Name (extracted from userinfo) |
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int spectator; // Spectator or not, unused |
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int ping; |
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int packet_loss; |
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// skin information |
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char model[64]; |
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int topcolor; |
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int bottomcolor; |
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// last frame rendered |
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int renderframe; |
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// Gait frame estimation |
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int gaitsequence; |
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float gaitframe; |
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float gaityaw; |
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vec3_t prevgaitorigin; |
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customization_t customdata; |
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} player_info_t; |
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// |
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// sprite representation in memory |
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// |
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typedef enum { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t; |
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typedef struct mspriteframe_s |
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{ |
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int width; |
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int height; |
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float up, down, left, right; |
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int gl_texturenum; |
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} mspriteframe_t; |
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typedef struct |
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{ |
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int numframes; |
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float *intervals; |
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mspriteframe_t *frames[1]; |
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} mspritegroup_t; |
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typedef struct |
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{ |
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spriteframetype_t type; |
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mspriteframe_t *frameptr; |
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} mspriteframedesc_t; |
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typedef struct |
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{ |
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short type; |
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short texFormat; |
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int maxwidth; |
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int maxheight; |
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int numframes; |
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int radius; |
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int facecull; |
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int synctype; |
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mspriteframedesc_t frames[1]; |
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} msprite_t; |
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#endif//COM_MODEL_H
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