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68 lines
1.2 KiB
68 lines
1.2 KiB
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#ifndef SQUEAKGRENADE_H |
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#define SQUEAKGRENADE_H |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "soundent.h" |
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#include "gamerules.h" |
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#include "BMOD_messaging.h" |
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enum w_squeak_e { |
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WSQUEAK_IDLE1 = 0, |
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WSQUEAK_FIDGET, |
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WSQUEAK_JUMP, |
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WSQUEAK_RUN, |
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}; |
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enum squeak_e { |
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SQUEAK_IDLE1 = 0, |
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SQUEAK_FIDGETFIT, |
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SQUEAK_FIDGETNIP, |
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SQUEAK_DOWN, |
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SQUEAK_UP, |
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SQUEAK_THROW |
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}; |
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extern cvar_t bm_snarks_mod; |
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extern cvar_t bm_snarktrails; |
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class CSqueakGrenade : public CGrenade |
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{ |
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void Spawn( void ); |
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void Precache( void ); |
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int Classify( void ); |
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void EXPORT SuperBounceTouch( CBaseEntity *pOther ); |
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void EXPORT HuntThink( void ); |
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int BloodColor( void ) { return BLOOD_COLOR_YELLOW; } |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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void GibMonster( void ); |
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CBaseEntity *BMOD_BestVisibleEnemy( void ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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static float m_flNextBounceSoundTime; |
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// CBaseEntity *m_pTarget; |
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float m_flDie; |
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Vector m_vecTarget; |
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float m_flNextHunt; |
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float m_flNextHit; |
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Vector m_posPrev; |
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EHANDLE m_hOwner; |
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int m_iMyClass; |
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public: |
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BOOL m_bWasLaunched; |
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}; |
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#endif
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