Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

155 lines
4.7 KiB

// ---------------------------------------------------------------
// BubbleMod
//
// AUTHOR
// Tyler Lund <halflife@bubblemod.org>
//
// LICENSE
//
// Permission is granted to anyone to use this software for
// any purpose on any computer system, and to redistribute it
// in any way, subject to the following restrictions:
//
// 1. The author is not responsible for the consequences of
// use of this software, no matter how awful, even if they
// arise from defects in it.
// 2. The origin of this software must not be misrepresented,
// either by explicit claim or by omission.
// 3. Altered versions must be plainly marked as such, and
// must not be misrepresented (by explicit claim or
// omission) as being the original software.
// 3a. It would be nice if I got a copy of your improved
// version sent to halflife@bubblemod.org.
// 4. This notice must not be removed or altered.
//
// ---------------------------------------------------------------
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "weapons.h"
#include "gamerules.h"
#include "game.h"
#include "tripmine.h"
#include "shake.h"
BOOL CTripmineGrenade::BMOD_IsSpawnMine()
{
if (bm_spawnmines.value)
return FALSE;
BOOL result = FALSE;
CBaseEntity *pEntity = NULL;
TraceResult tr;
Vector vecSpot;
Vector vecSrc = pev->origin;
float flRadius = pev->dmg * 2.5;
int bInWater = (UTIL_PointContents ( vecSrc ) == CONTENTS_WATER);
vecSrc.z += 1;// in case grenade is lying on the ground
// iterate on all entities in the vicinity.
while ((pEntity = UTIL_FindEntityInSphere( pEntity, vecSrc, flRadius )) != NULL)
{
// Only look for deathmatch spawn points
if ( FClassnameIs( pEntity->pev, "info_player_deathmatch" ) )
{
// blast's don't tavel into or out of water,
// so ignore spawn points that lie on the other side.
if (bInWater && pEntity->pev->waterlevel == 0)
continue;
if (!bInWater && pEntity->pev->waterlevel == 3)
continue;
// Trace a small line from the trip out to the potential damage radius.
UTIL_TraceLine ( vecSrc, vecSrc + m_vecDir * flRadius, ignore_monsters, ENT(pev), &tr );
vecSpot = tr.vecEndPos;
UTIL_TraceLine( pEntity->pev->origin, pEntity->pev->origin - Vector(0,0,1024), ignore_monsters, ENT(pev), &tr);
Vector vecTop = pEntity->pev->origin + Vector(0,0,36);
float height = fabs(vecTop.z - tr.vecEndPos.z) / 2;
if (UTIL_OBB_LineTest(vecSrc, vecSpot, Vector(vecTop.x, vecTop.y, (vecTop.z + tr.vecEndPos.z) / 2), Vector(16,16,height) ))
result = TRUE;
}
}
return result;
}
void CTripmineGrenade::FlashBang( void )
{
#define FLASH_RANGE 600
pev->nextthink = gpGlobals->time + 0.3;
SetThink( &CTripmineGrenade::Smoke );
// Find all players in range
CBaseEntity *pEntity = NULL;
TraceResult tr;
Vector vecSpot;
float amount, range;
EMIT_SOUND( ENT(pev), CHAN_VOICE, "weapons/pl_gun2.wav", 1, ATTN_NORM);
while ((pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, FLASH_RANGE )) != NULL)
{
// Only look for players
if ( FClassnameIs( pEntity->pev, "player" ) )
{
vecSpot = pEntity->BodyTarget( pev->origin );
// Trace a small line from the trip out to the player.
UTIL_TraceLine ( pev->origin, vecSpot, dont_ignore_monsters, ENT(pev), &tr );
if (tr.flFraction == 1.0 || tr.pHit == pEntity->edict())
{
range = (vecSpot - pev->origin).Length();
amount = range
* range
* -1
/ FLASH_RANGE
+ 255;
UTIL_ScreenFade( pEntity, Vector(255,255,255), 5.0, 1.0, amount, FFADE_IN);
}
}
}
}
void CTripmineGrenade::Deactivate( void )
{
pev->solid = SOLID_NOT;
KillBeam();
UTIL_Remove( this );
}
//=========================================================
// DeactivateTrips - removes all trips owned by
// the provided player.
//
// Made this global on purpose.
//=========================================================
void DeactivateTrips( CBasePlayer *pOwner )
{
edict_t *pFind;
pFind = FIND_ENTITY_BY_CLASSNAME( NULL, "monster_tripmine" );
while ( !FNullEnt( pFind ) )
{
CBaseEntity *pEnt = CBaseEntity::Instance( pFind );
CTripmineGrenade *pTrip = (CTripmineGrenade *)pEnt;
if ( pTrip )
{
if ( pTrip->Owner() == pOwner->edict() )
{
pTrip->Deactivate();
}
}
pFind = FIND_ENTITY_BY_CLASSNAME( pFind, "monster_tripmine" );
}
}