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62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// ---------------------------------------------------------------
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// Zap Rift Entity
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//
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// AUTHOR
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// Tyler Lund <halflife@bubblemod.org>
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//
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// LICENSE
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//
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// Permission is granted to anyone to use this software for
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// any purpose on any computer system, and to redistribute it
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// in any way, subject to the following restrictions:
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//
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// 1. The author is not responsible for the consequences of
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// use of this software, no matter how awful, even if they
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// arise from defects in it.
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// 2. The origin of this software must not be misrepresented,
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// either by explicit claim or by omission.
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// 3. Altered versions must be plainly marked as such, and
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// must not be misrepresented (by explicit claim or
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// omission) as being the original software.
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// 3a. It would be nice if I got a copy of your improved
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// version sent to halflife@bubblemod.org.
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// 4. This notice must not be removed or altered.
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//
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// ---------------------------------------------------------------
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#ifndef C_ZAP_RIFT
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#define C_ZAP_RIFT
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class CZapRift : public CPointEntity
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{
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public:
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void Spawn( void );
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void Precache( void );
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void EXPORT Animate( void );
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Vector FindBeam( void );
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int m_maxFrame;
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CSprite *m_pSprite;
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float m_fLifeSpan;
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float m_fNextElectrify;
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Vector m_vecZapDir;
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};
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class CZapBounce : public CPointEntity
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{
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public:
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void Spawn( void );
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void Precache( void );
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void EXPORT BounceThink( void );
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Vector m_vecStart;
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Vector m_vecDir;
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edict_t *pentIgnore;
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BOOL m_bFirstZap;
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float m_fDamage;
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int m_iBounce;
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};
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#endif |