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50 lines
1.6 KiB
50 lines
1.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef SHAKE_H |
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#define SHAKE_H |
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// Screen / View effects |
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// screen shake |
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extern int gmsgShake; |
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// This structure is sent over the net to describe a screen shake event |
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typedef struct |
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{ |
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unsigned short amplitude; // FIXED 4.12 amount of shake |
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unsigned short duration; // FIXED 4.12 seconds duration |
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unsigned short frequency; // FIXED 8.8 noise frequency (low frequency is a jerk,high frequency is a rumble) |
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} ScreenShake; |
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// Fade in/out |
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extern int gmsgFade; |
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#define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function |
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#define FFADE_OUT 0x0001 // Fade out (not in) |
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#define FFADE_MODULATE 0x0002 // Modulate (don't blend) |
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#define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received |
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// This structure is sent over the net to describe a screen fade event |
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typedef struct |
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{ |
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unsigned short duration; // FIXED 4.12 seconds duration |
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unsigned short holdTime; // FIXED 4.12 seconds duration until reset (fade & hold) |
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short fadeFlags; // flags |
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byte r, g, b, a; // fade to color ( max alpha ) |
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} ScreenFade; |
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#endif // SHAKE_H
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