You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
68 lines
1.3 KiB
68 lines
1.3 KiB
|
|
#ifndef SQUEAKGRENADE_H |
|
#define SQUEAKGRENADE_H |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "weapons.h" |
|
#include "nodes.h" |
|
#include "player.h" |
|
#include "soundent.h" |
|
#include "gamerules.h" |
|
#include "BMOD_messaging.h" |
|
|
|
enum w_squeak_e { |
|
WSQUEAK_IDLE1 = 0, |
|
WSQUEAK_FIDGET, |
|
WSQUEAK_JUMP, |
|
WSQUEAK_RUN, |
|
}; |
|
|
|
enum squeak_e { |
|
SQUEAK_IDLE1 = 0, |
|
SQUEAK_FIDGETFIT, |
|
SQUEAK_FIDGETNIP, |
|
SQUEAK_DOWN, |
|
SQUEAK_UP, |
|
SQUEAK_THROW |
|
}; |
|
|
|
extern cvar_t bm_snarks_mod; |
|
extern cvar_t bm_snarktrails; |
|
|
|
class CSqueakGrenade : public CGrenade |
|
{ |
|
void Spawn( void ); |
|
void Precache( void ); |
|
int Classify( void ); |
|
void EXPORT SuperBounceTouch( CBaseEntity *pOther ); |
|
void EXPORT HuntThink( void ); |
|
int BloodColor( void ) { return BLOOD_COLOR_YELLOW; } |
|
void Killed( entvars_t *pevAttacker, int iGib ); |
|
void GibMonster( void ); |
|
|
|
CBaseEntity *CSqueakGrenade :: BMOD_BestVisibleEnemy ( void ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
static float m_flNextBounceSoundTime; |
|
|
|
// CBaseEntity *m_pTarget; |
|
float m_flDie; |
|
Vector m_vecTarget; |
|
float m_flNextHunt; |
|
float m_flNextHit; |
|
Vector m_posPrev; |
|
EHANDLE m_hOwner; |
|
int m_iMyClass; |
|
|
|
public: |
|
BOOL m_bWasLaunched; |
|
}; |
|
|
|
#endif |