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524 lines
15 KiB
524 lines
15 KiB
// --------------------------------------------------------------- |
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// BubbleMod |
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// |
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// AUTHOR |
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// Tyler Lund <halflife@bubblemod.org> |
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// |
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// LICENSE |
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// |
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// Permission is granted to anyone to use this software for |
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// any purpose on any computer system, and to redistribute it |
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// in any way, subject to the following restrictions: |
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// |
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// 1. The author is not responsible for the consequences of |
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// use of this software, no matter how awful, even if they |
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// arise from defects in it. |
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// 2. The origin of this software must not be misrepresented, |
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// either by explicit claim or by omission. |
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// 3. Altered versions must be plainly marked as such, and |
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// must not be misrepresented (by explicit claim or |
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// omission) as being the original software. |
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// 3a. It would be nice if I got a copy of your improved |
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// version sent to halflife@bubblemod.org. |
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// 4. This notice must not be removed or altered. |
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// |
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// --------------------------------------------------------------- |
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// Snark Mines |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "effects.h" |
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#include "gamerules.h" |
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#include "BMOD_snarkmine.h" |
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#define TRIPMINE_PRIMARY_VOLUME 450 |
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#define TRIPSNARK_FLARE "sprites/xspark3.spr" |
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extern cvar_t bm_spawnmines; |
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enum tripmine_e { |
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TRIPMINE_IDLE1 = 0, |
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TRIPMINE_IDLE2, |
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TRIPMINE_ARM1, |
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TRIPMINE_ARM2, |
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TRIPMINE_FIDGET, |
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TRIPMINE_HOLSTER, |
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TRIPMINE_DRAW, |
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TRIPMINE_WORLD, |
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TRIPMINE_GROUND, |
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}; |
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LINK_ENTITY_TO_CLASS( monster_tripsnark, CTripSnarkGrenade ); |
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TYPEDESCRIPTION CTripSnarkGrenade::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CTripSnarkGrenade, m_flPowerUp, FIELD_TIME ), |
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DEFINE_FIELD( CTripSnarkGrenade, m_vecDir, FIELD_VECTOR ), |
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DEFINE_FIELD( CTripSnarkGrenade, m_vecEnd, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CTripSnarkGrenade, m_flBeamLength, FIELD_FLOAT ), |
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DEFINE_FIELD( CTripSnarkGrenade, m_hOwner, FIELD_EHANDLE ), |
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DEFINE_FIELD( CTripSnarkGrenade, m_pBeam, FIELD_CLASSPTR ), |
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DEFINE_FIELD( CTripSnarkGrenade, m_posOwner, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CTripSnarkGrenade, m_angleOwner, FIELD_VECTOR ), |
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DEFINE_FIELD( CTripSnarkGrenade, m_pRealOwner, FIELD_EDICT ), |
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}; |
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IMPLEMENT_SAVERESTORE(CTripSnarkGrenade,CGrenade); |
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void CTripSnarkGrenade :: Spawn( void ) |
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{ |
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Precache( ); |
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// motor |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_NOT; |
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SET_MODEL(ENT(pev), "models/v_tripmine.mdl"); |
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pev->frame = 0; |
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pev->body = 3; |
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pev->sequence = TRIPMINE_WORLD; |
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ResetSequenceInfo( ); |
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pev->framerate = 0; |
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UTIL_SetSize(pev, Vector( -8, -8, -8), Vector(8, 8, 8)); |
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UTIL_SetOrigin( pev, pev->origin ); |
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if (pev->spawnflags & 1) |
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{ |
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// power up quickly |
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m_flPowerUp = gpGlobals->time + 1.0; |
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} |
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else |
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{ |
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// power up in 2.5 seconds |
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m_flPowerUp = gpGlobals->time + 2.5; |
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} |
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SetThink( PowerupThink ); |
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pev->nextthink = gpGlobals->time + 0.2; |
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pev->takedamage = DAMAGE_YES; |
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// pev->dmg = gSkillData.plrDmgTripmine; |
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pev->health = 1; // don't let die normally |
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if (pev->owner != NULL) |
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{ |
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// play deploy sound |
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EMIT_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav", 1.0, ATTN_NORM ); |
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EMIT_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav", 0.2, ATTN_NORM ); // chargeup |
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m_pRealOwner = pev->owner;// see CTripSnarkGrenade for why. |
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} |
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UTIL_MakeAimVectors( pev->angles ); |
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m_vecDir = gpGlobals->v_forward; |
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m_vecEnd = pev->origin + m_vecDir * 2048; |
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} |
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void CTripSnarkGrenade :: Precache( void ) |
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{ |
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PRECACHE_MODEL("models/v_tripmine.mdl"); |
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PRECACHE_SOUND("weapons/mine_deploy.wav"); |
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PRECACHE_SOUND("squeek/sqk_deploy1.wav"); |
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PRECACHE_SOUND("weapons/mine_charge.wav"); |
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PRECACHE_SOUND("debris/beamstart2.wav"); |
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PRECACHE_MODEL( TRIPSNARK_FLARE ); |
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m_LaserSprite = PRECACHE_MODEL( "sprites/laserbeam.spr" ); |
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} |
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void CTripSnarkGrenade :: WarningThink( void ) |
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{ |
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// play warning sound |
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// EMIT_SOUND( ENT(pev), CHAN_VOICE, "buttons/Blip2.wav", 1.0, ATTN_NORM ); |
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// set to power up |
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SetThink( PowerupThink ); |
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pev->nextthink = gpGlobals->time + 1.0; |
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} |
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void CTripSnarkGrenade :: PowerupThink( void ) |
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{ |
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TraceResult tr; |
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if (m_hOwner == NULL) |
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{ |
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// find an owner |
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edict_t *oldowner = pev->owner; |
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pev->owner = NULL; |
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UTIL_TraceLine( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT( pev ), &tr ); |
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if (tr.fStartSolid || (oldowner && tr.pHit == oldowner)) |
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{ |
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pev->owner = oldowner; |
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m_flPowerUp += 0.1; |
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pev->nextthink = gpGlobals->time + 0.1; |
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return; |
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} |
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if (tr.flFraction < 1.0) |
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{ |
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pev->owner = tr.pHit; |
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m_hOwner = CBaseEntity::Instance( pev->owner ); |
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m_posOwner = m_hOwner->pev->origin; |
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m_angleOwner = m_hOwner->pev->angles; |
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} |
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else |
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{ |
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STOP_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav" ); |
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STOP_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav" ); |
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SetThink( SUB_Remove ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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ALERT( at_console, "WARNING:Tripmine at %.0f, %.0f, %.0f removed\n", pev->origin.x, pev->origin.y, pev->origin.z ); |
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KillBeam(); |
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return; |
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} |
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} |
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else if (m_posOwner != m_hOwner->pev->origin || m_angleOwner != m_hOwner->pev->angles) |
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{ |
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// disable |
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STOP_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav" ); |
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STOP_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav" ); |
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CBaseEntity *pMine = Create( "weapon_snark", pev->origin + m_vecDir * 24, pev->angles ); |
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pMine->pev->spawnflags |= SF_NORESPAWN; |
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SetThink( SUB_Remove ); |
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KillBeam(); |
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pev->nextthink = gpGlobals->time + 0.1; |
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return; |
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/* |
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// Just detonate |
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pev->owner = m_pRealOwner; |
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pev->health = 0; |
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Killed( VARS( pev->owner ), GIB_NORMAL ); |
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return; |
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*/ |
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} |
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// ALERT( at_console, "%d %.0f %.0f %0.f\n", pev->owner, m_pOwner->pev->origin.x, m_pOwner->pev->origin.y, m_pOwner->pev->origin.z ); |
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if (gpGlobals->time > m_flPowerUp) |
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{ |
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// make solid |
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pev->solid = SOLID_BBOX; |
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UTIL_SetOrigin( pev, pev->origin ); |
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MakeBeam( ); |
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// play enabled sound |
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EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "squeek/sqk_deploy1.wav", 0.5, ATTN_NORM, 1.0, 75 ); |
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} |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void CTripSnarkGrenade :: KillBeam( void ) |
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{ |
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if ( m_pBeam ) |
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{ |
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UTIL_Remove( m_pBeam ); |
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m_pBeam = NULL; |
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} |
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} |
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void CTripSnarkGrenade :: MakeBeam( void ) |
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{ |
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TraceResult tr; |
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// ALERT( at_console, "serverflags %f\n", gpGlobals->serverflags ); |
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UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr ); |
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m_flBeamLength = tr.flFraction; |
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// set to follow laser spot |
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SetThink( BeamBreakThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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Vector vecTmpEnd = pev->origin + m_vecDir * 2048 * m_flBeamLength; |
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m_pBeam = CBeam::BeamCreate( g_pModelNameLaser, 10 ); |
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m_pBeam->PointEntInit( vecTmpEnd, entindex() ); |
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m_pBeam->SetColor( 255, 20, 20 ); |
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m_pBeam->SetScrollRate( 255 ); |
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m_pBeam->SetBrightness( 40 ); |
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if (IsSpawnMine()) |
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{ |
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pev->owner = m_pRealOwner; |
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pev->health = 0; |
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Killed( VARS( pev->owner ), GIB_NORMAL ); |
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UTIL_SpeakBadWeapon(); |
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UTIL_ClientPrintAll( HUD_PRINTTALK, UTIL_VarArgs( "%s tried to place a spawn snark mine!\n", |
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STRING( VARS( pev->owner )->netname ) ) ); |
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} |
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} |
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void CTripSnarkGrenade :: BeamBreakThink( void ) |
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{ |
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BOOL bBlowup = 0; |
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TraceResult tr; |
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// HACKHACK Set simple box using this really nice global! |
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gpGlobals->trace_flags = FTRACE_SIMPLEBOX; |
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UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr ); |
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// ALERT( at_console, "%f : %f\n", tr.flFraction, m_flBeamLength ); |
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// respawn detect. |
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if ( !m_pBeam ) |
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{ |
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MakeBeam( ); |
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if ( tr.pHit ) |
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m_hOwner = CBaseEntity::Instance( tr.pHit ); // reset owner too |
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} |
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if (fabs( m_flBeamLength - tr.flFraction ) > 0.001) |
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{ |
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bBlowup = 1; |
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} |
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else |
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{ |
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if (m_hOwner == NULL) |
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bBlowup = 1; |
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else if (m_posOwner != m_hOwner->pev->origin) |
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bBlowup = 1; |
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else if (m_angleOwner != m_hOwner->pev->angles) |
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bBlowup = 1; |
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} |
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if (bBlowup) |
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{ |
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// a bit of a hack, but all CGrenade code passes pev->owner along to make sure the proper player gets credit for the kill |
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// so we have to restore pev->owner from pRealOwner, because an entity's tracelines don't strike it's pev->owner which meant |
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// that a player couldn't trigger his own tripmine. Now that the mine is exploding, it's safe the restore the owner so the |
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// CGrenade code knows who the explosive really belongs to. |
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pev->owner = m_pRealOwner; |
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pev->health = 0; |
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Killed( VARS( pev->owner ), GIB_NORMAL ); |
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return; |
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} |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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int CTripSnarkGrenade :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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if (gpGlobals->time < m_flPowerUp && flDamage < pev->health) |
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{ |
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// disable |
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// Create( "weapon_tripsnark", pev->origin + m_vecDir * 24, pev->angles ); |
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SetThink( SUB_Remove ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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KillBeam(); |
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return FALSE; |
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} |
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return CGrenade::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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void CTripSnarkGrenade::Killed( entvars_t *pevAttacker, int iGib ) |
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{ |
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pev->takedamage = DAMAGE_NO; |
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if ( pevAttacker && ( pevAttacker->flags & FL_CLIENT ) ) |
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{ |
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// some client has destroyed this mine, he'll get credit for any kills |
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pev->owner = ENT( pevAttacker ); |
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} |
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SetThink( DelayDeathThink ); |
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1, 0.3 ); |
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EMIT_SOUND( ENT(pev), CHAN_BODY, "common/null.wav", 0.5, ATTN_NORM ); // shut off chargeup |
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} |
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void CTripSnarkGrenade::Explode( TraceResult *pTrace ) |
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{ |
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// Make mine invisible |
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pev->model = iStringNull;//invisible |
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pev->solid = SOLID_NOT;// intangible |
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pev->effects |= EF_NODRAW; |
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pev->takedamage = DAMAGE_NO; |
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// Pull out of the wall a bit |
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if ( pTrace->flFraction != 1.0 ) |
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{ |
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pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * 20); |
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} |
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// Make teleport sound effect |
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EMIT_SOUND( ENT(pev), CHAN_BODY, "debris/beamstart2.wav", 0.5, ATTN_NORM ); |
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// Create Animated Sprite |
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m_pSprite = CSprite::SpriteCreate( TRIPSNARK_FLARE, pev->origin, TRUE ); |
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m_pSprite->Animate( 1 ); |
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m_pSprite->pev->scale = 1.4; |
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m_pSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation ); |
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m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY; |
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// Spawn snarks |
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CBaseEntity *pSqueak = CBaseEntity::Create( "monster_snark", pev->origin, m_vecDir , pev->owner ); |
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pSqueak->pev->velocity = m_vecDir * 200; |
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pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(8, 8, 0), m_vecDir , pev->owner ); |
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pSqueak->pev->velocity = m_vecDir * 200; |
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pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(-8, 8, 0), m_vecDir , pev->owner ); |
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pSqueak->pev->velocity = m_vecDir * 200; |
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pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(8, -8, 0), m_vecDir , pev->owner ); |
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pSqueak->pev->velocity = m_vecDir * 200; |
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pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(-8, -8, 0), m_vecDir , pev->owner ); |
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pSqueak->pev->velocity = m_vecDir * 200; |
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// Tell the mine what do do for the next little while. |
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SetThink( RiftThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_RiftTime = gpGlobals->time + 3; |
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} |
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void CTripSnarkGrenade::RiftThink( void ) |
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{ |
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// Setup next think time |
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pev->nextthink = gpGlobals->time + 0.1; |
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// Make a lightning strike |
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Vector vecEnd; |
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TraceResult tr; |
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vecEnd.x = RANDOM_FLOAT(-1.0,1.0); // Pick a random direction |
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vecEnd.y = RANDOM_FLOAT(-1.0,1.0); |
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vecEnd.z = RANDOM_FLOAT(-1.0,1.0); |
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// vecEnd = vecEnd.Normalize(); |
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vecEnd = pev->origin + vecEnd.Normalize() * 128; |
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UTIL_TraceLine( pev->origin, vecEnd, ignore_monsters, ENT(pev), &tr); |
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
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WRITE_BYTE( TE_BEAMPOINTS ); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z); |
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WRITE_COORD( tr.vecEndPos.x ); |
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WRITE_COORD( tr.vecEndPos.y ); |
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WRITE_COORD( tr.vecEndPos.z ); |
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WRITE_SHORT( m_LaserSprite ); |
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WRITE_BYTE( 0 ); // Starting frame |
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WRITE_BYTE( 0 ); // framerate * 0.1 |
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WRITE_BYTE( 5 ); // life * 0.1 |
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WRITE_BYTE( 3 ); // width |
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WRITE_BYTE( 64 ); // noise |
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WRITE_BYTE( 10 ); // color r,g,b |
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WRITE_BYTE( 200 ); // color r,g,b |
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WRITE_BYTE( 255 ); // color r,g,b |
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WRITE_BYTE( 255 ); // brightness |
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WRITE_BYTE( 0 ); // scroll speed |
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MESSAGE_END(); |
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// Animate Sprite |
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m_pSprite->Animate(1); |
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// Check to see if the rift should fade away |
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if (m_RiftTime <= gpGlobals->time) { |
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m_pSprite->Expand( 10, 500 ); |
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m_pSprite = NULL; |
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UTIL_Remove( this ); |
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} |
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} |
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void CTripSnarkGrenade::DelayDeathThink( void ) |
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{ |
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KillBeam(); |
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TraceResult tr; |
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UTIL_TraceLine ( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 64, dont_ignore_monsters, ENT(pev), & tr); |
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Explode( &tr ); |
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} |
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BOOL CTripSnarkGrenade::IsSpawnMine() |
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{ |
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if (bm_spawnmines.value) |
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return FALSE; |
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BOOL result = FALSE; |
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CBaseEntity *pEntity = NULL; |
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TraceResult tr; |
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Vector vecSpot, vecTop; |
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Vector vecSrc = pev->origin; |
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float flRadius = 375; |
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int bInWater = (UTIL_PointContents ( vecSrc ) == CONTENTS_WATER); |
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vecSrc.z += 1;// in case grenade is lying on the ground |
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// iterate on all entities in the vicinity. |
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while ((pEntity = UTIL_FindEntityInSphere( pEntity, vecSrc, flRadius )) != NULL) |
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{ |
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// Only look for deathmatch spawn points |
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if ( FClassnameIs( pEntity->pev, "info_player_deathmatch" ) ) |
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{ |
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// blast's don't tavel into or out of water, |
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// so ignore spawn points that lie on the other side. |
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if (bInWater && pEntity->pev->waterlevel == 0) |
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continue; |
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if (!bInWater && pEntity->pev->waterlevel == 3) |
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continue; |
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// Trace a small line from the trip out to the potential damage radius. |
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UTIL_TraceLine ( vecSrc, vecSrc + m_vecDir * flRadius, ignore_monsters, ENT(pev), &tr ); |
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vecSpot = tr.vecEndPos; |
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UTIL_TraceLine( pEntity->pev->origin, pEntity->pev->origin - Vector(0,0,1024), ignore_monsters, ENT(pev), &tr); |
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Vector vecTop = pEntity->pev->origin + Vector(0,0,36); |
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float height = fabs(vecTop.z - tr.vecEndPos.z) / 2; |
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if (UTIL_OBB_LineTest(vecSrc, vecSpot, Vector(vecTop.x, vecTop.y, (vecTop.z + tr.vecEndPos.z) / 2), Vector(16,16,height) )) |
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result = TRUE; |
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} |
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} |
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return result; |
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} |
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void CTripSnarkGrenade::Deactivate( void ) |
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{ |
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pev->solid = SOLID_NOT; |
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KillBeam(); |
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UTIL_Remove( this ); |
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} |
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//========================================================= |
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// DeactivateSnarkTrips - removes all snark trips owned by |
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// the provided player. |
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// |
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// Made this global on purpose. |
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//========================================================= |
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void DeactivateSnarkTrips( CBasePlayer *pOwner ) |
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{ |
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edict_t *pFind; |
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pFind = FIND_ENTITY_BY_CLASSNAME( NULL, "monster_tripsnark" ); |
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while ( !FNullEnt( pFind ) ) |
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{ |
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CBaseEntity *pEnt = CBaseEntity::Instance( pFind ); |
|
CTripSnarkGrenade *pTrip = (CTripSnarkGrenade *)pEnt; |
|
|
|
if ( pTrip ) |
|
{ |
|
if ( pTrip->Owner() == pOwner->edict() ) |
|
{ |
|
pTrip->Deactivate(); |
|
} |
|
} |
|
|
|
pFind = FIND_ENTITY_BY_CLASSNAME( pFind, "monster_tripsnark" ); |
|
} |
|
} |