Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// ---------------------------------------------------------------
// BubbleMod
//
// AUTHOR
// Tyler Lund <halflife@bubblemod.org>
//
// LICENSE
//
// Permission is granted to anyone to use this software for
// any purpose on any computer system, and to redistribute it
// in any way, subject to the following restrictions:
//
// 1. The author is not responsible for the consequences of
// use of this software, no matter how awful, even if they
// arise from defects in it.
// 2. The origin of this software must not be misrepresented,
// either by explicit claim or by omission.
// 3. Altered versions must be plainly marked as such, and
// must not be misrepresented (by explicit claim or
// omission) as being the original software.
// 3a. It would be nice if I got a copy of your improved
// version sent to halflife@bubblemod.org.
// 4. This notice must not be removed or altered.
//
// ---------------------------------------------------------------
// Snark Mines
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "effects.h"
#include "gamerules.h"
#include "BMOD_snarkmine.h"
#define TRIPMINE_PRIMARY_VOLUME 450
#define TRIPSNARK_FLARE "sprites/xspark3.spr"
extern cvar_t bm_spawnmines;
enum tripmine_e {
TRIPMINE_IDLE1 = 0,
TRIPMINE_IDLE2,
TRIPMINE_ARM1,
TRIPMINE_ARM2,
TRIPMINE_FIDGET,
TRIPMINE_HOLSTER,
TRIPMINE_DRAW,
TRIPMINE_WORLD,
TRIPMINE_GROUND,
};
LINK_ENTITY_TO_CLASS( monster_tripsnark, CTripSnarkGrenade );
TYPEDESCRIPTION CTripSnarkGrenade::m_SaveData[] =
{
DEFINE_FIELD( CTripSnarkGrenade, m_flPowerUp, FIELD_TIME ),
DEFINE_FIELD( CTripSnarkGrenade, m_vecDir, FIELD_VECTOR ),
DEFINE_FIELD( CTripSnarkGrenade, m_vecEnd, FIELD_POSITION_VECTOR ),
DEFINE_FIELD( CTripSnarkGrenade, m_flBeamLength, FIELD_FLOAT ),
DEFINE_FIELD( CTripSnarkGrenade, m_hOwner, FIELD_EHANDLE ),
DEFINE_FIELD( CTripSnarkGrenade, m_pBeam, FIELD_CLASSPTR ),
DEFINE_FIELD( CTripSnarkGrenade, m_posOwner, FIELD_POSITION_VECTOR ),
DEFINE_FIELD( CTripSnarkGrenade, m_angleOwner, FIELD_VECTOR ),
DEFINE_FIELD( CTripSnarkGrenade, m_pRealOwner, FIELD_EDICT ),
};
IMPLEMENT_SAVERESTORE(CTripSnarkGrenade,CGrenade);
void CTripSnarkGrenade :: Spawn( void )
{
Precache( );
// motor
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_NOT;
SET_MODEL(ENT(pev), "models/v_tripmine.mdl");
pev->frame = 0;
pev->body = 3;
pev->sequence = TRIPMINE_WORLD;
ResetSequenceInfo( );
pev->framerate = 0;
UTIL_SetSize(pev, Vector( -8, -8, -8), Vector(8, 8, 8));
UTIL_SetOrigin( pev, pev->origin );
if (pev->spawnflags & 1)
{
// power up quickly
m_flPowerUp = gpGlobals->time + 1.0;
}
else
{
// power up in 2.5 seconds
m_flPowerUp = gpGlobals->time + 2.5;
}
SetThink( PowerupThink );
pev->nextthink = gpGlobals->time + 0.2;
pev->takedamage = DAMAGE_YES;
// pev->dmg = gSkillData.plrDmgTripmine;
pev->health = 1; // don't let die normally
if (pev->owner != NULL)
{
// play deploy sound
EMIT_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav", 1.0, ATTN_NORM );
EMIT_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav", 0.2, ATTN_NORM ); // chargeup
m_pRealOwner = pev->owner;// see CTripSnarkGrenade for why.
}
UTIL_MakeAimVectors( pev->angles );
m_vecDir = gpGlobals->v_forward;
m_vecEnd = pev->origin + m_vecDir * 2048;
}
void CTripSnarkGrenade :: Precache( void )
{
PRECACHE_MODEL("models/v_tripmine.mdl");
PRECACHE_SOUND("weapons/mine_deploy.wav");
PRECACHE_SOUND("squeek/sqk_deploy1.wav");
PRECACHE_SOUND("weapons/mine_charge.wav");
PRECACHE_SOUND("debris/beamstart2.wav");
PRECACHE_MODEL( TRIPSNARK_FLARE );
m_LaserSprite = PRECACHE_MODEL( "sprites/laserbeam.spr" );
}
void CTripSnarkGrenade :: WarningThink( void )
{
// play warning sound
// EMIT_SOUND( ENT(pev), CHAN_VOICE, "buttons/Blip2.wav", 1.0, ATTN_NORM );
// set to power up
SetThink( PowerupThink );
pev->nextthink = gpGlobals->time + 1.0;
}
void CTripSnarkGrenade :: PowerupThink( void )
{
TraceResult tr;
if (m_hOwner == NULL)
{
// find an owner
edict_t *oldowner = pev->owner;
pev->owner = NULL;
UTIL_TraceLine( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT( pev ), &tr );
if (tr.fStartSolid || (oldowner && tr.pHit == oldowner))
{
pev->owner = oldowner;
m_flPowerUp += 0.1;
pev->nextthink = gpGlobals->time + 0.1;
return;
}
if (tr.flFraction < 1.0)
{
pev->owner = tr.pHit;
m_hOwner = CBaseEntity::Instance( pev->owner );
m_posOwner = m_hOwner->pev->origin;
m_angleOwner = m_hOwner->pev->angles;
}
else
{
STOP_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav" );
STOP_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav" );
SetThink( SUB_Remove );
pev->nextthink = gpGlobals->time + 0.1;
ALERT( at_console, "WARNING:Tripmine at %.0f, %.0f, %.0f removed\n", pev->origin.x, pev->origin.y, pev->origin.z );
KillBeam();
return;
}
}
else if (m_posOwner != m_hOwner->pev->origin || m_angleOwner != m_hOwner->pev->angles)
{
// disable
STOP_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav" );
STOP_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav" );
CBaseEntity *pMine = Create( "weapon_snark", pev->origin + m_vecDir * 24, pev->angles );
pMine->pev->spawnflags |= SF_NORESPAWN;
SetThink( SUB_Remove );
KillBeam();
pev->nextthink = gpGlobals->time + 0.1;
return;
/*
// Just detonate
pev->owner = m_pRealOwner;
pev->health = 0;
Killed( VARS( pev->owner ), GIB_NORMAL );
return;
*/
}
// ALERT( at_console, "%d %.0f %.0f %0.f\n", pev->owner, m_pOwner->pev->origin.x, m_pOwner->pev->origin.y, m_pOwner->pev->origin.z );
if (gpGlobals->time > m_flPowerUp)
{
// make solid
pev->solid = SOLID_BBOX;
UTIL_SetOrigin( pev, pev->origin );
MakeBeam( );
// play enabled sound
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "squeek/sqk_deploy1.wav", 0.5, ATTN_NORM, 1.0, 75 );
}
pev->nextthink = gpGlobals->time + 0.1;
}
void CTripSnarkGrenade :: KillBeam( void )
{
if ( m_pBeam )
{
UTIL_Remove( m_pBeam );
m_pBeam = NULL;
}
}
void CTripSnarkGrenade :: MakeBeam( void )
{
TraceResult tr;
// ALERT( at_console, "serverflags %f\n", gpGlobals->serverflags );
UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr );
m_flBeamLength = tr.flFraction;
// set to follow laser spot
SetThink( BeamBreakThink );
pev->nextthink = gpGlobals->time + 0.1;
Vector vecTmpEnd = pev->origin + m_vecDir * 2048 * m_flBeamLength;
m_pBeam = CBeam::BeamCreate( g_pModelNameLaser, 10 );
m_pBeam->PointEntInit( vecTmpEnd, entindex() );
m_pBeam->SetColor( 255, 20, 20 );
m_pBeam->SetScrollRate( 255 );
m_pBeam->SetBrightness( 40 );
if (IsSpawnMine())
{
pev->owner = m_pRealOwner;
pev->health = 0;
Killed( VARS( pev->owner ), GIB_NORMAL );
UTIL_SpeakBadWeapon();
UTIL_ClientPrintAll( HUD_PRINTTALK, UTIL_VarArgs( "%s tried to place a spawn snark mine!\n",
STRING( VARS( pev->owner )->netname ) ) );
}
}
void CTripSnarkGrenade :: BeamBreakThink( void )
{
BOOL bBlowup = 0;
TraceResult tr;
// HACKHACK Set simple box using this really nice global!
gpGlobals->trace_flags = FTRACE_SIMPLEBOX;
UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr );
// ALERT( at_console, "%f : %f\n", tr.flFraction, m_flBeamLength );
// respawn detect.
if ( !m_pBeam )
{
MakeBeam( );
if ( tr.pHit )
m_hOwner = CBaseEntity::Instance( tr.pHit ); // reset owner too
}
if (fabs( m_flBeamLength - tr.flFraction ) > 0.001)
{
bBlowup = 1;
}
else
{
if (m_hOwner == NULL)
bBlowup = 1;
else if (m_posOwner != m_hOwner->pev->origin)
bBlowup = 1;
else if (m_angleOwner != m_hOwner->pev->angles)
bBlowup = 1;
}
if (bBlowup)
{
// a bit of a hack, but all CGrenade code passes pev->owner along to make sure the proper player gets credit for the kill
// so we have to restore pev->owner from pRealOwner, because an entity's tracelines don't strike it's pev->owner which meant
// that a player couldn't trigger his own tripmine. Now that the mine is exploding, it's safe the restore the owner so the
// CGrenade code knows who the explosive really belongs to.
pev->owner = m_pRealOwner;
pev->health = 0;
Killed( VARS( pev->owner ), GIB_NORMAL );
return;
}
pev->nextthink = gpGlobals->time + 0.1;
}
int CTripSnarkGrenade :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
{
if (gpGlobals->time < m_flPowerUp && flDamage < pev->health)
{
// disable
// Create( "weapon_tripsnark", pev->origin + m_vecDir * 24, pev->angles );
SetThink( SUB_Remove );
pev->nextthink = gpGlobals->time + 0.1;
KillBeam();
return FALSE;
}
return CGrenade::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}
void CTripSnarkGrenade::Killed( entvars_t *pevAttacker, int iGib )
{
pev->takedamage = DAMAGE_NO;
if ( pevAttacker && ( pevAttacker->flags & FL_CLIENT ) )
{
// some client has destroyed this mine, he'll get credit for any kills
pev->owner = ENT( pevAttacker );
}
SetThink( DelayDeathThink );
pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1, 0.3 );
EMIT_SOUND( ENT(pev), CHAN_BODY, "common/null.wav", 0.5, ATTN_NORM ); // shut off chargeup
}
void CTripSnarkGrenade::Explode( TraceResult *pTrace )
{
// Make mine invisible
pev->model = iStringNull;//invisible
pev->solid = SOLID_NOT;// intangible
pev->effects |= EF_NODRAW;
pev->takedamage = DAMAGE_NO;
// Pull out of the wall a bit
if ( pTrace->flFraction != 1.0 )
{
pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * 20);
}
// Make teleport sound effect
EMIT_SOUND( ENT(pev), CHAN_BODY, "debris/beamstart2.wav", 0.5, ATTN_NORM );
// Create Animated Sprite
m_pSprite = CSprite::SpriteCreate( TRIPSNARK_FLARE, pev->origin, TRUE );
m_pSprite->Animate( 1 );
m_pSprite->pev->scale = 1.4;
m_pSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation );
m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY;
// Spawn snarks
CBaseEntity *pSqueak = CBaseEntity::Create( "monster_snark", pev->origin, m_vecDir , pev->owner );
pSqueak->pev->velocity = m_vecDir * 200;
pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(8, 8, 0), m_vecDir , pev->owner );
pSqueak->pev->velocity = m_vecDir * 200;
pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(-8, 8, 0), m_vecDir , pev->owner );
pSqueak->pev->velocity = m_vecDir * 200;
pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(8, -8, 0), m_vecDir , pev->owner );
pSqueak->pev->velocity = m_vecDir * 200;
pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(-8, -8, 0), m_vecDir , pev->owner );
pSqueak->pev->velocity = m_vecDir * 200;
// Tell the mine what do do for the next little while.
SetThink( RiftThink );
pev->nextthink = gpGlobals->time + 0.1;
m_RiftTime = gpGlobals->time + 3;
}
void CTripSnarkGrenade::RiftThink( void )
{
// Setup next think time
pev->nextthink = gpGlobals->time + 0.1;
// Make a lightning strike
Vector vecEnd;
TraceResult tr;
vecEnd.x = RANDOM_FLOAT(-1.0,1.0); // Pick a random direction
vecEnd.y = RANDOM_FLOAT(-1.0,1.0);
vecEnd.z = RANDOM_FLOAT(-1.0,1.0);
// vecEnd = vecEnd.Normalize();
vecEnd = pev->origin + vecEnd.Normalize() * 128;
UTIL_TraceLine( pev->origin, vecEnd, ignore_monsters, ENT(pev), &tr);
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMPOINTS );
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_COORD( tr.vecEndPos.x );
WRITE_COORD( tr.vecEndPos.y );
WRITE_COORD( tr.vecEndPos.z );
WRITE_SHORT( m_LaserSprite );
WRITE_BYTE( 0 ); // Starting frame
WRITE_BYTE( 0 ); // framerate * 0.1
WRITE_BYTE( 5 ); // life * 0.1
WRITE_BYTE( 3 ); // width
WRITE_BYTE( 64 ); // noise
WRITE_BYTE( 10 ); // color r,g,b
WRITE_BYTE( 200 ); // color r,g,b
WRITE_BYTE( 255 ); // color r,g,b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 0 ); // scroll speed
MESSAGE_END();
// Animate Sprite
m_pSprite->Animate(1);
// Check to see if the rift should fade away
if (m_RiftTime <= gpGlobals->time) {
m_pSprite->Expand( 10, 500 );
m_pSprite = NULL;
UTIL_Remove( this );
}
}
void CTripSnarkGrenade::DelayDeathThink( void )
{
KillBeam();
TraceResult tr;
UTIL_TraceLine ( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 64, dont_ignore_monsters, ENT(pev), & tr);
Explode( &tr );
}
BOOL CTripSnarkGrenade::IsSpawnMine()
{
if (bm_spawnmines.value)
return FALSE;
BOOL result = FALSE;
CBaseEntity *pEntity = NULL;
TraceResult tr;
Vector vecSpot, vecTop;
Vector vecSrc = pev->origin;
float flRadius = 375;
int bInWater = (UTIL_PointContents ( vecSrc ) == CONTENTS_WATER);
vecSrc.z += 1;// in case grenade is lying on the ground
// iterate on all entities in the vicinity.
while ((pEntity = UTIL_FindEntityInSphere( pEntity, vecSrc, flRadius )) != NULL)
{
// Only look for deathmatch spawn points
if ( FClassnameIs( pEntity->pev, "info_player_deathmatch" ) )
{
// blast's don't tavel into or out of water,
// so ignore spawn points that lie on the other side.
if (bInWater && pEntity->pev->waterlevel == 0)
continue;
if (!bInWater && pEntity->pev->waterlevel == 3)
continue;
// Trace a small line from the trip out to the potential damage radius.
UTIL_TraceLine ( vecSrc, vecSrc + m_vecDir * flRadius, ignore_monsters, ENT(pev), &tr );
vecSpot = tr.vecEndPos;
UTIL_TraceLine( pEntity->pev->origin, pEntity->pev->origin - Vector(0,0,1024), ignore_monsters, ENT(pev), &tr);
Vector vecTop = pEntity->pev->origin + Vector(0,0,36);
float height = fabs(vecTop.z - tr.vecEndPos.z) / 2;
if (UTIL_OBB_LineTest(vecSrc, vecSpot, Vector(vecTop.x, vecTop.y, (vecTop.z + tr.vecEndPos.z) / 2), Vector(16,16,height) ))
result = TRUE;
}
}
return result;
}
void CTripSnarkGrenade::Deactivate( void )
{
pev->solid = SOLID_NOT;
KillBeam();
UTIL_Remove( this );
}
//=========================================================
// DeactivateSnarkTrips - removes all snark trips owned by
// the provided player.
//
// Made this global on purpose.
//=========================================================
void DeactivateSnarkTrips( CBasePlayer *pOwner )
{
edict_t *pFind;
pFind = FIND_ENTITY_BY_CLASSNAME( NULL, "monster_tripsnark" );
while ( !FNullEnt( pFind ) )
{
CBaseEntity *pEnt = CBaseEntity::Instance( pFind );
CTripSnarkGrenade *pTrip = (CTripSnarkGrenade *)pEnt;
if ( pTrip )
{
if ( pTrip->Owner() == pOwner->edict() )
{
pTrip->Deactivate();
}
}
pFind = FIND_ENTITY_BY_CLASSNAME( pFind, "monster_tripsnark" );
}
}