Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1148 lines
24 KiB

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// hud.h
//
// class CHud declaration
//
// CHud handles the message, calculation, and drawing the HUD
//
#pragma once
#if !defined(HUD_H)
#define HUD_H
#define RGB_YELLOWISH 0x00FFA000 //255,160,0
#define RGB_REDISH 0x00FF1010 //255,160,0
#define RGB_GREENISH 0x0000A000 //0,160,0
//modif de Julien
#define CONPRINTF gEngfuncs.Con_Printf
#include "wrect.h"
#include "cl_dll.h"
#include "ammo.h"
#define DHN_DRAWZERO 1
#define DHN_2DIGITS 2
#define DHN_3DIGITS 4
#define MIN_ALPHA 100
#define HUDELEM_ACTIVE 1
typedef struct
{
int x, y;
} POSITION;
enum
{
MAX_PLAYERS = 64,
MAX_TEAMS = 64,
MAX_TEAM_NAME = 16
};
typedef struct
{
unsigned char r, g, b, a;
} RGBA;
typedef struct cvar_s cvar_t;
#define HUD_ACTIVE 1
#define HUD_INTERMISSION 2
#define HUD_ALWAYSDRAW 4 //HLINVASION Julien
#define MAX_PLAYER_NAME_LENGTH 32
#define MAX_MOTD_LENGTH 1536
#define MAX_SERVERNAME_LENGTH 64
#define MAX_TEAMNAME_SIZE 32
//
//-----------------------------------------------------
//
class CHudBase
{
public:
POSITION m_pos;
int m_type;
int m_iFlags; // active, moving,
virtual ~CHudBase() {}
virtual int Init( void ) { return 0; }
virtual int VidInit( void ) { return 0; }
virtual int Draw( float flTime ) { return 0; }
virtual void Think( void ) { return; }
virtual void Reset( void ) { return; }
virtual void InitHUDData( void ) {} // called every time a server is connected to
};
struct HUDLIST
{
CHudBase *p;
HUDLIST *pNext;
};
//
//-----------------------------------------------------
#if USE_VGUI
#include "voice_status.h" // base voice handling class
#endif
#include "hud_spectator.h"
//
//-----------------------------------------------------
//
class CHudAmmo : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
void Think( void );
void Reset( void );
int DrawWList( float flTime );
int MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf );
int MsgFunc_WeaponList( const char *pszName, int iSize, void *pbuf );
int MsgFunc_AmmoX( const char *pszName, int iSize, void *pbuf );
int MsgFunc_AmmoPickup( const char *pszName, int iSize, void *pbuf );
int MsgFunc_WeapPickup( const char *pszName, int iSize, void *pbuf );
int MsgFunc_ItemPickup( const char *pszName, int iSize, void *pbuf );
int MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf );
void SlotInput( int iSlot );
void _cdecl UserCmd_Slot1( void );
void _cdecl UserCmd_Slot2( void );
void _cdecl UserCmd_Slot3( void );
void _cdecl UserCmd_Slot4( void );
void _cdecl UserCmd_Slot5( void );
void _cdecl UserCmd_Slot6( void );
void _cdecl UserCmd_Slot7( void );
void _cdecl UserCmd_Slot8( void );
void _cdecl UserCmd_Slot9( void );
void _cdecl UserCmd_Slot10( void );
void _cdecl UserCmd_Close( void );
void _cdecl UserCmd_NextWeapon( void );
void _cdecl UserCmd_PrevWeapon( void );
private:
float m_fFade;
RGBA m_rgba;
WEAPON *m_pWeapon;
int m_HUD_bucket0;
int m_HUD_selection;
};
//
//-----------------------------------------------------
//
class CHudAmmoSecondary : public CHudBase
{
public:
int Init( void );
int VidInit( void );
void Reset( void );
int Draw(float flTime);
int MsgFunc_SecAmmoVal( const char *pszName, int iSize, void *pbuf );
int MsgFunc_SecAmmoIcon( const char *pszName, int iSize, void *pbuf );
private:
enum {
MAX_SEC_AMMO_VALUES = 4
};
int m_HUD_ammoicon; // sprite indices
int m_iAmmoAmounts[MAX_SEC_AMMO_VALUES];
float m_fFade;
};
#include "health.h"
#define FADE_TIME 100
//
//-----------------------------------------------------
//
class CHudGeiger: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
int MsgFunc_Geiger( const char *pszName, int iSize, void *pbuf );
private:
int m_iGeigerRange;
};
//
//-----------------------------------------------------
//
class CHudTrain : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
int MsgFunc_Train( const char *pszName, int iSize, void *pbuf );
private:
HSPRITE m_hSprite;
int m_iPos;
};
#if !USE_VGUI || USE_NOVGUI_MOTD
class CHudMOTD : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
void Reset( void );
int MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf );
void Scroll( int dir );
void Scroll( float amount );
float scroll;
bool m_bShow;
protected:
static int MOTD_DISPLAY_TIME;
char m_szMOTD[MAX_MOTD_LENGTH];
int m_iLines;
int m_iMaxLength;
};
#endif
#if !USE_VGUI || USE_NOVGUI_SCOREBOARD
class CHudScoreboard : public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
int Draw( float flTime );
int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, const char *team = NULL ); // returns the ypos where it finishes drawing
void UserCmd_ShowScores( void );
void UserCmd_HideScores( void );
int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf );
int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf );
int MsgFunc_TeamScores( const char *pszName, int iSize, void *pbuf );
int MsgFunc_TeamNames( const char *pszName, int iSize, void *pbuf );
void DeathMsg( int killer, int victim );
int m_iNumTeams;
int m_iLastKilledBy;
int m_fLastKillTime;
int m_iPlayerNum;
int m_iShowscoresHeld;
void GetAllPlayersInfo( void );
};
#endif
//
//-----------------------------------------------------
//
class CHudStatusBar : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
void Reset( void );
void ParseStatusString( int line_num );
int MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf );
int MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf );
protected:
enum
{
MAX_STATUSTEXT_LENGTH = 128,
MAX_STATUSBAR_VALUES = 8,
MAX_STATUSBAR_LINES = 2
};
char m_szStatusText[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // a text string describing how the status bar is to be drawn
char m_szStatusBar[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // the constructed bar that is drawn
int m_iStatusValues[MAX_STATUSBAR_VALUES]; // an array of values for use in the status bar
int m_bReparseString; // set to TRUE whenever the m_szStatusBar needs to be recalculated
// an array of colors...one color for each line
float *m_pflNameColors[MAX_STATUSBAR_LINES];
};
struct extra_player_info_t
{
short frags;
short deaths;
short playerclass;
short teamnumber;
char teamname[MAX_TEAM_NAME];
};
struct team_info_t
{
char name[MAX_TEAM_NAME];
short frags;
short deaths;
short ping;
short packetloss;
short ownteam;
short players;
int already_drawn;
int scores_overriden;
int teamnumber;
};
extern hud_player_info_t g_PlayerInfoList[MAX_PLAYERS + 1]; // player info from the engine
extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll
extern team_info_t g_TeamInfo[MAX_TEAMS + 1];
extern int g_IsSpectator[MAX_PLAYERS + 1];
//
//-----------------------------------------------------
//
class CHudDeathNotice : public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
int Draw( float flTime );
int MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf );
private:
int m_HUD_d_skull; // sprite index of skull icon
};
//
//-----------------------------------------------------
//
class CHudMenu : public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
void Reset( void );
int Draw( float flTime );
int MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf );
void SelectMenuItem( int menu_item );
int m_fMenuDisplayed;
int m_bitsValidSlots;
float m_flShutoffTime;
int m_fWaitingForMore;
};
//
//-----------------------------------------------------
//
class CHudSayText : public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
int Draw( float flTime );
int MsgFunc_SayText( const char *pszName, int iSize, void *pbuf );
void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 );
void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line );
friend class CHudSpectator;
private:
struct cvar_s * m_HUD_saytext;
struct cvar_s * m_HUD_saytext_time;
};
//
//-----------------------------------------------------
//
//HLINVASION
//modif de Julien
#define MAX_NORMAL_BATTERY 100
#define MAX_ARMOR_GROUP 7
#define MAX_MEMBER_ARMOR MAX_NORMAL_BATTERY / MAX_ARMOR_GROUP
#define ARMOR_PAIN_TIME 0.2
class CHudBattery : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
int MsgFunc_Battery( const char *pszName, int iSize, void *pbuf );
private:
HSPRITE m_hSprite1;
HSPRITE m_hSprite2;
wrect_t *m_prc1;
wrect_t *m_prc2;
int m_iBat;
float m_fFade;
int m_iHeight; // width of the battery innards
// modif de Julien
int m_flArmor [MAX_ARMOR_GROUP] [3];
float m_flPain [MAX_ARMOR_GROUP];
float m_flArmorvalue [MAX_ARMOR_GROUP];
HSPRITE m_sprCorps;
wrect_t m_wrcCorps;
};
//
//-----------------------------------------------------
//
class CHudFlashlight: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
void Reset( void );
int MsgFunc_Flashlight( const char *pszName, int iSize, void *pbuf );
int MsgFunc_FlashBat( const char *pszName, int iSize, void *pbuf );
private:
HSPRITE m_hSprite1;
HSPRITE m_hSprite2;
HSPRITE m_hBeam;
wrect_t *m_prc1;
wrect_t *m_prc2;
wrect_t *m_prcBeam;
float m_flBat;
int m_iBat;
int m_fOn;
float m_fFade;
int m_iWidth; // width of the battery innards
};
//
//-----------------------------------------------------
//
const int maxHUDMessages = 16;
struct message_parms_t
{
client_textmessage_t *pMessage;
float time;
int x, y;
int totalWidth, totalHeight;
int width;
int lines;
int lineLength;
int length;
int r, g, b;
int text;
int fadeBlend;
float charTime;
float fadeTime;
};
//
//-----------------------------------------------------
//
class CHudTextMessage : public CHudBase
{
public:
int Init( void );
static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
static char *BufferedLocaliseTextString( const char *msg );
const char *LookupString( const char *msg_name, int *msg_dest = NULL );
int MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf );
};
//
//-----------------------------------------------------
//
class CHudMessage : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
int MsgFunc_HudText( const char *pszName, int iSize, void *pbuf );
int MsgFunc_GameTitle( const char *pszName, int iSize, void *pbuf );
float FadeBlend( float fadein, float fadeout, float hold, float localTime );
int XPosition( float x, int width, int lineWidth );
int YPosition( float y, int height );
void MessageAdd( const char *pName, float time );
void MessageAdd(client_textmessage_t * newMessage );
void MessageDrawScan( client_textmessage_t *pMessage, float time );
void MessageScanStart( void );
void MessageScanNextChar( void );
void Reset( void );
private:
client_textmessage_t *m_pMessages[maxHUDMessages];
float m_startTime[maxHUDMessages];
message_parms_t m_parms;
float m_gameTitleTime;
client_textmessage_t *m_pGameTitle;
int m_HUD_title_life;
int m_HUD_title_half;
};
// modif de Julien
//
// CHudRadio
class CHudRadio : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_RadioMsg ( const char *pszName, int iSize, void *pbuf );
HSPRITE m_sprHead1;
HSPRITE m_sprHead2;
HSPRITE m_sprHead3;
HSPRITE m_sprText1;
HSPRITE m_sprText2;
float m_flStartTime;
bool m_bOpen;
int m_iHead;
char m_cText [256];
};
// modif de Julien
//
// CHudTank
class CHudTank : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void SetViewPos ( struct ref_params_s *pparams );
int MsgFunc_TankView ( const char *pszName, int iSize, void *pbuf );
HSPRITE m_sprTank;
vec3_t m_CamPos;
vec3_t m_CamAng;
vec3_t m_CamVelocity;
vec3_t m_CamAVelocity;
bool m_iPlayerInTank;
int m_iCamEnt;
float m_flTankHealth;
float m_flPain;
};
// modif de Julien
//
// CHudLensFlare
struct gruntlight_t
{
int index;
float length;
gruntlight_t *pNext;
};
class CHudLensFlare : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_LensFlare ( const char *pszName, int iSize, void *pbuf );
void DrawLight ( void );
void ClearLights ( void );
gruntlight_t *m_pLight;
};
// modif de Julien
//
// CHudBriquet
class CHudBriquet : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_Briquet ( const char *pszName, int iSize, void *pbuf );
void DrawFlamme ( void );
};
// modif de Julien
//
// CHudLFlammes
struct flammes_t
{
int index;
float flBirthTime;
bool bXdir;
bool bYdir;
float angle;
float rotspeed;
int imode;
int flag;
vec3_t offset; // tient lieu d'origine pour les flammmes deco
vec3_t velocity;
flammes_t *pNext;
};
class CHudLFlammes : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_LFlammes ( const char *pszName, int iSize, void *pbuf );
void DrawFlammes ( void );
void ClearFlammes ( void );
flammes_t *m_pFlammes;
};
// modif de Julien
//
// CHudFog
class CHudFog : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_Fog ( const char *pszName, int iSize, void *pbuf );
void DrawFog ( void );
vec3_t fogcolor;
float mindist;
float maxdist;
float maxfadetime;
float fadetime;
int Fade;
int bActive;
};
// modif de Julien
//
// CHudRPG
enum
{
RPG_CROSSHAIR_NORMAL = 0,
RPG_CROSSHAIR_EMPTY,
RPG_CROSSHAIR_PROCESS,
RPG_CROSSHAIR_LOCKED,
};
enum
{
RPG_TEXT_TOUCHE = 4,
RPG_TEXT_MANQUE,
};
#define RPG_MENU_ROCKET_SELECTED ( 1 << 0 )
#define RPG_MENU_ROCKET_EMPTY ( 1 << 1 )
#define RPG_MENU_ELECTRO_SELECTED ( 1 << 2 )
#define RPG_MENU_ELECTRO_EMPTY ( 1 << 3 )
#define RPG_MENU_NUCLEAR_SELECTED ( 1 << 4 )
#define RPG_MENU_NUCLEAR_EMPTY ( 1 << 5 )
#define RPG_MENU_ACTIVE ( 1 << 6 )
#define RPG_MENU_CLOSE ( 1 << 7 )
// definition de la classe
class CHudRPG : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_RpgViseur ( const char *pszName, int iSize, void *pbuf );
int MsgFunc_MenuRpg ( const char *pszName, int iSize, void *pbuf );
HSPRITE m_sprCrosshair;
HSPRITE m_sprMenu;
HSPRITE m_sprText;
wrect_t m_rcElectro;
wrect_t m_rcNuclear;
wrect_t m_rcRocket;
wrect_t m_rcSelect;
wrect_t m_rcEmpty;
wrect_t m_rcCrosshair;
int m_iViseurState;
int m_iMenuState;
int m_iTextState;
int m_iAmmo1;
int m_iAmmo2;
int m_iAmmo3;
float m_flSelectTime;
float m_flTextTime;
};
// modif de Julien
//
// CHudNVG
// definition de la classe
struct nvg_ennemy_t
{
int index;
vec3_t color;
nvg_ennemy_t *pNext;
};
class CHudNVG : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int Frame( void );
int MsgFunc_SwitchNVG ( const char *pszName, int iSize, void *pbuf );
int MsgFunc_InfosNVG ( const char *pszName, int iSize, void *pbuf );
HSPRITE m_sprNVG;
HSPRITE m_sprEnnemy;
float frame;
float lasttime;
int nombre;
void ClearEnnemies ( void );
nvg_ennemy_t *IsEnnemy ( int index );
nvg_ennemy_t *pEnnemy;
};
// modif de Roy
class CHudMusic : public CHudBase // This class is simply a message receiver for the music player
{
public: //The methods are implemented in clientmusic.cpp
int Init( void ); //This gets called from hud.cpp
int MsgFunc_CMusicOpen ( const char *pszName, int iSize, void *pbuf );
};
// modif de Julien
//
// CHudSniper
// definition de la classe
class CHudSniper : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
HSPRITE m_sprHG;
HSPRITE m_sprH;
HSPRITE m_sprHD;
HSPRITE m_sprBD;
HSPRITE m_sprB;
HSPRITE m_sprBG;
HSPRITE m_sprG;
HSPRITE m_sprD;
HSPRITE m_sprViseur;
HSPRITE m_sprBlack;
wrect_t m_wrc640;
wrect_t m_wrc640Viseur;
wrect_t m_wrc1024;
wrect_t m_wrcNoir;
};
//
//-------------------------------------------------------------
//
// modif de Julien
//
#define MAX_PARTICULES 256
#define MAX_DECALS 400
#define FLAG_DECAL_WIDEGLASS ( 1 << 0 )
#define FLAG_DECAL_GLASS ( 1 << 1 )
#define FLAG_DECAL_DISK ( 1 << 2 )
#define FLAG_DECAL_SG ( 1 << 3 )
#define FLAG_DECAL_CROWBAR ( 1 << 4 )
#define FLAG_DECAL_CROWBAR_INVERT ( 1 << 5 )
#define FLAG_DECAL_XENO ( 1 << 6 )
#define FLAG_PARTICULE_WOOD ( 1 << 0 )
#define FLAG_PARTICULE_OUTRO1 ( 1 << 1 )
#define FLAG_PARTICULE_OUTRO2 ( 1 << 2 )
#define FLAG_PARTICULE_OUTRO3 ( 1 << 3 )
#define FLAG_PARTICULE_SMOKE ( 1 << 4 )
//structure info particule
typedef struct particule_s
{
vec3_t origin;
vec3_t angles;
vec3_t velocity;
vec3_t avelocity;
char model [64];
float deathtime;
int flags;
int libre;
} particule_t;
//structure info decal
typedef struct spritedecal_s
{
vec3_t origin;
vec3_t angles;
char model [64];
float deathtime;
int flags;
int libre;
int entity;
vec3_t offset;
vec3_t angoffset;
vec3_t oldangles;
float iRndSensX;
float iRndSensY;
float flFrame;
} spritedecal_t;
// definition de la classe
class CHudParticules : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void DrawAll ( void );
// messages du serveur
int MsgFunc_ClientDecal( const char *pszName, int iSize, void *pbuf );
// ajout de particules ou de decals
void AddParticule ( vec3_t origin, vec3_t angles, vec3_t velocity, vec3_t avelocity, char model [64], int deathtime, int flags );
void AddDecal ( vec3_t origin, vec3_t angles, char model [64], float deathtime, int flags );
void RemoveParticule ( int iIndex );
void RemoveDecal ( int iIndex );
// array particules
struct particule_s m_pParticules [ MAX_PARTICULES ];
// array decals
struct spritedecal_s m_pDecals [ MAX_DECALS ];
// temps
float m_flLastTime;
};
//----------------------------------
// modif de Julien - d
wrect_t CreateWrect ( int left, int top, int right, int bottom );
//
//-----------------------------------------------------
//
#define MAX_SPRITE_NAME_LENGTH 24
class CHudStatusIcons : public CHudBase
{
public:
int Init( void );
int VidInit( void );
void Reset( void );
int Draw( float flTime );
int MsgFunc_StatusIcon( const char *pszName, int iSize, void *pbuf );
enum
{
MAX_ICONSPRITENAME_LENGTH = MAX_SPRITE_NAME_LENGTH,
MAX_ICONSPRITES = 4
};
//had to make these public so CHud could access them (to enable concussion icon)
//could use a friend declaration instead...
void EnableIcon( const char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
void DisableIcon( const char *pszIconName );
private:
typedef struct
{
char szSpriteName[MAX_ICONSPRITENAME_LENGTH];
HSPRITE spr;
wrect_t rc;
unsigned char r, g, b;
} icon_sprite_t;
icon_sprite_t m_IconList[MAX_ICONSPRITES];
};
//
//-----------------------------------------------------
//
class CHud
{
private:
HUDLIST *m_pHudList;
HSPRITE m_hsprLogo;
int m_iLogo;
client_sprite_t *m_pSpriteList;
int m_iSpriteCount;
int m_iSpriteCountAllRes;
float m_flMouseSensitivity;
int m_iConcussionEffect;
public:
HSPRITE m_hsprCursor;
float m_flTime; // the current client time
float m_fOldTime; // the time at which the HUD was last redrawn
double m_flTimeDelta; // the difference between flTime and fOldTime
Vector m_vecOrigin;
Vector m_vecAngles;
int m_iKeyBits;
int m_iHideHUDDisplay;
int m_iFOV;
int m_Teamplay;
int m_iRes;
cvar_t *m_pCvarStealMouse;
cvar_t *m_pCvarDraw;
int m_iFontHeight;
int DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b );
int DrawHudString( int x, int y, int iMaxX, const char *szString, int r, int g, int b );
int DrawHudStringReverse( int xpos, int ypos, int iMinX, const char *szString, int r, int g, int b );
int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
int GetNumWidth( int iNumber, int iFlags );
int DrawHudStringLen( const char *szIt );
void DrawDarkRectangle( int x, int y, int wide, int tall );
private:
// the memory for these arrays are allocated in the first call to CHud::VidInit(), when the hud.txt and associated sprites are loaded.
// freed in ~CHud()
HSPRITE *m_rghSprites; /*[HUD_SPRITE_COUNT]*/ // the sprites loaded from hud.txt
wrect_t *m_rgrcRects; /*[HUD_SPRITE_COUNT]*/
char *m_rgszSpriteNames; /*[HUD_SPRITE_COUNT][MAX_SPRITE_NAME_LENGTH]*/
struct cvar_s *default_fov;
public:
HSPRITE GetSprite( int index )
{
return ( index < 0 ) ? 0 : m_rghSprites[index];
}
wrect_t& GetSpriteRect( int index )
{
return m_rgrcRects[index];
}
int GetSpriteIndex( const char *SpriteName ); // gets a sprite index, for use in the m_rghSprites[] array
CHudAmmo m_Ammo;
CHudHealth m_Health;
CHudSpectator m_Spectator;
CHudGeiger m_Geiger;
CHudBattery m_Battery;
CHudTrain m_Train;
CHudFlashlight m_Flash;
CHudMessage m_Message;
CHudStatusBar m_StatusBar;
CHudDeathNotice m_DeathNotice;
CHudSayText m_SayText;
CHudMenu m_Menu;
CHudAmmoSecondary m_AmmoSecondary;
CHudTextMessage m_TextMessage;
CHudStatusIcons m_StatusIcons;
// modifs de Julien
CHudParticules m_Particules;
CHudSniper m_Sniper;
CHudNVG m_NVG;
CHudMusic m_MusicPlayer; //modif de Roy, we need an instance of the music player's message receiver
CHudRPG m_RPG;
CHudFog m_Fog;
CHudLFlammes m_LFlammes;
CHudBriquet m_Briquet;
CHudLensFlare m_LensFlare;
CHudTank m_HudTank;
CHudRadio m_HudRadio;
#if !USE_VGUI || USE_NOVGUI_SCOREBOARD
CHudScoreboard m_Scoreboard;
#endif
#if !USE_VGUI || USE_NOVGUI_MOTD
CHudMOTD m_MOTD;
#endif
void Init( void );
void VidInit( void );
void Think(void);
int Redraw( float flTime, int intermission );
int UpdateClientData( client_data_t *cdata, float time );
CHud() : m_iSpriteCount(0), m_pHudList(NULL) {}
~CHud(); // destructor, frees allocated memory
// user messages
int _cdecl MsgFunc_Damage( const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_Logo( const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf );
void _cdecl MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf );
void _cdecl MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf );
// Screen information
SCREENINFO m_scrinfo;
int m_iWeaponBits;
int m_fPlayerDead;
int m_iIntermission;
// sprite indexes
int m_HUD_number_0;
int m_iNoConsolePrint;
void AddHudElem( CHudBase *p );
float GetSensitivity();
void GetAllPlayersInfo( void );
};
extern CHud gHUD;
extern int g_iPlayerClass;
extern int g_iTeamNumber;
extern int g_iUser1;
extern int g_iUser2;
extern int g_iUser3;
#endif