Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//-------------------------------------------------------------
//-------------------------------------------------------------
//-
//- clientmusic.h
//-
//-------------------------------------------------------------
//-------------------------------------------------------------
//- by Roy at suggestion by nekonomicon, based on code by JujU
//-------------------------------------------------------------
//- mp3 player code for HL mod
//-------------------------------------------------------------
//-
//- compatible with version 0.11.9 of Miniaudio
//- https://github.com/mackron/miniaudio
//-
//-------------------------------------------------------------
#ifndef CLIENTMUSIC_H
#define CLIENTMUSIC_H
#define MINIAUDIO_IMPLEMENTATION
#if _WIN32
#define HSPRITE WINDOWS_HSPRITE //Apparently miniaudio introduces a win32 conflict here.
#endif
#include "../miniaudio/miniaudio.h"
#if _WIN32
#undef HSPRITE
#endif
//---------------------------------------------------------
// defines
#define MUSIC_AUDIO_FILE 1
#define MUSIC_LIST_FILE 0
//---------------------------------------------------------
// audio file structure
struct audiofile_t
{
char name [128];
int repeat;
audiofile_t *next;
};
//---------------------------------------------------------
// reader class
class CMusic //: public CHudBase
{
public:
// reading functions
void OpenFile ( char *filename, int repeat ); // open a single file
void OpenList ( char *filename ); // opening a text file containing the files
void Init ( void ); // initialization
void Play ( void ); // playback
void Stop ( void ); // stop
void Reset ( void ); // pause and switch to next track
void Terminate ( void ); // clean-up during termination
// variables
bool m_IsPlaying; // monitors whether the music is played, used to pause the music
bool m_bInit; // checks if the player is initialized
audiofile_t *m_pTrack; // playlist items
// constructor / destructor
CMusic () { m_bInit = false; m_IsPlaying = false; m_pTrack = NULL; Reset(); };
~CMusic () { Terminate(); };
// object instances
ma_result result;
ma_decoder decoder;
ma_device_config deviceConfig;
ma_device device;
// messages
int MsgFunc_CMusicOpen ( const char *pszName, int iSize, void *pbuf );
// monitoring functions
void songEnd();
};
extern CMusic g_MusicPlayer;
#endif // CLIENTMUSIC_H