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49 lines
1.3 KiB
49 lines
1.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef GAME_H |
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#define GAME_H |
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extern void GameDLLInit( void ); |
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extern cvar_t displaysoundlist; |
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// multiplayer server rules |
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extern cvar_t teamplay; |
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extern cvar_t fraglimit; |
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extern cvar_t timelimit; |
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extern cvar_t friendlyfire; |
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extern cvar_t falldamage; |
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extern cvar_t weaponstay; |
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extern cvar_t selfgauss; |
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extern cvar_t chargerfix; |
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extern cvar_t monsteryawspeedfix; |
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extern cvar_t forcerespawn; |
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extern cvar_t flashlight; |
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extern cvar_t aimcrosshair; |
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extern cvar_t decalfrequency; |
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extern cvar_t teamlist; |
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extern cvar_t teamoverride; |
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extern cvar_t defaultteam; |
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extern cvar_t allowmonsters; |
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extern cvar_t infiniteflashlight; |
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// Engine Cvars |
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extern cvar_t *g_psv_gravity; |
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extern cvar_t *g_psv_aim; |
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extern cvar_t *g_footsteps; |
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extern cvar_t *g_psv_developer; |
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#endif // GAME_H
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