Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//-------------------------------------------------
// Opposing Forces monster Pit Drone
// Remaking by Demiurge aka Z-Zero SYSTEMS 2004
// All rights by GEARBOX
//
// FGD monster_pitdrone
// [
// initammo(string) : "Initial Ammo" : "6"
// ]
//
//-------------------------------------------------
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "nodes.h"
#include "effects.h"
#include "decals.h"
#include "soundent.h"
#include "game.h"
#include "weapons.h"
int iPitDroneSpitSprite;
//=========================================================
// CPitDrone's spit projectile
//=========================================================
class CPitDroneSpit : public CBaseMonster
{
public:
void Spawn(void);
void Precache(void);
void Touch(CBaseEntity *pOther);
};
LINK_ENTITY_TO_CLASS(pitdronespit, CPitDroneSpit)
void CPitDroneSpit::Spawn(void)
{
pev->movetype = MOVETYPE_FLY;
pev->classname = MAKE_STRING("pitdronespit");
pev->solid = SOLID_BBOX;
pev->rendermode = kRenderTransAlpha;
pev->renderamt = 255;
SET_MODEL(ENT(pev), "models/pit_drone_spike.mdl");
pev->frame = 0;
pev->scale = 0.5;
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
UTIL_SetOrigin(pev, pev->origin);
SetTouch(&CPitDroneSpit::Touch);
}
void CPitDroneSpit::Precache(void)
{
PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
PRECACHE_SOUND("weapons/xbow_hit1.wav");
}
void CPitDroneSpit::Touch(CBaseEntity *pOther)
{
TraceResult tr;
int iPitch;
// splat sound
iPitch = RANDOM_FLOAT(115, 125);
if (!pOther->pev->takedamage)
{
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM, 0, iPitch);
// make a horn in the wall
UTIL_TraceLine(pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT(pev), &tr);
SetThink(&CBaseEntity::SUB_Remove);
pev->nextthink = gpGlobals->time;
if (FClassnameIs(pOther->pev, "worldspawn"))
{
// if what we hit is static architecture, can stay around for a while.
Vector vecDir = pev->velocity.Normalize();
UTIL_SetOrigin(pev, pev->origin - vecDir * 12);
pev->angles = UTIL_VecToAngles(vecDir);
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_FLY;
pev->velocity = Vector(0, 0, 0);
pev->avelocity.z = 0;
pev->angles.z = RANDOM_LONG(0, 360);
pev->nextthink = gpGlobals->time + 10.0f;
}
}
else
{
entvars_t *pevOwner = VARS(pev->owner);
pOther->TakeDamage(pev, pevOwner, gSkillData.pitdroneDmgSpit, DMG_GENERIC | DMG_NEVERGIB);
if (RANDOM_LONG(0,1))
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hitbod1.wav", 1, ATTN_NORM, 0, iPitch);
else
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hitbod2.wav", 1, ATTN_NORM, 0, iPitch);
SetThink( &CBaseEntity::SUB_Remove );
pev->nextthink = gpGlobals->time;
}
}
//
// PitDrone, main part.
//
#define HORNGROUP 1
#define PITDRONE_HORNS0 0
#define PITDRONE_HORNS1 1
#define PITDRONE_HORNS2 2
#define PITDRONE_HORNS3 3
#define PITDRONE_HORNS4 4
#define PITDRONE_HORNS5 5
#define PITDRONE_HORNS6 6
#define PITDRONE_SPRINT_DIST 256
#define PITDRONE_FLINCH_DELAY 20 // at most one flinch every n secs
#define PITDRONE_MAX_HORNS 6
#define PITDRONE_GIB_COUNT 7
//=========================================================
// monster-specific schedule types
//=========================================================
enum
{
SCHED_PDRONE_HURTHOP = LAST_COMMON_SCHEDULE + 1,
SCHED_PDRONE_SMELLFOOD,
SCHED_PDRONE_EAT,
SCHED_PDRONE_SNIFF_AND_EAT,
SCHED_PDRONE_COVER_AND_RELOAD
};
//=========================================================
// monster-specific tasks
//=========================================================
enum
{
TASK_PDRONE_HOPTURN = LAST_COMMON_TASK + 1
};
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
#define PIT_DRONE_AE_SPIT ( 1 )
// not sure what it is. It happens twice when pitdrone uses two claws at the same time
// once before 'throw' event and once after
#define PIT_DRONE_AE_ATTACK ( 2 )
#define PIT_DRONE_AE_SLASH ( 4 )
#define PIT_DRONE_AE_HOP ( 5 )
#define PIT_DRONE_AE_THROW ( 6 )
#define PIT_DRONE_AE_RELOAD ( 7 )
class CPitDrone : public CBaseMonster
{
public:
void Spawn(void);
void Precache(void);
void HandleAnimEvent(MonsterEvent_t *pEvent);
void SetYawSpeed(void);
int ISoundMask();
void KeyValue(KeyValueData *pkvd);
int Classify(void);
BOOL CheckMeleeAttack1(float flDot, float flDist);
BOOL CheckRangeAttack1(float flDot, float flDist);
void IdleSound(void);
void PainSound(void);
void AlertSound(void);
void DeathSound(void);
void BodyChange(float spikes);
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
int IgnoreConditions(void);
Schedule_t* GetSchedule(void);
Schedule_t* GetScheduleOfType(int Type);
void StartTask(Task_t *pTask);
void RunTask(Task_t *pTask);
void RunAI(void);
void CheckAmmo();
void GibMonster();
CUSTOM_SCHEDULES
float m_flNextSpitTime;// last time the PitDrone used the spit attack.
float m_flNextFlinch;
int spikes;
BOOL canReloadSpikes;
bool shouldAttackWithLeftClaw;
bool gonnaattack;
static const char *pIdleSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pDieSounds[];
static const char *pAttackMissSounds[];
static const char *pAttackHitSounds[];
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
};
LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitDrone)
LINK_ENTITY_TO_CLASS(monster_pit_drone, CPitDrone)
TYPEDESCRIPTION CPitDrone::m_SaveData[] =
{
DEFINE_FIELD(CPitDrone, spikes, FIELD_INTEGER),
DEFINE_FIELD(CPitDrone, canReloadSpikes, FIELD_BOOLEAN),
DEFINE_FIELD(CPitDrone, m_flNextSpitTime, FIELD_TIME),
};
IMPLEMENT_SAVERESTORE(CPitDrone, CBaseMonster)
void CPitDrone::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "initammo"))
{
spikes = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseMonster::KeyValue(pkvd);
}
//=========================================================
// IgnoreConditions
//=========================================================
int CPitDrone::IgnoreConditions(void)
{
int iIgnore = CBaseMonster::IgnoreConditions();
if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK2))
{
if (m_flNextFlinch >= gpGlobals->time)
iIgnore |= (bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE);
}
if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH))
{
if (m_flNextFlinch < gpGlobals->time)
m_flNextFlinch = gpGlobals->time + PITDRONE_FLINCH_DELAY;
}
return iIgnore;
}
const char *CPitDrone::pAttackMissSounds[] =
{
"zombie/claw_miss1.wav",
"zombie/claw_miss2.wav",
};
const char *CPitDrone::pAttackHitSounds[] =
{
"pitdrone/pit_drone_melee_attack1.wav",
"pitdrone/pit_drone_melee_attack2.wav",
};
const char *CPitDrone::pIdleSounds[] =
{
"pitdrone/pit_drone_idle1.wav",
//"pitdrone/pit_drone_idle2.wav",
"pitdrone/pit_drone_idle3.wav",
};
const char *CPitDrone::pAlertSounds[] =
{
"pitdrone/pit_drone_alert1.wav",
"pitdrone/pit_drone_alert2.wav",
"pitdrone/pit_drone_alert3.wav",
};
const char *CPitDrone::pPainSounds[] =
{
"pitdrone/pit_drone_pain1.wav",
"pitdrone/pit_drone_pain2.wav",
//"pitdrone/pit_drone_pain3.wav",
"pitdrone/pit_drone_pain4.wav",
};
const char *CPitDrone::pDieSounds[] =
{
"pitdrone/pit_drone_die1.wav",
"pitdrone/pit_drone_die2.wav",
//"pitdrone/pit_drone_die3.wav",
};
//=========================================================
// TakeDamage - overridden for gonome so we can keep track
// of how much time has passed since it was last injured
//=========================================================
int CPitDrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
float flDist;
Vector vecApex;
// if the pitdrone is running, has an enemy, was hurt by the enemy, and isn't too close to the enemy,
// it will swerve. (whew).
if (m_hEnemy != 0 && IsMoving() && pevAttacker == m_hEnemy->pev )
{
flDist = (pev->origin - m_hEnemy->pev->origin).Length2D();
if (flDist > PITDRONE_SPRINT_DIST)
{
flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist.
if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5f, m_hEnemy, &vecApex))
{
InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY);
}
}
}
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
}
//=========================================================
// CheckMeleeAttack1 - attack with both claws at the same time
//=========================================================
BOOL CPitDrone::CheckMeleeAttack1(float flDot, float flDist)
{
// Give a better chance for MeleeAttack2
if (RANDOM_LONG(0,2) == 0) {
return CBaseMonster::CheckMeleeAttack1(flDot, flDist);
}
return FALSE;
}
//=========================================================
// CheckRangeAttack1 - spike attack
//=========================================================
BOOL CPitDrone::CheckRangeAttack1(float flDot, float flDist)
{
if (spikes <=0)
{
// spikes = 6;
return FALSE;
}
if (IsMoving() && flDist >= 512)
{
// pitdone will far too far behind if he stops running to spit at this distance from the enemy.
return FALSE;
}
if (flDist > 64 && flDist <= 784 && flDot >= 0.5f && gpGlobals->time >= m_flNextSpitTime)
{
if (IsMoving())
{
// don't spit again for a long time, resume chasing enemy.
m_flNextSpitTime = gpGlobals->time + 5.0f;
}
else
{
// not moving, so spit again pretty soon.
m_flNextSpitTime = gpGlobals->time + 0.5f;
}
return TRUE;
}
return FALSE;
}
//=========================================================
// SetYawSpeed - allows each sequence to have a different
// turn rate associated with it.
//=========================================================
void CPitDrone::SetYawSpeed(void)
{
int ys;
ys = 95;
pev->yaw_speed = ys;
}
//=========================================================
// ISoundMask - returns a bit mask indicating which types
// of sounds this monster regards. In the base class implementation,
// monsters care about all sounds, but no scents.
//=========================================================
int CPitDrone::ISoundMask( void )
{
return bits_SOUND_WORLD |
bits_SOUND_COMBAT |
bits_SOUND_CARCASS |
bits_SOUND_MEAT |
bits_SOUND_GARBAGE |
bits_SOUND_PLAYER;
}
void CPitDrone::HandleAnimEvent(MonsterEvent_t *pEvent)
{
switch (pEvent->event)
{
case PIT_DRONE_AE_ATTACK:
{
CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.pitdroneDmgWhip, DMG_SLASH);
if (pHurt)
{
if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
{
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 100;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100;
}
}
break;
}
case PIT_DRONE_AE_THROW:
{
// SOUND HERE (in the pitdrone model)
CBaseEntity *pHurt = CheckTraceHullAttack( 70, DAMAGE_NO, DMG_GENERIC );
if( pHurt )
{
// croonchy bite sound
const int iPitch = RANDOM_FLOAT( 110, 120 );
switch( RANDOM_LONG( 0, 1 ) )
{
case 0:
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 0.7, ATTN_NORM, 0, iPitch );
break;
case 1:
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 0.7, ATTN_NORM, 0, iPitch );
break;
}
// screeshake transforms the viewmodel as well as the viewangle. No problems with seeing the ends of the viewmodels.
UTIL_ScreenShake( pHurt->pev->origin, 25.0, 1.5, 0.7, 2 );
//In Opposing Force enemies just go up, but not forward
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 200;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 200;
}
else
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
}
break;
case PIT_DRONE_AE_SLASH:
{
/* The same event is reused for both right and left claw attacks.
* Pitdrone always starts the attack with the right claw so we use shouldAttackWithLeftClaw to check which claw is used now.
*/
// SOUND HERE (in the pitdrone model)
CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.pitdroneDmgBite, DMG_CLUB | DMG_ALWAYSGIB );
if (pHurt)
{
if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
{
pHurt->pev->punchangle.z = shouldAttackWithLeftClaw ? 20 : -20;
pHurt->pev->punchangle.x = 20;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * ( shouldAttackWithLeftClaw ? 200 : -200 );
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100;
}
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackHitSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
}
else // Play a random attack miss sound
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
shouldAttackWithLeftClaw = !shouldAttackWithLeftClaw;
}
break;
case PIT_DRONE_AE_RELOAD:
{
spikes = PITDRONE_MAX_HORNS;
BodyChange(spikes);
ClearConditions(bits_COND_NO_AMMO_LOADED);
}
break;
case PIT_DRONE_AE_HOP:
{
float flGravity = g_psv_gravity->value;
// throw the squid up into the air on this frame.
if( FBitSet( pev->flags, FL_ONGROUND ) )
{
pev->flags -= FL_ONGROUND;
}
// jump into air for 0.8 (24/30) seconds
//pev->velocity.z += ( 0.875f * flGravity ) * 0.5f;
pev->velocity.z += ( 0.625f * flGravity ) * 0.5f;
}
break;
case PIT_DRONE_AE_SPIT:
{
spikes--;
if( spikes < 0 )
{
return;
}
BodyChange(spikes);
Vector vecSpitOffset;
Vector vecSpitDir;
UTIL_MakeAimVectors(pev->angles);
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
// we should be able to read the position of bones at runtime for this info.
vecSpitOffset = (gpGlobals->v_forward * 15 + gpGlobals->v_up * 36);
vecSpitOffset = (pev->origin + vecSpitOffset);
//vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize();
vecSpitDir = (m_hEnemy->BodyTarget(pev->origin) - vecSpitOffset).Normalize();
vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05);
vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05);
vecSpitDir.z += RANDOM_FLOAT(-0.05, 0);
// SOUND HERE! (in the pitdrone model)
CBaseEntity *pSpit = CBaseEntity::Create("pitdronespit", vecSpitOffset, UTIL_VecToAngles(vecSpitDir), edict());
pSpit->pev->velocity = vecSpitDir * 900;
// spew the spittle temporary ents.
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpitOffset );
WRITE_BYTE( TE_SPRITE_SPRAY );
WRITE_COORD( vecSpitOffset.x ); // pos
WRITE_COORD( vecSpitOffset.y );
WRITE_COORD( vecSpitOffset.z );
WRITE_COORD( vecSpitDir.x ); // dir
WRITE_COORD( vecSpitDir.y );
WRITE_COORD( vecSpitDir.z );
WRITE_SHORT( iPitDroneSpitSprite ); // model
WRITE_BYTE( 10 ); // count
WRITE_BYTE( 210 ); // speed
WRITE_BYTE( 25 ); // noise ( client will divide by 100 )
MESSAGE_END();
}
break;
default:
CBaseMonster::HandleAnimEvent(pEvent);
}
}
int CPitDrone::Classify(void)
{
return CLASS_RACEX_PREDATOR;
}
void CPitDrone::BodyChange(float horns)
{
if (horns <= 0)
SetBodygroup(HORNGROUP, PITDRONE_HORNS6);
// pev->body = PITDRONE_HORNS0;
if (horns == 1)
SetBodygroup(HORNGROUP, PITDRONE_HORNS5);
// pev->body = PITDRONE_HORNS6;
if (horns == 2)
SetBodygroup(HORNGROUP, PITDRONE_HORNS4);
// pev->body = PITDRONE_HORNS5;
if (horns == 3)
SetBodygroup(HORNGROUP, PITDRONE_HORNS3);
// pev->body = PITDRONE_HORNS4;
if (horns == 4)
SetBodygroup(HORNGROUP, PITDRONE_HORNS2);
// pev->body = PITDRONE_HORNS3;
if (horns == 5)
SetBodygroup(HORNGROUP, PITDRONE_HORNS1);
// pev->body = PITDRONE_HORNS2;
if (horns >= 6)
SetBodygroup(HORNGROUP, PITDRONE_HORNS0);
// pev->body = PITDRONE_HORNS1;
return;
}
//=========================================================
// Spawn
//=========================================================
void CPitDrone::Spawn()
{
Precache();
SET_MODEL( ENT(pev), "models/pit_drone.mdl" );
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 48));
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->effects = 0;
pev->health = gSkillData.pitdroneHealth;
m_flFieldOfView = -0.7;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
m_flNextSpitTime = gpGlobals->time;
if (!spikes)
spikes = 6;
BodyChange(spikes);
if (spikes) {
canReloadSpikes = TRUE;
}
MonsterInit();
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CPitDrone::Precache()
{
PRECACHE_MODEL("models/pit_drone.mdl");
PRECACHE_MODEL("models/pit_drone_gibs.mdl");
PRECACHE_MODEL("models/pit_drone_spike.mdl");// spit projectile.
iPitDroneSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
PRECACHE_SOUND_ARRAY(pAttackMissSounds);
PRECACHE_SOUND_ARRAY(pIdleSounds);
PRECACHE_SOUND_ARRAY(pDieSounds);
PRECACHE_SOUND_ARRAY(pPainSounds);
PRECACHE_SOUND_ARRAY(pAlertSounds);
PRECACHE_SOUND("bullchicken/bc_bite2.wav");
PRECACHE_SOUND("bullchicken/bc_bite3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav");
//PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav");
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav");
PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
PRECACHE_SOUND("weapons/xbow_hit1.wav");
UTIL_PrecacheOther("pitdronespit");
}
//=========================================================
// IdleSound
//=========================================================
#define PITDRONE_ATTN_IDLE (float)1.5
void CPitDrone::IdleSound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, pIdleSounds[RANDOM_LONG(0, ARRAYSIZE(pIdleSounds)-1)], 1, PITDRONE_ATTN_IDLE);
}
//=========================================================
// PainSound
//=========================================================
void CPitDrone::PainSound(void)
{
int iPitch = RANDOM_LONG(85, 120);
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pPainSounds[RANDOM_LONG(0, ARRAYSIZE(pPainSounds)-1)], 1, ATTN_NORM, 0, iPitch);
}
//=========================================================
// AlertSound
//=========================================================
void CPitDrone::AlertSound(void)
{
int iPitch = RANDOM_LONG(140, 160);
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pAlertSounds[RANDOM_LONG(0, ARRAYSIZE(pAlertSounds)-1)], 1, ATTN_NORM, 0, iPitch);
}
//=========================================================
// DeathSound
//=========================================================
void CPitDrone::DeathSound(void)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, pDieSounds[RANDOM_LONG(0, ARRAYSIZE(pDieSounds)-1)], 1, ATTN_NORM);
}
void CPitDrone::RunAI(void)
{
// first, do base class stuff
CBaseMonster::RunAI();
if (m_hEnemy != 0 && m_Activity == ACT_RUN)
{
// chasing enemy. Sprint for last bit
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST)
{
pev->framerate = 1.25;
}
}
}
void CPitDrone::CheckAmmo( void )
{
if( spikes <= 0 )
{
spikes = 6;
BodyChange(spikes);
//SetConditions( bits_COND_NO_AMMO_LOADED );
}
}
void CPitDrone::GibMonster()
{
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "common/bodysplat.wav", 1, ATTN_NORM );
if( CVAR_GET_FLOAT( "violence_agibs" ) != 0 ) // Should never get here, but someone might call it directly
{
CGib::SpawnRandomGibs( pev, 5, "models/pit_drone_gibs.mdl", PITDRONE_GIB_COUNT ); // Throw alien gibs
}
SetThink( &CBaseEntity::SUB_Remove );
pev->nextthink = gpGlobals->time;
}
//========================================================
// AI Schedules Specific to this monster
//=========================================================
// primary range attack
Task_t tlPDroneRangeAttack1[] =
{
{ TASK_STOP_MOVING, 0 },
{ TASK_FACE_IDEAL, (float)0 },
{ TASK_RANGE_ATTACK1, (float)0 },
{ TASK_SET_ACTIVITY, (float)ACT_IDLE },
};
Schedule_t slPDroneRangeAttack1[] =
{
{
tlPDroneRangeAttack1,
ARRAYSIZE(tlPDroneRangeAttack1),
bits_COND_NEW_ENEMY |
bits_COND_ENEMY_DEAD |
bits_COND_HEAVY_DAMAGE |
bits_COND_ENEMY_OCCLUDED |
bits_COND_NO_AMMO_LOADED,
0,
"PDrone Range Attack1"
},
};
// Chase enemy schedule
Task_t tlPDroneChaseEnemy1[] =
{
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 },// !!!OEM - this will stop nasty PitDrone oscillation.
{ TASK_GET_PATH_TO_ENEMY, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
};
Schedule_t slPDroneChaseEnemy[] =
{
{
tlPDroneChaseEnemy1,
ARRAYSIZE(tlPDroneChaseEnemy1),
bits_COND_NEW_ENEMY |
bits_COND_ENEMY_DEAD |
bits_COND_SMELL_FOOD |
bits_COND_CAN_RANGE_ATTACK1 |
bits_COND_CAN_MELEE_ATTACK1 |
bits_COND_CAN_MELEE_ATTACK2 |
bits_COND_TASK_FAILED |
bits_COND_HEAR_SOUND,
bits_SOUND_DANGER |
bits_SOUND_MEAT,
"PDrone Chase Enemy"
},
};
Task_t tlPDroneHurtHop[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_SOUND_WAKE, (float)0 },
{ TASK_PDRONE_HOPTURN, (float)0 },
{ TASK_FACE_ENEMY, (float)0 },// in case squid didn't turn all the way in the air.
};
Schedule_t slPDroneHurtHop[] =
{
{
tlPDroneHurtHop,
ARRAYSIZE( tlPDroneHurtHop ),
0,
0,
"PDroneHurtHop"
}
};
// PitDrone walks to something tasty and eats it.
Task_t tlPDroneEat[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food
{ TASK_STORE_LASTPOSITION, (float)0 },
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
{ TASK_WALK_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_EAT, (float)50 },
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 },
{ TASK_WALK_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_CLEAR_LASTPOSITION, (float)0 },
};
Schedule_t slPDroneEat[] =
{
{
tlPDroneEat,
ARRAYSIZE(tlPDroneEat),
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_NEW_ENEMY,
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
// here or the monster won't detect these sounds at ALL while running this schedule.
bits_SOUND_MEAT |
bits_SOUND_CARCASS,
"PDroneEat"
}
};
// this is a bit different than just Eat. We use this schedule when the food is far away, occluded, or behind
// the PitDrone. This schedule plays a sniff animation before going to the source of food.
Task_t tlPDroneSniffAndEat[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food
{ TASK_STORE_LASTPOSITION, (float)0 },
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_EAT, (float)50 },
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 },
{ TASK_WALK_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_CLEAR_LASTPOSITION, (float)0 },
};
Schedule_t slPDroneSniffAndEat[] =
{
{
tlPDroneSniffAndEat,
ARRAYSIZE(tlPDroneSniffAndEat),
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_NEW_ENEMY,
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
// here or the monster won't detect these sounds at ALL while running this schedule.
bits_SOUND_MEAT |
bits_SOUND_CARCASS,
"PDroneSniffAndEat"
}
};
Task_t tlPDroneHideReload[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RELOAD },
{ TASK_FIND_COVER_FROM_ENEMY, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_REMEMBER, (float)bits_MEMORY_INCOVER },
{ TASK_FACE_ENEMY, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_RELOAD },
};
Schedule_t slPDroneHideReload[] =
{
{
tlPDroneHideReload,
ARRAYSIZE( tlPDroneHideReload ),
bits_COND_HEAVY_DAMAGE |
bits_COND_HEAR_SOUND,
bits_SOUND_DANGER,
"PDroneHideReload"
}
};
DEFINE_CUSTOM_SCHEDULES(CPitDrone)
{
slPDroneRangeAttack1,
slPDroneChaseEnemy,
slPDroneHurtHop,
slPDroneEat,
slPDroneSniffAndEat,
slPDroneHideReload
};
IMPLEMENT_CUSTOM_SCHEDULES(CPitDrone, CBaseMonster)
//=========================================================
// GetSchedule
//=========================================================
Schedule_t *CPitDrone::GetSchedule(void)
{
switch (m_MonsterState)
{
case MONSTERSTATE_ALERT:
{
if( HasConditions( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ) )
{
return GetScheduleOfType( SCHED_PDRONE_HURTHOP );
}
if (HasConditions(bits_COND_SMELL_FOOD))
{
CSound *pSound;
pSound = PBestScent();
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin)))
{
// scent is behind or occluded
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT);
}
// food is right out in the open. Just go get it.
return GetScheduleOfType(SCHED_PDRONE_EAT);
}
break;
}
case MONSTERSTATE_COMBAT:
{
// dead enemy
if (HasConditions(bits_COND_ENEMY_DEAD))
{
// call base class, all code to handle dead enemies is centralized there.
return CBaseMonster::GetSchedule();
}
if (HasConditions(bits_COND_NEW_ENEMY))
{
return GetScheduleOfType(SCHED_WAKE_ANGRY);
}
if (HasConditions(bits_COND_SMELL_FOOD))
{
CSound *pSound;
pSound = PBestScent();
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin)))
{
// scent is behind or occluded
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT);
}
// food is right out in the open. Just go get it.
return GetScheduleOfType(SCHED_PDRONE_EAT);
}
if( HasConditions( bits_COND_NO_AMMO_LOADED ) && canReloadSpikes )
{
return GetScheduleOfType( SCHED_PDRONE_COVER_AND_RELOAD );
}
if (HasConditions(bits_COND_CAN_RANGE_ATTACK1))
{
return GetScheduleOfType(SCHED_RANGE_ATTACK1);
}
if (HasConditions(bits_COND_CAN_MELEE_ATTACK1))
{
return GetScheduleOfType(SCHED_MELEE_ATTACK1);
}
if (HasConditions(bits_COND_CAN_MELEE_ATTACK2))
{
return GetScheduleOfType(SCHED_MELEE_ATTACK2);
}
return GetScheduleOfType(SCHED_CHASE_ENEMY);
break;
}
default:
break;
}
return CBaseMonster::GetSchedule();
}
//=========================================================
// GetScheduleOfType
//=========================================================
Schedule_t* CPitDrone::GetScheduleOfType(int Type)
{
switch (Type)
{
case SCHED_RANGE_ATTACK1:
return &slPDroneRangeAttack1[0];
break;
case SCHED_PDRONE_HURTHOP:
return &slPDroneHurtHop[0];
break;
case SCHED_PDRONE_EAT:
return &slPDroneEat[0];
break;
case SCHED_PDRONE_SNIFF_AND_EAT:
return &slPDroneSniffAndEat[0];
break;
case SCHED_CHASE_ENEMY:
return &slPDroneChaseEnemy[0];
break;
case SCHED_PDRONE_COVER_AND_RELOAD:
return &slPDroneHideReload[0];
break;
}
return CBaseMonster::GetScheduleOfType(Type);
}
//=========================================================
// Start task - selects the correct activity and performs
// any necessary calculations to start the next task on the
// schedule. OVERRIDDEN for PitDrone because it needs to
// know explicitly when the last attempt to chase the enemy
// failed, since that impacts its attack choices.
//=========================================================
void CPitDrone::StartTask(Task_t *pTask)
{
m_iTaskStatus = TASKSTATUS_RUNNING;
switch (pTask->iTask)
{
case TASK_PDRONE_HOPTURN:
{
SetActivity( ACT_HOP );
MakeIdealYaw( m_vecEnemyLKP );
break;
}
case TASK_GET_PATH_TO_ENEMY:
{
if (BuildRoute(m_hEnemy->pev->origin, bits_MF_TO_ENEMY, m_hEnemy))
{
m_iTaskStatus = TASKSTATUS_COMPLETE;
}
else
{
ALERT(at_aiconsole, "GetPathToEnemy failed!!\n");
TaskFail();
}
break;
}
default:
{
CBaseMonster::StartTask(pTask);
break;
}
}
}
//=========================================================
// RunTask
//=========================================================
void CPitDrone::RunTask(Task_t *pTask)
{
switch( pTask->iTask )
{
case TASK_PDRONE_HOPTURN:
{
MakeIdealYaw( m_vecEnemyLKP );
ChangeYaw( pev->yaw_speed );
if( m_fSequenceFinished )
{
m_iTaskStatus = TASKSTATUS_COMPLETE;
}
break;
}
default:
{
CBaseMonster::RunTask( pTask );
break;
}
}
}