You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
246 lines
5.6 KiB
246 lines
5.6 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "weapons.h" |
|
#include "nodes.h" |
|
#include "player.h" |
|
#include "soundent.h" |
|
#include "gamerules.h" |
|
|
|
enum ap9_e |
|
{ |
|
AP9_IDLE = 0, |
|
AP9_RELOAD, |
|
AP9_DRAW, |
|
AP9_SHOOT1, |
|
AP9_SHOOT2, |
|
AP9_SHOOT3 |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( weapon_th_ap9, CWeaponEinarAP9 ) |
|
|
|
void CWeaponEinarAP9::Spawn() |
|
{ |
|
Precache(); |
|
SET_MODEL( ENT( pev ), "models/w_ap9.mdl" ); |
|
m_iId = WEAPON_AP9; |
|
|
|
m_iDefaultAmmo = AP9_DEFAULT_GIVE; |
|
|
|
m_iBurstShots = 0; |
|
|
|
FallInit();// get ready to fall down. |
|
} |
|
|
|
void CWeaponEinarAP9::Precache() |
|
{ |
|
PRECACHE_MODEL( "models/v_ap9.mdl" ); |
|
PRECACHE_MODEL( "models/w_ap9.mdl" ); |
|
PRECACHE_MODEL( "models/p_ap9.mdl" ); |
|
|
|
m_iShell = PRECACHE_MODEL( "models/shell.mdl" );// brass shellTE_MODEL |
|
|
|
PRECACHE_MODEL( "models/w_ap9clip.mdl" ); |
|
PRECACHE_SOUND( "items/9mmclip1.wav" ); |
|
|
|
PRECACHE_SOUND( "weapons/ap9_bolt.wav" ); |
|
PRECACHE_SOUND( "weapons/ap9_clipin.wav" ); |
|
PRECACHE_SOUND( "weapons/ap9_clipout.wav" ); |
|
PRECACHE_SOUND( "weapons/ap9_fire.wav" ); |
|
|
|
m_usFireAP9 = PRECACHE_EVENT( 1, "events/ap9.sc" ); |
|
} |
|
|
|
int CWeaponEinarAP9::GetItemInfo( ItemInfo *p ) |
|
{ |
|
p->pszName = STRING( pev->classname ); |
|
p->pszAmmo1 = "ap9"; |
|
p->iMaxAmmo1 = AP9_MAX_CARRY; |
|
p->pszAmmo2 = NULL; |
|
p->iMaxAmmo2 = -1; |
|
p->iMaxClip = AP9_MAX_CLIP; |
|
p->iSlot = 1; |
|
p->iPosition = 2; |
|
p->iFlags = 0; |
|
p->iId = m_iId = WEAPON_AP9; |
|
p->iWeight = AP9_WEIGHT; |
|
|
|
return 1; |
|
} |
|
|
|
int CWeaponEinarAP9::AddToPlayer( CBasePlayer *pPlayer ) |
|
{ |
|
if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
|
WRITE_BYTE( m_iId ); |
|
MESSAGE_END(); |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
BOOL CWeaponEinarAP9::Deploy() |
|
{ |
|
return DefaultDeploy( "models/v_ap9.mdl", "models/p_ap9.mdl", AP9_DRAW, "onehanded" ); |
|
} |
|
|
|
void CWeaponEinarAP9::SecondaryAttack() |
|
{ |
|
m_iBurstShots += 2; |
|
AP9Fire( 0.035f, 0.6f, FALSE ); |
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.04f; |
|
} |
|
|
|
void CWeaponEinarAP9::PrimaryAttack() |
|
{ |
|
AP9Fire( 0.07f, 0.125f, TRUE ); |
|
} |
|
|
|
void CWeaponEinarAP9::AP9Fire( float flSpread, float flCycleTime, BOOL fUseAutoAim ) |
|
{ |
|
int iBulletType; |
|
|
|
if( m_iClip <= 0 ) |
|
{ |
|
if( m_fFireOnEmpty ) |
|
{ |
|
PlayEmptySound(); |
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.2f; |
|
} |
|
return; |
|
} |
|
|
|
m_iClip--; |
|
|
|
m_pPlayer->pev->effects = (int)( m_pPlayer->pev->effects ) | EF_MUZZLEFLASH; |
|
|
|
int flags; |
|
|
|
#if CLIENT_WEAPONS |
|
flags = FEV_NOTHOST; |
|
#else |
|
flags = 0; |
|
#endif |
|
|
|
// player "shoot" animation |
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
|
|
|
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; |
|
m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; |
|
|
|
Vector vecSrc = m_pPlayer->GetGunPosition(); |
|
Vector vecAiming; |
|
|
|
if( fUseAutoAim ) |
|
{ |
|
vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
|
} |
|
else |
|
{ |
|
vecAiming = gpGlobals->v_forward; |
|
} |
|
|
|
#if CLIENT_DLL |
|
if( bIsMultiplayer() ) |
|
#else |
|
if( g_pGameRules->IsMultiplayer() ) |
|
#endif |
|
iBulletType = BULLET_PLAYER_9MM; |
|
else |
|
iBulletType = BULLET_PLAYER_MP5; |
|
Vector vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, iBulletType, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); |
|
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usFireAP9, 0.0, g_vecZero, g_vecZero, vecDir.x, vecDir.y, 0, 0, fUseAutoAim, 0 ); |
|
|
|
if( !m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
|
// HEV suit - indicate out of ammo condition |
|
m_pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 ); |
|
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + flCycleTime; |
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
|
} |
|
|
|
void CWeaponEinarAP9::Reload() |
|
{ |
|
if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 || m_iClip == AP9_MAX_CLIP ) |
|
return; |
|
|
|
if( DefaultReload( AP9_MAX_CLIP, AP9_RELOAD, 1.8 ) ) |
|
{ |
|
#if CLIENT_DLL |
|
if( !bIsMultiplayer() ) |
|
#else |
|
if( !g_pGameRules->IsMultiplayer() ) |
|
#endif |
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 2.9f; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
|
} |
|
} |
|
|
|
void CWeaponEinarAP9::WeaponIdle() |
|
{ |
|
ResetEmptySound(); |
|
|
|
m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); |
|
|
|
if( m_iBurstShots >= 2 ) |
|
{ |
|
if( m_pPlayer->m_flNextAttack > UTIL_WeaponTimeBase() ) |
|
return; |
|
SecondaryAttack(); |
|
if( m_iBurstShots >= 6 ) |
|
m_iBurstShots = 0; |
|
} |
|
|
|
if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
|
return; |
|
|
|
if( m_iClip ) |
|
{ |
|
SendWeaponAnim( AP9_IDLE ); |
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0f; // how long till we do this again. |
|
} |
|
} |
|
|
|
class CAP9Ammo : public CBasePlayerAmmo |
|
{ |
|
void Spawn() |
|
{ |
|
Precache(); |
|
SET_MODEL( ENT( pev ), "models/w_ap9clip.mdl" ); |
|
CBasePlayerAmmo::Spawn(); |
|
} |
|
void Precache(void) |
|
{ |
|
PRECACHE_MODEL( "models/w_ap9clip.mdl" ); |
|
PRECACHE_SOUND( "items/9mmclip1.wav" ); |
|
} |
|
BOOL AddAmmo( CBaseEntity *pOther ) |
|
{ |
|
int bResult = ( pOther->GiveAmmo( AMMO_AP9_GIVE, "ap9", AP9_MAX_CARRY ) != -1 ); |
|
if( bResult ) |
|
{ |
|
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM ); |
|
} |
|
return bResult; |
|
} |
|
}; |
|
LINK_ENTITY_TO_CLASS( ammo_th_ap9, CAP9Ammo )
|
|
|