Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "hud.h"
#include "cl_util.h"
#include <string.h>
#include <time.h>
#include <stdio.h>
#include "event_api.h"
#include "event_args.h"
#include "triangleapi.h"
void CHudHealth::DrawDeathVision()
{
if( !m_hDeathVision )
{
m_hDeathVision = SPR_Load( "sprites/death_vision.spr" );
m_hDeathVisionModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hDeathVision );
}
HUD_DrawRectangle( m_hDeathVisionModel, kRenderTransAdd );
}