You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
35 lines
963 B
35 lines
963 B
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include <string.h> |
|
#include <time.h> |
|
#include <stdio.h> |
|
|
|
#include "event_api.h" |
|
#include "event_args.h" |
|
#include "triangleapi.h" |
|
|
|
void CHudHealth::DrawDeathVision() |
|
{ |
|
if( !m_hDeathVision ) |
|
{ |
|
m_hDeathVision = SPR_Load( "sprites/death_vision.spr" ); |
|
m_hDeathVisionModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hDeathVision ); |
|
} |
|
|
|
HUD_DrawRectangle( m_hDeathVisionModel, kRenderTransAdd ); |
|
}
|
|
|