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549 lines
13 KiB
549 lines
13 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#if !OEM_BUILD && !HLDEMO_BUILD |
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//========================================================= |
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// archer |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "flyingmonster.h" |
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#include "nodes.h" |
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#include "soundent.h" |
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#include "animation.h" |
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#include "effects.h" |
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#include "weapons.h" |
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#include "ichthyosaur.h" |
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#define SEARCH_RETRY 16 |
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#define ARCHER_SPEED 40 |
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extern CGraph WorldGraph; |
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#define EYE_MAD 0 |
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#define EYE_BASE 1 |
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#define EYE_CLOSED 2 |
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#define EYE_BACK 3 |
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#define EYE_LOOK 4 |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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// UNDONE: Save/restore here |
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class CArcher : public CIchthyosaur |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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Schedule_t *GetSchedule( void ); |
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void StartTask( Task_t *pTask ); |
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void MonsterThink( void ); |
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void Stop( void ); |
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void Swim( void ); |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pAttackSounds[]; |
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static const char *pBiteSounds[]; |
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static const char *pDieSounds[]; |
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static const char *pPainSounds[]; |
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void IdleSound( void ); |
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void AlertSound( void ); |
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void AttackSound( void ); |
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void BiteSound( void ); |
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void DeathSound( void ); |
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void PainSound( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( monster_archer, CArcher ) |
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const char *CArcher::pIdleSounds[] = |
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{ |
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"archer/arch_idle1.wav", |
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"archer/arch_idle2.wav", |
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"archer/arch_idle3.wav", |
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}; |
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const char *CArcher::pAlertSounds[] = |
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{ |
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"archer/arch_alert1.wav", |
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"archer/arch_alert2.wav", |
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}; |
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const char *CArcher::pAttackSounds[] = |
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{ |
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"archer/arch_attack1.wav", |
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"archer/arch_attack2.wav", |
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}; |
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const char *CArcher::pBiteSounds[] = |
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{ |
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"archer/arch_bite1.wav", |
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"archer/arch_bite2.wav", |
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}; |
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const char *CArcher::pPainSounds[] = |
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{ |
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"archer/arch_pain1.wav", |
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"archer/arch_pain2.wav", |
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"archer/arch_pain3.wav", |
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"archer/arch_pain4.wav", |
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}; |
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const char *CArcher::pDieSounds[] = |
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{ |
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"archer/arch_die1.wav", |
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"archer/arch_die2.wav", |
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"archer/arch_die3.wav", |
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}; |
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#define EMIT_ICKY_SOUND( chan, array ) \ |
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EMIT_SOUND_DYN( ENT( pev ), chan , array[RANDOM_LONG( 0, ARRAYSIZE( array ) - 1 )], 1.0, 0.6, 0, RANDOM_LONG( 95, 105 ) ); |
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void CArcher::IdleSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pIdleSounds ); |
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} |
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void CArcher::AlertSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pAlertSounds ); |
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} |
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void CArcher::AttackSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pAttackSounds ); |
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} |
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void CArcher::BiteSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_WEAPON, pBiteSounds ); |
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} |
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void CArcher::DeathSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pDieSounds ); |
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} |
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void CArcher::PainSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pPainSounds ); |
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} |
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//========================================================= |
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// monster-specific tasks and states |
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//========================================================= |
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enum |
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{ |
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TASK_ARCHER_CIRCLE_ENEMY = LAST_COMMON_TASK + 1, |
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TASK_ARCHER_SWIM, |
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TASK_ARCHER_FLOAT |
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}; |
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#define ARCHER_AE_SHAKE_RIGHT 1 |
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#define ARCHER_AE_SHAKE_LEFT 2 |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CArcher::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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int bDidAttack = FALSE; |
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switch( pEvent->event ) |
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{ |
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case ARCHER_AE_SHAKE_RIGHT: |
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case ARCHER_AE_SHAKE_LEFT: |
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{ |
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if( m_hEnemy != 0 && FVisible( m_hEnemy ) ) |
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{ |
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CBaseEntity *pHurt = m_hEnemy; |
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if( ( m_flEnemyTouched < gpGlobals->time - 0.2f ) && ( m_hEnemy->BodyTarget( pev->origin ) - pev->origin).Length() > ( 32 + 16 + 32 ) ) |
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break; |
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Vector vecShootDir = ShootAtEnemy( pev->origin ); |
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UTIL_MakeAimVectors( pev->angles ); |
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if( DotProduct( vecShootDir, gpGlobals->v_forward ) > 0.707f ) |
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{ |
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m_bOnAttack = TRUE; |
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pHurt->pev->punchangle.z = -18; |
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pHurt->pev->punchangle.x = 5; |
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pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 300; |
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if( pHurt->IsPlayer() ) |
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{ |
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pHurt->pev->angles.x += RANDOM_FLOAT( -35, 35 ); |
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pHurt->pev->angles.y += RANDOM_FLOAT( -90, 90 ); |
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pHurt->pev->angles.z = 0; |
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pHurt->pev->fixangle = TRUE; |
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} |
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pHurt->TakeDamage( pev, pev, gSkillData.ichthyosaurDmgShake / 2, DMG_SLASH ); |
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} |
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} |
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BiteSound(); |
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bDidAttack = TRUE; |
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} |
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break; |
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default: |
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CFlyingMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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if( bDidAttack ) |
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{ |
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Vector vecSrc = pev->origin + gpGlobals->v_forward * 32; |
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UTIL_Bubbles( vecSrc - Vector( 8, 8, 8 ), vecSrc + Vector( 8, 8, 8 ), 16 ); |
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} |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CArcher::Spawn() |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/archer.mdl" ); |
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UTIL_SetSize( pev, Vector( -16, -16, -16 ), Vector( 16, 16, 16 ) ); |
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pev->solid = SOLID_BBOX; |
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pev->movetype = MOVETYPE_FLY; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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pev->health = gSkillData.ichthyosaurHealth * 0.5f; |
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pev->view_ofs = Vector( 0, 0, 16 ); |
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m_flFieldOfView = VIEW_FIELD_WIDE; |
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m_MonsterState = MONSTERSTATE_NONE; |
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SetBits(pev->flags, FL_SWIM); |
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SetFlyingSpeed( ARCHER_SPEED ); |
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SetFlyingMomentum( 2.5 ); // Set momentum constant |
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m_afCapability = bits_CAP_RANGE_ATTACK1 | bits_CAP_SWIM; |
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MonsterInit(); |
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SetTouch( &CArcher::BiteTouch ); |
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SetUse( &CArcher::CombatUse ); |
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m_idealDist = 384; |
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m_flMinSpeed = 40; |
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m_flMaxSpeed = 50; |
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m_flMaxDist = 384; |
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Vector Forward; |
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UTIL_MakeVectorsPrivate( pev->angles, Forward, 0, 0 ); |
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pev->velocity = m_flightSpeed * Forward.Normalize(); |
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m_SaveVelocity = pev->velocity; |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CArcher::Precache() |
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{ |
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PRECACHE_MODEL( "models/archer.mdl" ); |
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PRECACHE_SOUND_ARRAY( pIdleSounds ); |
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PRECACHE_SOUND_ARRAY( pAlertSounds ); |
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PRECACHE_SOUND_ARRAY( pAttackSounds ); |
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PRECACHE_SOUND_ARRAY( pBiteSounds ); |
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PRECACHE_SOUND_ARRAY( pDieSounds ); |
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PRECACHE_SOUND_ARRAY( pPainSounds ); |
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} |
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//========================================================= |
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// GetSchedule |
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//========================================================= |
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Schedule_t* CArcher::GetSchedule() |
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{ |
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// ALERT( at_console, "GetSchedule( )\n" ); |
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switch( m_MonsterState ) |
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{ |
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case MONSTERSTATE_IDLE: |
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m_flightSpeed = 75; |
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return GetScheduleOfType( SCHED_IDLE_WALK ); |
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break; |
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case MONSTERSTATE_ALERT: |
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m_flightSpeed = 90; |
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return GetScheduleOfType( SCHED_IDLE_WALK ); |
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break; |
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case MONSTERSTATE_COMBAT: |
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m_flMaxSpeed = 200; |
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// eat them |
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if( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) ) |
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{ |
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return GetScheduleOfType( SCHED_MELEE_ATTACK1 ); |
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} |
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// chase them down and eat them |
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if( HasConditions( bits_COND_CAN_RANGE_ATTACK1 ) ) |
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{ |
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return GetScheduleOfType( SCHED_CHASE_ENEMY ); |
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} |
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if( HasConditions( bits_COND_HEAVY_DAMAGE ) ) |
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{ |
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m_bOnAttack = TRUE; |
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} |
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if( pev->health < pev->max_health - 20 ) |
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{ |
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m_bOnAttack = TRUE; |
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} |
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return GetScheduleOfType( SCHED_STANDOFF ); |
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break; |
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default: |
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break; |
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} |
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return CFlyingMonster::GetSchedule(); |
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} |
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//========================================================= |
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// Start task - selects the correct activity and performs |
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// any necessary calculations to start the next task on the |
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// schedule. |
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//========================================================= |
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void CArcher::StartTask( Task_t *pTask ) |
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{ |
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switch( pTask->iTask ) |
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{ |
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case TASK_ARCHER_FLOAT: |
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SetSequenceByName( RANDOM_LONG( 0, 1 ) ? "die2" : "die1" ); |
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break; |
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default: |
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CIchthyosaur::StartTask( pTask ); |
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break; |
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} |
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} |
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void CArcher::MonsterThink( void ) |
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{ |
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CFlyingMonster::MonsterThink(); |
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if( pev->deadflag == DEAD_NO ) |
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{ |
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if( m_MonsterState != MONSTERSTATE_SCRIPT ) |
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{ |
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Swim(); |
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} |
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} |
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} |
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void CArcher::Stop( void ) |
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{ |
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if( !m_bOnAttack ) |
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m_flightSpeed = 40.0f; |
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} |
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void CArcher::Swim() |
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{ |
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//int retValue = 0; |
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Vector start = pev->origin; |
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Vector Angles; |
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Vector Forward, Right, Up; |
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if( FBitSet( pev->flags, FL_ONGROUND ) ) |
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{ |
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pev->angles.x = 0; |
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pev->angles.y += RANDOM_FLOAT( -45, 45 ); |
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ClearBits( pev->flags, FL_ONGROUND ); |
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Angles = Vector( -pev->angles.x, pev->angles.y, pev->angles.z ); |
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UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); |
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pev->velocity = Forward * 200 + Up * 200; |
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return; |
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} |
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if( m_bOnAttack && m_flightSpeed < m_flMaxSpeed ) |
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{ |
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m_flightSpeed += 40; |
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} |
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if( m_flightSpeed < 90 ) |
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{ |
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if( m_IdealActivity == ACT_RUN ) |
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SetActivity( ACT_WALK ); |
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if( m_IdealActivity == ACT_WALK ) |
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pev->framerate = m_flightSpeed / 150.0f; |
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// ALERT( at_console, "walk %.2f\n", pev->framerate ); |
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} |
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else |
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{ |
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if( m_IdealActivity == ACT_WALK ) |
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SetActivity( ACT_RUN ); |
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if( m_IdealActivity == ACT_RUN) |
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pev->framerate = m_flightSpeed / 75.0f; |
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// ALERT( at_console, "run %.2f\n", pev->framerate ); |
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} |
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/* |
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if( !m_pBeam ) |
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{ |
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m_pBeam = CBeam::BeamCreate( "sprites/laserbeam.spr", 80 ); |
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m_pBeam->PointEntInit( pev->origin + m_SaveVelocity, entindex() ); |
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m_pBeam->SetEndAttachment( 1 ); |
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m_pBeam->SetColor( 255, 180, 96 ); |
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m_pBeam->SetBrightness( 192 ); |
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} |
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*/ |
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#define PROBE_LENGTH 150 |
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Angles = UTIL_VecToAngles( m_SaveVelocity ); |
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Angles.x = -Angles.x; |
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UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); |
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Vector f, u, l, r, d; |
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f = DoProbe( start + PROBE_LENGTH * Forward ); |
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r = DoProbe( start + PROBE_LENGTH / 3 * Forward + Right ); |
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l = DoProbe( start + PROBE_LENGTH / 3 * Forward - Right ); |
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u = DoProbe( start + PROBE_LENGTH / 3 * Forward + Up ); |
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d = DoProbe( start + PROBE_LENGTH / 3 * Forward - Up ); |
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Vector SteeringVector = f + r + l + u + d; |
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m_SaveVelocity = ( m_SaveVelocity + SteeringVector / 2 ).Normalize(); |
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Angles = Vector( -pev->angles.x, pev->angles.y, pev->angles.z ); |
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UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); |
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// ALERT( at_console, "%f : %f\n", Angles.x, Forward.z ); |
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float flDot = DotProduct( Forward, m_SaveVelocity ); |
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if( flDot > 0.5f ) |
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pev->velocity = m_SaveVelocity = m_SaveVelocity * m_flightSpeed; |
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else if( flDot > 0.0f ) |
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pev->velocity = m_SaveVelocity = m_SaveVelocity * m_flightSpeed * ( flDot + 0.5f ); |
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else |
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pev->velocity = m_SaveVelocity = m_SaveVelocity * 40; |
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// ALERT( at_console, "%.0f %.0f\n", m_flightSpeed, pev->velocity.Length() ); |
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// ALERT( at_console, "Steer %f %f %f\n", SteeringVector.x, SteeringVector.y, SteeringVector.z ); |
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/* |
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m_pBeam->SetStartPos( pev->origin + pev->velocity ); |
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m_pBeam->RelinkBeam(); |
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*/ |
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// ALERT( at_console, "speed %f\n", m_flightSpeed ); |
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Angles = UTIL_VecToAngles( m_SaveVelocity ); |
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// Smooth Pitch |
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// |
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if( Angles.x > 180 ) |
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Angles.x = Angles.x - 360; |
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pev->angles.x = UTIL_Approach( Angles.x, pev->angles.x, 50 * 0.1f ); |
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if( pev->angles.x < -180 ) |
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pev->angles.x = -180; |
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if( pev->angles.x > 180 ) |
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pev->angles.x = 180; |
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// Smooth Yaw and generate Roll |
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// |
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float turn = 360; |
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// ALERT( at_console, "Y %.0f %.0f\n", Angles.y, pev->angles.y ); |
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if( fabs( Angles.y - pev->angles.y ) < fabs( turn ) ) |
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{ |
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turn = Angles.y - pev->angles.y; |
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} |
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if( fabs( Angles.y - pev->angles.y + 360 ) < fabs( turn ) ) |
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{ |
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turn = Angles.y - pev->angles.y + 360; |
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} |
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if( fabs( Angles.y - pev->angles.y - 360 ) < fabs( turn ) ) |
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{ |
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turn = Angles.y - pev->angles.y - 360; |
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} |
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float speed = m_flightSpeed * 0.1f; |
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// ALERT( at_console, "speed %.0f %f\n", turn, speed ); |
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if( fabs( turn ) > speed ) |
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{ |
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if( turn < 0.0f ) |
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{ |
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turn = -speed; |
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} |
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else |
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{ |
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turn = speed; |
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} |
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} |
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pev->angles.y += turn; |
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pev->angles.z -= turn; |
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pev->angles.y = fmod( ( pev->angles.y + 360.0f ), 360.0f ); |
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static float yaw_adj; |
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yaw_adj = yaw_adj * 0.8f + turn; |
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// ALERT( at_console, "yaw %f : %f\n", turn, yaw_adj ); |
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SetBoneController( 0, -yaw_adj * 0.25f ); |
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// Roll Smoothing |
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// |
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turn = 360; |
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if( fabs( Angles.z - pev->angles.z ) < fabs( turn ) ) |
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{ |
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turn = Angles.z - pev->angles.z; |
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} |
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if( fabs( Angles.z - pev->angles.z + 360 ) < fabs( turn ) ) |
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{ |
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turn = Angles.z - pev->angles.z + 360; |
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} |
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if( fabs( Angles.z - pev->angles.z - 360 ) < fabs( turn ) ) |
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{ |
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turn = Angles.z - pev->angles.z - 360; |
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} |
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speed = m_flightSpeed / 2 * 0.1f; |
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if( fabs( turn ) < speed ) |
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{ |
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pev->angles.z += turn; |
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} |
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else |
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{ |
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if( turn < 0.0f ) |
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{ |
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pev->angles.z -= speed; |
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} |
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else |
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{ |
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pev->angles.z += speed; |
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} |
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} |
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if( pev->angles.z < -20 ) |
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pev->angles.z = -20; |
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if( pev->angles.z > 20 ) |
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pev->angles.z = 20; |
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UTIL_MakeVectorsPrivate( Vector( -Angles.x, Angles.y, Angles.z ), Forward, Right, Up ); |
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// UTIL_MoveToOrigin ( ENT( pev ), pev->origin + Forward * speed, speed, MOVE_STRAFE ); |
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} |
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#endif
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