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30 lines
692 B
C++
30 lines
692 B
C++
#ifndef SHOCKBEAM_H
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#define SHOCKBEAM_H
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//=========================================================
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// Shockrifle projectile
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//=========================================================
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class CShock : public CBaseAnimating
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{
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public:
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void Spawn(void);
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void Precache();
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static void Shoot(entvars_t *pevOwner, const Vector angles, const Vector vecStart, const Vector vecVelocity);
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void Touch(CBaseEntity *pOther);
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void EXPORT FlyThink();
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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void CreateEffects();
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void ClearEffects();
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void UpdateOnRemove();
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CBeam *m_pBeam;
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CBeam *m_pNoise;
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CSprite *m_pSprite;
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};
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#endif
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