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1462 lines
40 KiB
1462 lines
40 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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// in_win.c -- windows 95 mouse and joystick code |
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// 02/21/97 JCB Added extended DirectInput code to support external controllers. |
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#include "input_mouse.h" |
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#ifdef SUPPORT_GOLDSOURCE_INPUT |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "camera.h" |
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#include "kbutton.h" |
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#include "cvardef.h" |
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#include "const.h" |
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#include "camera.h" |
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#include "in_defs.h" |
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#include "keydefs.h" |
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#include "view.h" |
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#ifndef _WIN32 |
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#define USE_SDL2 |
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#endif |
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#ifdef USE_SDL2 |
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#define ARRAYSIZE(p) ( sizeof(p) /sizeof(p[0]) ) |
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#include <dlfcn.h> |
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#include <SDL2/SDL_mouse.h> |
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#include <SDL2/SDL_gamecontroller.h> |
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int (*pfnSDL_SetRelativeMouseMode)(SDL_bool); |
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Uint32 (*pfnSDL_GetRelativeMouseState)(int* x, int* y); |
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int (*pfnSDL_NumJoysticks)(void); |
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SDL_bool (*pfnSDL_IsGameController)(int); |
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SDL_GameController* (*pfnSDL_GameControllerOpen)(int); |
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Sint16 (*pfnSDL_GameControllerGetAxis)(SDL_GameController*, SDL_GameControllerAxis); |
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Uint8 (*pfnSDL_GameControllerGetButton)(SDL_GameController*, SDL_GameControllerButton); |
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void (*pfnSDL_JoystickUpdate)(void); |
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const char* (*pfnSDL_GameControllerName)(SDL_GameController*); |
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int safe_pfnSDL_SetRelativeMouseMode(SDL_bool mode) |
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{ |
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if (pfnSDL_SetRelativeMouseMode) |
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return pfnSDL_SetRelativeMouseMode(mode); |
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return -1; |
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} |
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Uint32 safe_pfnSDL_GetRelativeMouseState(int* x, int* y) |
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{ |
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if (pfnSDL_GetRelativeMouseState) |
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return pfnSDL_GetRelativeMouseState(x, y); |
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return 0; |
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} |
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int safe_pfnSDL_NumJoysticks() |
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{ |
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if (pfnSDL_NumJoysticks) |
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return pfnSDL_NumJoysticks(); |
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return -1; |
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} |
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SDL_bool safe_pfnSDL_IsGameController(int joystick_index) |
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{ |
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if (pfnSDL_IsGameController) |
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return pfnSDL_IsGameController(joystick_index); |
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return SDL_FALSE; |
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} |
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SDL_GameController* safe_pfnSDL_GameControllerOpen(int joystick_index) |
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{ |
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if (pfnSDL_GameControllerOpen) |
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return pfnSDL_GameControllerOpen(joystick_index); |
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return NULL; |
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} |
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Sint16 safe_pfnSDL_GameControllerGetAxis(SDL_GameController* gamecontroller, SDL_GameControllerAxis axis) |
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{ |
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if (pfnSDL_GameControllerGetAxis) |
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return pfnSDL_GameControllerGetAxis(gamecontroller, axis); |
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return 0; |
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} |
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Uint8 safe_pfnSDL_GameControllerGetButton(SDL_GameController* gamecontroller, SDL_GameControllerButton button) |
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{ |
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if (pfnSDL_GameControllerGetButton) |
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return pfnSDL_GameControllerGetButton(gamecontroller, button); |
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return 0; |
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} |
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void safe_pfnSDL_JoystickUpdate() |
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{ |
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if (pfnSDL_JoystickUpdate) |
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pfnSDL_JoystickUpdate(); |
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} |
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const char* safe_pfnSDL_GameControllerName(SDL_GameController* gamecontroller) |
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{ |
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if (pfnSDL_GameControllerName) |
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return pfnSDL_GameControllerName(gamecontroller); |
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return NULL; |
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} |
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struct SDLFunction |
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{ |
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void** ppfnFunc; |
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const char* name; |
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}; |
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static SDLFunction sdlFunctions[] = { |
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{(void**)&pfnSDL_SetRelativeMouseMode, "SDL_SetRelativeMouseMode"}, |
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{(void**)&pfnSDL_GetRelativeMouseState, "SDL_GetRelativeMouseState"}, |
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{(void**)&pfnSDL_NumJoysticks, "SDL_NumJoysticks"}, |
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{(void**)&pfnSDL_IsGameController, "SDL_IsGameController"}, |
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{(void**)&pfnSDL_GameControllerOpen, "SDL_GameControllerOpen"}, |
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{(void**)&pfnSDL_GameControllerGetAxis, "SDL_GameControllerGetAxis"}, |
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{(void**)&pfnSDL_GameControllerGetButton, "SDL_GameControllerGetButton"}, |
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{(void**)&pfnSDL_JoystickUpdate, "SDL_JoystickUpdate"}, |
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{(void**)&pfnSDL_GameControllerName, "SDL_GameControllerName"} |
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}; |
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#endif |
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#ifdef _WIN32 |
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#include <process.h> |
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#else |
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typedef unsigned int DWORD; |
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#endif |
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#define MOUSE_BUTTON_COUNT 5 |
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// use IN_SetVisibleMouse to set: |
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int iVisibleMouse = 0; |
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extern cl_enginefunc_t gEngfuncs; |
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extern int iMouseInUse; |
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extern kbutton_t in_strafe; |
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extern kbutton_t in_mlook; |
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extern kbutton_t in_speed; |
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extern kbutton_t in_jlook; |
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extern cvar_t *m_pitch; |
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extern cvar_t *m_yaw; |
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extern cvar_t *m_forward; |
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extern cvar_t *m_side; |
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extern cvar_t *lookstrafe; |
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extern cvar_t *lookspring; |
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extern cvar_t *cl_pitchdown; |
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extern cvar_t *cl_pitchup; |
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extern cvar_t *cl_yawspeed; |
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extern cvar_t *cl_sidespeed; |
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extern cvar_t *cl_forwardspeed; |
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extern cvar_t *cl_pitchspeed; |
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extern cvar_t *cl_movespeedkey; |
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#ifdef _WIN32 |
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static double s_flRawInputUpdateTime = 0.0f; |
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static bool m_bRawInput = false; |
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static bool m_bMouseThread = false; |
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bool isMouseRelative = false; |
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#endif |
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#ifdef _WIN32 |
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#include "progdefs.h" |
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extern globalvars_t *gpGlobals; |
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#endif |
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extern Vector dead_viewangles; |
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void V_StopPitchDrift( void ) |
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{ |
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} |
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// mouse variables |
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cvar_t *m_filter; |
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extern cvar_t *sensitivity; |
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// Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale) |
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static cvar_t *m_customaccel; |
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//Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity |
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// If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. |
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// Custom mouse acceleration value. |
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static cvar_t *m_customaccel_scale; |
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//Max mouse move scale factor, 0 for no limit |
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static cvar_t *m_customaccel_max; |
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//Mouse move is raised to this power before being scaled by scale factor |
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static cvar_t *m_customaccel_exponent; |
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#ifdef _WIN32 |
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// if threaded mouse is enabled then the time to sleep between polls |
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static cvar_t *m_mousethread_sleep; |
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#endif |
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float mouse_x, mouse_y; |
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static int restore_spi; |
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static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; |
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static int mouseactive = 0; |
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static int mouseparmsvalid; |
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static int mouseshowtoggle = 1; |
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// joystick defines and variables |
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// where should defines be moved? |
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#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick |
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#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball |
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#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V |
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#define JOY_AXIS_X 0 |
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#define JOY_AXIS_Y 1 |
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#define JOY_AXIS_Z 2 |
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#define JOY_AXIS_R 3 |
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#define JOY_AXIS_U 4 |
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#define JOY_AXIS_V 5 |
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enum _ControlList |
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{ |
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AxisNada = 0, |
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AxisForward, |
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AxisLook, |
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AxisSide, |
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AxisTurn |
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}; |
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DWORD dwAxisMap[ JOY_MAX_AXES ]; |
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DWORD dwControlMap[ JOY_MAX_AXES ]; |
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int pdwRawValue[ JOY_MAX_AXES ]; |
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DWORD joy_oldbuttonstate, joy_oldpovstate; |
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int joy_id; |
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DWORD joy_numbuttons; |
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#ifdef USE_SDL2 |
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SDL_GameController *s_pJoystick = NULL; |
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#endif |
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// none of these cvars are saved over a session |
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// this means that advanced controller configuration needs to be executed |
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// each time. this avoids any problems with getting back to a default usage |
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// or when changing from one controller to another. this way at least something |
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// works. |
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extern cvar_t *in_joystick; |
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cvar_t *joy_name; |
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cvar_t *joy_advanced; |
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cvar_t *joy_advaxisx; |
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cvar_t *joy_advaxisy; |
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cvar_t *joy_advaxisz; |
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cvar_t *joy_advaxisr; |
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cvar_t *joy_advaxisu; |
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cvar_t *joy_advaxisv; |
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cvar_t *joy_forwardthreshold; |
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cvar_t *joy_sidethreshold; |
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cvar_t *joy_pitchthreshold; |
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cvar_t *joy_yawthreshold; |
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cvar_t *joy_forwardsensitivity; |
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cvar_t *joy_sidesensitivity; |
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cvar_t *joy_pitchsensitivity; |
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cvar_t *joy_yawsensitivity; |
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cvar_t *joy_wwhack1; |
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cvar_t *joy_wwhack2; |
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int joy_avail, joy_advancedinit, joy_haspov; |
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#ifdef _WIN32 |
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unsigned int s_hMouseThreadId = 0; |
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HANDLE s_hMouseThread = 0; |
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HANDLE s_hMouseQuitEvent = 0; |
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HANDLE s_hMouseThreadActiveLock = 0; |
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#endif |
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/* |
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=========== |
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Force_CenterView_f |
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=========== |
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*/ |
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void Force_CenterView_f (void) |
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{ |
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vec3_t viewangles; |
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if (!iMouseInUse) |
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{ |
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gEngfuncs.GetViewAngles( (float *)viewangles ); |
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viewangles[PITCH] = 0; |
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gEngfuncs.SetViewAngles( (float *)viewangles ); |
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} |
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} |
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#ifdef _WIN32 |
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LONG mouseThreadActive = 0; |
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LONG mouseThreadCenterX = 0; |
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LONG mouseThreadCenterY = 0; |
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LONG mouseThreadDeltaX = 0; |
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LONG mouseThreadDeltaY = 0; |
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LONG mouseThreadSleep = 0; |
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bool MouseThread_ActiveLock_Enter( void ) |
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{ |
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if(!m_bMouseThread) |
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return true; |
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return WAIT_OBJECT_0 == WaitForSingleObject( s_hMouseThreadActiveLock, INFINITE); |
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} |
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void MouseThread_ActiveLock_Exit( void ) |
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{ |
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if(!m_bMouseThread) |
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return; |
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SetEvent( s_hMouseThreadActiveLock ); |
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} |
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unsigned __stdcall MouseThread_Function( void * pArg ) |
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{ |
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while ( true ) |
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{ |
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DWORD sleepVal = (DWORD)InterlockedExchangeAdd(&mouseThreadSleep, 0); |
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if(0 > sleepVal) sleepVal = 0; |
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else if(1000 < sleepVal) sleepVal = 1000; |
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if(WAIT_OBJECT_0 == WaitForSingleObject( s_hMouseQuitEvent, sleepVal)) |
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{ |
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break; |
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} |
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if( MouseThread_ActiveLock_Enter() ) |
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{ |
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if ( InterlockedExchangeAdd(&mouseThreadActive, 0) ) |
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{ |
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POINT mouse_pos; |
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POINT center_pos; |
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center_pos.x = InterlockedExchangeAdd(&mouseThreadCenterX, 0); |
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center_pos.y = InterlockedExchangeAdd(&mouseThreadCenterY, 0); |
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GetCursorPos(&mouse_pos); |
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mouse_pos.x -= center_pos.x; |
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mouse_pos.y -= center_pos.y; |
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if(mouse_pos.x || mouse_pos.y) SetCursorPos( center_pos.x, center_pos.y ); |
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InterlockedExchangeAdd(&mouseThreadDeltaX, mouse_pos.x); |
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InterlockedExchangeAdd(&mouseThreadDeltaY, mouse_pos.y); |
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} |
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MouseThread_ActiveLock_Exit(); |
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} |
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} |
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return 0; |
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} |
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/// <summary>Updates mouseThreadActive using the global variables mouseactive, iVisibleMouse and m_bRawInput. Should be called after any of these is changed.</summary> |
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/// <remarks>Has to be interlocked manually by programmer! Use MouseThread_ActiveLock_Enter and MouseThread_ActiveLock_Exit.</remarks> |
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void UpdateMouseThreadActive(void) |
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{ |
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InterlockedExchange(&mouseThreadActive, mouseactive && !iVisibleMouse && !m_bRawInput); |
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} |
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#endif |
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void IN_SetMouseMode(bool enable) |
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{ |
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static bool currentMouseMode = false; |
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if(enable == currentMouseMode) |
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return; |
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if(enable) |
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{ |
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#ifdef _WIN32 |
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if (mouseparmsvalid) |
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restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0); |
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m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0; |
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if(m_bRawInput) |
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{ |
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#ifdef USE_SDL2 |
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safe_pfnSDL_SetRelativeMouseMode(SDL_TRUE); |
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#endif |
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isMouseRelative = true; |
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} |
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#else |
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safe_pfnSDL_SetRelativeMouseMode(SDL_TRUE); |
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#endif |
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currentMouseMode = true; |
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} |
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else |
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{ |
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#ifdef _WIN32 |
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if(isMouseRelative) |
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{ |
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#ifdef USE_SDL2 |
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safe_pfnSDL_SetRelativeMouseMode(SDL_FALSE); |
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#endif |
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isMouseRelative = false; |
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} |
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if (restore_spi) |
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SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0); |
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#else |
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safe_pfnSDL_SetRelativeMouseMode(SDL_FALSE); |
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#endif |
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currentMouseMode = false; |
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} |
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} |
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void IN_SetVisibleMouse(bool visible) |
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{ |
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#ifdef _WIN32 |
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bool lockEntered = MouseThread_ActiveLock_Enter(); |
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#endif |
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iVisibleMouse = visible; |
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IN_SetMouseMode(!visible); |
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#ifdef _WIN32 |
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UpdateMouseThreadActive(); |
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if(lockEntered) MouseThread_ActiveLock_Exit(); |
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#endif |
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} |
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void IN_ResetMouse( void ); |
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/* |
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=========== |
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IN_ActivateMouse |
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=========== |
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*/ |
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void GoldSourceInput::IN_ActivateMouse (void) |
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{ |
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if (mouseinitialized) |
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{ |
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#ifdef _WIN32 |
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bool lockEntered = MouseThread_ActiveLock_Enter(); |
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#endif |
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IN_SetMouseMode(true); |
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mouseactive = 1; |
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#ifdef _WIN32 |
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UpdateMouseThreadActive(); |
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if(lockEntered) MouseThread_ActiveLock_Exit(); |
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#endif |
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// now is a good time to reset mouse positon: |
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IN_ResetMouse(); |
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} |
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} |
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/* |
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=========== |
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IN_DeactivateMouse |
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=========== |
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*/ |
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void GoldSourceInput::IN_DeactivateMouse (void) |
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{ |
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if (mouseinitialized) |
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{ |
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#ifdef _WIN32 |
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bool lockEntered = MouseThread_ActiveLock_Enter(); |
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#endif |
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IN_SetMouseMode(false); |
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mouseactive = 0; |
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#ifdef _WIN32 |
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UpdateMouseThreadActive(); |
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if(lockEntered) MouseThread_ActiveLock_Exit(); |
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#endif |
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} |
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} |
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/* |
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=========== |
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IN_StartupMouse |
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=========== |
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*/ |
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void GoldSourceInput::IN_StartupMouse (void) |
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{ |
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if ( gEngfuncs.CheckParm ("-nomouse", NULL ) ) |
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return; |
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mouseinitialized = 1; |
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#ifdef _WIN32 |
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mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0); |
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if (mouseparmsvalid) |
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{ |
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if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) ) |
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newmouseparms[2] = originalmouseparms[2]; |
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if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) ) |
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{ |
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newmouseparms[0] = originalmouseparms[0]; |
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newmouseparms[1] = originalmouseparms[1]; |
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} |
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if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) ) |
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{ |
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newmouseparms[0] = originalmouseparms[0]; |
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newmouseparms[1] = originalmouseparms[1]; |
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newmouseparms[2] = originalmouseparms[2]; |
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} |
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} |
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#endif |
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mouse_buttons = MOUSE_BUTTON_COUNT; |
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} |
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/* |
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=========== |
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IN_Shutdown |
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=========== |
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*/ |
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void GoldSourceInput::IN_Shutdown (void) |
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{ |
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IN_DeactivateMouse (); |
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#ifdef _WIN32 |
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if ( s_hMouseQuitEvent ) |
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{ |
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SetEvent( s_hMouseQuitEvent ); |
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} |
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if ( s_hMouseThread ) |
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{ |
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if(WAIT_OBJECT_0 != WaitForSingleObject( s_hMouseThread, 5000 )) |
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{ |
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TerminateThread( s_hMouseThread, 0 ); |
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} |
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CloseHandle( s_hMouseThread ); |
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s_hMouseThread = (HANDLE)0; |
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} |
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if ( s_hMouseQuitEvent ) |
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{ |
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CloseHandle( s_hMouseQuitEvent ); |
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s_hMouseQuitEvent = (HANDLE)0; |
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} |
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if( s_hMouseThreadActiveLock ) |
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{ |
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CloseHandle( s_hMouseThreadActiveLock ); |
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s_hMouseThreadActiveLock = (HANDLE)0; |
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} |
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#endif |
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#ifdef USE_SDL2 |
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for (int j=0; j<ARRAYSIZE(sdlFunctions); ++j) { |
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*(sdlFunctions[j].ppfnFunc) = NULL; |
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} |
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dlclose(sdl2Lib); |
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sdl2Lib = NULL; |
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#endif |
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} |
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/* |
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=========== |
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IN_GetMousePos |
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|
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Ask for mouse position from engine |
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=========== |
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*/ |
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void IN_GetMousePos( int *mx, int *my ) |
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{ |
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gEngfuncs.GetMousePosition( mx, my ); |
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} |
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/* |
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=========== |
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IN_ResetMouse |
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|
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FIXME: Call through to engine? |
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=========== |
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*/ |
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void IN_ResetMouse( void ) |
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{ |
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// no work to do in SDL |
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#ifdef _WIN32 |
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// reset only if mouse is active and not in visible mode: |
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if(mouseactive && !iVisibleMouse) |
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{ |
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if ( !m_bRawInput && gEngfuncs.GetWindowCenterX && gEngfuncs.GetWindowCenterY ) |
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{ |
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bool lockEntered = MouseThread_ActiveLock_Enter(); |
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int centerX = gEngfuncs.GetWindowCenterX(); |
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int centerY = gEngfuncs.GetWindowCenterY(); |
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SetCursorPos ( centerX, centerY ); |
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InterlockedExchange( &mouseThreadCenterX, centerX ); |
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InterlockedExchange( &mouseThreadCenterY, centerY ); |
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InterlockedExchange( &mouseThreadDeltaX, 0 ); |
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InterlockedExchange( &mouseThreadDeltaY, 0 ); |
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if(lockEntered) MouseThread_ActiveLock_Exit(); |
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} |
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} |
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#endif |
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} |
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/* |
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=========== |
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IN_MouseEvent |
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=========== |
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*/ |
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void GoldSourceInput::IN_MouseEvent (int mstate) |
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{ |
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int i; |
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if ( iMouseInUse || iVisibleMouse ) |
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return; |
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// perform button actions |
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for (i=0 ; i<mouse_buttons ; i++) |
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{ |
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if ( (mstate & (1<<i)) && |
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!(mouse_oldbuttonstate & (1<<i)) ) |
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{ |
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gEngfuncs.Key_Event (K_MOUSE1 + i, 1); |
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} |
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if ( !(mstate & (1<<i)) && |
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(mouse_oldbuttonstate & (1<<i)) ) |
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{ |
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gEngfuncs.Key_Event (K_MOUSE1 + i, 0); |
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} |
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} |
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mouse_oldbuttonstate = mstate; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Allows modulation of mouse scaling/senstivity value and application |
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// of custom algorithms. |
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// Input : *x - |
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// *y - |
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//----------------------------------------------------------------------------- |
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void IN_ScaleMouse( float *x, float *y ) |
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{ |
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float mx = *x; |
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float my = *y; |
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// This is the default sensitivity |
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float mouse_senstivity = ( gHUD.GetSensitivity() != 0 ) ? gHUD.GetSensitivity() : sensitivity->value; |
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// Using special accleration values |
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if ( m_customaccel->value != 0 ) |
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{ |
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float raw_mouse_movement_distance = sqrt( mx * mx + my * my ); |
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float acceleration_scale = m_customaccel_scale->value; |
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float accelerated_sensitivity_max = m_customaccel_max->value; |
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float accelerated_sensitivity_exponent = m_customaccel_exponent->value; |
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float accelerated_sensitivity = ( (float)pow( raw_mouse_movement_distance, accelerated_sensitivity_exponent ) * acceleration_scale + mouse_senstivity ); |
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if ( accelerated_sensitivity_max > 0.0001f && |
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accelerated_sensitivity > accelerated_sensitivity_max ) |
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{ |
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accelerated_sensitivity = accelerated_sensitivity_max; |
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} |
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*x *= accelerated_sensitivity; |
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*y *= accelerated_sensitivity; |
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// Further re-scale by yaw and pitch magnitude if user requests alternate mode 2 |
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// This means that they will need to up their value for m_customaccel_scale greatly (>40x) since m_pitch/yaw default |
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// to 0.022 |
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if ( m_customaccel->value == 2 ) |
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{ |
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*x *= m_yaw->value; |
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*y *= m_pitch->value; |
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} |
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} |
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else |
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{ |
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// Just apply the default |
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*x *= mouse_senstivity; |
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*y *= mouse_senstivity; |
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} |
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} |
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void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY) |
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{ |
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bool active = mouseactive && !iVisibleMouse; |
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int mx, my; |
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if(active) |
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{ |
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int deltaX, deltaY; |
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#ifdef _WIN32 |
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if ( !m_bRawInput ) |
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{ |
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if ( m_bMouseThread ) |
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{ |
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// update mouseThreadSleep: |
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InterlockedExchange(&mouseThreadSleep, (LONG)m_mousethread_sleep->value); |
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bool lockEntered = MouseThread_ActiveLock_Enter(); |
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current_pos.x = InterlockedExchange( &mouseThreadDeltaX, 0 ); |
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current_pos.y = InterlockedExchange( &mouseThreadDeltaY, 0 ); |
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if(lockEntered) MouseThread_ActiveLock_Exit(); |
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} |
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else |
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{ |
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GetCursorPos (¤t_pos); |
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} |
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} |
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else |
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#endif |
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{ |
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#ifdef USE_SDL2 |
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safe_pfnSDL_GetRelativeMouseState( &deltaX, &deltaY ); |
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current_pos.x = deltaX; |
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current_pos.y = deltaY; |
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#else |
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GetCursorPos (¤t_pos); |
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deltaX = current_pos.x - gEngfuncs.GetWindowCenterX(); |
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deltaY = current_pos.y - gEngfuncs.GetWindowCenterY(); |
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#endif |
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} |
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#ifdef _WIN32 |
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if ( !m_bRawInput ) |
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{ |
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if ( m_bMouseThread ) |
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{ |
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mx = current_pos.x; |
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my = current_pos.y; |
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} |
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else |
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{ |
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mx = current_pos.x - gEngfuncs.GetWindowCenterX() + mx_accum; |
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my = current_pos.y - gEngfuncs.GetWindowCenterY() + my_accum; |
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} |
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} |
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else |
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#endif |
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{ |
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mx = deltaX + mx_accum; |
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my = deltaY + my_accum; |
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} |
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mx_accum = 0; |
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my_accum = 0; |
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// reset mouse position if required, so there is room to move: |
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#ifdef _WIN32 |
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// do not reset if mousethread would do it: |
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if ( m_bRawInput || !m_bMouseThread ) |
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#else |
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if(true) |
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#endif |
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IN_ResetMouse(); |
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#ifdef _WIN32 |
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// update m_bRawInput occasionally: |
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if ( gpGlobals && gpGlobals->time - s_flRawInputUpdateTime > 1.0f ) |
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{ |
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s_flRawInputUpdateTime = gpGlobals->time; |
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bool lockEntered = MouseThread_ActiveLock_Enter(); |
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m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0; |
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if(m_bRawInput && !isMouseRelative) |
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{ |
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#ifdef USE_SDL2 |
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safe_pfnSDL_SetRelativeMouseMode(SDL_TRUE); |
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#endif |
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isMouseRelative = true; |
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} |
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else if(!m_bRawInput && isMouseRelative) |
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{ |
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#ifdef USE_SDL2 |
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safe_pfnSDL_SetRelativeMouseMode(SDL_FALSE); |
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#endif |
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isMouseRelative = false; |
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} |
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UpdateMouseThreadActive(); |
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if(lockEntered) MouseThread_ActiveLock_Exit(); |
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} |
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#endif |
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} |
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else |
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{ |
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mx = my = 0; |
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} |
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if(pOutX) *pOutX = mx; |
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if(pOutY) *pOutY = my; |
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} |
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/* |
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=========== |
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IN_MouseMove |
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=========== |
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*/ |
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void GoldSourceInput::IN_MouseMove ( float frametime, usercmd_t *cmd) |
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{ |
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int mx, my; |
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vec3_t viewangles; |
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gEngfuncs.GetViewAngles( (float *)viewangles ); |
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if ( in_mlook.state & 1) |
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{ |
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V_StopPitchDrift (); |
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} |
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//jjb - this disbles normal mouse control if the user is trying to |
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// move the camera, or if the mouse cursor is visible or if we're in intermission |
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if ( !iMouseInUse && !gHUD.m_iIntermission && !iVisibleMouse ) |
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{ |
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IN_GetMouseDelta( &mx, &my ); |
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if (m_filter && m_filter->value) |
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{ |
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mouse_x = (mx + old_mouse_x) * 0.5; |
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mouse_y = (my + old_mouse_y) * 0.5; |
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} |
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else |
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{ |
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mouse_x = mx; |
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mouse_y = my; |
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} |
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old_mouse_x = mx; |
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old_mouse_y = my; |
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// Apply custom mouse scaling/acceleration |
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IN_ScaleMouse( &mouse_x, &mouse_y ); |
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// add mouse X/Y movement to cmd |
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if ( (in_strafe.state & 1) || (lookstrafe->value && (in_mlook.state & 1) )) |
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cmd->sidemove += m_side->value * mouse_x; |
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else |
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viewangles[YAW] -= m_yaw->value * mouse_x; |
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if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) |
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{ |
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viewangles[PITCH] += m_pitch->value * mouse_y; |
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if (viewangles[PITCH] > cl_pitchdown->value) |
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viewangles[PITCH] = cl_pitchdown->value; |
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if (viewangles[PITCH] < -cl_pitchup->value) |
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viewangles[PITCH] = -cl_pitchup->value; |
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} |
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else |
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{ |
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if ((in_strafe.state & 1) && gEngfuncs.IsNoClipping() ) |
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{ |
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cmd->upmove -= m_forward->value * mouse_y; |
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} |
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else |
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{ |
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cmd->forwardmove -= m_forward->value * mouse_y; |
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} |
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} |
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} |
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gEngfuncs.SetViewAngles( (float *)viewangles ); |
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/* |
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//#define TRACE_TEST |
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#if defined( TRACE_TEST ) |
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{ |
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int mx, my; |
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void V_Move( int mx, int my ); |
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IN_GetMousePos( &mx, &my ); |
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V_Move( mx, my ); |
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} |
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#endif |
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*/ |
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} |
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/* |
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=========== |
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IN_Accumulate |
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=========== |
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*/ |
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void GoldSourceInput::IN_Accumulate (void) |
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{ |
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//only accumulate mouse if we are not moving the camera with the mouse |
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if ( !iMouseInUse && !iVisibleMouse) |
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{ |
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if (mouseactive) |
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{ |
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#ifdef _WIN32 |
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if ( !m_bRawInput ) |
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{ |
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if ( !m_bMouseThread ) |
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{ |
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GetCursorPos (¤t_pos); |
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mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX(); |
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my_accum += current_pos.y - gEngfuncs.GetWindowCenterY(); |
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} |
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} |
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else |
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#endif |
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{ |
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#ifdef USE_SDL2 |
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int deltaX, deltaY; |
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safe_pfnSDL_GetRelativeMouseState( &deltaX, &deltaY ); |
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mx_accum += deltaX; |
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my_accum += deltaY; |
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#else |
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GetCursorPos (¤t_pos); |
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mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX(); |
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my_accum += current_pos.y - gEngfuncs.GetWindowCenterY(); |
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#endif |
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} |
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// force the mouse to the center, so there's room to move |
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#ifdef _WIN32 |
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// do not reset if mousethread would do it: |
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if ( m_bRawInput || !m_bMouseThread ) |
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#else |
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if(true) |
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#endif |
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IN_ResetMouse(); |
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} |
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} |
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} |
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/* |
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=================== |
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IN_ClearStates |
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=================== |
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*/ |
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void GoldSourceInput::IN_ClearStates (void) |
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{ |
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if ( !mouseactive ) |
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return; |
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mx_accum = 0; |
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my_accum = 0; |
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mouse_oldbuttonstate = 0; |
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} |
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/* |
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=============== |
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IN_StartupJoystick |
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=============== |
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*/ |
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void IN_StartupJoystick (void) |
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{ |
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// abort startup if user requests no joystick |
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if ( gEngfuncs.CheckParm ("-nojoy", NULL ) ) |
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return; |
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// assume no joystick |
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joy_avail = 0; |
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#ifdef USE_SDL2 |
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int nJoysticks = safe_pfnSDL_NumJoysticks(); |
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if ( nJoysticks > 0 ) |
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{ |
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for ( int i = 0; i < nJoysticks; i++ ) |
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{ |
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if ( safe_pfnSDL_IsGameController( i ) ) |
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{ |
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s_pJoystick = safe_pfnSDL_GameControllerOpen( i ); |
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if ( s_pJoystick ) |
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{ |
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//save the joystick's number of buttons and POV status |
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joy_numbuttons = SDL_CONTROLLER_BUTTON_MAX; |
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joy_haspov = 0; |
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// old button and POV states default to no buttons pressed |
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joy_oldbuttonstate = joy_oldpovstate = 0; |
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// mark the joystick as available and advanced initialization not completed |
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// this is needed as cvars are not available during initialization |
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gEngfuncs.Con_Printf ("joystick found\n\n", safe_pfnSDL_GameControllerName(s_pJoystick)); |
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joy_avail = 1; |
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joy_advancedinit = 0; |
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break; |
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} |
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} |
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} |
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} |
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else |
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{ |
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gEngfuncs.Con_DPrintf ("joystick not found -- driver not present\n\n"); |
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} |
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#else |
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gEngfuncs.Con_DPrintf ("joystick not found -- implement joystick without SDL2\n\n"); |
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#endif |
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} |
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int RawValuePointer (int axis) |
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{ |
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#ifdef USE_SDL2 |
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switch (axis) |
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{ |
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default: |
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case JOY_AXIS_X: |
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return safe_pfnSDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_LEFTX ); |
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case JOY_AXIS_Y: |
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return safe_pfnSDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_LEFTY ); |
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case JOY_AXIS_Z: |
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return safe_pfnSDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_RIGHTX ); |
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case JOY_AXIS_R: |
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return safe_pfnSDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_RIGHTY ); |
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} |
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#else |
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// TODO: implement joystick without SDL2 |
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return 0; |
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#endif |
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} |
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/* |
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=========== |
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Joy_AdvancedUpdate_f |
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=========== |
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*/ |
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void Joy_AdvancedUpdate_f (void) |
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{ |
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// called once by IN_ReadJoystick and by user whenever an update is needed |
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// cvars are now available |
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int i; |
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DWORD dwTemp; |
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// initialize all the maps |
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for (i = 0; i < JOY_MAX_AXES; i++) |
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{ |
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dwAxisMap[i] = AxisNada; |
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dwControlMap[i] = JOY_ABSOLUTE_AXIS; |
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pdwRawValue[i] = RawValuePointer(i); |
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} |
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if( joy_advanced->value == 0.0) |
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{ |
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// default joystick initialization |
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// 2 axes only with joystick control |
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dwAxisMap[JOY_AXIS_X] = AxisTurn; |
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// dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS; |
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dwAxisMap[JOY_AXIS_Y] = AxisForward; |
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// dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS; |
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} |
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else |
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{ |
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if ( strcmp ( joy_name->string, "joystick") != 0 ) |
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{ |
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// notify user of advanced controller |
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gEngfuncs.Con_Printf ("\n%s configured\n\n", joy_name->string); |
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} |
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// advanced initialization here |
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// data supplied by user via joy_axisn cvars |
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dwTemp = (DWORD) joy_advaxisx->value; |
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dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f; |
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dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS; |
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dwTemp = (DWORD) joy_advaxisy->value; |
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dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f; |
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dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS; |
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dwTemp = (DWORD) joy_advaxisz->value; |
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dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f; |
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dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS; |
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dwTemp = (DWORD) joy_advaxisr->value; |
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dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f; |
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dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS; |
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dwTemp = (DWORD) joy_advaxisu->value; |
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dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f; |
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dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS; |
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dwTemp = (DWORD) joy_advaxisv->value; |
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dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f; |
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dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS; |
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} |
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} |
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/* |
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=========== |
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IN_Commands |
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=========== |
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*/ |
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void GoldSourceInput::IN_Commands (void) |
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{ |
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int i, key_index; |
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if (!joy_avail) |
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{ |
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return; |
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} |
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DWORD buttonstate, povstate; |
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// loop through the joystick buttons |
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// key a joystick event or auxillary event for higher number buttons for each state change |
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buttonstate = 0; |
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#ifdef USE_SDL2 |
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for ( i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++ ) |
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{ |
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if ( safe_pfnSDL_GameControllerGetButton( s_pJoystick, (SDL_GameControllerButton)i ) ) |
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{ |
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buttonstate |= 1<<i; |
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} |
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} |
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#endif |
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for (i = 0; i < JOY_MAX_AXES; i++) |
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{ |
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pdwRawValue[i] = RawValuePointer(i); |
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} |
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for (i=0 ; i < (int)joy_numbuttons ; i++) |
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{ |
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if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) ) |
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{ |
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key_index = (i < 4) ? K_JOY1 : K_AUX1; |
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gEngfuncs.Key_Event (key_index + i, 1); |
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} |
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if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) ) |
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{ |
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key_index = (i < 4) ? K_JOY1 : K_AUX1; |
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gEngfuncs.Key_Event (key_index + i, 0); |
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} |
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} |
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joy_oldbuttonstate = buttonstate; |
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if (joy_haspov) |
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{ |
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// convert POV information into 4 bits of state information |
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// this avoids any potential problems related to moving from one |
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// direction to another without going through the center position |
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povstate = 0; |
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// determine which bits have changed and key an auxillary event for each change |
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for (i=0 ; i < 4 ; i++) |
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{ |
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if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) ) |
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{ |
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gEngfuncs.Key_Event (K_AUX29 + i, 1); |
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} |
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if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) ) |
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{ |
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gEngfuncs.Key_Event (K_AUX29 + i, 0); |
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} |
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} |
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joy_oldpovstate = povstate; |
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} |
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} |
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|
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/* |
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=============== |
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IN_ReadJoystick |
|
=============== |
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*/ |
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int IN_ReadJoystick (void) |
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{ |
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#ifdef USE_SDL2 |
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safe_pfnSDL_JoystickUpdate(); |
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#endif |
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return 1; |
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} |
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|
|
|
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/* |
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=========== |
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IN_JoyMove |
|
=========== |
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*/ |
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void IN_JoyMove ( float frametime, usercmd_t *cmd ) |
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{ |
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float speed, aspeed; |
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float fAxisValue, fTemp; |
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int i; |
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vec3_t viewangles; |
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|
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gEngfuncs.GetViewAngles( (float *)viewangles ); |
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|
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|
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// complete initialization if first time in |
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// this is needed as cvars are not available at initialization time |
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if( joy_advancedinit != 1 ) |
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{ |
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Joy_AdvancedUpdate_f(); |
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joy_advancedinit = 1; |
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} |
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|
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// verify joystick is available and that the user wants to use it |
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if (!joy_avail || !in_joystick->value) |
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{ |
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return; |
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} |
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|
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// collect the joystick data, if possible |
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if (IN_ReadJoystick () != 1) |
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{ |
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return; |
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} |
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|
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if (in_speed.state & 1) |
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speed = cl_movespeedkey->value; |
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else |
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speed = 1; |
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|
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aspeed = speed * frametime; |
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|
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// loop through the axes |
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for (i = 0; i < JOY_MAX_AXES; i++) |
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{ |
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// get the floating point zero-centered, potentially-inverted data for the current axis |
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fAxisValue = (float)pdwRawValue[i]; |
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|
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if (joy_wwhack2->value != 0.0) |
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{ |
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if (dwAxisMap[i] == AxisTurn) |
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{ |
|
// this is a special formula for the Logitech WingMan Warrior |
|
// y=ax^b; where a = 300 and b = 1.3 |
|
// also x values are in increments of 800 (so this is factored out) |
|
// then bounds check result to level out excessively high spin rates |
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fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3); |
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if (fTemp > 14000.0) |
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fTemp = 14000.0; |
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// restore direction information |
|
fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp; |
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} |
|
} |
|
|
|
// convert range from -32768..32767 to -1..1 |
|
fAxisValue /= 32768.0; |
|
|
|
switch (dwAxisMap[i]) |
|
{ |
|
case AxisForward: |
|
if ((joy_advanced->value == 0.0) && (in_jlook.state & 1)) |
|
{ |
|
// user wants forward control to become look control |
|
if (fabs(fAxisValue) > joy_pitchthreshold->value) |
|
{ |
|
// if mouse invert is on, invert the joystick pitch value |
|
// only absolute control support here (joy_advanced is 0) |
|
if (m_pitch->value < 0.0) |
|
{ |
|
viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value; |
|
} |
|
else |
|
{ |
|
viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value; |
|
} |
|
V_StopPitchDrift(); |
|
} |
|
else |
|
{ |
|
// no pitch movement |
|
// disable pitch return-to-center unless requested by user |
|
// *** this code can be removed when the lookspring bug is fixed |
|
// *** the bug always has the lookspring feature on |
|
if(lookspring->value == 0.0) |
|
{ |
|
V_StopPitchDrift(); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
// user wants forward control to be forward control |
|
if (fabs(fAxisValue) > joy_forwardthreshold->value) |
|
{ |
|
cmd->forwardmove += (fAxisValue * joy_forwardsensitivity->value) * speed * cl_forwardspeed->value; |
|
} |
|
} |
|
break; |
|
|
|
case AxisSide: |
|
if (fabs(fAxisValue) > joy_sidethreshold->value) |
|
{ |
|
cmd->sidemove += (fAxisValue * joy_sidesensitivity->value) * speed * cl_sidespeed->value; |
|
} |
|
break; |
|
|
|
case AxisTurn: |
|
if ((in_strafe.state & 1) || (lookstrafe->value && (in_jlook.state & 1))) |
|
{ |
|
// user wants turn control to become side control |
|
if (fabs(fAxisValue) > joy_sidethreshold->value) |
|
{ |
|
cmd->sidemove -= (fAxisValue * joy_sidesensitivity->value) * speed * cl_sidespeed->value; |
|
} |
|
} |
|
else |
|
{ |
|
// user wants turn control to be turn control |
|
if (fabs(fAxisValue) > joy_yawthreshold->value) |
|
{ |
|
if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) |
|
{ |
|
viewangles[YAW] += (fAxisValue * joy_yawsensitivity->value) * aspeed * cl_yawspeed->value; |
|
} |
|
else |
|
{ |
|
viewangles[YAW] += (fAxisValue * joy_yawsensitivity->value) * speed * 180.0; |
|
} |
|
|
|
} |
|
} |
|
break; |
|
|
|
case AxisLook: |
|
if (in_jlook.state & 1) |
|
{ |
|
if (fabs(fAxisValue) > joy_pitchthreshold->value) |
|
{ |
|
// pitch movement detected and pitch movement desired by user |
|
if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) |
|
{ |
|
viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * aspeed * cl_pitchspeed->value; |
|
} |
|
else |
|
{ |
|
viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity->value) * speed * 180.0; |
|
} |
|
V_StopPitchDrift(); |
|
} |
|
else |
|
{ |
|
// no pitch movement |
|
// disable pitch return-to-center unless requested by user |
|
// *** this code can be removed when the lookspring bug is fixed |
|
// *** the bug always has the lookspring feature on |
|
if( lookspring->value == 0.0 ) |
|
{ |
|
V_StopPitchDrift(); |
|
} |
|
} |
|
} |
|
break; |
|
|
|
default: |
|
break; |
|
} |
|
} |
|
|
|
// bounds check pitch |
|
if (viewangles[PITCH] > cl_pitchdown->value) |
|
viewangles[PITCH] = cl_pitchdown->value; |
|
if (viewangles[PITCH] < -cl_pitchup->value) |
|
viewangles[PITCH] = -cl_pitchup->value; |
|
|
|
gEngfuncs.SetViewAngles( (float *)viewangles ); |
|
} |
|
|
|
/* |
|
=========== |
|
IN_Move |
|
=========== |
|
*/ |
|
void GoldSourceInput::IN_Move ( float frametime, usercmd_t *cmd) |
|
{ |
|
if ( !iMouseInUse && mouseactive ) |
|
{ |
|
IN_MouseMove ( frametime, cmd); |
|
} |
|
|
|
IN_JoyMove ( frametime, cmd); |
|
} |
|
|
|
/* |
|
=========== |
|
IN_Init |
|
=========== |
|
*/ |
|
void GoldSourceInput::IN_Init (void) |
|
{ |
|
m_filter = gEngfuncs.pfnRegisterVariable ( "m_filter","0", FCVAR_ARCHIVE ); |
|
sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting. |
|
|
|
in_joystick = gEngfuncs.pfnRegisterVariable ( "joystick","0", FCVAR_ARCHIVE ); |
|
joy_name = gEngfuncs.pfnRegisterVariable ( "joyname", "joystick", 0 ); |
|
joy_advanced = gEngfuncs.pfnRegisterVariable ( "joyadvanced", "0", 0 ); |
|
joy_advaxisx = gEngfuncs.pfnRegisterVariable ( "joyadvaxisx", "0", 0 ); |
|
joy_advaxisy = gEngfuncs.pfnRegisterVariable ( "joyadvaxisy", "0", 0 ); |
|
joy_advaxisz = gEngfuncs.pfnRegisterVariable ( "joyadvaxisz", "0", 0 ); |
|
joy_advaxisr = gEngfuncs.pfnRegisterVariable ( "joyadvaxisr", "0", 0 ); |
|
joy_advaxisu = gEngfuncs.pfnRegisterVariable ( "joyadvaxisu", "0", 0 ); |
|
joy_advaxisv = gEngfuncs.pfnRegisterVariable ( "joyadvaxisv", "0", 0 ); |
|
joy_forwardthreshold = gEngfuncs.pfnRegisterVariable ( "joyforwardthreshold", "0.15", 0 ); |
|
joy_sidethreshold = gEngfuncs.pfnRegisterVariable ( "joysidethreshold", "0.15", 0 ); |
|
joy_pitchthreshold = gEngfuncs.pfnRegisterVariable ( "joypitchthreshold", "0.15", 0 ); |
|
joy_yawthreshold = gEngfuncs.pfnRegisterVariable ( "joyyawthreshold", "0.15", 0 ); |
|
joy_forwardsensitivity = gEngfuncs.pfnRegisterVariable ( "joyforwardsensitivity", "-1.0", 0 ); |
|
joy_sidesensitivity = gEngfuncs.pfnRegisterVariable ( "joysidesensitivity", "-1.0", 0 ); |
|
joy_pitchsensitivity = gEngfuncs.pfnRegisterVariable ( "joypitchsensitivity", "1.0", 0 ); |
|
joy_yawsensitivity = gEngfuncs.pfnRegisterVariable ( "joyyawsensitivity", "-1.0", 0 ); |
|
joy_wwhack1 = gEngfuncs.pfnRegisterVariable ( "joywwhack1", "0.0", 0 ); |
|
joy_wwhack2 = gEngfuncs.pfnRegisterVariable ( "joywwhack2", "0.0", 0 ); |
|
|
|
m_customaccel = gEngfuncs.pfnRegisterVariable ( "m_customaccel", "0", FCVAR_ARCHIVE ); |
|
m_customaccel_scale = gEngfuncs.pfnRegisterVariable ( "m_customaccel_scale", "0.04", FCVAR_ARCHIVE ); |
|
m_customaccel_max = gEngfuncs.pfnRegisterVariable ( "m_customaccel_max", "0", FCVAR_ARCHIVE ); |
|
m_customaccel_exponent = gEngfuncs.pfnRegisterVariable ( "m_customaccel_exponent", "1", FCVAR_ARCHIVE ); |
|
|
|
#ifdef _WIN32 |
|
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0; |
|
m_bMouseThread = gEngfuncs.CheckParm ("-mousethread", NULL ) != NULL; |
|
m_mousethread_sleep = gEngfuncs.pfnRegisterVariable ( "m_mousethread_sleep", "1", FCVAR_ARCHIVE ); // default to less than 1000 Hz |
|
|
|
m_bMouseThread = m_bMouseThread && NULL != m_mousethread_sleep; |
|
|
|
if (m_bMouseThread) |
|
{ |
|
// init mouseThreadSleep: |
|
#if 0 // _beginthreadex is not defined on VS 6? |
|
InterlockedExchange(&mouseThreadSleep, (LONG)m_mousethread_sleep->value); |
|
|
|
s_hMouseQuitEvent = CreateEvent( NULL, FALSE, FALSE, NULL ); |
|
s_hMouseThreadActiveLock = CreateEvent( NULL, FALSE, TRUE, NULL ); |
|
if ( s_hMouseQuitEvent && s_hMouseThreadActiveLock) |
|
{ |
|
s_hMouseThread = (HANDLE)_beginthreadex( NULL, 0, MouseThread_Function, NULL, 0, &s_hMouseThreadId ); |
|
} |
|
|
|
m_bMouseThread = NULL != s_hMouseThread; |
|
#else |
|
m_bMouseThread = 0; |
|
#endif |
|
|
|
// at this early stage this won't print anything: |
|
// gEngfuncs.Con_DPrintf ("Mouse thread %s.\n", m_bMouseThread ? "initalized" : "failed to initalize"); |
|
} |
|
#endif |
|
|
|
#ifdef USE_SDL2 |
|
#ifdef __APPLE__ |
|
#define SDL2_FULL_LIBNAME "libsdl2-2.0.0.dylib" |
|
#else |
|
#define SDL2_FULL_LIBNAME "libSDL2-2.0.so.0" |
|
#endif |
|
sdl2Lib = dlopen(SDL2_FULL_LIBNAME, RTLD_NOW|RTLD_LOCAL); |
|
if (sdl2Lib) { |
|
for (int j=0; j<ARRAYSIZE(sdlFunctions); ++j) { |
|
*(sdlFunctions[j].ppfnFunc) = dlsym(sdl2Lib, sdlFunctions[j].name); |
|
if (*sdlFunctions[j].ppfnFunc == NULL) { |
|
gEngfuncs.Con_Printf("Could not load SDL2 function %s: %s\n", sdlFunctions[j].name, dlerror()); |
|
} |
|
} |
|
} else { |
|
gEngfuncs.Con_Printf("Could not load SDL2: %s\n", dlerror()); |
|
} |
|
#endif |
|
gEngfuncs.pfnAddCommand ("force_centerview", Force_CenterView_f); |
|
gEngfuncs.pfnAddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f); |
|
|
|
IN_StartupMouse (); |
|
IN_StartupJoystick (); |
|
} |
|
|
|
#endif
|
|
|