Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef VGUI_DEFAULTINPUTSIGNAL_H |
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#define VGUI_DEFAULTINPUTSIGNAL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "VGUI_InputSignal.h" |
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namespace vgui |
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{ |
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// This class derives from vgui::InputSignal and implements empty defaults for all of its functions. |
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class CDefaultInputSignal : public vgui::InputSignal |
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{ |
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public: |
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virtual void cursorMoved( int x, int y, Panel *panel ) {} |
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virtual void cursorEntered( Panel *panel ) {} |
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virtual void cursorExited(Panel* panel) {} |
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virtual void mousePressed(MouseCode code,Panel* panel) {} |
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virtual void mouseDoublePressed(MouseCode code,Panel* panel) {} |
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virtual void mouseReleased(MouseCode code,Panel* panel) {} |
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virtual void mouseWheeled(int delta,Panel* panel) {} |
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virtual void keyPressed(KeyCode code,Panel* panel) {} |
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virtual void keyTyped(KeyCode code,Panel* panel) {} |
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virtual void keyReleased(KeyCode code,Panel* panel) {} |
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virtual void keyFocusTicked(Panel* panel) {} |
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}; |
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} |
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#endif // VGUI_DEFAULTINPUTSIGNAL_H
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