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139 lines
2.9 KiB
139 lines
2.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// Geiger.cpp |
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// |
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// implementation of CHudAmmo class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include <string.h> |
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#include <time.h> |
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#include <stdio.h> |
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#include "event_api.h" |
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#include "event_args.h" |
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#include "triangleapi.h" |
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#include "parsemsg.h" |
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DECLARE_MESSAGE(m_Cinematic, Cinematic) |
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int CHudCinematic::Init(void) |
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{ |
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HOOK_MESSAGE(Cinematic); |
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m_iFlags = 0; |
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m_hSprite = 0; |
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m_flCineTime = 0; |
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gHUD.AddHudElem(this); |
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return 1; |
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}; |
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int CHudCinematic::VidInit(void) |
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{ |
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m_flCineTime = 0; |
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m_iFlags = 0; |
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m_hSprite = SPR_Load( "sprites/wide_bar.spr" ); |
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return 1; |
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}; |
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int CHudCinematic::MsgFunc_Cinematic(const char *pszName, int iSize, void *pbuf) |
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{ |
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m_iFlags |= HUD_ACTIVE; |
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BEGIN_READ(pbuf, iSize); |
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m_flCineTime = READ_BYTE(); |
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m_flCineTime = m_flCineTime + gEngfuncs.GetClientTime(); |
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return 1; |
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} |
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int CHudCinematic::Draw(float flTime) |
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{ |
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if (gHUD.m_iHideHUDDisplay & HIDEHUD_ALL) |
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return 1; |
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if (!(m_iFlags & HUD_ACTIVE)) |
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return 1; |
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#if 0 |
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// Height for a single bar. |
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int barHeight = ScreenHeight / 6; |
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// Draw upper dark bar. |
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gEngfuncs.pfnFillRGBA(0, 0, ScreenWidth, barHeight, 40, 40, 40, 255); |
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// Draw lower dark bar. |
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gEngfuncs.pfnFillRGBABlend(0, ScreenHeight - barHeight, ScreenWidth, barHeight, 0, 0, 0, 225); |
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#endif |
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return 1; |
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} |
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void CHudCinematic::DrawCinematic(void) |
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{ |
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if (gHUD.m_iHideHUDDisplay & HIDEHUD_ALL) |
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return; |
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if (!(m_iFlags & HUD_ACTIVE)) |
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return; |
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if (m_flCineTime <= gEngfuncs.GetClientTime()) |
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{ |
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m_iFlags &= ~HUD_ACTIVE; |
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m_flCineTime = 0; |
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return; |
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} |
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if (!m_hSprite) |
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m_hSprite = SPR_Load("sprites/wide_bar.spr"); |
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struct model_s * hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer(m_hSprite); |
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gEngfuncs.pTriAPI->RenderMode(kRenderTransAlpha); |
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gEngfuncs.pTriAPI->CullFace(TRI_NONE); |
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gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0); |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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//top left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(0, 0, 0); |
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//bottom left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 1.0f); |
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gEngfuncs.pTriAPI->Vertex3f(0, ScreenHeight, 0); |
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//bottom right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 1.0f); |
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gEngfuncs.pTriAPI->Vertex3f(ScreenWidth, ScreenHeight, 0); |
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//top right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(ScreenWidth, 0, 0); |
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gEngfuncs.pTriAPI->End(); //end our list of vertexes |
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gEngfuncs.pTriAPI->RenderMode(kRenderNormal); //return to normal |
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return; |
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}
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