hlsdk-portable/dlls/unpredictedweapon.h
2017-02-24 14:17:18 +00:00

18 lines
343 B
C++

#ifndef UNPREDICTEDWEAPON_H
#define UNPREDICTEDWEAPON_H
#include "weapons.h"
class CBasePlayerWeaponU: CBasePlayerWeapon
{
public:
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
BOOL UseDecrement( void );
float UTIL_WeaponTimeBase();
};
#endif // UNPREDICTEDWEAPON_H