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1434 lines
46 KiB
1434 lines
46 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "nodes.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "soundent.h" |
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#include "weapons.h" |
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#include "player.h" |
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#define NUM_PITWORM_LEVELS 4 |
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class CPitWorm : public CBaseMonster |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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int Classify(void); |
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virtual int ObjectCaps(void) { return CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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void IdleSound(void); |
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void AlertSound(void); |
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void DeathSound(void); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void AngrySound(void); |
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void FlinchSound(void); |
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void SwipeSound(void); |
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void BeamSound(void); |
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void pPainSound(void); |
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void SetObjectCollisionBox(void); |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); |
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void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
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int CanPlaySequence(BOOL fDisregardState); |
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void Activate(); |
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void EXPORT StartupThink(void); |
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void EXPORT DyingThink(void); |
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void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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void EXPORT NullThink(void); |
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void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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void EXPORT HuntThink(void); |
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void EXPORT WormTouch(CBaseEntity* pOther); |
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void FloatSequence(void); |
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void NextActivity(void); |
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Vector m_avelocity; |
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Vector m_vecTarget; |
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Vector m_posTarget; |
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Vector m_vecDesired; |
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Vector m_posDesired; |
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Vector m_vecEmemyPos; |
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float m_flMinZ; |
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float m_flMaxZ; |
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float m_flLastSeen; |
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float m_flPrevSeen; |
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int m_iLevel; |
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int m_iClass; |
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float m_flAdj; |
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float m_distDesired; |
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float m_flNextBlink; |
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int Level(float dz); |
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const Vector& IdealPosition(const int level) const; |
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const Vector& IdealPosition(const float dz) const; |
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const Vector& IdealPosition(CBaseEntity* pEnemy) const; |
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void UpdateBodyControllers(void); |
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void CreateBeam(const Vector& src, const Vector& target, int width); |
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void DestroyBeam(void); |
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void UpdateBeam(const Vector& src, const Vector& target); |
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void SetupBeamPoints(CBaseEntity* pEnemy, Vector* vecleft, Vector* vecRight); |
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void UpdateBeamPoints(CBaseEntity* pEnemy, Vector* vecTarget); |
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void CreateGlow(void); |
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void DestroyGlow(void); |
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void EyeOff(void); |
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void EyeOn(int level); |
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void EyeUpdate(void); |
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void CreateBeam(); |
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void SetYawSpeed(); |
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BOOL CheckMeleeAttack1(float flDot, float flDist); |
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BOOL CheckRangeAttack1(float flDot, float flDist); |
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float m_flInitialYaw; |
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Vector m_spawnAngles; |
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Vector m_vecLevels[NUM_PITWORM_LEVELS]; |
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CBeam* m_pBeam; |
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float m_flBeamYaw; |
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float m_flBeamTime; |
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BOOL m_fBeamOn; |
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BOOL m_fActivated; |
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CSprite* m_pEyeGlow; |
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int m_eyeBrightness; |
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float m_painSoundTime; |
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float m_slowMode; |
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float m_slowTime; |
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Vector m_vecGoalAngles; |
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Vector m_vecCurAngles; |
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Vector m_eyes; |
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float m_flDamageTime; |
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float m_flDamage; |
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float m_flPlayerDamage; |
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BOOL m_fBlink; |
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int m_iLaserHitTimes; |
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float m_flNextAttackTime; |
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float m_flNextIdleSoundTime; |
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static const char* pHitSilo[]; |
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static const char* pClangSounds[]; |
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static const char* pAngrySounds[]; |
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static const char* pSwipeSounds[]; |
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static const char* pPainSounds[]; |
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static const char* pFlinchSounds[]; |
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static const char* pAlertSounds[]; |
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static const char* pIdleSounds[]; |
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static const char* pDeathSounds[]; |
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}; |
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LINK_ENTITY_TO_CLASS(monster_pitworm, CPitWorm) |
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LINK_ENTITY_TO_CLASS(monster_pitworm_up, CPitWorm) |
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#define PITWORM_HEIGHT 584 |
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#define PITWORM_EYE_OFFSET Vector(0, 0, 445) |
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#define PITWORM_EYEBLAST_ATTACK_DIST 460 // 464 |
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#define PITWORM_EYEBLAST_DURATION 3.03f // 0.49 approximatly. (49 miliseconds) |
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#define PITWORM_CONTROLLER_EYE_YAW 0 |
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#define PITWORM_CONTROLLER_EYE_PITCH 1 |
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#define PITWORM_CONTROLLER_BODY_YAW 2 |
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#define PITWORM_EYE_PITCH_MIN -45 |
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#define PITWORM_EYE_PITCH_MAX 45 |
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#define PITWORM_EYE_YAW_MIN -45 |
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#define PITWORM_EYE_YAW_MAX 45 |
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#define PITWORM_BODY_YAW_MIN -50 |
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#define PITWORM_BODY_YAW_MAX 50 |
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#define PITWORM_LEVEL0 0 // Pitworm's 'foot' level | when player is at First level 1. |
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#define PITWORM_LEVEL1 1 // First level | player goes to waste station door 1 or 2. |
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#define PITWORM_LEVEL2 2 // Second level | player goes to narrow corridor that leads to stairs. |
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#define PITWORM_LEVEL3 3 // Third level | entry room, steam vent and valve pressure controls. |
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#define PITWORM_LEVEL0_HEIGHT -632 // Pitworm's 'foot' level | when player is at First level 1. | (Hammer units) |
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#define PITWORM_LEVEL1_HEIGHT -48 // First level | player goes to waste station door 1 or 2. | (Hammer units) |
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#define PITWORM_LEVEL2_HEIGHT 208 // Second level | player goes to narrow corridor that leads to stairs. | (Hammer units) |
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#define PITWORM_LEVEL3_HEIGHT 304 // Third level | entry room, steam vent and valve pressure controls. | (Hammer units) |
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#define PITWORM_LEVEL0_VIEWOFFSET Vector(0, 0, PITWORM_HEIGHT) |
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#define PITWORM_LEVEL1_VIEWOFFSET Vector(0, 0, 256) |
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#define PITWORM_LEVEL2_VIEWOFFSET Vector(0, 0, 96) |
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#define PITWORM_LEVEL3_VIEWOFFSET PITWORM_LEVEL2_VIEWOFFSET |
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#define bits_MEMORY_CHILDPAIR ( bits_MEMORY_CUSTOM1 ) |
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#define bits_MEMORY_ADVANCE_NODE ( bits_MEMORY_CUSTOM2 ) |
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#define bits_MEMORY_COMPLETED_NODE ( bits_MEMORY_CUSTOM3 ) |
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#define bits_MEMORY_FIRED_NODE ( bits_MEMORY_CUSTOM4 ) |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define PITWORM_AE_SWIPE ( 1 ) |
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#define PITWORM_AE_EYEBLAST_START ( 2 ) |
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#define PITWORM_AE_EYEBLAST_END ( 4 ) |
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//========================================================= |
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// Save & Restore |
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//========================================================= |
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TYPEDESCRIPTION CPitWorm::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CPitWorm, m_avelocity, FIELD_VECTOR), |
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DEFINE_FIELD(CPitWorm, m_vecTarget, FIELD_VECTOR), |
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DEFINE_FIELD(CPitWorm, m_posTarget, FIELD_POSITION_VECTOR), |
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DEFINE_FIELD(CPitWorm, m_vecDesired, FIELD_VECTOR), |
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DEFINE_FIELD(CPitWorm, m_posDesired, FIELD_POSITION_VECTOR), |
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DEFINE_FIELD(CPitWorm, m_flMinZ, FIELD_FLOAT), |
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DEFINE_FIELD(CPitWorm, m_flMaxZ, FIELD_FLOAT), |
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DEFINE_FIELD(CPitWorm, m_flLastSeen, FIELD_TIME), |
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DEFINE_FIELD(CPitWorm, m_flPrevSeen, FIELD_TIME), |
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DEFINE_FIELD(CPitWorm, m_iLevel, FIELD_INTEGER), |
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DEFINE_FIELD(CPitWorm, m_flAdj, FIELD_FLOAT), |
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DEFINE_FIELD(CPitWorm, m_distDesired, FIELD_FLOAT), |
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DEFINE_FIELD(CPitWorm, m_flInitialYaw, FIELD_FLOAT), |
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DEFINE_FIELD(CPitWorm, m_spawnAngles, FIELD_VECTOR), |
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DEFINE_ARRAY(CPitWorm, m_vecLevels, FIELD_POSITION_VECTOR, NUM_PITWORM_LEVELS), |
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DEFINE_FIELD(CPitWorm, m_pBeam, FIELD_CLASSPTR), |
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DEFINE_FIELD(CPitWorm, m_flBeamTime, FIELD_TIME), |
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DEFINE_FIELD(CPitWorm, m_flBeamYaw, FIELD_FLOAT), |
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DEFINE_FIELD(CPitWorm, m_fBeamOn, FIELD_BOOLEAN), |
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DEFINE_FIELD(CPitWorm, m_pEyeGlow, FIELD_CLASSPTR), |
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DEFINE_FIELD(CPitWorm, m_eyeBrightness, FIELD_INTEGER), |
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DEFINE_FIELD(CPitWorm, m_vecGoalAngles, FIELD_VECTOR), |
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DEFINE_FIELD(CPitWorm, m_vecCurAngles, FIELD_VECTOR), |
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DEFINE_FIELD(CPitWorm, m_flNextAttackTime, FIELD_TIME), |
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DEFINE_FIELD(CPitWorm, m_flNextIdleSoundTime, FIELD_TIME), |
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DEFINE_FIELD(CPitWorm, m_fActivated, FIELD_BOOLEAN), |
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DEFINE_FIELD(CPitWorm, m_iLaserHitTimes, FIELD_INTEGER), |
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DEFINE_FIELD(CPitWorm, m_flDamage, FIELD_FLOAT), |
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DEFINE_FIELD(CPitWorm, m_fBlink, FIELD_BOOLEAN), |
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DEFINE_FIELD(CPitWorm, m_flPlayerDamage, FIELD_FLOAT), |
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DEFINE_FIELD(CPitWorm, m_vecEmemyPos, FIELD_VECTOR), |
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DEFINE_FIELD(CPitWorm, m_flNextBlink, FIELD_FLOAT), |
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}; |
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IMPLEMENT_SAVERESTORE(CPitWorm, CBaseMonster) |
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const char *CPitWorm::pHitSilo[] = |
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{ |
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"tentacle/te_strike1.wav", |
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"tentacle/te_strike2.wav", |
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}; |
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const char* CPitWorm::pClangSounds[] = |
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{ |
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"pitworm/clang1.wav", |
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"pitworm/clang2.wav", |
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"pitworm/clang3.wav", |
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}; |
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const char* CPitWorm::pAngrySounds[] = |
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{ |
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"pitworm/pit_worm_angry1.wav", |
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"pitworm/pit_worm_angry2.wav", |
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"pitworm/pit_worm_angry3.wav", |
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}; |
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const char* CPitWorm::pSwipeSounds[] = |
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{ |
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"pitworm/pit_worm_attack_swipe1.wav", |
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"pitworm/pit_worm_attack_swipe2.wav", |
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"pitworm/pit_worm_attack_swipe3.wav", |
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}; |
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const char* CPitWorm::pPainSounds[] = |
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{ |
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"pitworm/pit_worm_flinch2.wav", |
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"pitworm/pit_worm_flinch2.wav", |
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"pitworm/pit_worm_flinch2.wav", |
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}; |
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const char* CPitWorm::pFlinchSounds[] = |
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{ |
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"pitworm/pit_worm_flinch1.wav", |
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"pitworm/pit_worm_flinch2.wav", |
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}; |
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const char* CPitWorm::pAlertSounds[] = |
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{ |
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"pitworm/pit_worm_alert.wav", |
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}; |
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const char* CPitWorm::pIdleSounds[] = |
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{ |
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"pitworm/pit_worm_idle1.wav", |
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"pitworm/pit_worm_idle2.wav", |
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"pitworm/pit_worm_idle3.wav", |
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}; |
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const char* CPitWorm::pDeathSounds[] = |
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{ |
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"pitworm/pit_worm_death.wav", |
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}; |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CPitWorm::Spawn() |
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{ |
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Precache(); |
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pev->movetype = MOVETYPE_STEP; |
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pev->solid = SOLID_SLIDEBOX; |
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SET_MODEL(ENT(pev), "models/pit_worm_up.mdl"); |
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UTIL_SetSize(pev, Vector(-64, -128, 0), Vector(64, 128, 64)); |
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UTIL_SetOrigin(pev, pev->origin); |
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pev->health = 150 * gSkillData.pwormHealth; |
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pev->view_ofs = PITWORM_EYE_OFFSET; |
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m_flFieldOfView = -1; |
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pev->sequence = 0; |
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ResetSequenceInfo(); |
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InitBoneControllers(); |
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SetThink(&CPitWorm::StartupThink); |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_spawnAngles = pev->angles; |
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m_flInitialYaw = m_spawnAngles.y; |
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pev->ideal_yaw = m_flInitialYaw; |
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m_IdealMonsterState = MONSTERSTATE_IDLE;// Assume monster will be idle, until proven otherwise |
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m_IdealActivity = ACT_IDLE; |
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m_flDistTooFar = 1024.0; |
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m_flDistLook = 2048.0; |
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// set eye position |
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SetEyePosition(); |
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m_flLastSeen = 0.0f; |
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m_flPrevSeen = 0.0f; |
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m_iLevel = PITWORM_LEVEL1; |
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m_pBeam = NULL; |
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m_flBeamYaw = 0.0f; |
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m_fBeamOn = FALSE; |
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m_eyeBrightness = 0; |
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m_slowMode = 4; |
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m_afCapability = bits_CAP_MELEE_ATTACK1; |
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m_slowTime = gpGlobals->time; |
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m_vecCurAngles = Vector(0, pev->angles.y, 0); |
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m_vecGoalAngles = Vector(0, pev->angles.y, 0); |
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m_flNextAttackTime = gpGlobals->time; |
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m_flNextIdleSoundTime = gpGlobals->time; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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m_fActivated = FALSE; |
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m_vecEmemyPos = g_vecZero; |
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m_flNextBlink = gpGlobals->time; |
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m_fBlink = FALSE; |
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m_iLaserHitTimes = 0; |
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// Create the eye glow. |
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CreateGlow(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CPitWorm::Precache() |
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{ |
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PRECACHE_MODEL("models/pit_worm_up.mdl"); |
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PRECACHE_SOUND_ARRAY(pHitSilo); |
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PRECACHE_SOUND("pitworm/pit_worm_alert.wav"); |
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PRECACHE_SOUND("pitworm/pit_worm_attack_eyeblast.wav"); |
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PRECACHE_SOUND("pitworm/pit_worm_attack_eyeblast_impact.wav"); |
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PRECACHE_SOUND("pitworm/pit_worm_death.wav"); |
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PRECACHE_SOUND("pitworm/pit_worm_alert(scream).wav"); |
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PRECACHE_SOUND_ARRAY(pClangSounds); |
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PRECACHE_SOUND_ARRAY(pAngrySounds); |
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PRECACHE_SOUND_ARRAY(pSwipeSounds); |
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PRECACHE_SOUND_ARRAY(pFlinchSounds); |
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PRECACHE_SOUND_ARRAY(pIdleSounds); |
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PRECACHE_SOUND_ARRAY(pPainSounds); |
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PRECACHE_MODEL("sprites/gworm_beam_02.spr"); |
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PRECACHE_MODEL("sprites/glow_grn.spr"); |
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} |
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//========================================================= |
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// Classify |
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//========================================================= |
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int CPitWorm::Classify(void) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// IdleSound |
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//========================================================= |
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void CPitWorm::IdleSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), VOL_NORM, ATTN_NORM); |
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} |
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//========================================================= |
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// AlertSound |
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//========================================================= |
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void CPitWorm::AlertSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), VOL_NORM, ATTN_NORM); |
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} |
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//========================================================= |
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// DeathSound |
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//========================================================= |
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void CPitWorm::DeathSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), VOL_NORM, ATTN_NORM); |
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} |
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//========================================================= |
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// AngrySound |
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//========================================================= |
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void CPitWorm::AngrySound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAngrySounds), VOL_NORM, ATTN_NORM); |
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} |
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//========================================================= |
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// FlinchSound |
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//========================================================= |
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void CPitWorm::FlinchSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pFlinchSounds), VOL_NORM, ATTN_NORM); |
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} |
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//========================================================= |
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// SwipeSound |
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//========================================================= |
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void CPitWorm::SwipeSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pSwipeSounds), VOL_NORM, ATTN_NORM); |
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} |
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//========================================================= |
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// BeamSound |
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//========================================================= |
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void CPitWorm::BeamSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitworm/pit_worm_attack_eyeblast.wav", VOL_NORM, ATTN_NORM); |
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} |
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void CPitWorm::pPainSound(void) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), VOL_NORM, ATTN_NORM); |
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} |
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//========================================================= |
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// SetObjectCollisionBox |
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//========================================================= |
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void CPitWorm::SetObjectCollisionBox(void) |
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{ |
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pev->absmin = pev->origin + Vector(-96, -310, 0); |
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pev->absmax = pev->origin + Vector(96, 32, 512); |
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} |
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//========================================================= |
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// HandleAnimEvent |
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//========================================================= |
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void CPitWorm::HandleAnimEvent(MonsterEvent_t *pEvent) |
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{ |
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if(gpGlobals->time - m_slowTime <= 3.5) |
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return; |
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switch (pEvent->event) |
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{ |
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case PITWORM_AE_SWIPE: // bang |
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{ |
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Vector vecSrc, vecAngles; |
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GetAttachment(1, vecSrc, vecAngles); |
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Vector mins = pev->origin - Vector( 360, 430, 0 ); |
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Vector maxs = pev->origin + Vector( 410, 100, 800 ); |
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CBaseEntity *pList[10]; |
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int count = UTIL_EntitiesInBox( pList, 10, mins, maxs, ( FL_CLIENT | FL_MONSTER ) ); |
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if( count ) |
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{ |
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for( int i = 0; i < count; i++ ) |
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{ |
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// only clients and monsters |
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if( pList[i] != this && IRelationship( pList[i] ) > R_NO && pList[ i ]->pev->deadflag == DEAD_NO ) // this ent is one of our enemies. Barnacle tries to eat it. |
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{ |
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pList[i]->TakeDamage(VARS(pev), VARS(pev), gSkillData.pwormDmgSwipe, DMG_CLUB | DMG_SLASH); |
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} |
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} |
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} |
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// Shake the screen. |
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UTIL_EmitAmbientSound(ENT(pev), vecSrc, RANDOM_SOUND_ARRAY(pHitSilo), 1.0, ATTN_NORM, 0, 100); |
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UTIL_ScreenShake(vecSrc, 6.0, 3.0, 1.0, 768); |
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gpGlobals->force_retouch++; |
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} |
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break; |
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case PITWORM_AE_EYEBLAST_START: // start killing swing |
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{ |
|
// ALERT(at_console, "PITWORM_AE_EYEBLAST_START\n"); |
|
|
|
// Remove the beam if not NULL. |
|
DestroyBeam(); |
|
|
|
Vector src, angles; |
|
GetAttachment(0, src, angles); |
|
|
|
// Create a new beam. |
|
CreateBeam(src, angles, 32); |
|
|
|
// Turn eye glow on. |
|
EyeOn(255); |
|
|
|
// Reset beam yaw. |
|
m_flBeamYaw = 0.0f; |
|
m_flBeamTime = gpGlobals->time + PITWORM_EYEBLAST_DURATION; |
|
} |
|
break; |
|
case PITWORM_AE_EYEBLAST_END: // end killing swing |
|
{} |
|
break; |
|
default: |
|
CBaseMonster::HandleAnimEvent(pEvent); |
|
|
|
} |
|
} |
|
|
|
|
|
void CPitWorm::SetYawSpeed( void ) |
|
{ |
|
int ys; |
|
|
|
switch ( m_Activity ) |
|
{ |
|
case ACT_IDLE: |
|
ys = 100; |
|
break; |
|
default: |
|
ys = 90; |
|
} |
|
pev->yaw_speed = ys; |
|
} |
|
|
|
BOOL CPitWorm::CheckRangeAttack1(float flDot, float flDist) |
|
{ |
|
if(flDist >= 1024 && m_flNextAttackTime > gpGlobals->time) |
|
{ |
|
if(m_hEnemy != 0 && m_hEnemy->IsAlive()) |
|
return TRUE; |
|
|
|
} |
|
return FALSE; |
|
} |
|
|
|
BOOL CPitWorm::CheckMeleeAttack1(float flDot, float flDist) |
|
{ |
|
if(flDist <= 192 && flDot > 0.7) |
|
return TRUE; |
|
|
|
return FALSE; |
|
} |
|
|
|
void CPitWorm::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) |
|
{ |
|
if ( ptr->iHitgroup == HITGROUP_HEAD ) |
|
{ |
|
if (gpGlobals->time - m_slowTime > 3.5 ) |
|
{ |
|
if ( m_flDamage >= 65) |
|
{ |
|
m_slowTime = gpGlobals->time; |
|
pev->sequence = LookupSequence("flinch1"); |
|
|
|
if(m_fBeamOn) |
|
{ |
|
DestroyBeam(); |
|
EyeOff(); |
|
} |
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitworm/pit_worm_flinch2.wav", 1, 0.8, 0, 100); |
|
|
|
m_flDamage = 0; |
|
} |
|
} |
|
|
|
if(gpGlobals->time - m_flDamageTime > 0.5) |
|
m_flDamage = 0; |
|
|
|
if((pev->sequence != LookupSequence("scream") || pev->sequence != LookupSequence("flinch1")) && m_fActivated) |
|
{ |
|
m_flDamage += flDamage; |
|
|
|
if(gpGlobals->time - m_flNextBlink >= 0.25) |
|
m_fBlink = TRUE; |
|
} |
|
|
|
UTIL_BloodDrips(ptr->vecEndPos, ptr->vecEndPos, m_bloodColor, flDamage * 10); |
|
UTIL_BloodDecalTrace(ptr, m_bloodColor); |
|
|
|
m_flDamageTime = gpGlobals->time; |
|
} |
|
else |
|
{ |
|
if (pev->dmgtime != gpGlobals->time || RANDOM_LONG(0, 10) >= 0 ) |
|
{ |
|
UTIL_Ricochet(ptr->vecEndPos, RANDOM_LONG(0.5, 1.5)); |
|
pev->dmgtime = gpGlobals->time; |
|
} |
|
} |
|
} |
|
|
|
void CPitWorm::Activate() |
|
{ |
|
if(m_hTargetEnt == 0) |
|
Remember(bits_MEMORY_ADVANCE_NODE); |
|
} |
|
|
|
|
|
|
|
void CPitWorm::CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
|
{ |
|
switch (useType) |
|
{ |
|
case USE_OFF: |
|
//ALERT(at_console, "USE_OFF\n"); |
|
break; |
|
case USE_ON: |
|
//ALERT(at_console, "USE_ON\n"); |
|
break; |
|
case USE_SET: |
|
//ALERT(at_console, "USE_SET\n"); |
|
break; |
|
case USE_TOGGLE: |
|
{ |
|
m_fSequenceFinished = TRUE; |
|
pev->health = 0; |
|
|
|
SetThink(&CPitWorm::DyingThink); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
// ALERT(at_console, "USE_TOGGLE\n"); |
|
break; |
|
} |
|
} |
|
|
|
|
|
//========================================================= |
|
// |
|
//========================================================= |
|
int CPitWorm::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
// Don't take any acid damage -- BigMomma's mortar is acid |
|
if( bitsDamageType & DMG_ACID ) |
|
flDamage = 0; |
|
|
|
if( !HasMemory( bits_MEMORY_PATH_FINISHED ) ) |
|
{ |
|
if( pev->health <= flDamage ) |
|
{ |
|
pev->health = flDamage + 1; |
|
Remember( bits_MEMORY_ADVANCE_NODE | bits_MEMORY_COMPLETED_NODE ); |
|
ALERT( at_aiconsole, "BM: Finished node health!!!\n" ); |
|
} |
|
} |
|
|
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
|
} |
|
|
|
|
|
//========================================================= |
|
// StartupThink |
|
//========================================================= |
|
void CPitWorm::StartupThink(void) |
|
{ |
|
m_flAdj = 350; |
|
Vector src = pev->origin; |
|
|
|
CBaseEntity *pEntity = NULL; |
|
|
|
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tleveldead"); |
|
if (pEntity) |
|
m_vecLevels[PITWORM_LEVEL0] = pEntity->pev->origin; |
|
else |
|
m_vecLevels[PITWORM_LEVEL0] = Vector(src.x, src.y, PITWORM_LEVEL0_HEIGHT); |
|
|
|
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel1"); |
|
if (pEntity) |
|
m_vecLevels[PITWORM_LEVEL1] = pEntity->pev->origin; |
|
else |
|
m_vecLevels[PITWORM_LEVEL1] = Vector(src.x, src.y, PITWORM_LEVEL2_HEIGHT); |
|
|
|
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel2"); |
|
if (pEntity) |
|
m_vecLevels[PITWORM_LEVEL2] = pEntity->pev->origin; |
|
else |
|
m_vecLevels[PITWORM_LEVEL2] = Vector(src.x, src.y, PITWORM_LEVEL2_HEIGHT); |
|
|
|
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel3"); |
|
if (pEntity) |
|
m_vecLevels[PITWORM_LEVEL3] = pEntity->pev->origin; |
|
else |
|
m_vecLevels[PITWORM_LEVEL3] = Vector(src.x, src.y, PITWORM_LEVEL3_HEIGHT); |
|
|
|
// Set altitude limits. |
|
m_flMinZ = m_vecLevels[PITWORM_LEVEL0].z; |
|
m_flMaxZ = m_vecLevels[PITWORM_LEVEL3].z; |
|
|
|
// Set default level. |
|
UTIL_SetOrigin(pev, IdealPosition(m_iLevel)); |
|
|
|
SetThink(&CPitWorm::HuntThink); |
|
SetTouch(&CPitWorm::WormTouch); |
|
SetUse(&CPitWorm::CommandUse); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
|
|
//========================================================= |
|
// |
|
//========================================================= |
|
void CPitWorm::StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
|
{ |
|
SetThink(&CPitWorm::HuntThink); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
SetUse(&CPitWorm::CommandUse); |
|
} |
|
|
|
//========================================================= |
|
// NullThink |
|
//========================================================= |
|
void CPitWorm::NullThink(void) |
|
{ |
|
StudioFrameAdvance(); |
|
pev->nextthink = gpGlobals->time + 0.5; |
|
} |
|
|
|
//========================================================= |
|
// DyingThink |
|
//========================================================= |
|
void CPitWorm::DyingThink(void) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
GlowShellUpdate(); |
|
DispatchAnimEvents(); |
|
StudioFrameAdvance(); |
|
|
|
if (pev->deadflag == DEAD_NO) |
|
{ |
|
DestroyGlow(); |
|
DeathSound(); |
|
pev->deadflag = DEAD_DYING; |
|
} |
|
|
|
if (pev->deadflag == DEAD_DYING) |
|
{ |
|
if (fabs(pev->origin.z - m_flMaxZ) < 16) |
|
{ |
|
pev->velocity = Vector(0, 0, 0); |
|
pev->deadflag = DEAD_DEAD; |
|
} |
|
} |
|
|
|
if(m_fBeamOn) |
|
DestroyBeam(); |
|
|
|
if (m_fSequenceFinished) |
|
{ |
|
if (pev->sequence != LookupSequence("death")) |
|
{ |
|
pev->sequence = LookupSequence("death"); |
|
pev->frame = 0; |
|
pev->framerate = 0.2f; // Set the framerate manually until we find a better fix. |
|
} |
|
else |
|
{ |
|
UTIL_Remove(this); |
|
} |
|
} |
|
} |
|
|
|
//========================================================= |
|
// HuntThink |
|
//========================================================= |
|
void CPitWorm::HuntThink(void) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
GlowShellUpdate(); |
|
DispatchAnimEvents(); |
|
StudioFrameAdvance(); |
|
|
|
// Update the eye glow. |
|
EyeUpdate(); |
|
|
|
if(!m_fActivated) |
|
{ |
|
if(m_hEnemy == 0) |
|
{ |
|
Look(4096); |
|
m_hEnemy = BestVisibleEnemy(); |
|
} |
|
else |
|
{ |
|
if((pev->origin - m_hEnemy->pev->origin).Length() <= 936) |
|
{ |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitworm/pit_worm_alert(scream).wav", 1, 0.8, 0, 100); |
|
pev->frame = 0; |
|
pev->sequence = LookupSequence("scream"); |
|
ResetSequenceInfo(); |
|
m_fActivated = TRUE; |
|
} |
|
else |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.01f; |
|
return; |
|
} |
|
} |
|
} |
|
|
|
if (m_hEnemy) |
|
{ |
|
// Update body controllers. |
|
UpdateBodyControllers(); |
|
|
|
//float flDist = (m_hEnemy->pev->origin - m_vecLevels[m_iLevel]).Length(); |
|
//ALERT(at_console, "pitworm: Distance from eye %f\n", flDist); |
|
|
|
// Update beam if we need to. |
|
if (m_fBeamOn) |
|
{ |
|
if (m_flBeamTime > gpGlobals->time && !m_fSequenceFinished) |
|
{ |
|
Vector src, target, angles; |
|
GetAttachment(0, src, angles); |
|
UpdateBeamPoints(m_hEnemy, &target); |
|
|
|
TraceResult tr; |
|
UTIL_TraceLine(src, target + ((target - src).Normalize() * 1000), dont_ignore_monsters, ENT(pev), &tr); |
|
|
|
UpdateBeam(src, tr.vecEndPos); |
|
|
|
// Test to see if we hit |
|
CBaseEntity *pHurt = CBaseEntity::Instance(tr.pHit); |
|
|
|
if (pHurt->pev->takedamage) |
|
{ |
|
if(m_flPlayerDamage <= gSkillData.pwormDmgBeam) |
|
{ |
|
pHurt->TakeDamage(VARS(pev), VARS(pev), 1, DMG_GENERIC); |
|
UTIL_ScreenShake(pHurt->pev->origin, 1, 10, 0.1, 1); |
|
|
|
if(m_iLaserHitTimes >= 15) |
|
{ |
|
UTIL_BloodDrips(tr.vecEndPos, tr.vecEndPos, BLOOD_COLOR_RED, 128); |
|
m_iLaserHitTimes = 0; |
|
} |
|
|
|
} |
|
m_flPlayerDamage += gSkillData.pwormDmgBeam/100; |
|
} |
|
else |
|
{ |
|
UTIL_DecalTrace(&tr, RANDOM_LONG(1,2)); |
|
|
|
if(m_iLaserHitTimes >= 8) |
|
{ |
|
UTIL_Sparks(tr.vecEndPos); |
|
m_iLaserHitTimes = 0; |
|
} |
|
} |
|
|
|
m_iLaserHitTimes++; |
|
} |
|
else |
|
{ |
|
// Remove the beam. |
|
DestroyBeam(); |
|
|
|
// Turn eye glow off. |
|
EyeOff(); |
|
|
|
// Reset beam yaw. |
|
m_flBeamYaw = 0.0f; |
|
|
|
// Reset beam time. |
|
m_flBeamTime = 0.0f; |
|
} |
|
|
|
pev->nextthink = gpGlobals->time + 0.01f; |
|
return; |
|
} |
|
} |
|
|
|
switch (m_iLevel) |
|
{ |
|
case PITWORM_LEVEL0: pev->view_ofs = PITWORM_EYE_OFFSET; break; |
|
case PITWORM_LEVEL1: pev->view_ofs = PITWORM_EYE_OFFSET; break; |
|
case PITWORM_LEVEL2: pev->view_ofs = PITWORM_EYE_OFFSET; break; |
|
case PITWORM_LEVEL3: pev->view_ofs = PITWORM_EYE_OFFSET; break; |
|
} |
|
{ |
|
float currentZ = pev->origin.z; |
|
float desiredZ = m_posDesired.z - m_flAdj; |
|
|
|
if (currentZ > desiredZ) |
|
{ |
|
pev->origin.z -= 8; |
|
|
|
if (pev->origin.z < desiredZ) |
|
pev->origin.z = desiredZ; |
|
} |
|
else if (currentZ < desiredZ) |
|
{ |
|
pev->origin.z += 8; |
|
|
|
if (pev->origin.z > desiredZ) |
|
pev->origin.z = desiredZ; |
|
} |
|
} |
|
|
|
// if dead, force cancelation of current animation |
|
if (pev->health <= 0) |
|
{ |
|
SetThink(&CPitWorm::DyingThink); |
|
m_fSequenceFinished = TRUE; |
|
return; |
|
} |
|
|
|
// get new sequence |
|
if (m_fSequenceFinished) |
|
{ |
|
pev->frame = 0; |
|
NextActivity(); |
|
ResetSequenceInfo(); |
|
} |
|
|
|
// look for current enemy |
|
if (m_hEnemy != 0) |
|
{ |
|
// Update level based on enemy's altitude (z). |
|
m_iLevel = Level(m_hEnemy->pev->origin.z); |
|
|
|
if (FVisible(m_hEnemy)) |
|
{ |
|
if (m_flLastSeen < gpGlobals->time - 5) |
|
m_flPrevSeen = gpGlobals->time; |
|
|
|
m_flLastSeen = gpGlobals->time; |
|
m_posTarget = m_hEnemy->pev->origin; |
|
m_vecTarget = (m_posTarget - pev->origin).Normalize(); |
|
m_vecDesired = m_vecTarget; |
|
m_posDesired = IdealPosition(m_iLevel); |
|
} |
|
} |
|
|
|
if (m_flNextIdleSoundTime < gpGlobals->time) |
|
{ |
|
//IdleSound(); |
|
// Use flinch sounds. |
|
FlinchSound(); |
|
m_flNextIdleSoundTime = gpGlobals->time + RANDOM_LONG(4.0f, 4.1f); |
|
} |
|
|
|
// don't go too high |
|
if (m_posDesired.z > m_flMaxZ) |
|
m_posDesired.z = m_flMaxZ; |
|
|
|
// don't go too low |
|
if (m_posDesired.z < m_flMinZ) |
|
m_posDesired.z = m_flMinZ; |
|
|
|
if(RANDOM_LONG(0, 20) == 5 && gpGlobals->time - m_flNextBlink >= RANDOM_FLOAT(3,5)) |
|
{ |
|
m_fBlink = TRUE; |
|
m_flNextBlink = gpGlobals->time; |
|
} |
|
|
|
if(gpGlobals->time - m_flNextBlink >= 0.05 && m_fBlink && !m_fBeamOn) |
|
{ |
|
if(pev->skin < 3) |
|
{ |
|
pev->skin++; |
|
m_flNextBlink = gpGlobals->time; |
|
} |
|
else |
|
{ |
|
pev->skin = 0; |
|
m_fBlink = FALSE; |
|
} |
|
} |
|
} |
|
|
|
//========================================================= |
|
// |
|
//========================================================= |
|
void CPitWorm::WormTouch(CBaseEntity* pOther) |
|
{ |
|
return; |
|
} |
|
|
|
//========================================================= |
|
// |
|
//========================================================= |
|
int CPitWorm::CanPlaySequence(BOOL fDisregardState) |
|
{ |
|
return TRUE; |
|
} |
|
|
|
//========================================================= |
|
// NextActivity |
|
//========================================================= |
|
void CPitWorm::NextActivity() |
|
{ |
|
if(!m_fActivated) |
|
return; |
|
|
|
UTIL_MakeAimVectors(pev->angles); |
|
|
|
Vector forward = gpGlobals->v_forward; |
|
forward.z = 0; |
|
|
|
float flDist = (m_vecDesired - m_vecLevels[m_iLevel]).Length(); |
|
float flDot = DotProduct(m_vecDesired, forward); |
|
float flDotSpawnAngles = DotProduct(m_vecDesired, m_spawnAngles); |
|
|
|
if (m_hEnemy == 0) |
|
{ |
|
m_flLastSeen = gpGlobals->time; |
|
m_hEnemy = UTIL_PlayerByIndex(1); |
|
} |
|
|
|
if (m_hEnemy == 0) |
|
{ |
|
Look(4096); |
|
m_hEnemy = BestVisibleEnemy(); |
|
} |
|
|
|
if (m_hEnemy != 0) |
|
{ |
|
|
|
if(gpGlobals->time - m_slowTime <= 3.5) |
|
return; |
|
|
|
m_vecDesired = m_hEnemy->pev->origin; |
|
flDist = (m_vecDesired - m_vecLevels[m_iLevel]).Length(); |
|
flDot = DotProduct(m_vecDesired, forward); |
|
flDotSpawnAngles = DotProduct(m_vecDesired, Vector(0, -1, 0)); |
|
|
|
if (m_flLastSeen + 5 > gpGlobals->time && (m_flNextAttackTime < gpGlobals->time)) |
|
{ |
|
Vector enemyDir = m_hEnemy->pev->origin - pev->origin; |
|
Vector spawnAngles = m_spawnAngles; |
|
Vector up = CrossProduct(enemyDir, spawnAngles); |
|
float dist = UTIL_AngleDistance(m_hEnemy->pev->origin.y, pev->origin.y); |
|
|
|
if (m_iLevel < PITWORM_LEVEL3) |
|
{ |
|
if (FVisible(m_hEnemy) && flDot > 0.95f || dist <= -140 && dist >= -326) |
|
{ |
|
if (flDist > PITWORM_EYEBLAST_ATTACK_DIST) |
|
{ |
|
pev->sequence = LookupSequence("eyeblast"); |
|
BeamSound(); |
|
} |
|
else |
|
{ |
|
pev->sequence = LookupSequence("attacklow"); |
|
SwipeSound(); |
|
} |
|
} |
|
else |
|
{ |
|
if (up.z < 0) |
|
{ |
|
pev->sequence = LookupSequence("doorclaw2"); |
|
} |
|
else |
|
{ |
|
if (m_iLevel < PITWORM_LEVEL2) |
|
{ |
|
pev->sequence = LookupSequence("doorclaw3"); |
|
} |
|
else |
|
{ |
|
pev->sequence = LookupSequence("doorclaw1"); |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if (flDist > PITWORM_EYEBLAST_ATTACK_DIST) |
|
{ |
|
pev->sequence = LookupSequence("eyeblast"); |
|
BeamSound(); |
|
} |
|
else |
|
{ |
|
if (up.z < 0) |
|
{ |
|
pev->sequence = LookupSequence("platclaw1"); |
|
|
|
if (RANDOM_LONG(0, 1) == 1) SwipeSound(); |
|
} |
|
else |
|
{ |
|
pev->sequence = LookupSequence("platclaw2"); |
|
if (RANDOM_LONG(0, 1) == 1) SwipeSound(); |
|
} |
|
} |
|
} |
|
|
|
m_flNextAttackTime = gpGlobals->time + RANDOM_FLOAT(3, 3.1f); |
|
return; |
|
} |
|
} |
|
|
|
if (m_hEnemy) |
|
{ |
|
pev->sequence = LookupSequence("idle2"); |
|
return; |
|
} |
|
|
|
FloatSequence(); |
|
} |
|
|
|
//========================================================= |
|
// FloatSequence |
|
//========================================================= |
|
void CPitWorm::FloatSequence(void) |
|
{ |
|
switch (RANDOM_LONG(0, 1)) |
|
{ |
|
case 0: |
|
pev->sequence = LookupSequence("idle"); |
|
break; |
|
|
|
case 1: |
|
pev->sequence = LookupSequence("idle2"); |
|
break; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// IdealPosition |
|
//========================================================= |
|
int CPitWorm::Level(float dz) |
|
{ |
|
if (dz < PITWORM_LEVEL1_HEIGHT) |
|
return PITWORM_LEVEL0; |
|
|
|
if (dz < PITWORM_LEVEL2_HEIGHT) |
|
return PITWORM_LEVEL1; |
|
|
|
if (dz < PITWORM_LEVEL3_HEIGHT) |
|
return PITWORM_LEVEL2; |
|
|
|
return PITWORM_LEVEL3; |
|
} |
|
|
|
//========================================================= |
|
// IdealPosition |
|
//========================================================= |
|
const Vector& CPitWorm::IdealPosition(const int level) const |
|
{ |
|
switch (level) |
|
{ |
|
case PITWORM_LEVEL0: |
|
return m_vecLevels[PITWORM_LEVEL0]; |
|
case PITWORM_LEVEL1: |
|
return m_vecLevels[PITWORM_LEVEL1]; |
|
case PITWORM_LEVEL2: |
|
return m_vecLevels[PITWORM_LEVEL2]; |
|
case PITWORM_LEVEL3: |
|
return m_vecLevels[PITWORM_LEVEL3]; |
|
} |
|
|
|
return m_vecLevels[PITWORM_LEVEL3]; |
|
} |
|
|
|
//========================================================= |
|
// IdealPosition |
|
//========================================================= |
|
const Vector& CPitWorm::IdealPosition(const float dz) const |
|
{ |
|
if (dz < PITWORM_LEVEL1_HEIGHT) |
|
return m_vecLevels[PITWORM_LEVEL0]; |
|
|
|
if (dz < PITWORM_LEVEL2_HEIGHT) |
|
return m_vecLevels[PITWORM_LEVEL1]; |
|
|
|
if (dz < PITWORM_LEVEL3_HEIGHT) |
|
return m_vecLevels[PITWORM_LEVEL2]; |
|
|
|
return m_vecLevels[PITWORM_LEVEL3]; |
|
} |
|
|
|
//========================================================= |
|
// IdealPosition |
|
//========================================================= |
|
const Vector& CPitWorm::IdealPosition(CBaseEntity* pEnemy) const |
|
{ |
|
return IdealPosition(pEnemy->pev->origin.z); |
|
} |
|
|
|
#define clamp( val, min, max ) ( ((val) > (max)) ? (max) : ( ((val) < (min)) ? (min) : (val) ) ) |
|
|
|
//========================================================= |
|
// UpdateBodyControllers |
|
//========================================================= |
|
void CPitWorm::UpdateBodyControllers(void) |
|
{ |
|
if (m_hEnemy == 0 || m_fBeamOn) |
|
return; |
|
|
|
ASSERT(m_hEnemy); |
|
|
|
Vector vecGoal = m_hEnemy->EyePosition(); |
|
Vector vecEye = EyePosition(); |
|
|
|
Vector target = (vecGoal - vecEye).Normalize(); |
|
Vector angles = UTIL_VecToAngles(target); |
|
float yaw = UTIL_VecToYaw(target); |
|
float pitch = angles.x; |
|
float targetYaw = yaw - m_flInitialYaw; |
|
|
|
|
|
if (pitch < -180) |
|
pitch += 360; |
|
|
|
if (pitch > 180) |
|
pitch -= 360; |
|
|
|
float bodyYaw = clamp(targetYaw, PITWORM_BODY_YAW_MIN, PITWORM_BODY_YAW_MAX); |
|
|
|
|
|
float targetBody = (fabs(targetYaw) * (bodyYaw - 5)) / 90; |
|
|
|
// Convert value to clamp it between min / max value of bone controller. |
|
float eyePitch = pitch; |
|
float eyeYaw = (targetBody * PITWORM_EYE_YAW_MAX) / PITWORM_BODY_YAW_MAX; |
|
|
|
|
|
// Clamp those values (ensure they stay between min / max). |
|
eyePitch = clamp(eyePitch, PITWORM_EYE_PITCH_MIN, PITWORM_EYE_PITCH_MAX); |
|
eyeYaw = clamp(eyeYaw, PITWORM_EYE_YAW_MIN, PITWORM_EYE_YAW_MAX); |
|
|
|
// Update body yaw controller value. |
|
SetBoneController(PITWORM_CONTROLLER_BODY_YAW, bodyYaw); |
|
|
|
// Update eye pitch controller value. |
|
SetBoneController(PITWORM_CONTROLLER_EYE_PITCH, -eyePitch); |
|
|
|
// Update eye yaw contoller value. |
|
SetBoneController(PITWORM_CONTROLLER_EYE_YAW, eyeYaw); |
|
} |
|
|
|
//========================================================= |
|
// CreateBeam |
|
//========================================================= |
|
void CPitWorm::CreateBeam(const Vector& src, const Vector& target, int width) |
|
{ |
|
pev->skin = 0; |
|
|
|
m_pBeam = CBeam::BeamCreate("sprites/gworm_beam_02.spr", width); |
|
if (m_pBeam) |
|
{ |
|
m_pBeam->PointsInit(src, target); |
|
m_pBeam->SetBrightness(200); |
|
m_pBeam->SetColor(0, 255, 0); |
|
m_pBeam->SetNoise(0); |
|
m_pBeam->SetFrame(0); |
|
m_pBeam->SetScrollRate(10); |
|
m_pBeam->RelinkBeam(); |
|
|
|
m_fBeamOn = TRUE; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// DestroyBeam |
|
//========================================================= |
|
void CPitWorm::DestroyBeam(void) |
|
{ |
|
if (m_pBeam) |
|
{ |
|
UTIL_Remove(m_pBeam); |
|
m_pBeam = NULL; |
|
|
|
m_fBeamOn = FALSE; |
|
m_vecEmemyPos = g_vecZero; |
|
m_flPlayerDamage = 0; |
|
m_iLaserHitTimes = 0; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// UpdateBeam |
|
//========================================================= |
|
void CPitWorm::UpdateBeam(const Vector& src, const Vector& target) |
|
{ |
|
if (m_pBeam) |
|
{ |
|
m_pBeam->SetStartPos(src); |
|
m_pBeam->SetEndPos(target); |
|
m_pBeam->SetColor(0, 255, 0); |
|
m_pBeam->SetBrightness(200); |
|
m_pBeam->RelinkBeam(); |
|
} |
|
} |
|
|
|
//========================================================= |
|
// SetupBeamPoints |
|
//========================================================= |
|
void CPitWorm::SetupBeamPoints(CBaseEntity* pEnemy, Vector* vecleft, Vector* vecRight) |
|
{ |
|
Vector forward, right, up; |
|
|
|
if(m_vecEmemyPos == g_vecZero) |
|
m_vecEmemyPos = pEnemy->Center() + Vector(-10,0,25); |
|
|
|
if (pEnemy->IsPlayer()) |
|
UTIL_MakeAimVectors(pEnemy->pev->v_angle); |
|
else |
|
UTIL_MakeAimVectors(pEnemy->pev->angles); |
|
|
|
forward = gpGlobals->v_forward; |
|
right = gpGlobals->v_right; |
|
up = gpGlobals->v_up; |
|
|
|
*vecleft = m_vecEmemyPos + (right * -16); |
|
*vecRight = m_vecEmemyPos + (right * 32); |
|
} |
|
|
|
//========================================================= |
|
// UpdateBeamPoints |
|
//========================================================= |
|
void CPitWorm::UpdateBeamPoints(CBaseEntity* pEnemy, Vector* target) |
|
{ |
|
Vector left, right; |
|
Vector dir; |
|
float delta; |
|
|
|
delta = 1.0f / (PITWORM_EYEBLAST_DURATION * 2); // 0.24 approximatly. (248 miliseconds) |
|
|
|
// Update beam yaw. |
|
m_flBeamYaw += delta; |
|
|
|
// Convert to distance to make the correct interpolation. |
|
float flDist = (6.25 * m_flBeamYaw) / PITWORM_EYEBLAST_DURATION; |
|
|
|
SetupBeamPoints(pEnemy, &left, &right); |
|
|
|
// Direction from right to left. |
|
dir = (left - right).Normalize(); |
|
|
|
// This is the result representing the next beam target |
|
// position along the player's left and right computed beam |
|
// positions. |
|
*target = right + (dir * (flDist*1.2)); |
|
} |
|
|
|
//========================================================= |
|
// CreateGlow |
|
//========================================================= |
|
void CPitWorm::CreateGlow(void) |
|
{ |
|
m_pEyeGlow = CSprite::SpriteCreate("sprites/glow_grn.spr", pev->origin, TRUE); |
|
m_pEyeGlow->SetTransparency(kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation); |
|
m_pEyeGlow->SetAttachment(edict(), 1); |
|
m_pEyeGlow->SetScale(2.0f); |
|
} |
|
|
|
//========================================================= |
|
// DestroyGlow |
|
//========================================================= |
|
void CPitWorm::DestroyGlow(void) |
|
{ |
|
if (m_pEyeGlow) |
|
{ |
|
UTIL_Remove(m_pEyeGlow); |
|
m_pEyeGlow = NULL; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// EyeOn |
|
//========================================================= |
|
void CPitWorm::EyeOn(int level) |
|
{ |
|
m_eyeBrightness = level; |
|
} |
|
|
|
//========================================================= |
|
// EyeOff |
|
//========================================================= |
|
void CPitWorm::EyeOff(void) |
|
{ |
|
m_eyeBrightness = 0; |
|
} |
|
|
|
//========================================================= |
|
// EyeUpdate |
|
//========================================================= |
|
void CPitWorm::EyeUpdate(void) |
|
{ |
|
if (m_pEyeGlow) |
|
{ |
|
m_pEyeGlow->pev->renderamt = UTIL_Approach(m_eyeBrightness, m_pEyeGlow->pev->renderamt, 100); |
|
if (m_pEyeGlow->pev->renderamt == 0) |
|
m_pEyeGlow->pev->effects |= EF_NODRAW; |
|
else |
|
m_pEyeGlow->pev->effects &= ~EF_NODRAW; |
|
|
|
UTIL_SetOrigin(m_pEyeGlow->pev, pev->origin); |
|
} |
|
}
|
|
|