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267 lines
6.3 KiB
267 lines
6.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "player.h" |
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#include "skill.h" |
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#include "items.h" |
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#include "gamerules.h" |
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//========================================================= |
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// Nuclear bomb |
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//========================================================= |
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class CNuclearBombTimer : public CBaseEntity |
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{ |
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public: |
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void Precache(); |
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void Spawn(); |
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void EXPORT NuclearBombTimerThink(); |
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void SetNuclearBombTimer(bool on); |
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int ObjectCaps() {return FCAP_DONT_SAVE;} |
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BOOL bPlayBombSound; |
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BOOL bBombSoundPlaying; |
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}; |
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LINK_ENTITY_TO_CLASS(item_nuclearbombtimer, CNuclearBombTimer) |
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void CNuclearBombTimer::Precache() |
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{ |
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PRECACHE_MODEL("models/nuke_timer.mdl"); |
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PRECACHE_SOUND("common/nuke_ticking.wav"); |
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} |
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void CNuclearBombTimer::Spawn() |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/nuke_timer.mdl"); |
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pev->solid = SOLID_NOT; |
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UTIL_SetSize(pev, Vector(-16,-16,0), Vector(16,16,32)); |
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pev->movetype = MOVETYPE_NONE; |
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UTIL_SetOrigin(pev, pev->origin); |
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if( DROP_TO_FLOOR(ENT( pev ) ) == 0 ) |
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{ |
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ALERT(at_error, "Nuclear Bomb timer fell out of level at %f,%f,%f\n", pev->origin.x, pev->origin.y, pev->origin.z); |
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UTIL_Remove( this ); |
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return; |
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} |
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pev->skin = 0; |
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bPlayBombSound = FALSE; |
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bBombSoundPlaying = FALSE; |
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} |
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void CNuclearBombTimer::NuclearBombTimerThink() |
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{ |
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if (pev->skin <= 1) |
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pev->skin++; |
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else |
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pev->skin = 0; |
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if (bPlayBombSound) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_BODY, "common/nuke_ticking.wav", 0.75, ATTN_IDLE); |
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bBombSoundPlaying = TRUE; |
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} |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void CNuclearBombTimer::SetNuclearBombTimer(bool on) |
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{ |
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if (on) |
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{ |
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SetThink(&CNuclearBombTimer::NuclearBombTimerThink); |
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pev->nextthink = gpGlobals->time; |
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bPlayBombSound = TRUE; |
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} |
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else |
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{ |
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SetThink(NULL); |
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pev->nextthink = gpGlobals->time; |
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pev->skin = 3; |
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if (bBombSoundPlaying) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_BODY, "common/nuke_ticking.wav", 0.0, 0.0, SND_STOP, PITCH_NORM); |
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bBombSoundPlaying = FALSE; |
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} |
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} |
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} |
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class CNuclearBombButton : public CBaseEntity |
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{ |
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public: |
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void Precache(); |
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void Spawn(); |
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void SetNuclearBombButton(bool on); |
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int ObjectCaps() {return FCAP_DONT_SAVE;} |
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}; |
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LINK_ENTITY_TO_CLASS(item_nuclearbombbutton, CNuclearBombButton) |
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void CNuclearBombButton::Precache() |
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{ |
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PRECACHE_MODEL("models/nuke_button.mdl"); |
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} |
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void CNuclearBombButton::Spawn() |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/nuke_button.mdl"); |
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pev->solid = SOLID_NOT; |
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UTIL_SetSize(pev, Vector(-16,-16,0), Vector(16,16,32)); |
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pev->movetype = MOVETYPE_NONE; |
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UTIL_SetOrigin(pev, pev->origin); |
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if( DROP_TO_FLOOR(ENT( pev ) ) == 0 ) |
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{ |
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ALERT(at_error, "Nuclear Bomb button fell out of level at %f,%f,%f\n", pev->origin.x, pev->origin.y, pev->origin.z); |
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UTIL_Remove( this ); |
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return; |
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} |
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pev->skin = 0; |
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} |
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void CNuclearBombButton::SetNuclearBombButton(bool on) |
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{ |
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pev->skin = 1; |
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} |
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class CNuclearBomb : public CBaseToggle |
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{ |
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public: |
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void Precache(); |
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void Spawn(); |
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void KeyValue(KeyValueData* pkvd); |
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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int ObjectCaps() {return FCAP_ACROSS_TRANSITION | FCAP_IMPULSE_USE;} |
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void UpdateOnRemove(); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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BOOL m_fOn; |
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float m_flLastPush; |
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int m_iPushCount; |
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CNuclearBombTimer* m_pTimer; |
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CNuclearBombButton* m_pButton; |
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}; |
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LINK_ENTITY_TO_CLASS(item_nuclearbomb, CNuclearBomb) |
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TYPEDESCRIPTION CNuclearBomb::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CNuclearBomb, m_fOn, FIELD_BOOLEAN), |
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DEFINE_FIELD(CNuclearBomb, m_flLastPush, FIELD_TIME), |
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DEFINE_FIELD(CNuclearBomb, m_iPushCount, FIELD_INTEGER), |
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}; |
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IMPLEMENT_SAVERESTORE(CNuclearBomb, CBaseToggle) |
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void CNuclearBomb::Precache() |
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{ |
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PRECACHE_MODEL("models/nuke_case.mdl"); |
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UTIL_PrecacheOther("item_nuclearbombtimer"); |
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UTIL_PrecacheOther("item_nuclearbombbutton"); |
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PRECACHE_SOUND("buttons/button4.wav"); |
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PRECACHE_SOUND("buttons/button6.wav"); |
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m_pTimer = (CNuclearBombTimer*)Create("item_nuclearbombtimer", pev->origin, pev->angles); |
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if (m_pTimer) |
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m_pTimer->SetNuclearBombTimer(m_fOn); |
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m_pButton = (CNuclearBombButton*)Create("item_nuclearbombbutton", pev->origin, pev->angles); |
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if (m_pButton) |
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m_pButton->SetNuclearBombButton(m_fOn); |
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} |
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void CNuclearBomb::Spawn() |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/nuke_case.mdl"); |
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pev->solid = SOLID_BBOX; |
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UTIL_SetOrigin(pev, pev->origin); |
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UTIL_SetSize(pev, Vector(-16,-16,0), Vector(16,16,32)); |
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pev->movetype = MOVETYPE_NONE; |
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if( DROP_TO_FLOOR(ENT( pev ) ) == 0 ) |
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{ |
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ALERT(at_error, "Nuclear Bomb fell out of level at %f,%f,%f\n", pev->origin.x, pev->origin.y, pev->origin.z); |
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UTIL_Remove( this ); |
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return; |
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} |
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m_iPushCount = 0; |
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m_flLastPush = gpGlobals->time; |
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} |
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void CNuclearBomb::KeyValue(KeyValueData *pkvd) |
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{ |
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if( FStrEq( pkvd->szKeyName, "initialstate" ) ) |
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{ |
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m_fOn = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "wait" ) ) |
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{ |
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m_flWait = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseToggle::KeyValue(pkvd); |
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} |
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void CNuclearBomb::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
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{ |
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if ((m_flWait >= 0 || m_iPushCount <= 0) && m_flWait <= gpGlobals->time - m_flLastPush && ShouldToggle(useType, m_fOn)) |
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{ |
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const char* sound = NULL; |
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if (m_fOn) |
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{ |
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m_fOn = FALSE; |
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sound = "buttons/button4.wav"; |
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} |
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else |
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{ |
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m_fOn = TRUE; |
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sound = "buttons/button6.wav"; |
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} |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, sound, VOL_NORM, ATTN_NORM); |
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SUB_UseTargets(pActivator, USE_TOGGLE, 0); |
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if (m_pButton) |
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{ |
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m_pButton->SetNuclearBombButton(m_fOn); |
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} |
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if (m_pTimer) |
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{ |
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m_pTimer->SetNuclearBombTimer(m_fOn); |
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} |
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m_iPushCount++; |
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m_flLastPush = gpGlobals->time; |
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} |
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} |
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void CNuclearBomb::UpdateOnRemove() |
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{ |
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CBaseToggle::UpdateOnRemove(); |
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if (m_pTimer) |
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{ |
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UTIL_Remove(m_pTimer); |
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m_pTimer = NULL; |
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} |
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if (m_pButton) |
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{ |
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UTIL_Remove(m_pButton); |
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m_pButton = NULL; |
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} |
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}
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