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2250 lines
50 KiB
2250 lines
50 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "customentity.h" |
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#include "effects.h" |
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#include "weapons.h" |
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#include "decals.h" |
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#include "func_break.h" |
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#include "shake.h" |
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#include "game.h" |
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#define SF_GIBSHOOTER_REPEATABLE 1 // allows a gibshooter to be refired |
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#define SF_FUNNEL_REVERSE 1 // funnel effect repels particles instead of attracting them. |
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// Lightning target, just alias landmark |
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LINK_ENTITY_TO_CLASS( info_target, CPointEntity ) |
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class CBubbling : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void EXPORT FizzThink( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_density; |
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int m_frequency; |
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int m_bubbleModel; |
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int m_state; |
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}; |
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LINK_ENTITY_TO_CLASS( env_bubbles, CBubbling ) |
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TYPEDESCRIPTION CBubbling::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBubbling, m_density, FIELD_INTEGER ), |
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DEFINE_FIELD( CBubbling, m_frequency, FIELD_INTEGER ), |
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DEFINE_FIELD( CBubbling, m_state, FIELD_INTEGER ), |
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// Let spawn restore this! |
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//DEFINE_FIELD( CBubbling, m_bubbleModel, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBubbling, CBaseEntity ) |
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#define SF_BUBBLES_STARTOFF 0x0001 |
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void CBubbling::Spawn( void ) |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), STRING( pev->model ) ); // Set size |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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pev->renderamt = 0; // The engine won't draw this model if this is set to 0 and blending is on |
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pev->rendermode = kRenderTransTexture; |
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int speed = pev->speed > 0 ? pev->speed : -pev->speed; |
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// HACKHACK!!! - Speed in rendercolor |
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pev->rendercolor.x = speed >> 8; |
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pev->rendercolor.y = speed & 255; |
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pev->rendercolor.z = ( pev->speed < 0 ) ? 1 : 0; |
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if( !( pev->spawnflags & SF_BUBBLES_STARTOFF ) ) |
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{ |
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SetThink( &CBubbling::FizzThink ); |
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pev->nextthink = gpGlobals->time + 2.0; |
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m_state = 1; |
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} |
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else |
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m_state = 0; |
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} |
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void CBubbling::Precache( void ) |
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{ |
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m_bubbleModel = PRECACHE_MODEL( "sprites/bubble.spr" ); // Precache bubble sprite |
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} |
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void CBubbling::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( ShouldToggle( useType, m_state ) ) |
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m_state = !m_state; |
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if( m_state ) |
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{ |
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SetThink( &CBubbling::FizzThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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else |
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{ |
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SetThink( NULL ); |
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pev->nextthink = 0; |
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} |
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} |
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void CBubbling::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "density" ) ) |
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{ |
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m_density = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "frequency" ) ) |
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{ |
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m_frequency = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "current" ) ) |
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{ |
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pev->speed = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseEntity::KeyValue( pkvd ); |
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} |
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void CBubbling::FizzThink( void ) |
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{ |
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, VecBModelOrigin( pev ) ); |
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WRITE_BYTE( TE_FIZZ ); |
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WRITE_SHORT( (short)ENTINDEX( edict() ) ); |
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WRITE_SHORT( (short)m_bubbleModel ); |
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WRITE_BYTE( m_density ); |
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MESSAGE_END(); |
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if( m_frequency > 19 ) |
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pev->nextthink = gpGlobals->time + 0.5; |
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else |
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pev->nextthink = gpGlobals->time + 2.5 - ( 0.1 * m_frequency ); |
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} |
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// -------------------------------------------------- |
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// |
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// Beams |
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// |
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// -------------------------------------------------- |
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LINK_ENTITY_TO_CLASS( beam, CBeam ) |
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void CBeam::Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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Precache(); |
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} |
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void CBeam::Precache( void ) |
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{ |
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if( pev->owner ) |
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SetStartEntity( ENTINDEX( pev->owner ) ); |
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if( pev->aiment ) |
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SetEndEntity( ENTINDEX( pev->aiment ) ); |
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} |
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void CBeam::SetStartEntity( int entityIndex ) |
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{ |
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pev->sequence = ( entityIndex & 0x0FFF ) | ( ( pev->sequence & 0xF000 ) << 12 ); |
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pev->owner = g_engfuncs.pfnPEntityOfEntIndex( entityIndex ); |
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} |
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void CBeam::SetEndEntity( int entityIndex ) |
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{ |
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pev->skin = ( entityIndex & 0x0FFF ) | ( ( pev->skin & 0xF000 ) << 12 ); |
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pev->aiment = g_engfuncs.pfnPEntityOfEntIndex( entityIndex ); |
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} |
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// These don't take attachments into account |
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const Vector &CBeam::GetStartPos( void ) |
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{ |
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if( GetType() == BEAM_ENTS ) |
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{ |
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edict_t *pent = g_engfuncs.pfnPEntityOfEntIndex( GetStartEntity() ); |
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return pent->v.origin; |
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} |
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return pev->origin; |
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} |
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const Vector &CBeam::GetEndPos( void ) |
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{ |
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int type = GetType(); |
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if( type == BEAM_POINTS || type == BEAM_HOSE ) |
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{ |
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return pev->angles; |
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} |
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edict_t *pent = g_engfuncs.pfnPEntityOfEntIndex( GetEndEntity() ); |
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if( pent ) |
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return pent->v.origin; |
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return pev->angles; |
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} |
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CBeam *CBeam::BeamCreate( const char *pSpriteName, int width ) |
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{ |
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// Create a new entity with CBeam private data |
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CBeam *pBeam = GetClassPtr( (CBeam *)NULL ); |
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pBeam->pev->classname = MAKE_STRING( "beam" ); |
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pBeam->BeamInit( pSpriteName, width ); |
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return pBeam; |
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} |
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void CBeam::BeamInit( const char *pSpriteName, int width ) |
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{ |
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pev->flags |= FL_CUSTOMENTITY; |
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SetColor( 255, 255, 255 ); |
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SetBrightness( 255 ); |
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SetNoise( 0 ); |
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SetFrame( 0 ); |
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SetScrollRate( 0 ); |
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pev->model = MAKE_STRING( pSpriteName ); |
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SetTexture( PRECACHE_MODEL( (char *)pSpriteName ) ); |
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SetWidth( width ); |
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pev->skin = 0; |
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pev->sequence = 0; |
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pev->rendermode = 0; |
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} |
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void CBeam::PointsInit( const Vector &start, const Vector &end ) |
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{ |
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SetType( BEAM_POINTS ); |
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SetStartPos( start ); |
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SetEndPos( end ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::HoseInit( const Vector &start, const Vector &direction ) |
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{ |
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SetType( BEAM_HOSE ); |
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SetStartPos( start ); |
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SetEndPos( direction ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::PointEntInit( const Vector &start, int endIndex ) |
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{ |
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SetType( BEAM_ENTPOINT ); |
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SetStartPos( start ); |
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SetEndEntity( endIndex ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::EntsInit( int startIndex, int endIndex ) |
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{ |
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SetType( BEAM_ENTS ); |
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SetStartEntity( startIndex ); |
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SetEndEntity( endIndex ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::RelinkBeam( void ) |
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{ |
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const Vector &startPos = GetStartPos(), &endPos = GetEndPos(); |
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pev->mins.x = min( startPos.x, endPos.x ); |
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pev->mins.y = min( startPos.y, endPos.y ); |
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pev->mins.z = min( startPos.z, endPos.z ); |
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pev->maxs.x = max( startPos.x, endPos.x ); |
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pev->maxs.y = max( startPos.y, endPos.y ); |
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pev->maxs.z = max( startPos.z, endPos.z ); |
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pev->mins = pev->mins - pev->origin; |
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pev->maxs = pev->maxs - pev->origin; |
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UTIL_SetSize( pev, pev->mins, pev->maxs ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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} |
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#if 0 |
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void CBeam::SetObjectCollisionBox( void ) |
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{ |
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const Vector &startPos = GetStartPos(), &endPos = GetEndPos(); |
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pev->absmin.x = min( startPos.x, endPos.x ); |
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pev->absmin.y = min( startPos.y, endPos.y ); |
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pev->absmin.z = min( startPos.z, endPos.z ); |
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pev->absmax.x = max( startPos.x, endPos.x ); |
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pev->absmax.y = max( startPos.y, endPos.y ); |
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pev->absmax.z = max( startPos.z, endPos.z ); |
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} |
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#endif |
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void CBeam::TriggerTouch( CBaseEntity *pOther ) |
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{ |
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if( pOther->pev->flags & ( FL_CLIENT | FL_MONSTER ) ) |
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{ |
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if( pev->owner ) |
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{ |
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CBaseEntity *pOwner = CBaseEntity::Instance( pev->owner ); |
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pOwner->Use( pOther, this, USE_TOGGLE, 0 ); |
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} |
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ALERT( at_console, "Firing targets!!!\n" ); |
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} |
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} |
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CBaseEntity *CBeam::RandomTargetname( const char *szName ) |
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{ |
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int total = 0; |
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CBaseEntity *pEntity = NULL; |
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CBaseEntity *pNewEntity = NULL; |
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while( ( pNewEntity = UTIL_FindEntityByTargetname( pNewEntity, szName ) ) != NULL ) |
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{ |
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total++; |
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if( RANDOM_LONG( 0, total - 1 ) < 1 ) |
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pEntity = pNewEntity; |
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} |
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return pEntity; |
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} |
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void CBeam::DoSparks( const Vector &start, const Vector &end ) |
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{ |
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if( pev->spawnflags & ( SF_BEAM_SPARKSTART | SF_BEAM_SPARKEND ) ) |
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{ |
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if( pev->spawnflags & SF_BEAM_SPARKSTART ) |
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{ |
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UTIL_Sparks( start ); |
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} |
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if( pev->spawnflags & SF_BEAM_SPARKEND ) |
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{ |
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UTIL_Sparks( end ); |
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} |
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} |
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} |
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class CLightning : public CBeam |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void Activate( void ); |
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void EXPORT StrikeThink( void ); |
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void EXPORT DamageThink( void ); |
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void RandomArea( void ); |
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void RandomPoint( Vector &vecSrc ); |
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void Zap( const Vector &vecSrc, const Vector &vecDest ); |
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void EXPORT StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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inline BOOL ServerSide( void ) |
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{ |
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if( m_life == 0 && !( pev->spawnflags & SF_BEAM_RING ) ) |
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return TRUE; |
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return FALSE; |
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} |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void BeamUpdateVars( void ); |
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int m_active; |
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int m_iszStartEntity; |
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int m_iszEndEntity; |
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float m_life; |
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int m_boltWidth; |
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int m_noiseAmplitude; |
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int m_brightness; |
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int m_speed; |
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float m_restrike; |
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int m_spriteTexture; |
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int m_iszSpriteName; |
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int m_frameStart; |
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float m_radius; |
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}; |
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LINK_ENTITY_TO_CLASS( env_lightning, CLightning ) |
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LINK_ENTITY_TO_CLASS( env_beam, CLightning ) |
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// UNDONE: Jay -- This is only a test |
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#if _DEBUG |
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class CTripBeam : public CLightning |
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{ |
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void Spawn( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam ) |
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void CTripBeam::Spawn( void ) |
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{ |
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CLightning::Spawn(); |
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SetTouch( &TriggerTouch ); |
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pev->solid = SOLID_TRIGGER; |
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RelinkBeam(); |
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} |
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#endif |
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TYPEDESCRIPTION CLightning::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CLightning, m_active, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_iszStartEntity, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_iszEndEntity, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_life, FIELD_FLOAT ), |
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DEFINE_FIELD( CLightning, m_boltWidth, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_noiseAmplitude, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_brightness, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_speed, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_restrike, FIELD_FLOAT ), |
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DEFINE_FIELD( CLightning, m_spriteTexture, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_iszSpriteName, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_frameStart, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_radius, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CLightning, CBeam ) |
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void CLightning::Spawn( void ) |
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{ |
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if( FStringNull( m_iszSpriteName ) ) |
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{ |
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SetThink( &CBaseEntity::SUB_Remove ); |
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return; |
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} |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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Precache(); |
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pev->dmgtime = gpGlobals->time; |
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if( ServerSide() ) |
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{ |
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SetThink( NULL ); |
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if( pev->dmg > 0 ) |
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{ |
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SetThink( &CLightning::DamageThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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if( pev->targetname ) |
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{ |
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if( !( pev->spawnflags & SF_BEAM_STARTON ) ) |
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{ |
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pev->effects = EF_NODRAW; |
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m_active = 0; |
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pev->nextthink = 0; |
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} |
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else |
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m_active = 1; |
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SetUse( &CLightning::ToggleUse ); |
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} |
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} |
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else |
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{ |
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m_active = 0; |
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if( !FStringNull( pev->targetname ) ) |
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{ |
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SetUse( &CLightning::StrikeUse ); |
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} |
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if( FStringNull( pev->targetname ) || FBitSet( pev->spawnflags, SF_BEAM_STARTON ) ) |
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{ |
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SetThink( &CLightning::StrikeThink ); |
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pev->nextthink = gpGlobals->time + 1.0; |
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} |
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} |
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} |
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void CLightning::Precache( void ) |
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{ |
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m_spriteTexture = PRECACHE_MODEL( (char *)STRING( m_iszSpriteName ) ); |
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CBeam::Precache(); |
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} |
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void CLightning::Activate( void ) |
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{ |
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if( ServerSide() ) |
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BeamUpdateVars(); |
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} |
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void CLightning::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "LightningStart" ) ) |
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{ |
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m_iszStartEntity = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "LightningEnd" ) ) |
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{ |
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m_iszEndEntity = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "life" ) ) |
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{ |
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m_life = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "BoltWidth" ) ) |
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{ |
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m_boltWidth = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "NoiseAmplitude" ) ) |
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{ |
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m_noiseAmplitude = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "TextureScroll" ) ) |
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{ |
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m_speed = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "StrikeTime" ) ) |
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{ |
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m_restrike = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "texture" ) ) |
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{ |
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m_iszSpriteName = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "framestart" ) ) |
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{ |
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m_frameStart = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "Radius" ) ) |
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{ |
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m_radius = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "damage" ) ) |
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{ |
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pev->dmg = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBeam::KeyValue( pkvd ); |
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} |
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|
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void CLightning::ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( !ShouldToggle( useType, m_active ) ) |
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return; |
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if( m_active ) |
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{ |
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m_active = 0; |
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pev->effects |= EF_NODRAW; |
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pev->nextthink = 0; |
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} |
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else |
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{ |
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m_active = 1; |
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pev->effects &= ~EF_NODRAW; |
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DoSparks( GetStartPos(), GetEndPos() ); |
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if( pev->dmg > 0 ) |
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{ |
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pev->nextthink = gpGlobals->time; |
|
pev->dmgtime = gpGlobals->time; |
|
} |
|
} |
|
} |
|
|
|
void CLightning::StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( !ShouldToggle( useType, m_active ) ) |
|
return; |
|
|
|
if( m_active ) |
|
{ |
|
m_active = 0; |
|
SetThink( NULL ); |
|
} |
|
else |
|
{ |
|
SetThink( &CLightning::StrikeThink ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
|
|
if( !FBitSet( pev->spawnflags, SF_BEAM_TOGGLE ) ) |
|
SetUse( NULL ); |
|
} |
|
|
|
int IsPointEntity( CBaseEntity *pEnt ) |
|
{ |
|
if( !pEnt->pev->modelindex ) |
|
return 1; |
|
if( FClassnameIs( pEnt->pev, "info_target" ) || FClassnameIs( pEnt->pev, "info_landmark" ) || FClassnameIs( pEnt->pev, "path_corner" ) ) |
|
return 1; |
|
|
|
return 0; |
|
} |
|
|
|
void CLightning::StrikeThink( void ) |
|
{ |
|
if( m_life != 0 ) |
|
{ |
|
if( pev->spawnflags & SF_BEAM_RANDOM ) |
|
pev->nextthink = gpGlobals->time + m_life + RANDOM_FLOAT( 0, m_restrike ); |
|
else |
|
pev->nextthink = gpGlobals->time + m_life + m_restrike; |
|
} |
|
m_active = 1; |
|
|
|
if( FStringNull( m_iszEndEntity ) ) |
|
{ |
|
if( FStringNull( m_iszStartEntity ) ) |
|
{ |
|
RandomArea(); |
|
} |
|
else |
|
{ |
|
CBaseEntity *pStart = RandomTargetname( STRING( m_iszStartEntity ) ); |
|
if( pStart != NULL ) |
|
RandomPoint( pStart->pev->origin ); |
|
else |
|
ALERT( at_console, "env_beam: unknown entity \"%s\"\n", STRING( m_iszStartEntity ) ); |
|
} |
|
return; |
|
} |
|
|
|
CBaseEntity *pStart = RandomTargetname( STRING( m_iszStartEntity ) ); |
|
CBaseEntity *pEnd = RandomTargetname( STRING( m_iszEndEntity ) ); |
|
|
|
if( pStart != NULL && pEnd != NULL ) |
|
{ |
|
if( IsPointEntity( pStart ) || IsPointEntity( pEnd ) ) |
|
{ |
|
if( pev->spawnflags & SF_BEAM_RING ) |
|
{ |
|
// don't work |
|
return; |
|
} |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
if( IsPointEntity( pStart ) || IsPointEntity( pEnd ) ) |
|
{ |
|
if( !IsPointEntity( pEnd ) ) // One point entity must be in pEnd |
|
{ |
|
CBaseEntity *pTemp; |
|
pTemp = pStart; |
|
pStart = pEnd; |
|
pEnd = pTemp; |
|
} |
|
if( !IsPointEntity( pStart ) ) // One sided |
|
{ |
|
WRITE_BYTE( TE_BEAMENTPOINT ); |
|
WRITE_SHORT( pStart->entindex() ); |
|
WRITE_COORD( pEnd->pev->origin.x ); |
|
WRITE_COORD( pEnd->pev->origin.y ); |
|
WRITE_COORD( pEnd->pev->origin.z ); |
|
} |
|
else |
|
{ |
|
WRITE_BYTE( TE_BEAMPOINTS ); |
|
WRITE_COORD( pStart->pev->origin.x ); |
|
WRITE_COORD( pStart->pev->origin.y ); |
|
WRITE_COORD( pStart->pev->origin.z ); |
|
WRITE_COORD( pEnd->pev->origin.x ); |
|
WRITE_COORD( pEnd->pev->origin.y ); |
|
WRITE_COORD( pEnd->pev->origin.z ); |
|
} |
|
|
|
} |
|
else |
|
{ |
|
if( pev->spawnflags & SF_BEAM_RING ) |
|
WRITE_BYTE( TE_BEAMRING ); |
|
else |
|
WRITE_BYTE( TE_BEAMENTS ); |
|
WRITE_SHORT( pStart->entindex() ); |
|
WRITE_SHORT( pEnd->entindex() ); |
|
} |
|
|
|
WRITE_SHORT( m_spriteTexture ); |
|
WRITE_BYTE( m_frameStart ); // framestart |
|
WRITE_BYTE( (int)pev->framerate ); // framerate |
|
WRITE_BYTE( (int)( m_life * 10.0 ) ); // life |
|
WRITE_BYTE( m_boltWidth ); // width |
|
WRITE_BYTE( m_noiseAmplitude ); // noise |
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.y ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.z ); // r, g, b |
|
WRITE_BYTE( pev->renderamt ); // brightness |
|
WRITE_BYTE( m_speed ); // speed |
|
MESSAGE_END(); |
|
DoSparks( pStart->pev->origin, pEnd->pev->origin ); |
|
if( pev->dmg > 0 ) |
|
{ |
|
TraceResult tr; |
|
UTIL_TraceLine( pStart->pev->origin, pEnd->pev->origin, dont_ignore_monsters, NULL, &tr ); |
|
BeamDamageInstant( &tr, pev->dmg ); |
|
} |
|
} |
|
} |
|
|
|
void CBeam::BeamDamage( TraceResult *ptr ) |
|
{ |
|
RelinkBeam(); |
|
if( ptr->flFraction != 1.0 && ptr->pHit != NULL ) |
|
{ |
|
CBaseEntity *pHit = CBaseEntity::Instance( ptr->pHit ); |
|
if( pHit ) |
|
{ |
|
ClearMultiDamage(); |
|
pHit->TraceAttack( pev, pev->dmg * ( gpGlobals->time - pev->dmgtime ), ( ptr->vecEndPos - pev->origin ).Normalize(), ptr, DMG_ENERGYBEAM ); |
|
ApplyMultiDamage( pev, pev ); |
|
if( pev->spawnflags & SF_BEAM_DECALS ) |
|
{ |
|
if( pHit->IsBSPModel() ) |
|
UTIL_DecalTrace( ptr, DECAL_BIGSHOT1 + RANDOM_LONG( 0, 4 ) ); |
|
} |
|
} |
|
} |
|
pev->dmgtime = gpGlobals->time; |
|
} |
|
|
|
void CLightning::DamageThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
TraceResult tr; |
|
UTIL_TraceLine( GetStartPos(), GetEndPos(), dont_ignore_monsters, NULL, &tr ); |
|
BeamDamage( &tr ); |
|
} |
|
|
|
void CLightning::Zap( const Vector &vecSrc, const Vector &vecDest ) |
|
{ |
|
#if 1 |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMPOINTS ); |
|
WRITE_COORD( vecSrc.x ); |
|
WRITE_COORD( vecSrc.y ); |
|
WRITE_COORD( vecSrc.z ); |
|
WRITE_COORD( vecDest.x ); |
|
WRITE_COORD( vecDest.y ); |
|
WRITE_COORD( vecDest.z ); |
|
WRITE_SHORT( m_spriteTexture ); |
|
WRITE_BYTE( m_frameStart ); // framestart |
|
WRITE_BYTE( (int)pev->framerate ); // framerate |
|
WRITE_BYTE( (int)( m_life * 10.0) ); // life |
|
WRITE_BYTE( m_boltWidth ); // width |
|
WRITE_BYTE( m_noiseAmplitude ); // noise |
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.y ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.z ); // r, g, b |
|
WRITE_BYTE( pev->renderamt ); // brightness |
|
WRITE_BYTE( m_speed ); // speed |
|
MESSAGE_END(); |
|
#else |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_LIGHTNING ); |
|
WRITE_COORD( vecSrc.x ); |
|
WRITE_COORD( vecSrc.y ); |
|
WRITE_COORD( vecSrc.z ); |
|
WRITE_COORD( vecDest.x ); |
|
WRITE_COORD( vecDest.y ); |
|
WRITE_COORD( vecDest.z ); |
|
WRITE_BYTE( 10 ); |
|
WRITE_BYTE( 50 ); |
|
WRITE_BYTE( 40 ); |
|
WRITE_SHORT( m_spriteTexture ); |
|
MESSAGE_END(); |
|
#endif |
|
DoSparks( vecSrc, vecDest ); |
|
} |
|
|
|
void CLightning::RandomArea( void ) |
|
{ |
|
int iLoops; |
|
|
|
for( iLoops = 0; iLoops < 10; iLoops++ ) |
|
{ |
|
Vector vecSrc = pev->origin; |
|
|
|
Vector vecDir1 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir1 = vecDir1.Normalize(); |
|
TraceResult tr1; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT( pev ), &tr1 ); |
|
|
|
if( tr1.flFraction == 1.0 ) |
|
continue; |
|
|
|
Vector vecDir2; |
|
do |
|
{ |
|
vecDir2 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
} while( DotProduct( vecDir1, vecDir2 ) > 0 ); |
|
vecDir2 = vecDir2.Normalize(); |
|
TraceResult tr2; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir2 * m_radius, ignore_monsters, ENT( pev ), &tr2 ); |
|
|
|
if( tr2.flFraction == 1.0 ) |
|
continue; |
|
|
|
if( ( tr1.vecEndPos - tr2.vecEndPos ).Length() < m_radius * 0.1 ) |
|
continue; |
|
|
|
UTIL_TraceLine( tr1.vecEndPos, tr2.vecEndPos, ignore_monsters, ENT( pev ), &tr2 ); |
|
|
|
if( tr2.flFraction != 1.0 ) |
|
continue; |
|
|
|
Zap( tr1.vecEndPos, tr2.vecEndPos ); |
|
|
|
break; |
|
} |
|
} |
|
|
|
void CLightning::RandomPoint( Vector &vecSrc ) |
|
{ |
|
int iLoops; |
|
|
|
for( iLoops = 0; iLoops < 10; iLoops++ ) |
|
{ |
|
Vector vecDir1 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir1 = vecDir1.Normalize(); |
|
TraceResult tr1; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT( pev ), &tr1 ); |
|
|
|
if( ( tr1.vecEndPos - vecSrc ).Length() < m_radius * 0.1 ) |
|
continue; |
|
|
|
if( tr1.flFraction == 1.0 ) |
|
continue; |
|
|
|
Zap( vecSrc, tr1.vecEndPos ); |
|
break; |
|
} |
|
} |
|
|
|
void CLightning::BeamUpdateVars( void ) |
|
{ |
|
int beamType; |
|
int pointStart, pointEnd; |
|
|
|
edict_t *pStart = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_iszStartEntity ) ); |
|
edict_t *pEnd = FIND_ENTITY_BY_TARGETNAME ( NULL, STRING( m_iszEndEntity ) ); |
|
pointStart = IsPointEntity( CBaseEntity::Instance( pStart ) ); |
|
pointEnd = IsPointEntity( CBaseEntity::Instance( pEnd ) ); |
|
|
|
pev->skin = 0; |
|
pev->sequence = 0; |
|
pev->rendermode = 0; |
|
pev->flags |= FL_CUSTOMENTITY; |
|
pev->model = m_iszSpriteName; |
|
SetTexture( m_spriteTexture ); |
|
|
|
beamType = BEAM_ENTS; |
|
if( pointStart || pointEnd ) |
|
{ |
|
if( !pointStart ) // One point entity must be in pStart |
|
{ |
|
edict_t *pTemp; |
|
// Swap start & end |
|
pTemp = pStart; |
|
pStart = pEnd; |
|
pEnd = pTemp; |
|
int swap = pointStart; |
|
pointStart = pointEnd; |
|
pointEnd = swap; |
|
} |
|
if( !pointEnd ) |
|
beamType = BEAM_ENTPOINT; |
|
else |
|
beamType = BEAM_POINTS; |
|
} |
|
|
|
SetType( beamType ); |
|
if( beamType == BEAM_POINTS || beamType == BEAM_ENTPOINT || beamType == BEAM_HOSE ) |
|
{ |
|
SetStartPos( pStart->v.origin ); |
|
if( beamType == BEAM_POINTS || beamType == BEAM_HOSE ) |
|
SetEndPos( pEnd->v.origin ); |
|
else |
|
SetEndEntity( ENTINDEX( pEnd ) ); |
|
} |
|
else |
|
{ |
|
SetStartEntity( ENTINDEX( pStart ) ); |
|
SetEndEntity( ENTINDEX( pEnd ) ); |
|
} |
|
|
|
RelinkBeam(); |
|
|
|
SetWidth( m_boltWidth ); |
|
SetNoise( m_noiseAmplitude ); |
|
SetFrame( m_frameStart ); |
|
SetScrollRate( m_speed ); |
|
if( pev->spawnflags & SF_BEAM_SHADEIN ) |
|
SetFlags( BEAM_FSHADEIN ); |
|
else if( pev->spawnflags & SF_BEAM_SHADEOUT ) |
|
SetFlags( BEAM_FSHADEOUT ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_laser, CLaser ) |
|
|
|
TYPEDESCRIPTION CLaser::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CLaser, m_pSprite, FIELD_CLASSPTR ), |
|
DEFINE_FIELD( CLaser, m_iszSpriteName, FIELD_STRING ), |
|
DEFINE_FIELD( CLaser, m_firePosition, FIELD_POSITION_VECTOR ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CLaser, CBeam ) |
|
|
|
void CLaser::Spawn( void ) |
|
{ |
|
if( FStringNull( pev->model ) ) |
|
{ |
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
return; |
|
} |
|
pev->solid = SOLID_NOT; // Remove model & collisions |
|
Precache(); |
|
|
|
SetThink( &CLaser::StrikeThink ); |
|
pev->flags |= FL_CUSTOMENTITY; |
|
|
|
PointsInit( pev->origin, pev->origin ); |
|
|
|
if( !m_pSprite && m_iszSpriteName ) |
|
m_pSprite = CSprite::SpriteCreate( STRING( m_iszSpriteName ), pev->origin, TRUE ); |
|
else |
|
m_pSprite = NULL; |
|
|
|
if( m_pSprite ) |
|
m_pSprite->SetTransparency( kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx ); |
|
|
|
if( pev->targetname && !( pev->spawnflags & SF_BEAM_STARTON ) ) |
|
TurnOff(); |
|
else |
|
TurnOn(); |
|
} |
|
|
|
void CLaser::Precache( void ) |
|
{ |
|
pev->modelindex = PRECACHE_MODEL( (char *)STRING( pev->model ) ); |
|
if( m_iszSpriteName ) |
|
PRECACHE_MODEL( (char *)STRING( m_iszSpriteName ) ); |
|
} |
|
|
|
void CLaser::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "LaserTarget" ) ) |
|
{ |
|
pev->message = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "width" ) ) |
|
{ |
|
SetWidth( (int)atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "NoiseAmplitude" ) ) |
|
{ |
|
SetNoise( atoi( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "TextureScroll" ) ) |
|
{ |
|
SetScrollRate( atoi( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "texture" ) ) |
|
{ |
|
pev->model = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "EndSprite" ) ) |
|
{ |
|
m_iszSpriteName = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "framestart" ) ) |
|
{ |
|
pev->frame = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "damage" ) ) |
|
{ |
|
pev->dmg = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBeam::KeyValue( pkvd ); |
|
} |
|
|
|
int CLaser::IsOn( void ) |
|
{ |
|
if( pev->effects & EF_NODRAW ) |
|
return 0; |
|
return 1; |
|
} |
|
|
|
void CLaser::TurnOff( void ) |
|
{ |
|
pev->effects |= EF_NODRAW; |
|
pev->nextthink = 0; |
|
if( m_pSprite ) |
|
m_pSprite->TurnOff(); |
|
} |
|
|
|
void CLaser::TurnOn( void ) |
|
{ |
|
pev->effects &= ~EF_NODRAW; |
|
if( m_pSprite ) |
|
m_pSprite->TurnOn(); |
|
pev->dmgtime = gpGlobals->time; |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void CLaser::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int active = IsOn(); |
|
|
|
if( !ShouldToggle( useType, active ) ) |
|
return; |
|
if( active ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
TurnOn(); |
|
} |
|
} |
|
|
|
void CLaser::FireAtPoint( TraceResult &tr ) |
|
{ |
|
SetEndPos( tr.vecEndPos ); |
|
if( m_pSprite ) |
|
UTIL_SetOrigin( m_pSprite->pev, tr.vecEndPos ); |
|
|
|
BeamDamage( &tr ); |
|
DoSparks( GetStartPos(), tr.vecEndPos ); |
|
} |
|
|
|
void CLaser::StrikeThink( void ) |
|
{ |
|
CBaseEntity *pEnd = RandomTargetname( STRING( pev->message ) ); |
|
|
|
if( pEnd ) |
|
m_firePosition = pEnd->pev->origin; |
|
|
|
TraceResult tr; |
|
|
|
UTIL_TraceLine( pev->origin, m_firePosition, dont_ignore_monsters, NULL, &tr ); |
|
FireAtPoint( tr ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
|
|
class CGlow : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Think( void ); |
|
void Animate( float frames ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
float m_lastTime; |
|
float m_maxFrame; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_glow, CGlow ) |
|
|
|
TYPEDESCRIPTION CGlow::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CGlow, m_lastTime, FIELD_TIME ), |
|
DEFINE_FIELD( CGlow, m_maxFrame, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CGlow, CPointEntity ) |
|
|
|
void CGlow::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
PRECACHE_MODEL( (char *)STRING( pev->model ) ); |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; |
|
if( m_maxFrame > 1.0 && pev->framerate != 0 ) |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
|
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CGlow::Think( void ) |
|
{ |
|
Animate( pev->framerate * ( gpGlobals->time - m_lastTime ) ); |
|
|
|
pev->nextthink = gpGlobals->time + 0.1; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CGlow::Animate( float frames ) |
|
{ |
|
if( m_maxFrame > 0 ) |
|
pev->frame = fmod( pev->frame + frames, m_maxFrame ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_sprite, CSprite ) |
|
|
|
TYPEDESCRIPTION CSprite::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CSprite, m_lastTime, FIELD_TIME ), |
|
DEFINE_FIELD( CSprite, m_maxFrame, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CSprite, CPointEntity ) |
|
|
|
void CSprite::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
Precache(); |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; |
|
if( pev->targetname && !( pev->spawnflags & SF_SPRITE_STARTON ) ) |
|
TurnOff(); |
|
else |
|
TurnOn(); |
|
|
|
// Worldcraft only sets y rotation, copy to Z |
|
if( pev->angles.y != 0 && pev->angles.z == 0 ) |
|
{ |
|
pev->angles.z = pev->angles.y; |
|
pev->angles.y = 0; |
|
} |
|
} |
|
|
|
void CSprite::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( (char *)STRING( pev->model ) ); |
|
|
|
// Reset attachment after save/restore |
|
if( pev->aiment ) |
|
SetAttachment( pev->aiment, pev->body ); |
|
else |
|
{ |
|
// Clear attachment |
|
pev->skin = 0; |
|
pev->body = 0; |
|
} |
|
} |
|
|
|
void CSprite::SpriteInit( const char *pSpriteName, const Vector &origin ) |
|
{ |
|
pev->model = MAKE_STRING( pSpriteName ); |
|
pev->origin = origin; |
|
Spawn(); |
|
} |
|
|
|
CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ) |
|
{ |
|
CSprite *pSprite = GetClassPtr( (CSprite *)NULL ); |
|
pSprite->SpriteInit( pSpriteName, origin ); |
|
pSprite->pev->classname = MAKE_STRING( "env_sprite" ); |
|
pSprite->pev->solid = SOLID_NOT; |
|
pSprite->pev->movetype = MOVETYPE_NOCLIP; |
|
if( animate ) |
|
pSprite->TurnOn(); |
|
|
|
return pSprite; |
|
} |
|
|
|
void CSprite::AnimateThink( void ) |
|
{ |
|
Animate( pev->framerate * ( gpGlobals->time - m_lastTime ) ); |
|
|
|
pev->nextthink = gpGlobals->time + 0.1; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CSprite::AnimateUntilDead( void ) |
|
{ |
|
if( gpGlobals->time > pev->dmgtime ) |
|
UTIL_Remove( this ); |
|
else |
|
{ |
|
AnimateThink(); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
} |
|
|
|
void CSprite::Expand( float scaleSpeed, float fadeSpeed ) |
|
{ |
|
pev->speed = scaleSpeed; |
|
pev->health = fadeSpeed; |
|
SetThink( &CSprite::ExpandThink ); |
|
|
|
pev->nextthink = gpGlobals->time; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CSprite::ExpandThink( void ) |
|
{ |
|
float frametime = gpGlobals->time - m_lastTime; |
|
pev->scale += pev->speed * frametime; |
|
pev->renderamt -= pev->health * frametime; |
|
if( pev->renderamt <= 0 ) |
|
{ |
|
pev->renderamt = 0; |
|
UTIL_Remove( this ); |
|
} |
|
else |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
} |
|
|
|
void CSprite::Animate( float frames ) |
|
{ |
|
pev->frame += frames; |
|
if( pev->frame > m_maxFrame ) |
|
{ |
|
if( pev->spawnflags & SF_SPRITE_ONCE ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
if( m_maxFrame > 0 ) |
|
pev->frame = fmod( pev->frame, m_maxFrame ); |
|
} |
|
} |
|
} |
|
|
|
void CSprite::TurnOff( void ) |
|
{ |
|
pev->effects = EF_NODRAW; |
|
pev->nextthink = 0; |
|
} |
|
|
|
void CSprite::TurnOn( void ) |
|
{ |
|
pev->effects = 0; |
|
if( ( pev->framerate && m_maxFrame > 1.0 ) || ( pev->spawnflags & SF_SPRITE_ONCE ) ) |
|
{ |
|
SetThink( &CSprite::CSprite::AnimateThink ); |
|
pev->nextthink = gpGlobals->time; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
pev->frame = 0; |
|
} |
|
|
|
void CSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int on = pev->effects != EF_NODRAW; |
|
if( ShouldToggle( useType, on ) ) |
|
{ |
|
if( on ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
TurnOn(); |
|
} |
|
} |
|
} |
|
|
|
class CGibShooter : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
void EXPORT ShootThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
virtual CGib *CreateGib( void ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
int m_iGibs; |
|
int m_iGibCapacity; |
|
int m_iGibMaterial; |
|
int m_iGibModelIndex; |
|
float m_flGibVelocity; |
|
float m_flVariance; |
|
float m_flGibLife; |
|
}; |
|
|
|
TYPEDESCRIPTION CGibShooter::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CGibShooter, m_iGibs, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibCapacity, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibMaterial, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibModelIndex, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_flGibVelocity, FIELD_FLOAT ), |
|
DEFINE_FIELD( CGibShooter, m_flVariance, FIELD_FLOAT ), |
|
DEFINE_FIELD( CGibShooter, m_flGibLife, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CGibShooter, CBaseDelay ) |
|
LINK_ENTITY_TO_CLASS( gibshooter, CGibShooter ) |
|
|
|
void CGibShooter::Precache( void ) |
|
{ |
|
if( g_Language == LANGUAGE_GERMAN ) |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL( "models/germanygibs.mdl" ); |
|
} |
|
else |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL( "models/hgibs.mdl" ); |
|
} |
|
} |
|
|
|
void CGibShooter::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "m_iGibs" ) ) |
|
{ |
|
m_iGibs = m_iGibCapacity = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_flVelocity" ) ) |
|
{ |
|
m_flGibVelocity = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_flVariance" ) ) |
|
{ |
|
m_flVariance = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "m_flGibLife" ) ) |
|
{ |
|
m_flGibLife = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
{ |
|
CBaseDelay::KeyValue( pkvd ); |
|
} |
|
} |
|
|
|
void CGibShooter::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
SetThink( &CGibShooter::ShootThink ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void CGibShooter::Spawn( void ) |
|
{ |
|
Precache(); |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
|
|
if( m_flDelay == 0 ) |
|
{ |
|
m_flDelay = 0.1; |
|
} |
|
|
|
if( m_flGibLife == 0 ) |
|
{ |
|
m_flGibLife = 25; |
|
} |
|
|
|
SetMovedir( pev ); |
|
pev->body = MODEL_FRAMES( m_iGibModelIndex ); |
|
} |
|
|
|
CGib *CGibShooter::CreateGib( void ) |
|
{ |
|
if( CVAR_GET_FLOAT( "violence_hgibs" ) == 0 ) |
|
return NULL; |
|
|
|
CGib *pGib = GetClassPtr( (CGib *)NULL ); |
|
pGib->Spawn( "models/hgibs.mdl" ); |
|
pGib->m_bloodColor = BLOOD_COLOR_RED; |
|
|
|
if( pev->body <= 1 ) |
|
{ |
|
ALERT( at_aiconsole, "GibShooter Body is <= 1!\n" ); |
|
} |
|
|
|
pGib->pev->body = RANDOM_LONG( 1, pev->body - 1 );// avoid throwing random amounts of the 0th gib. (skull). |
|
|
|
return pGib; |
|
} |
|
|
|
void CGibShooter::ShootThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + m_flDelay; |
|
|
|
Vector vecShootDir; |
|
|
|
vecShootDir = pev->movedir; |
|
|
|
vecShootDir = vecShootDir + gpGlobals->v_right * RANDOM_FLOAT( -1, 1 ) * m_flVariance;; |
|
vecShootDir = vecShootDir + gpGlobals->v_forward * RANDOM_FLOAT( -1, 1 ) * m_flVariance;; |
|
vecShootDir = vecShootDir + gpGlobals->v_up * RANDOM_FLOAT( -1, 1 ) * m_flVariance;; |
|
|
|
vecShootDir = vecShootDir.Normalize(); |
|
CGib *pGib = CreateGib(); |
|
|
|
if( pGib ) |
|
{ |
|
pGib->pev->origin = pev->origin; |
|
pGib->pev->velocity = vecShootDir * m_flGibVelocity; |
|
|
|
pGib->pev->avelocity.x = RANDOM_FLOAT( 100, 200 ); |
|
pGib->pev->avelocity.y = RANDOM_FLOAT( 100, 300 ); |
|
|
|
float thinkTime = pGib->pev->nextthink - gpGlobals->time; |
|
|
|
pGib->m_lifeTime = ( m_flGibLife * RANDOM_FLOAT( 0.95, 1.05 ) ); // +/- 5% |
|
if( pGib->m_lifeTime < thinkTime ) |
|
{ |
|
pGib->pev->nextthink = gpGlobals->time + pGib->m_lifeTime; |
|
pGib->m_lifeTime = 0; |
|
} |
|
} |
|
|
|
if( --m_iGibs <= 0 ) |
|
{ |
|
if( pev->spawnflags & SF_GIBSHOOTER_REPEATABLE ) |
|
{ |
|
m_iGibs = m_iGibCapacity; |
|
SetThink( NULL ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
else |
|
{ |
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
} |
|
} |
|
|
|
class CEnvShooter : public CGibShooter |
|
{ |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
CGib *CreateGib( void ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_shooter, CEnvShooter ) |
|
|
|
void CEnvShooter::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "shootmodel" ) ) |
|
{ |
|
pev->model = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if ( FStrEq( pkvd->szKeyName, "shootsounds" ) ) |
|
{ |
|
int iNoise = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
switch( iNoise ) |
|
{ |
|
case 0: |
|
m_iGibMaterial = matGlass; |
|
break; |
|
case 1: |
|
m_iGibMaterial = matWood; |
|
break; |
|
case 2: |
|
m_iGibMaterial = matMetal; |
|
break; |
|
case 3: |
|
m_iGibMaterial = matFlesh; |
|
break; |
|
case 4: |
|
m_iGibMaterial = matRocks; |
|
break; |
|
default: |
|
case -1: |
|
m_iGibMaterial = matNone; |
|
break; |
|
} |
|
} |
|
else |
|
{ |
|
CGibShooter::KeyValue( pkvd ); |
|
} |
|
} |
|
|
|
void CEnvShooter::Precache( void ) |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL( (char *)STRING( pev->model ) ); |
|
CBreakable::MaterialSoundPrecache( (Materials)m_iGibMaterial ); |
|
} |
|
|
|
CGib *CEnvShooter::CreateGib( void ) |
|
{ |
|
CGib *pGib = GetClassPtr( (CGib *)NULL ); |
|
|
|
pGib->Spawn( STRING( pev->model ) ); |
|
|
|
int bodyPart = 0; |
|
|
|
if( pev->body > 1 ) |
|
bodyPart = RANDOM_LONG( 0, pev->body - 1 ); |
|
|
|
pGib->pev->body = bodyPart; |
|
pGib->m_bloodColor = DONT_BLEED; |
|
pGib->m_material = m_iGibMaterial; |
|
|
|
pGib->pev->rendermode = pev->rendermode; |
|
pGib->pev->renderamt = pev->renderamt; |
|
pGib->pev->rendercolor = pev->rendercolor; |
|
pGib->pev->renderfx = pev->renderfx; |
|
pGib->pev->scale = pev->scale; |
|
pGib->pev->skin = pev->skin; |
|
|
|
return pGib; |
|
} |
|
|
|
class CTestEffect : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
// void KeyValue( KeyValueData *pkvd ); |
|
void EXPORT TestThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
int m_iLoop; |
|
int m_iBeam; |
|
CBeam *m_pBeam[24]; |
|
float m_flBeamTime[24]; |
|
float m_flStartTime; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( test_effect, CTestEffect ) |
|
|
|
void CTestEffect::Spawn( void ) |
|
{ |
|
Precache(); |
|
} |
|
|
|
void CTestEffect::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "sprites/lgtning.spr" ); |
|
} |
|
|
|
void CTestEffect::TestThink( void ) |
|
{ |
|
int i; |
|
float t = gpGlobals->time - m_flStartTime; |
|
|
|
if( m_iBeam < 24 ) |
|
{ |
|
CBeam *pbeam = CBeam::BeamCreate( "sprites/lgtning.spr", 100 ); |
|
|
|
TraceResult tr; |
|
|
|
Vector vecSrc = pev->origin; |
|
Vector vecDir = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir = vecDir.Normalize(); |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir * 128, ignore_monsters, ENT( pev ), &tr ); |
|
|
|
pbeam->PointsInit( vecSrc, tr.vecEndPos ); |
|
// pbeam->SetColor( 80, 100, 255 ); |
|
pbeam->SetColor( 255, 180, 100 ); |
|
pbeam->SetWidth( 100 ); |
|
pbeam->SetScrollRate( 12 ); |
|
|
|
m_flBeamTime[m_iBeam] = gpGlobals->time; |
|
m_pBeam[m_iBeam] = pbeam; |
|
m_iBeam++; |
|
#if 0 |
|
Vector vecMid = ( vecSrc + tr.vecEndPos ) * 0.5; |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_DLIGHT ); |
|
WRITE_COORD( vecMid.x ); // X |
|
WRITE_COORD( vecMid.y ); // Y |
|
WRITE_COORD( vecMid.z ); // Z |
|
WRITE_BYTE( 20 ); // radius * 0.1 |
|
WRITE_BYTE( 255 ); // r |
|
WRITE_BYTE( 180 ); // g |
|
WRITE_BYTE( 100 ); // b |
|
WRITE_BYTE( 20 ); // time * 10 |
|
WRITE_BYTE( 0 ); // decay * 0.1 |
|
MESSAGE_END( ); |
|
#endif |
|
} |
|
|
|
if( t < 3.0 ) |
|
{ |
|
for( i = 0; i < m_iBeam; i++ ) |
|
{ |
|
t = ( gpGlobals->time - m_flBeamTime[i] ) / ( 3 + m_flStartTime - m_flBeamTime[i] ); |
|
m_pBeam[i]->SetBrightness( 255 * t ); |
|
// m_pBeam[i]->SetScrollRate( 20 * t ); |
|
} |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
else |
|
{ |
|
for( i = 0; i < m_iBeam; i++ ) |
|
{ |
|
UTIL_Remove( m_pBeam[i] ); |
|
} |
|
m_flStartTime = gpGlobals->time; |
|
m_iBeam = 0; |
|
// pev->nextthink = gpGlobals->time; |
|
SetThink( NULL ); |
|
} |
|
} |
|
|
|
void CTestEffect::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
SetThink( &CTestEffect::TestThink ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
m_flStartTime = gpGlobals->time; |
|
} |
|
|
|
// Blood effects |
|
class CBlood : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
inline int Color( void ) |
|
{ |
|
return pev->impulse; |
|
} |
|
|
|
inline float BloodAmount( void ) |
|
{ |
|
return pev->dmg; |
|
} |
|
|
|
inline void SetColor( int color ) |
|
{ |
|
pev->impulse = color; |
|
} |
|
|
|
inline void SetBloodAmount( float amount ) |
|
{ |
|
pev->dmg = amount; |
|
} |
|
|
|
Vector Direction( void ); |
|
Vector BloodPosition( CBaseEntity *pActivator ); |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_blood, CBlood ) |
|
|
|
#define SF_BLOOD_RANDOM 0x0001 |
|
#define SF_BLOOD_STREAM 0x0002 |
|
#define SF_BLOOD_PLAYER 0x0004 |
|
#define SF_BLOOD_DECAL 0x0008 |
|
|
|
void CBlood::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
SetMovedir( pev ); |
|
} |
|
|
|
void CBlood::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "color" ) ) |
|
{ |
|
int color = atoi( pkvd->szValue ); |
|
switch( color ) |
|
{ |
|
case 1: |
|
SetColor( BLOOD_COLOR_YELLOW ); |
|
break; |
|
default: |
|
SetColor( BLOOD_COLOR_RED ); |
|
break; |
|
} |
|
|
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "amount" ) ) |
|
{ |
|
SetBloodAmount( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
Vector CBlood::Direction( void ) |
|
{ |
|
if( pev->spawnflags & SF_BLOOD_RANDOM ) |
|
return UTIL_RandomBloodVector(); |
|
|
|
return pev->movedir; |
|
} |
|
|
|
Vector CBlood::BloodPosition( CBaseEntity *pActivator ) |
|
{ |
|
if( pev->spawnflags & SF_BLOOD_PLAYER ) |
|
{ |
|
edict_t *pPlayer; |
|
|
|
if( pActivator && pActivator->IsPlayer() ) |
|
{ |
|
pPlayer = pActivator->edict(); |
|
} |
|
else |
|
pPlayer = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
|
if( pPlayer ) |
|
return( pPlayer->v.origin + pPlayer->v.view_ofs ) + Vector( RANDOM_FLOAT( -10, 10 ), RANDOM_FLOAT( -10, 10 ), RANDOM_FLOAT( -10, 10 ) ); |
|
} |
|
|
|
return pev->origin; |
|
} |
|
|
|
void CBlood::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( pev->spawnflags & SF_BLOOD_STREAM ) |
|
UTIL_BloodStream( BloodPosition( pActivator ), Direction(), ( Color() == BLOOD_COLOR_RED ) ? 70 : Color(), BloodAmount() ); |
|
else |
|
UTIL_BloodDrips( BloodPosition( pActivator ), Direction(), Color(), BloodAmount() ); |
|
|
|
if( pev->spawnflags & SF_BLOOD_DECAL ) |
|
{ |
|
Vector forward = Direction(); |
|
Vector start = BloodPosition( pActivator ); |
|
TraceResult tr; |
|
|
|
UTIL_TraceLine( start, start + forward * BloodAmount() * 2, ignore_monsters, NULL, &tr ); |
|
if( tr.flFraction != 1.0 ) |
|
UTIL_BloodDecalTrace( &tr, Color() ); |
|
} |
|
} |
|
|
|
// Screen shake |
|
class CShake : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
inline float Amplitude( void ) |
|
{ |
|
return pev->scale; |
|
} |
|
|
|
inline float Frequency( void ) |
|
{ |
|
return pev->dmg_save; |
|
} |
|
|
|
inline float Duration( void ) |
|
{ |
|
return pev->dmg_take; |
|
} |
|
|
|
inline float Radius( void ) |
|
{ |
|
return pev->dmg; |
|
} |
|
|
|
inline void SetAmplitude( float amplitude ) |
|
{ |
|
pev->scale = amplitude; |
|
} |
|
|
|
inline void SetFrequency( float frequency ) |
|
{ |
|
pev->dmg_save = frequency; |
|
} |
|
|
|
inline void SetDuration( float duration ) |
|
{ |
|
pev->dmg_take = duration; |
|
} |
|
|
|
inline void SetRadius( float radius ) |
|
{ |
|
pev->dmg = radius; |
|
} |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_shake, CShake ) |
|
|
|
// pev->scale is amplitude |
|
// pev->dmg_save is frequency |
|
// pev->dmg_take is duration |
|
// pev->dmg is radius |
|
// radius of 0 means all players |
|
// NOTE: UTIL_ScreenShake() will only shake players who are on the ground |
|
|
|
#define SF_SHAKE_EVERYONE 0x0001 // Don't check radius |
|
// UNDONE: These don't work yet |
|
#define SF_SHAKE_DISRUPT 0x0002 // Disrupt controls |
|
#define SF_SHAKE_INAIR 0x0004 // Shake players in air |
|
|
|
void CShake::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
if( pev->spawnflags & SF_SHAKE_EVERYONE ) |
|
pev->dmg = 0; |
|
} |
|
|
|
void CShake::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "amplitude" ) ) |
|
{ |
|
SetAmplitude( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "frequency" ) ) |
|
{ |
|
SetFrequency( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "duration" ) ) |
|
{ |
|
SetDuration( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "radius" ) ) |
|
{ |
|
SetRadius( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CShake::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
UTIL_ScreenShake( pev->origin, Amplitude(), Frequency(), Duration(), Radius() ); |
|
} |
|
|
|
|
|
class CFade : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
inline float Duration( void ) |
|
{ |
|
return pev->dmg_take; |
|
} |
|
|
|
inline float HoldTime( void ) |
|
{ |
|
return pev->dmg_save; |
|
} |
|
|
|
inline void SetDuration( float duration ) |
|
{ |
|
pev->dmg_take = duration; |
|
} |
|
|
|
inline void SetHoldTime( float hold ) |
|
{ |
|
pev->dmg_save = hold; |
|
} |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_fade, CFade ) |
|
|
|
// pev->dmg_take is duration |
|
// pev->dmg_save is hold duration |
|
#define SF_FADE_IN 0x0001 // Fade in, not out |
|
#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend |
|
#define SF_FADE_ONLYONE 0x0004 |
|
|
|
void CFade::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
} |
|
|
|
void CFade::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "duration" ) ) |
|
{ |
|
SetDuration( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "holdtime" ) ) |
|
{ |
|
SetHoldTime( atof( pkvd->szValue ) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CFade::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int fadeFlags = 0; |
|
|
|
if( !( pev->spawnflags & SF_FADE_IN ) ) |
|
fadeFlags |= FFADE_OUT; |
|
|
|
if( pev->spawnflags & SF_FADE_MODULATE ) |
|
fadeFlags |= FFADE_MODULATE; |
|
|
|
if( mp_coop.value ) |
|
{ |
|
if( pev->dmg_take > 1 ) |
|
pev->dmg_take = 1; |
|
|
|
if( pev->dmg_save > 1 ) |
|
pev->dmg_save = 1; |
|
} |
|
|
|
if( mp_coop.value || pev->spawnflags & SF_FADE_ONLYONE ) |
|
{ |
|
if( !pActivator || pActivator->IsNetClient() ) |
|
{ |
|
if( !pCaller ) |
|
return; |
|
pActivator = pCaller; |
|
} |
|
if( pActivator->IsNetClient() ) |
|
{ |
|
UTIL_ScreenFade( pActivator, pev->rendercolor, Duration(), HoldTime(), pev->renderamt, fadeFlags ); |
|
} |
|
} |
|
else |
|
{ |
|
UTIL_ScreenFadeAll( pev->rendercolor, Duration(), HoldTime(), pev->renderamt, fadeFlags ); |
|
} |
|
SUB_UseTargets( this, USE_TOGGLE, 0 ); |
|
} |
|
|
|
class CMessage : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_message, CMessage ) |
|
|
|
void CMessage::Spawn( void ) |
|
{ |
|
Precache(); |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
|
|
switch( pev->impulse ) |
|
{ |
|
case 1: |
|
// Medium radius |
|
pev->speed = ATTN_STATIC; |
|
break; |
|
case 2: |
|
// Large radius |
|
pev->speed = ATTN_NORM; |
|
break; |
|
case 3: |
|
//EVERYWHERE |
|
pev->speed = ATTN_NONE; |
|
break; |
|
default: |
|
case 0: // Small radius |
|
pev->speed = ATTN_IDLE; |
|
break; |
|
} |
|
pev->impulse = 0; |
|
|
|
// No volume, use normal |
|
if( pev->scale <= 0 ) |
|
pev->scale = 1.0; |
|
} |
|
|
|
void CMessage::Precache( void ) |
|
{ |
|
if( pev->noise ) |
|
PRECACHE_SOUND( (char *)STRING( pev->noise ) ); |
|
} |
|
|
|
void CMessage::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "messagesound" ) ) |
|
{ |
|
pev->noise = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq(pkvd->szKeyName, "messagevolume" ) ) |
|
{ |
|
pev->scale = atof( pkvd->szValue ) * 0.1; |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "messageattenuation" ) ) |
|
{ |
|
pev->impulse = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
CBaseEntity *pPlayer = NULL; |
|
|
|
if( pev->spawnflags & SF_MESSAGE_ALL || mp_coop.value ) |
|
UTIL_ShowMessageAll( STRING( pev->message ) ); |
|
else |
|
{ |
|
if( pActivator && pActivator->IsPlayer() ) |
|
pPlayer = pActivator; |
|
else |
|
{ |
|
pPlayer = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) ); |
|
} |
|
if( pPlayer ) |
|
UTIL_ShowMessage( STRING( pev->message ), pPlayer ); |
|
} |
|
if( pev->noise ) |
|
{ |
|
EMIT_SOUND( edict(), CHAN_BODY, STRING( pev->noise ), pev->scale, pev->speed ); |
|
} |
|
if( pev->spawnflags & SF_MESSAGE_ONCE ) |
|
UTIL_Remove( this ); |
|
|
|
SUB_UseTargets( this, USE_TOGGLE, 0 ); |
|
} |
|
|
|
//========================================================= |
|
// FunnelEffect |
|
//========================================================= |
|
class CEnvFunnel : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
int m_iSprite; // Don't save, precache |
|
}; |
|
|
|
void CEnvFunnel::Precache( void ) |
|
{ |
|
m_iSprite = PRECACHE_MODEL ( "sprites/flare6.spr" ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_funnel, CEnvFunnel ) |
|
|
|
void CEnvFunnel::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_LARGEFUNNEL ); |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_SHORT( m_iSprite ); |
|
|
|
if( pev->spawnflags & SF_FUNNEL_REVERSE )// funnel flows in reverse? |
|
{ |
|
WRITE_SHORT( 1 ); |
|
} |
|
else |
|
{ |
|
WRITE_SHORT( 0 ); |
|
} |
|
|
|
MESSAGE_END(); |
|
|
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void CEnvFunnel::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
} |
|
|
|
//========================================================= |
|
// Beverage Dispenser |
|
// overloaded pev->frags, is now a flag for whether or not a can is stuck in the dispenser. |
|
// overloaded pev->health, is now how many cans remain in the machine. |
|
//========================================================= |
|
class CEnvBeverage : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
}; |
|
|
|
void CEnvBeverage::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "models/can.mdl" ); |
|
PRECACHE_SOUND( "weapons/g_bounce3.wav" ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_beverage, CEnvBeverage ) |
|
|
|
void CEnvBeverage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( pev->frags != 0 || pev->health <= 0 ) |
|
{ |
|
// no more cans while one is waiting in the dispenser, or if I'm out of cans. |
|
return; |
|
} |
|
|
|
CBaseEntity *pCan = CBaseEntity::Create( "item_sodacan", pev->origin, pev->angles, edict() ); |
|
|
|
if( pev->skin == 6 ) |
|
{ |
|
// random |
|
pCan->pev->skin = RANDOM_LONG( 0, 5 ); |
|
} |
|
else |
|
{ |
|
pCan->pev->skin = pev->skin; |
|
} |
|
|
|
pev->frags = 1; |
|
pev->health--; |
|
|
|
//SetThink( &SUB_Remove ); |
|
//pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void CEnvBeverage::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
pev->frags = 0; |
|
|
|
if( pev->health == 0 ) |
|
{ |
|
pev->health = 10; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// Soda can |
|
//========================================================= |
|
class CItemSoda : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void EXPORT CanThink( void ); |
|
void EXPORT CanTouch( CBaseEntity *pOther ); |
|
}; |
|
|
|
void CItemSoda::Precache( void ) |
|
{ |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( item_sodacan, CItemSoda ) |
|
|
|
void CItemSoda::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
SET_MODEL( ENT( pev ), "models/can.mdl" ); |
|
UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); |
|
|
|
SetThink( &CItemSoda::CanThink ); |
|
pev->nextthink = gpGlobals->time + 0.5; |
|
} |
|
|
|
void CItemSoda::CanThink( void ) |
|
{ |
|
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/g_bounce3.wav", 1, ATTN_NORM ); |
|
|
|
pev->solid = SOLID_TRIGGER; |
|
UTIL_SetSize( pev, Vector( -8, -8, 0 ), Vector( 8, 8, 8 ) ); |
|
SetThink( NULL ); |
|
SetTouch( &CItemSoda::CanTouch ); |
|
} |
|
|
|
void CItemSoda::CanTouch( CBaseEntity *pOther ) |
|
{ |
|
if( !pOther->IsPlayer() ) |
|
{ |
|
return; |
|
} |
|
|
|
// spoit sound here |
|
pOther->TakeHealth( 1, DMG_GENERIC );// a bit of health. |
|
|
|
if( !FNullEnt( pev->owner ) ) |
|
{ |
|
// tell the machine the can was taken |
|
pev->owner->v.frags = 0; |
|
} |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = EF_NODRAW; |
|
SetTouch( NULL ); |
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
}
|
|
|