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47 lines
1.9 KiB
47 lines
1.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef ANIMATION_H |
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#define ANIMATION_H |
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#define ACTIVITY_NOT_AVAILABLE -1 |
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#ifndef MONSTEREVENT_H |
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#include "monsterevent.h" |
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#endif |
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extern int IsSoundEvent( int eventNumber ); |
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int LookupActivity( void *pmodel, entvars_t *pev, int activity ); |
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int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ); |
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int LookupSequence( void *pmodel, const char *label ); |
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void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ); |
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int GetSequenceFlags( void *pmodel, entvars_t *pev ); |
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int LookupAnimationEvents( void *pmodel, entvars_t *pev, float flStart, float flEnd ); |
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float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ); |
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float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ); |
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void GetEyePosition( void *pmodel, float *vecEyePosition ); |
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void SequencePrecache( void *pmodel, const char *pSequenceName ); |
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int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ); |
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void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ); |
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int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ); |
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int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ); |
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int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ); |
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// From /engine/studio.h |
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#define STUDIO_LOOPING 0x0001 |
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#endif //ANIMATION_H
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