Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_VGUI_WINAMP_)
#define _AG_VGUI_WINAMP_
#include<stdarg.h>
#include<VGUI_Panel.h>
class AGVGuiWinamp : public vgui::Panel
{
private:
Label* m_pLabel;
public:
AGVGuiWinamp(int x,int y,int wide,int tall);
public:
void UserCmd_Winamp();
virtual void paintBackground();
virtual int KeyInput(int down, int keynum, const char *pszCurrentBinding);
};
#endif //_AG_VGUI_WINAMP_
//-- Martin Webrant