Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include "agmapi.h"
#undef EXPORT
#include <windows.h>
#include <mapi.h>
bool AgSendMail(const char* pszMessage)
{
// Get instance handle of MAPI32.DLL
HINSTANCE hlibMAPI = LoadLibrary ("MAPI32.dll");
if (!hlibMAPI)
return false;
// Get the addresses of sendmail api
LPMAPISENDMAIL lpfMAPISendMail = (LPMAPISENDMAIL)GetProcAddress(hlibMAPI, "MAPISendMail");
if (!lpfMAPISendMail)
return false;
MapiMessage Message;
ZeroMemory(&Message,sizeof(Message));
Message.lpszSubject = "AGMOD Cheatdetection";
Message.lpszNoteText = (char*)pszMessage;
MapiRecipDesc arMailRecipients[1];
ZeroMemory(&arMailRecipients,sizeof(arMailRecipients));
arMailRecipients[0].lpszName = "BulliT";
arMailRecipients[0].lpszAddress = "SMTP:Martin Webrant";
arMailRecipients[0].ulRecipClass = MAPI_TO;
Message.nRecipCount = 1;
Message.lpRecips = arMailRecipients;
ULONG result = lpfMAPISendMail(NULL,NULL,&Message,0,0);
if (SUCCESS_SUCCESS == result)
return true;
return false;
}
//-- Martin Webrant