Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//---------------------------------------------------------
//---------------------------------------------------------
//- ---
//- musicgstreamer.h ---
//- ---
//---------------------------------------------------------
//---------------------------------------------------------
//- by Roy, based on the code by -----------
//- by JujU -----------
//- julien.lecorre@free.fr -----------
//---------------------------------------------------------
//- tee file
//---------------------------------------------------------
//- ---
//- compatible with version 1.0 of Gstreamer ---
//- http://www.gstreamer.freedesktop.org/ ---
//- ---
//---------------------------------------------------------
#ifndef MUSIC_H
#define MUSIC_H
#include <gst/gst.h>
//---------------------------------------------------------
// defines
#define MUSIC_AUDIO_FILE 1
#define MUSIC_LIST_FILE 0
//---------------------------------------------------------
// audio file structure
struct audiofile_t
{
char name [128];
int repeat;
audiofile_t *next;
};
//---------------------------------------------------------
// reader class
class CMusic
{
public:
// reading functions
void OpenFile ( const char *filename, int repeat ); // open a single file
void OpenList ( const char *filename ); // opening a text file containing the files
void Init ( void ); // initialization
void Play ( void ); // playback
void Stop ( void ); // stop
void Reset ( void ); // closing, but not really
void Terminate ( void ); // actually closing
// variables
BOOL m_IsPlaying; // t
BOOL m_bInit; // t
audiofile_t *m_pTrack; // parts
// constructor / destructor
CMusic () { m_bInit = FALSE; m_IsPlaying = FALSE; m_pTrack = NULL; Reset(); };
~CMusic () { Terminate(); };
// import functions
GstElement *gstPipeline;
GstBus *gstBus;
GstMessage *gstMsg;
void updateBus();
void songEnd();
};
extern CMusic g_MusicPlayer;
#endif // MUSIC_H