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1506 lines
33 KiB
1506 lines
33 KiB
//--------------------------------------------------------- |
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//--------------------------------------------------------- |
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//- --- |
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//- flybee.cpp --- |
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//- --- |
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//--------------------------------------------------------- |
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//--------------------------------------------------------- |
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//- par JujU ----------- |
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//- julien.lecorre@free.fr ----------- |
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//--------------------------------------------------------- |
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//- code du monstre flybee ----------- |
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//--------------------------------------------------------- |
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//--------------------------------------------------------- |
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//--------------------------------------------------------- |
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// inclusions |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "effects.h" |
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#include "schedule.h" |
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#include "weapons.h" |
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#include "flyingmonster.h" |
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#include "nodes.h" |
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#include "soundent.h" |
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extern int gmsgClientDecal; |
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#define FLYBEE_SPEED 150 |
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#define PROBE_LENGTH 150 |
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#define FEAR_LEVEL 10 |
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#define HATE_LEVEL -10 |
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//========================================================= |
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// monster-specific tasks and states |
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//========================================================= |
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enum |
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{ |
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TASK_FLYBEE_CIRCLE_ENEMY = LAST_COMMON_TASK + 1, |
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TASK_FLYBEE_SWIM, |
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TASK_FLYBEE_STOP_MOVING, |
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TASK_FLYBEE_RUN_ATTACK, |
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TASK_FLYBEE_RANGE_ATTACK2, |
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}; |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define FLYBEE_AE_HIT 1 |
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#define FLYBEE_AE_ATTACK1 2 |
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#define FLYBEE_AE_ATTACK2 3 |
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//========================================================= |
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// D |
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//========================================================= |
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class CFlybee : public CFlyingMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int Classify( void ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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CUSTOM_SCHEDULES; |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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Schedule_t *GetSchedule( void ); |
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Schedule_t *GetScheduleOfType ( int Type ); |
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void StartTask( Task_t *pTask ); |
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void RunTask( Task_t *pTask ); |
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BOOL CheckMeleeAttack1 ( float flDot, float flDist ); |
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BOOL CheckRangeAttack1 ( float flDot, float flDist ); |
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BOOL CheckRangeAttack2 ( float flDot, float flDist ); |
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Activity GetStoppedActivity( void ); |
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void MonsterThink( void ); |
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void Move( float flInterval ); |
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void MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval ); |
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void Stop( void ); |
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void Swim( void ); |
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void SetYawSpeed( void ); |
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float ChangeYaw( int speed ); |
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Vector DoProbe(const Vector &Probe); |
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float VectorToPitch( const Vector &vec); |
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float FlPitchDiff( void ); |
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float ChangePitch( int speed ); |
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Vector m_SaveVelocity; |
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float m_idealDist; |
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float m_flMaxSpeed; |
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float m_flMinSpeed; |
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float m_flMaxDist; |
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Vector m_vecAttack2; |
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int m_iSpriteTexture; |
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CBeam *m_pBeam; |
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int m_iFear; |
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float m_flNextAlert; |
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float m_flNextAttack; |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pAttackSounds[]; |
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static const char *pBiteSounds[]; |
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static const char *pDieSounds[]; |
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static const char *pPainSounds[]; |
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void IdleSound( void ); |
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void AlertSound( void ); |
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void AttackSound( void ); |
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void BiteSound( void ); |
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void DeathSound( void ); |
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void PainSound( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( monster_flybee, CFlybee ); |
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TYPEDESCRIPTION CFlybee::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CFlybee, m_SaveVelocity, FIELD_VECTOR ), |
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DEFINE_FIELD( CFlybee, m_idealDist, FIELD_FLOAT ), |
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DEFINE_FIELD( CFlybee, m_flMaxSpeed, FIELD_FLOAT ), |
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DEFINE_FIELD( CFlybee, m_flMinSpeed, FIELD_FLOAT ), |
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DEFINE_FIELD( CFlybee, m_flMaxDist, FIELD_FLOAT ), |
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DEFINE_FIELD( CFlybee, m_flNextAlert, FIELD_TIME ), |
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DEFINE_FIELD( CFlybee, m_flNextAttack, FIELD_TIME ), |
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DEFINE_FIELD( CFlybee, m_iFear, FIELD_INTEGER ), |
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DEFINE_FIELD( CFlybee, m_vecAttack2, FIELD_VECTOR ), |
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}; |
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IMPLEMENT_SAVERESTORE( CFlybee, CFlyingMonster ); |
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class CFlyBall : public CBaseMonster |
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{ |
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public : |
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void Spawn( void ); |
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void Precache( void ); |
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void EXPORT AnimateThink( void ); |
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void EXPORT ExplodeTouch( CBaseEntity *pOther ); |
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int Classify ( void ); |
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static CFlyBall *CreateFlyBall( Vector vecOrigin, Vector vecAngles, entvars_s *pevOwner ); |
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int m_iSprite; |
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}; |
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LINK_ENTITY_TO_CLASS( flyball, CFlyBall ); |
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const char *CFlybee::pIdleSounds[] = |
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{ |
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"ichy/ichy_idle1.wav", |
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"ichy/ichy_idle2.wav", |
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"ichy/ichy_idle3.wav", |
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"ichy/ichy_idle4.wav", |
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}; |
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const char *CFlybee::pAlertSounds[] = |
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{ |
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"ichy/ichy_alert2.wav", |
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"ichy/ichy_alert3.wav", |
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}; |
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const char *CFlybee::pAttackSounds[] = |
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{ |
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"ichy/ichy_attack1.wav", |
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"ichy/ichy_attack2.wav", |
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}; |
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const char *CFlybee::pBiteSounds[] = |
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{ |
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"ichy/ichy_bite1.wav", |
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"ichy/ichy_bite2.wav", |
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}; |
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const char *CFlybee::pPainSounds[] = |
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{ |
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"ichy/ichy_pain2.wav", |
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"ichy/ichy_pain3.wav", |
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"ichy/ichy_pain5.wav", |
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}; |
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const char *CFlybee::pDieSounds[] = |
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{ |
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"ichy/ichy_die2.wav", |
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"ichy/ichy_die4.wav", |
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}; |
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#define EMIT_ICKY_SOUND( chan, array ) \ |
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EMIT_SOUND_DYN ( ENT(pev), chan , array [ RANDOM_LONG(0,ARRAYSIZE( array )-1) ], 1.0, 0.6, 0, RANDOM_LONG(95,105) ); |
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void CFlybee :: IdleSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pIdleSounds ); |
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} |
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void CFlybee :: AlertSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pAlertSounds ); |
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} |
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void CFlybee :: AttackSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pAttackSounds ); |
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} |
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void CFlybee :: BiteSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_WEAPON, pBiteSounds ); |
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} |
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void CFlybee :: DeathSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pDieSounds ); |
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} |
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void CFlybee :: PainSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pPainSounds ); |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CFlybee :: Spawn() |
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{ |
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Precache( ); |
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SET_MODEL(ENT(pev), "models/flybee.mdl"); |
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UTIL_SetSize( pev, Vector( -24, -24, 0 ), Vector( 24,24,24 ) ); |
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pev->solid = SOLID_BBOX; |
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pev->movetype = MOVETYPE_FLY; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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pev->health = gSkillData.ichthyosaurHealth; |
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pev->view_ofs = Vector ( 0, 0, 16 ); |
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m_flFieldOfView = VIEW_FIELD_WIDE; |
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m_MonsterState = MONSTERSTATE_NONE; |
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SetFlyingSpeed( FLYBEE_SPEED ); |
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SetFlyingMomentum( 2.5 ); // Set momentum constant |
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m_afCapability = bits_CAP_MELEE_ATTACK1 | bits_CAP_RANGE_ATTACK1 | bits_CAP_RANGE_ATTACK2 | bits_CAP_SWIM; |
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MonsterInit(); |
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m_idealDist = 384; |
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m_flMinSpeed = 80; |
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m_flMaxSpeed = 300; |
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m_flMaxDist = 384; |
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m_iFear = 0; |
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m_flNextAttack = 0; |
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Vector Forward; |
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UTIL_MakeVectorsPrivate(pev->angles, Forward, 0, 0); |
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pev->velocity = m_flightSpeed * Forward.Normalize(); |
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m_SaveVelocity = pev->velocity; |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CFlybee :: Precache() |
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{ |
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PRECACHE_MODEL("models/flybee.mdl"); |
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PRECACHE_SOUND("zombie/claw_miss2.wav"); |
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PRECACHE_SOUND("debris/beamstart4.wav"); |
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PRECACHE_MODEL("sprites/nhth1.spr"); |
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PRECACHE_SOUND_ARRAY( pIdleSounds ); |
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PRECACHE_SOUND_ARRAY( pAlertSounds ); |
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PRECACHE_SOUND_ARRAY( pAttackSounds ); |
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PRECACHE_SOUND_ARRAY( pBiteSounds ); |
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PRECACHE_SOUND_ARRAY( pDieSounds ); |
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PRECACHE_SOUND_ARRAY( pPainSounds ); |
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UTIL_PrecacheOther ( "flyball" ); |
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m_iSpriteTexture = PRECACHE_MODEL("sprites/shockwave.spr"); |
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} |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CFlybee :: Classify ( void ) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// Check Attacks |
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//========================================================= |
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BOOL CFlybee :: CheckMeleeAttack1 ( float flDot, float flDist ) |
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{ |
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if ( flDist <= 64 ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CFlybee :: CheckRangeAttack1 ( float flDot, float flDist ) |
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{ |
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if ( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDot > -0.7 && m_iFear <= HATE_LEVEL ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CFlybee :: CheckRangeAttack2 ( float flDot, float flDist ) |
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{ |
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if ( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && m_iFear >= FEAR_LEVEL && m_flNextAttack < gpGlobals->time ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// SetYawSpeed - allows each sequence to have a different |
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// turn rate associated with it. |
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//========================================================= |
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void CFlybee :: SetYawSpeed ( void ) |
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{ |
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pev->yaw_speed = 100; |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CFlybee :: HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case FLYBEE_AE_HIT: |
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{ |
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TraceResult tr; |
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UTIL_MakeVectors( pev->angles ); |
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Vector vecStart = pev->origin; |
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vecStart.z += pev->size.z * 0.5; |
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Vector vecEnd = vecStart + (gpGlobals->v_forward * 70); |
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UTIL_TraceHull( vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr ); |
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if ( tr.pHit ) |
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{ |
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CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); |
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pEntity->pev->punchangle.z = 25; |
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pEntity->TakeDamage( pev, pev,20, DMG_CLUB ); |
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} |
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break; |
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} |
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case FLYBEE_AE_ATTACK2: |
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{ |
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UTIL_MakeVectors( pev->angles ); |
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TraceResult tr; |
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Vector vecStart = pev->origin + gpGlobals->v_up * 24 + gpGlobals->v_forward * 32; |
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UTIL_TraceLine ( vecStart, m_vecAttack2, dont_ignore_monsters, dont_ignore_glass, ENT(pev), &tr ); |
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Vector vecEnd = tr.vecEndPos; |
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for ( int i = 0; i<4; i ++ ) |
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{ |
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CBeam *pBeam = CBeam::BeamCreate( "sprites/laserbeam.spr", 8 ); |
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if ( RANDOM_LONG(0,1) ) |
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pBeam->SetColor( 206,118, 254 ); |
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else |
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pBeam->SetColor( 223,224, 255 ); |
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pBeam->SetBrightness( 192 ); |
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pBeam->SetStartPos( vecStart ); |
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pBeam->SetEndPos ( vecEnd ); |
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pBeam->RelinkBeam( ); |
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pBeam->SetNoise ( 30 ); |
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pBeam->LiveForTime ( 0.35 ); |
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} |
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CSprite *pSprite = CSprite::SpriteCreate ( "sprites/nhth1.spr", vecEnd, TRUE ); |
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pSprite->AnimateAndDie ( 10 ); |
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pSprite->SetScale ( 0.8 ); |
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pSprite->SetTransparency ( kRenderTransAdd, 230, 255, 230, 150, kRenderFxNone ); |
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pSprite->Expand ( pSprite->pev->scale, 120 ); |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_BEAMCYLINDER ); |
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WRITE_COORD( vecEnd.x); WRITE_COORD( vecEnd.y); WRITE_COORD( vecEnd.z); |
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WRITE_COORD( vecEnd.x); WRITE_COORD( vecEnd.y); WRITE_COORD( vecEnd.z + 1000 ); |
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WRITE_SHORT( m_iSpriteTexture ); |
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WRITE_BYTE( 0 ); // startframe |
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WRITE_BYTE( 0 ); // framerate |
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WRITE_BYTE( 2 ); // life |
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WRITE_BYTE( 16 ); // width |
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WRITE_BYTE( 0 ); // noise |
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WRITE_BYTE( 206 ); WRITE_BYTE( 118 ); WRITE_BYTE( 255 ); WRITE_BYTE( 80 ); // rgba |
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WRITE_BYTE( 0 ); // speed |
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MESSAGE_END(); |
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RadiusDamage ( vecEnd, pev, pev, 50, CLASS_ALIEN_MONSTER, DMG_SHOCK ); |
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UTIL_EmitAmbientSound( ENT(pev), vecEnd, "debris/beamstart4.wav", 0.9, ATTN_NORM, 0, RANDOM_LONG( 90, 99 ) ); |
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break; |
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} |
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case FLYBEE_AE_ATTACK1: |
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{ |
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UTIL_MakeVectors( pev->angles ); |
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Vector vecSrc = pev->origin + gpGlobals->v_up * 24 + gpGlobals->v_forward * 32; |
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Vector ang = UTIL_VecToAngles( (m_hEnemy->Center() - vecSrc).Normalize() ); |
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CFlyBall ::CreateFlyBall ( vecSrc + gpGlobals->v_right * 30, ang, pev ); |
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CFlyBall ::CreateFlyBall ( vecSrc + gpGlobals->v_right * 10, ang, pev ); |
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CFlyBall ::CreateFlyBall ( vecSrc - gpGlobals->v_right * 30, ang, pev ); |
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CFlyBall ::CreateFlyBall ( vecSrc - gpGlobals->v_right * 10, ang, pev ); |
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break; |
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} |
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default: |
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CFlyingMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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} |
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//========================================================= |
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// AI Schedules Specific to this monster |
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//========================================================= |
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static Task_t tlFlybeeSwimAround[] = |
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{ |
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{ TASK_SET_ACTIVITY, (float)ACT_WALK }, |
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{ TASK_FLYBEE_SWIM, (float)0 }, |
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}; |
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static Schedule_t slFlybeeSwimAround[] = |
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{ |
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{ |
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tlFlybeeSwimAround, |
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ARRAYSIZE(tlFlybeeSwimAround), |
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bits_COND_LIGHT_DAMAGE | |
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bits_COND_HEAVY_DAMAGE | |
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bits_COND_SEE_ENEMY | |
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bits_COND_NEW_ENEMY | |
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bits_COND_HEAR_SOUND, |
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bits_SOUND_PLAYER | |
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bits_SOUND_COMBAT, |
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"SwimAround" |
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}, |
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}; |
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static Task_t tlFlybeeSwimAgitated[] = |
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{ |
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{ TASK_STOP_MOVING, (float) 0 }, |
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{ TASK_SET_ACTIVITY, (float)ACT_WALK }, |
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{ TASK_WAIT, (float)2.0 }, |
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}; |
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static Schedule_t slFlybeeSwimAgitated[] = |
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{ |
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{ |
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tlFlybeeSwimAgitated, |
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ARRAYSIZE(tlFlybeeSwimAgitated), |
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0, |
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0, |
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"SwimAgitated" |
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}, |
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}; |
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static Task_t tlFlybeeCircleEnemy[] = |
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{ |
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{ TASK_SET_ACTIVITY, (float)ACT_WALK }, |
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{ TASK_FLYBEE_CIRCLE_ENEMY, 0.0 }, |
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}; |
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static Schedule_t slFlybeeCircleEnemy[] = |
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{ |
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{ |
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tlFlybeeCircleEnemy, |
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ARRAYSIZE(tlFlybeeCircleEnemy), |
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bits_COND_NEW_ENEMY | |
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bits_COND_LIGHT_DAMAGE | |
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bits_COND_HEAVY_DAMAGE | |
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bits_COND_CAN_MELEE_ATTACK1 | |
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bits_COND_CAN_RANGE_ATTACK1 | |
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bits_COND_CAN_RANGE_ATTACK2, |
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0, |
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"CircleEnemy" |
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}, |
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}; |
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Task_t tlFlybeeTwitchDie[] = |
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{ |
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{ TASK_STOP_MOVING, 0 }, |
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{ TASK_SOUND_DIE, (float)0 }, |
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{ TASK_DIE, (float)0 }, |
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}; |
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Schedule_t slFlybeeTwitchDie[] = |
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{ |
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{ |
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tlFlybeeTwitchDie, |
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ARRAYSIZE( tlFlybeeTwitchDie ), |
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0, |
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0, |
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"Die" |
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}, |
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}; |
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Task_t tlFlybeeRangeAttack1[] = |
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{ |
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{ TASK_FLYBEE_STOP_MOVING, 0 }, |
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{ TASK_FACE_ENEMY, (float)0 }, |
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{ TASK_RANGE_ATTACK1, (float)0 }, |
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}; |
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Schedule_t slFlybeeRangeAttack1[] = |
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{ |
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{ |
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tlFlybeeRangeAttack1, |
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ARRAYSIZE( tlFlybeeRangeAttack1 ), |
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bits_COND_ENEMY_DEAD | |
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bits_COND_HEAVY_DAMAGE, |
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0, |
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"Range attack 1" |
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}, |
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}; |
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Task_t tlFlybeeRangeAttack2[] = |
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{ |
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{ TASK_FLYBEE_STOP_MOVING, (float)0 }, |
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{ TASK_FACE_ENEMY, (float)0 }, |
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{ TASK_FLYBEE_RANGE_ATTACK2, (float)0 }, |
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}; |
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Schedule_t slFlybeeRangeAttack2[] = |
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{ |
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{ |
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tlFlybeeRangeAttack2, |
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ARRAYSIZE( tlFlybeeRangeAttack2 ), |
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|
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bits_COND_ENEMY_DEAD | |
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bits_COND_HEAVY_DAMAGE, |
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0, |
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"Range attack 2" |
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}, |
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}; |
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Task_t tlFlybeeRunAttack[] = |
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{ |
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{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 }, |
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{ TASK_FLYBEE_STOP_MOVING, (float) 0 }, |
|
{ TASK_FLYBEE_RUN_ATTACK, (float) 0 }, |
|
}; |
|
|
|
Schedule_t slFlybeeRunAttack[] = |
|
{ |
|
{ |
|
tlFlybeeRunAttack, |
|
ARRAYSIZE( tlFlybeeRunAttack ), |
|
|
|
bits_COND_ENEMY_DEAD | |
|
bits_COND_CAN_MELEE_ATTACK1 | |
|
bits_COND_HEAVY_DAMAGE, |
|
0, |
|
"Range attack 2" |
|
}, |
|
}; |
|
|
|
|
|
|
|
Task_t tlFlybeeMeleeAttack[] = |
|
{ |
|
{ TASK_FLYBEE_STOP_MOVING, (float)0 }, |
|
{ TASK_FACE_ENEMY, (float)0 }, |
|
{ TASK_MELEE_ATTACK1, (float)0 }, |
|
}; |
|
|
|
Schedule_t slFlybeeMeleeAttack[] = |
|
{ |
|
{ |
|
tlFlybeeMeleeAttack, |
|
ARRAYSIZE ( tlFlybeeMeleeAttack ), |
|
bits_COND_NEW_ENEMY | |
|
bits_COND_ENEMY_DEAD, |
|
0, |
|
"Flybee Melee Attack" |
|
}, |
|
}; |
|
|
|
DEFINE_CUSTOM_SCHEDULES(CFlybee) |
|
{ |
|
slFlybeeSwimAround, |
|
slFlybeeSwimAgitated, |
|
slFlybeeCircleEnemy, |
|
slFlybeeTwitchDie, |
|
slFlybeeRangeAttack1, |
|
slFlybeeRangeAttack2, |
|
slFlybeeRunAttack, |
|
slFlybeeMeleeAttack, |
|
}; |
|
IMPLEMENT_CUSTOM_SCHEDULES(CFlybee, CFlyingMonster); |
|
|
|
|
|
//========================================================= |
|
// GetSchedule |
|
//========================================================= |
|
|
|
Schedule_t* CFlybee::GetSchedule() |
|
{ |
|
switch(m_MonsterState) |
|
{ |
|
case MONSTERSTATE_IDLE: |
|
m_flightSpeed = 80; |
|
return GetScheduleOfType( SCHED_IDLE_WALK ); |
|
|
|
case MONSTERSTATE_ALERT: |
|
m_flightSpeed = 150; |
|
return GetScheduleOfType( SCHED_IDLE_WALK ); |
|
|
|
case MONSTERSTATE_COMBAT: |
|
m_flMaxSpeed = 400; |
|
|
|
if ( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) ) |
|
{ |
|
// ALERT ( at_console, "MELEE1\n" ); |
|
|
|
m_iFear = Q_max ( HATE_LEVEL, m_iFear - 5 ); |
|
return GetScheduleOfType( SCHED_MELEE_ATTACK1 ); |
|
} |
|
|
|
if ( HasConditions( bits_COND_CAN_RANGE_ATTACK1 ) ) |
|
{ |
|
// ALERT ( at_console, "ATTACK1\n" ); |
|
|
|
m_iFear = Q_min ( FEAR_LEVEL, m_iFear + 5 ); |
|
return GetScheduleOfType( SCHED_RANGE_ATTACK1 ); |
|
} |
|
|
|
if ( HasConditions( bits_COND_CAN_RANGE_ATTACK2 ) ) |
|
{ |
|
// ALERT ( at_console, "ATTACK2\n" ); |
|
|
|
m_iFear -= 10; |
|
m_flNextAttack = gpGlobals->time + RANDOM_FLOAT ( 3,5 ); |
|
return GetScheduleOfType( SCHED_RANGE_ATTACK2 ); |
|
} |
|
|
|
if ( HasConditions( bits_COND_HEAVY_DAMAGE ) ) |
|
{ |
|
m_iFear = Q_min ( FEAR_LEVEL, m_iFear + 3 ); |
|
|
|
m_flightSpeed = Q_min ( m_flMaxSpeed, m_flightSpeed + 40 ); |
|
} |
|
|
|
return GetScheduleOfType( SCHED_STANDOFF ); |
|
|
|
} |
|
|
|
return CFlyingMonster :: GetSchedule(); |
|
} |
|
|
|
|
|
//========================================================= |
|
//========================================================= |
|
Schedule_t* CFlybee :: GetScheduleOfType ( int Type ) |
|
{ |
|
|
|
switch ( Type ) |
|
{ |
|
case SCHED_IDLE_WALK: |
|
return slFlybeeSwimAround; |
|
|
|
case SCHED_STANDOFF: |
|
return slFlybeeCircleEnemy; |
|
|
|
case SCHED_FAIL: |
|
return slFlybeeSwimAgitated; |
|
|
|
case SCHED_DIE: |
|
return slFlybeeTwitchDie; |
|
|
|
case SCHED_CHASE_ENEMY: |
|
AttackSound( ); |
|
|
|
case SCHED_MELEE_ATTACK1: |
|
return slFlybeeMeleeAttack; |
|
|
|
case SCHED_RANGE_ATTACK1: |
|
return slFlybeeRangeAttack1; |
|
|
|
case SCHED_RANGE_ATTACK2: |
|
|
|
if ( m_hEnemy->pev->velocity.Length() <= 100 ) |
|
{ |
|
if ( (Center()-m_hEnemy->Center()).Length() <= 300 && fabs(pev->origin.z-m_hEnemy->pev->origin.z) <= 128 ) |
|
return slFlybeeRunAttack; |
|
else |
|
{ |
|
if ( RANDOM_LONG ( 0,2 ) == 0 ) |
|
return slFlybeeRangeAttack1; |
|
else |
|
return slFlybeeRangeAttack2; |
|
} |
|
} |
|
else |
|
{ |
|
return slFlybeeRangeAttack1; |
|
} |
|
|
|
case SCHED_BURNT: |
|
m_flightSpeed = m_flMaxSpeed; |
|
return slFlybeeSwimAround; |
|
|
|
} |
|
|
|
|
|
return CBaseMonster :: GetScheduleOfType( Type ); |
|
} |
|
|
|
|
|
|
|
//========================================================= |
|
// Start task - selects the correct activity and performs |
|
// any necessary calculations to start the next task on the |
|
// schedule. |
|
//========================================================= |
|
|
|
void CFlybee::StartTask(Task_t *pTask) |
|
{ |
|
switch (pTask->iTask) |
|
{ |
|
case TASK_FLYBEE_CIRCLE_ENEMY: |
|
break; |
|
|
|
case TASK_FLYBEE_SWIM: |
|
break; |
|
|
|
case TASK_SMALL_FLINCH: |
|
if (m_idealDist > 128) |
|
{ |
|
m_flMaxDist = 512; |
|
m_idealDist = 512; |
|
} |
|
CFlyingMonster::StartTask(pTask); |
|
break; |
|
|
|
case TASK_FLYBEE_STOP_MOVING: |
|
m_flightSpeed = 0; |
|
|
|
if ( m_IdealActivity == m_movementActivity ) |
|
{ |
|
m_IdealActivity = GetStoppedActivity(); |
|
} |
|
|
|
RouteClear(); |
|
TaskComplete(); |
|
break; |
|
|
|
case TASK_FLYBEE_RUN_ATTACK: |
|
m_IdealActivity = ACT_CROUCH; |
|
m_flightSpeed = 128; |
|
RouteClear(); |
|
break; |
|
|
|
case TASK_DIE: |
|
pev->movetype = MOVETYPE_STEP; |
|
pev->angles.x = 0; |
|
UTIL_SetSize( pev, Vector( -8, -8, 0 ), Vector( 8,8,8 ) ); |
|
|
|
CFlyingMonster::StartTask(pTask); |
|
break; |
|
|
|
case TASK_FLYBEE_RANGE_ATTACK2: |
|
m_vecAttack2 = m_hEnemy->Center(); |
|
m_IdealActivity = ACT_RANGE_ATTACK2; |
|
break; |
|
|
|
default: |
|
CFlyingMonster::StartTask(pTask); |
|
break; |
|
} |
|
} |
|
|
|
void CFlybee :: RunTask ( Task_t *pTask ) |
|
{ |
|
switch ( pTask->iTask ) |
|
{ |
|
case TASK_FLYBEE_CIRCLE_ENEMY: |
|
if (m_hEnemy == NULL) |
|
{ |
|
TaskComplete( ); |
|
} |
|
else if (FVisible( m_hEnemy )) |
|
{ |
|
|
|
// nouvelle position |
|
|
|
Vector vecFrom = m_hEnemy->EyePosition( ); |
|
|
|
Vector vecDelta = (pev->origin - vecFrom).Normalize( ); |
|
Vector vecSwim = CrossProduct( vecDelta, Vector( 0, 0, 1 ) ).Normalize( ); |
|
|
|
if (DotProduct( vecSwim, m_SaveVelocity ) < 0) |
|
vecSwim = vecSwim * -1.0; |
|
|
|
Vector vecPos = vecFrom + vecDelta * m_idealDist + vecSwim * 32; |
|
|
|
/* if (!m_pBeam) |
|
{ |
|
m_pBeam = CBeam::BeamCreate( "sprites/laserbeam.spr", 80 ); |
|
m_pBeam->SetColor( 255, 180, 96 ); |
|
m_pBeam->SetBrightness( 192 ); |
|
} |
|
m_pBeam->SetStartPos( m_hEnemy->Center() ); |
|
m_pBeam->SetEndPos ( vecPos ); |
|
m_pBeam->RelinkBeam( ); |
|
*/ |
|
|
|
// test de la position |
|
|
|
TraceResult tr; |
|
|
|
UTIL_TraceHull( vecFrom, vecPos, ignore_monsters, large_hull, m_hEnemy->edict(), &tr ); |
|
|
|
if (tr.flFraction > 0.5) |
|
vecPos = tr.vecEndPos; |
|
|
|
m_SaveVelocity = m_SaveVelocity * 0.8 + 0.2 * (vecPos - pev->origin).Normalize() * m_flightSpeed; |
|
|
|
|
|
|
|
// console |
|
|
|
/* ALERT ( at_console, "%s %c%c%c%c%c%c%c%c%c%c0%c%c%c%c%c%c%c%c%c%c - %i\n", |
|
|
|
HasConditions( bits_COND_ENEMY_FACING_ME ) && m_hEnemy->FVisible( this ) ? "FACING " : "facing ", |
|
m_iFear <= -10 ? '|' : '-', m_iFear <= -9 ? '|' : '-', m_iFear <= -8 ? '|' : '-', |
|
m_iFear <= -7 ? '|' : '-', m_iFear <= -6 ? '|' : '-', m_iFear <= -5 ? '|' : '-', |
|
m_iFear <= -4 ? '|' : '-', m_iFear <= -3 ? '|' : '-', m_iFear <= -2 ? '|' : '-', |
|
m_iFear <= -1 ? '|' : '-', m_iFear >= 1 ? '|' : '-', m_iFear >= 2 ? '|' : '-', |
|
m_iFear >= 3 ? '|' : '-', m_iFear >= 4 ? '|' : '-', m_iFear >= 5 ? '|' : '-', |
|
m_iFear >= 6 ? '|' : '-', m_iFear >= 7 ? '|' : '-', m_iFear >= 8 ? '|' : '-', |
|
m_iFear >= 9 ? '|' : '-', m_iFear >= 10 ? '|' : '-', |
|
m_iFear); |
|
*/ |
|
|
|
|
|
// cons |
|
|
|
|
|
if ( m_hEnemy->MyMonsterPointer()->FInViewCone ( this ) && m_hEnemy->FVisible( this )) |
|
{ |
|
m_flNextAlert -= 0.1; |
|
|
|
if ( m_iFear < FEAR_LEVEL ) |
|
m_iFear ++; |
|
|
|
if (m_idealDist < m_flMaxDist) |
|
{ |
|
m_idealDist += 4; |
|
} |
|
if (m_flightSpeed < m_flMaxSpeed) |
|
{ |
|
m_flightSpeed += 40; |
|
} |
|
else if (m_flightSpeed < m_flMinSpeed) |
|
{ |
|
m_flightSpeed += 80; |
|
} |
|
} |
|
else |
|
{ |
|
m_flNextAlert += 0.1; |
|
|
|
if ( m_iFear > HATE_LEVEL ) |
|
m_iFear --; |
|
|
|
|
|
if (m_idealDist > 128) |
|
{ |
|
m_idealDist -= 4; |
|
} |
|
if (m_flightSpeed > m_flMinSpeed) |
|
{ |
|
m_flightSpeed -= 3; |
|
} |
|
} |
|
|
|
if (m_flightSpeed < m_flMinSpeed) |
|
{ |
|
m_flightSpeed = 128; |
|
} |
|
|
|
if (m_flightSpeed > m_flMaxSpeed) |
|
{ |
|
m_flightSpeed = m_flMaxSpeed; |
|
} |
|
|
|
// ALERT( at_console, "%.0f\n", m_idealDist ); |
|
} |
|
else |
|
{ |
|
m_flNextAlert = gpGlobals->time + 0.2; |
|
} |
|
|
|
if (m_flNextAlert < gpGlobals->time) |
|
{ |
|
// ALERT( at_console, "AlertSound()\n"); |
|
AlertSound( ); |
|
m_flNextAlert = gpGlobals->time + RANDOM_FLOAT( 3, 5 ); |
|
} |
|
|
|
break; |
|
|
|
|
|
case TASK_FLYBEE_RUN_ATTACK: |
|
{ |
|
if (m_fSequenceFinished && m_IdealActivity == ACT_CROUCH ) |
|
{ |
|
m_IdealActivity = ACT_RUN; |
|
} |
|
else if (m_fSequenceFinished ) |
|
TaskComplete( ); |
|
|
|
TraceResult tr; |
|
UTIL_TraceHull( pev->origin, m_hEnemy->Center(), ignore_monsters, large_hull, m_hEnemy->edict(), &tr ); |
|
|
|
if (tr.flFraction < 0.9) |
|
{ |
|
// ALERT ( at_console, "RUNATTACK fails\n" ); |
|
TaskFail (); |
|
break; |
|
} |
|
|
|
m_SaveVelocity = (tr.vecEndPos - pev->origin).Normalize() * m_flightSpeed; |
|
|
|
m_flightSpeed = Q_min ( m_flMaxSpeed, m_flightSpeed *= 1.2 ); |
|
|
|
|
|
break; |
|
} |
|
|
|
case TASK_FLYBEE_RANGE_ATTACK2: |
|
{ |
|
if ( m_fSequenceFinished ) |
|
{ |
|
m_Activity = ACT_RESET; |
|
TaskComplete(); |
|
} |
|
break; |
|
} |
|
|
|
|
|
|
|
case TASK_FLYBEE_SWIM: |
|
if (m_fSequenceFinished ) |
|
{ |
|
TaskComplete( ); |
|
} |
|
break; |
|
|
|
case TASK_DIE: |
|
|
|
if ( m_fSequenceFinished && m_IdealActivity == ACT_DIESIMPLE && FBitSet( pev->flags, FL_ONGROUND) ) |
|
{ |
|
pev->deadflag = DEAD_DYING; |
|
m_IdealActivity = ACT_LAND; |
|
|
|
ResetSequenceInfo (); |
|
} |
|
else if ( m_fSequenceFinished && m_IdealActivity == ACT_DIESIMPLE ) |
|
{ |
|
pev->deadflag = DEAD_DYING; |
|
} |
|
else if ( m_fSequenceFinished && m_IdealActivity == ACT_LAND ) |
|
{ |
|
CFlyingMonster :: RunTask ( pTask ); |
|
pev->deadflag = DEAD_DEAD; |
|
} |
|
break; |
|
|
|
default: |
|
CFlyingMonster :: RunTask ( pTask ); |
|
break; |
|
} |
|
} |
|
|
|
|
|
|
|
float CFlybee::VectorToPitch( const Vector &vec ) |
|
{ |
|
float pitch; |
|
if (vec.z == 0 && vec.x == 0) |
|
pitch = 0; |
|
else |
|
{ |
|
pitch = (int) (atan2(vec.z, sqrt(vec.x*vec.x+vec.y*vec.y)) * 180 / M_PI); |
|
if (pitch < 0) |
|
pitch += 360; |
|
} |
|
return pitch; |
|
} |
|
|
|
//========================================================= |
|
void CFlybee::Move(float flInterval) |
|
{ |
|
CFlyingMonster::Move( flInterval ); |
|
} |
|
|
|
float CFlybee::FlPitchDiff( void ) |
|
{ |
|
float flPitchDiff; |
|
float flCurrentPitch; |
|
|
|
flCurrentPitch = UTIL_AngleMod( pev->angles.z ); |
|
|
|
if ( flCurrentPitch == pev->idealpitch ) |
|
{ |
|
return 0; |
|
} |
|
|
|
flPitchDiff = pev->idealpitch - flCurrentPitch; |
|
|
|
if ( pev->idealpitch > flCurrentPitch ) |
|
{ |
|
if (flPitchDiff >= 180) |
|
flPitchDiff = flPitchDiff - 360; |
|
} |
|
else |
|
{ |
|
if (flPitchDiff <= -180) |
|
flPitchDiff = flPitchDiff + 360; |
|
} |
|
return flPitchDiff; |
|
} |
|
|
|
float CFlybee :: ChangePitch( int speed ) |
|
{ |
|
if ( pev->movetype == MOVETYPE_FLY ) |
|
{ |
|
float diff = FlPitchDiff(); |
|
float target = 0; |
|
if ( m_IdealActivity != GetStoppedActivity() ) |
|
{ |
|
if (diff < -20) |
|
target = 45; |
|
else if (diff > 20) |
|
target = -45; |
|
} |
|
pev->angles.x = UTIL_Approach(target, pev->angles.x, 220.0 * 0.1 ); |
|
} |
|
return 0; |
|
} |
|
|
|
float CFlybee::ChangeYaw( int speed ) |
|
{ |
|
if ( pev->movetype == MOVETYPE_FLY ) |
|
{ |
|
float diff = FlYawDiff(); |
|
float target = 0; |
|
|
|
if ( m_IdealActivity != GetStoppedActivity() ) |
|
{ |
|
if ( diff < -20 ) |
|
target = 20; |
|
else if ( diff > 20 ) |
|
target = -20; |
|
} |
|
pev->angles.z = UTIL_Approach( target, pev->angles.z, 220.0 * 0.1 ); |
|
} |
|
return CFlyingMonster::ChangeYaw( speed ); |
|
} |
|
|
|
|
|
Activity CFlybee:: GetStoppedActivity( void ) |
|
{ |
|
if ( pev->movetype != MOVETYPE_FLY ) // UNDONE: Ground idle here, IDLE may be something else |
|
return ACT_IDLE; |
|
return ACT_WALK; |
|
} |
|
|
|
void CFlybee::MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval ) |
|
{ |
|
m_SaveVelocity = vecDir * m_flightSpeed; |
|
} |
|
|
|
|
|
void CFlybee::MonsterThink ( void ) |
|
{ |
|
CFlyingMonster::MonsterThink( ); |
|
|
|
if ( pev->deadflag == DEAD_NO && m_MonsterState != MONSTERSTATE_SCRIPT ) |
|
{ |
|
Swim( ); |
|
} |
|
} |
|
|
|
void CFlybee :: Stop( void ) |
|
{ |
|
m_flightSpeed = 80.0; |
|
} |
|
|
|
void CFlybee::Swim( ) |
|
{ |
|
int retValue = 0; |
|
|
|
Vector start = pev->origin; |
|
|
|
Vector Angles; |
|
Vector Forward, Right, Up; |
|
|
|
if (FBitSet( pev->flags, FL_ONGROUND)) |
|
{ |
|
pev->angles.x = 0; |
|
pev->angles.y += RANDOM_FLOAT( -45, 45 ); |
|
ClearBits( pev->flags, FL_ONGROUND ); |
|
|
|
Angles = Vector( -pev->angles.x, pev->angles.y, pev->angles.z ); |
|
UTIL_MakeVectorsPrivate(Angles, Forward, Right, Up); |
|
|
|
pev->velocity = Forward * 200 + Up * 200; |
|
|
|
return; |
|
} |
|
|
|
Angles = UTIL_VecToAngles( m_SaveVelocity ); |
|
Angles.x = -Angles.x; |
|
UTIL_MakeVectorsPrivate(Angles, Forward, Right, Up); |
|
|
|
Vector f, u, l, r, d; |
|
f = DoProbe(start + PROBE_LENGTH * Forward); |
|
r = DoProbe(start + PROBE_LENGTH/3 * Forward+Right); |
|
l = DoProbe(start + PROBE_LENGTH/3 * Forward-Right); |
|
u = DoProbe(start + PROBE_LENGTH/3 * Forward+Up); |
|
d = DoProbe(start + PROBE_LENGTH/3 * Forward-Up); |
|
|
|
Vector SteeringVector = f+r+l+u+d; |
|
m_SaveVelocity = (m_SaveVelocity + SteeringVector/2).Normalize(); |
|
|
|
Angles = Vector( -pev->angles.x, pev->angles.y, pev->angles.z ); |
|
UTIL_MakeVectorsPrivate(Angles, Forward, Right, Up); |
|
// ALERT( at_console, "%f : %f\n", Angles.x, Forward.z ); |
|
|
|
float flDot = DotProduct( Forward, m_SaveVelocity ); |
|
if (flDot > 0.5) |
|
pev->velocity = m_SaveVelocity = m_SaveVelocity * m_flightSpeed; |
|
else if (flDot > 0) |
|
pev->velocity = m_SaveVelocity = m_SaveVelocity * m_flightSpeed * (flDot + 0.5); |
|
else |
|
pev->velocity = m_SaveVelocity = m_SaveVelocity * 80; |
|
|
|
// ALERT( at_console, "%.0f %.0f\n", m_flightSpeed, pev->velocity.Length() ); |
|
|
|
|
|
// ALERT( at_console, "Steer %f %f %f\n", SteeringVector.x, SteeringVector.y, SteeringVector.z ); |
|
|
|
/* |
|
m_pBeam->SetStartPos( pev->origin + pev->velocity ); |
|
m_pBeam->RelinkBeam( ); |
|
*/ |
|
|
|
// ALERT( at_console, "speed %f\n", m_flightSpeed ); |
|
|
|
Angles = UTIL_VecToAngles( m_SaveVelocity ); |
|
|
|
// Smooth Pitch |
|
// |
|
if (Angles.x > 180) |
|
Angles.x = Angles.x - 360; |
|
pev->angles.x = UTIL_Approach(Angles.x, pev->angles.x, 50 * 0.1 ); |
|
if (pev->angles.x < -80) pev->angles.x = -80; |
|
if (pev->angles.x > 80) pev->angles.x = 80; |
|
|
|
// Smooth Yaw and generate Roll |
|
// |
|
float turn = 360; |
|
// ALERT( at_console, "Y %.0f %.0f\n", Angles.y, pev->angles.y ); |
|
|
|
if (fabs(Angles.y - pev->angles.y) < fabs(turn)) |
|
{ |
|
turn = Angles.y - pev->angles.y; |
|
} |
|
if (fabs(Angles.y - pev->angles.y + 360) < fabs(turn)) |
|
{ |
|
turn = Angles.y - pev->angles.y + 360; |
|
} |
|
if (fabs(Angles.y - pev->angles.y - 360) < fabs(turn)) |
|
{ |
|
turn = Angles.y - pev->angles.y - 360; |
|
} |
|
|
|
float speed = m_flightSpeed * 0.1; |
|
|
|
// ALERT( at_console, "speed %.0f %f\n", turn, speed ); |
|
if (fabs(turn) > speed) |
|
{ |
|
if (turn < 0.0) |
|
{ |
|
turn = -speed; |
|
} |
|
else |
|
{ |
|
turn = speed; |
|
} |
|
} |
|
pev->angles.y += turn; |
|
pev->angles.z -= turn; |
|
pev->angles.y = fmod((pev->angles.y + 360.0), 360.0); |
|
|
|
static float yaw_adj; |
|
|
|
yaw_adj = yaw_adj * 0.8 + turn; |
|
|
|
// ALERT( at_console, "yaw %f : %f\n", turn, yaw_adj ); |
|
|
|
SetBoneController( 0, -yaw_adj / 4.0 ); |
|
|
|
// Roll Smoothing |
|
// |
|
turn = 360; |
|
if (fabs(Angles.z - pev->angles.z) < fabs(turn)) |
|
{ |
|
turn = Angles.z - pev->angles.z; |
|
} |
|
if (fabs(Angles.z - pev->angles.z + 360) < fabs(turn)) |
|
{ |
|
turn = Angles.z - pev->angles.z + 360; |
|
} |
|
if (fabs(Angles.z - pev->angles.z - 360) < fabs(turn)) |
|
{ |
|
turn = Angles.z - pev->angles.z - 360; |
|
} |
|
speed = m_flightSpeed/2 * 0.1; |
|
if (fabs(turn) < speed) |
|
{ |
|
pev->angles.z += turn; |
|
} |
|
else |
|
{ |
|
if (turn < 0.0) |
|
{ |
|
pev->angles.z -= speed; |
|
} |
|
else |
|
{ |
|
pev->angles.z += speed; |
|
} |
|
} |
|
if (pev->angles.z < -20) pev->angles.z = -20; |
|
if (pev->angles.z > 20) pev->angles.z = 20; |
|
|
|
UTIL_MakeVectorsPrivate( Vector( -Angles.x, Angles.y, Angles.z ), Forward, Right, Up); |
|
|
|
// UTIL_MoveToOrigin ( ENT(pev), pev->origin + Forward * speed, speed, MOVE_STRAFE ); |
|
} |
|
|
|
|
|
Vector CFlybee::DoProbe(const Vector &Probe) |
|
{ |
|
Vector WallNormal = Vector(0,0,-1); // WATER normal is Straight Down for fish. |
|
float frac; |
|
BOOL bBumpedSomething = ProbeZ(pev->origin, Probe, &frac); |
|
|
|
TraceResult tr; |
|
TRACE_MONSTER_HULL(edict(), pev->origin, Probe, dont_ignore_monsters, edict(), &tr); |
|
if ( tr.fAllSolid || tr.flFraction < 0.99 ) |
|
{ |
|
if (tr.flFraction < 0.0) tr.flFraction = 0.0; |
|
if (tr.flFraction > 1.0) tr.flFraction = 1.0; |
|
if (tr.flFraction < frac) |
|
{ |
|
frac = tr.flFraction; |
|
bBumpedSomething = TRUE; |
|
WallNormal = tr.vecPlaneNormal; |
|
} |
|
} |
|
|
|
if (bBumpedSomething && (m_hEnemy == NULL || tr.pHit != m_hEnemy->edict())) |
|
{ |
|
Vector ProbeDir = Probe - pev->origin; |
|
|
|
Vector NormalToProbeAndWallNormal = CrossProduct(ProbeDir, WallNormal); |
|
Vector SteeringVector = CrossProduct( NormalToProbeAndWallNormal, ProbeDir); |
|
|
|
float SteeringForce = m_flightSpeed * (1-frac) * (DotProduct(WallNormal.Normalize(), m_SaveVelocity.Normalize())); |
|
if (SteeringForce < 0.0) |
|
{ |
|
SteeringForce = -SteeringForce; |
|
} |
|
SteeringVector = SteeringForce * SteeringVector.Normalize(); |
|
|
|
return SteeringVector; |
|
} |
|
return Vector(0, 0, 0); |
|
} |
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------- |
|
|
|
|
|
CFlyBall *CFlyBall :: CreateFlyBall ( Vector vecOrigin, Vector vecAngles, entvars_s *pevOwner ) |
|
{ |
|
CFlyBall *pBall = GetClassPtr( (CFlyBall *)NULL ); |
|
|
|
UTIL_MakeAimVectors ( vecAngles ); |
|
|
|
float x, y, z; |
|
do |
|
{ |
|
x = RANDOM_FLOAT(-0.5,0.5) + RANDOM_FLOAT(-0.5,0.5); |
|
y = RANDOM_FLOAT(-0.5,0.5) + RANDOM_FLOAT(-0.5,0.5); |
|
z = x*x+y*y; |
|
} |
|
while (z > 1); |
|
|
|
Vector vecDir = gpGlobals->v_forward + |
|
x * VECTOR_CONE_6DEGREES.x * gpGlobals->v_right + |
|
y * VECTOR_CONE_6DEGREES.y * gpGlobals->v_up; |
|
|
|
pBall->pev->angles = UTIL_VecToAngles ( vecDir.Normalize() ); |
|
|
|
pBall->pev->angles.x = -pBall->pev->angles.x; |
|
|
|
UTIL_SetOrigin( pBall->pev, vecOrigin ); |
|
|
|
pBall->pev->owner = ENT ( pevOwner ); |
|
|
|
pBall->Spawn(); |
|
pBall->SetTouch( &CFlyBall::ExplodeTouch ); |
|
|
|
return pBall; |
|
} |
|
|
|
void CFlyBall :: Spawn( void ) |
|
{ |
|
Precache( ); |
|
|
|
pev->movetype = MOVETYPE_FLY; |
|
pev->solid = SOLID_BBOX; |
|
pev->classname = MAKE_STRING("flyball"); |
|
|
|
SET_MODEL(ENT(pev), "sprites/muz7.spr"); |
|
pev->rendermode = kRenderTransAdd; |
|
pev->rendercolor.x = 255; |
|
pev->rendercolor.y = 255; |
|
pev->rendercolor.z = 255; |
|
pev->renderamt = 190; |
|
pev->scale = 0.2; |
|
|
|
UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0)); |
|
UTIL_SetOrigin( pev, pev->origin ); |
|
|
|
SetThink( &CFlyBall::AnimateThink ); |
|
SetTouch( &CFlyBall::ExplodeTouch ); |
|
|
|
pev->dmgtime = gpGlobals->time; // keep track of when ball spawned |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
|
|
UTIL_MakeVectors ( pev->angles ); |
|
pev->velocity = gpGlobals->v_forward * 1000; |
|
|
|
m_flFieldOfView = -1; |
|
m_hEnemy = NULL; |
|
} |
|
|
|
int CFlyBall::Classify ( void ) |
|
{ |
|
return CLASS_ALIEN_BIOWEAPON; |
|
} |
|
|
|
void CFlyBall :: Precache( void ) |
|
{ |
|
PRECACHE_MODEL("sprites/xspark3.spr"); |
|
PRECACHE_SOUND("weapons/electro4.wav"); |
|
|
|
m_iSprite = PRECACHE_MODEL("sprites/muz7.spr"); |
|
} |
|
|
|
|
|
void CFlyBall :: AnimateThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.05; |
|
|
|
// sprite |
|
|
|
float delta = gpGlobals->time - pev->dmgtime; |
|
|
|
if ( delta > 5 || pev->velocity.Length() < 10) |
|
{ |
|
SetTouch( NULL ); |
|
UTIL_Remove( this ); |
|
} |
|
|
|
// train |
|
|
|
if ( delta > 0 && delta < 0.9 ) |
|
{ |
|
CSprite *pTrail = CSprite::SpriteCreate ( "sprites/xspark3.spr", pev->origin, TRUE ); |
|
pTrail->AnimateAndDie ( 22 ); |
|
pTrail->SetScale ( 0.2 ); |
|
pTrail->SetTransparency ( kRenderTransAdd, 230, 255, 230, 150, kRenderFxNone ); |
|
pTrail->Expand ( pTrail->pev->scale, 120 ); |
|
|
|
} |
|
} |
|
|
|
|
|
void CFlyBall::ExplodeTouch( CBaseEntity *pOther ) |
|
{ |
|
// truc affreux pour creer une particule a travers ce message pour les decals |
|
|
|
TraceResult trace = UTIL_GetGlobalTrace( ); |
|
Vector vecNorm = trace.vecPlaneNormal.Normalize(); |
|
|
|
for ( int i = 0; i<2; i++ ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgClientDecal ); |
|
|
|
WRITE_COORD( trace.vecEndPos.x ); // xyz source |
|
WRITE_COORD( trace.vecEndPos.y ); |
|
WRITE_COORD( trace.vecEndPos.z ); |
|
WRITE_COORD( vecNorm.x ); // xyz norme |
|
WRITE_COORD( vecNorm.y ); |
|
WRITE_COORD( vecNorm.z ); |
|
WRITE_CHAR ( 'C' ); // type de texture |
|
WRITE_BYTE ( 1 ); // 4 == electro-rocket |
|
|
|
MESSAGE_END(); |
|
} |
|
|
|
if (pOther->pev->takedamage) |
|
{ |
|
if ( pOther->pev != VARS ( pev->owner ) ) |
|
{ |
|
ClearMultiDamage( ); |
|
pOther->TraceAttack(pev, 20, pev->velocity.Normalize(), &trace, DMG_ENERGYBEAM ); |
|
ApplyMultiDamage( pev, pev ); |
|
} |
|
} |
|
|
|
UTIL_EmitAmbientSound( ENT(pev), trace.vecEndPos, "weapons/electro4.wav", 0.3, ATTN_NORM, 0, RANDOM_LONG( 90, 99 ) ); |
|
|
|
UTIL_Remove( this ); |
|
} |
|
|
|
|
|
|