Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Roy Shapiro 5cad247127 HL:Invasion Better fix for IsInGaz 2 years ago
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hl HL:Invasion Better fix for IsInGaz 2 years ago
Android.mk
CMakeLists.txt HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
GameStudioModelRenderer.cpp client: remove useless defines 5 years ago
GameStudioModelRenderer.h
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GameStudioModelRenderer_Sample.h
MOTD.cpp Get VGUI back (optionally) (#194) 3 years ago
StudioModelRenderer.cpp HL: Invasion Fix IR Gun not actually being IR (StudioModelRenderer merge) 2 years ago
StudioModelRenderer.h
ammo.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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ammo_secondary.cpp
ammohistory.cpp
ammohistory.h #ifdef->#if. 3 years ago
battery.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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cdll_int.cpp Use filtered command buffer when string came from network (#241) 3 years ago
cl_dll.h #ifdef->#if. 3 years ago
cl_util.h HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
clientbriquet.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
clientfog.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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com_weapons.cpp
com_weapons.h
compile.bat
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death.cpp Get VGUI back (optionally) (#194) 3 years ago
demo.cpp client: remove useless defines 5 years ago
demo.h
entity.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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events.cpp
eventscripts.h
flashlight.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
geiger.cpp
health.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
health.h HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
hud.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
hud.h HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
hud_iface.h client: remove useless defines 5 years ago
hud_msg.cpp
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hud_servers_priv.h
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hud_tank.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
hud_update.cpp client: remove useless defines 5 years ago
hudradio.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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hudzoom.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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in_defs.h Get VGUI back (optionally) (#194) 3 years ago
input.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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input_mouse.h Get VGUI back (optionally) (#194) 3 years ago
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invas_defs.h HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
kbutton.h
lensflare.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
menu.cpp Get VGUI back (optionally) (#194) 3 years ago
message.cpp
nvg.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
overview.cpp
overview.h #ifdef->#if. 3 years ago
parsemsg.cpp
parsemsg.h #ifdef->#if. 3 years ago
particules.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
r_studioint.h HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
readme.txt
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scoreboard.cpp Get VGUI back (optionally) (#194) 3 years ago
status_icons.cpp
statusbar.cpp
studio_util.cpp client: remove useless defines 5 years ago
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text_message.cpp Get VGUI back (optionally) (#194) 3 years ago
tf_defs.h #ifdef->#if. 3 years ago
train.cpp
tri.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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vgui_radio.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
vgui_radio.h HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
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view.cpp HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
view.h HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) 2 years ago
voice_status.cpp Get VGUI back (optionally) (#194) 3 years ago
voice_status.h Get VGUI back (optionally) (#194) 3 years ago
wrect.h Remove GPL-licensed headers. 5 years ago
wscript client: wscript: add winmm.lib dependency 4 years ago

readme.txt

  client dll readme.txt

-------------------------

This file details the structure of the half-life client dll, and
how it communicates with the half-life game engine.


Engine callback functions:

Drawing functions:
HSPRITE SPR_Load( char *picname );
Loads a sprite into memory, and returns a handle to it.

int SPR_Frames( HSPRITE sprite );
Returns the number of frames stored in the specified sprite.

int SPR_Height( HSPRITE x, int frame )
Returns the height, in pixels, of a sprite at the specified frame.
Returns 0 is the frame number or the sprite handle is invalid.

int SPR_Width( HSPRITE x, int f )
Returns the width, in pixels, of a sprite at the specified frame.
Returns 0 is the frame number or the sprite handle is invalid.

int SPR_Set( HSPRITE sprite, int r, int g, int b );
Prepares a sprite about to be drawn. RBG color values are applied to the sprite at this time.


void SPR_Draw( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen, at position (x,y), where (0,0) is
the top left-hand corner of the screen.


void SPR_DrawHoles( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen. Color index #255 is treated as transparent.

void SPR_DrawAdditive( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen, adding it's color values to the background.

void SPR_EnableScissor( int x, int y, int width, int height );
Creates a clipping rectangle. No pixels will be drawn outside the specified area. Will
stay in effect until either the next frame, or SPR_DisableScissor is called.

void SPR_DisableScissor( void );
Disables the effect of an SPR_EnableScissor call.

int IsHighRes( void );
returns 1 if the res mode is 640x480 or higher; 0 otherwise.

int ScreenWidth( void );
returns the screen width, in pixels.

int ScreenHeight( void );
returns the screen height, in pixels.

// Sound functions
void PlaySound( char *szSound, int volume )
plays the sound 'szSound' at the specified volume. Loads the sound if it hasn't been cached.
If it can't find the sound, it displays an error message and plays no sound.

void PlaySound( int iSound, int volume )
Precondition: iSound has been precached.
Plays the sound, from the precache list.


// Communication functions
void SendClientCmd( char *szCmdString );
sends a command to the server, just as if the client had typed the szCmdString at the console.

char *GetPlayerName( int entity_number );
returns a pointer to a string, that contains the name of the specified client.
Returns NULL if the entity_number is not a client.


DECLARE_MESSAGE(), HOOK_MESSAGE()
These two macros bind the message sending between the entity DLL and the client DLL to
the CHud object.

HOOK_MESSAGE( message_name )
This is used inside CHud::Init(). It calls into the engine to hook that message
from the incoming message stream.
Precondition: There must be a function of name UserMsg_message_name declared
for CHud. Eg, CHud::UserMsg_Health() must be declared if you want to
use HOOK_MESSAGE( Health );

DECLARE_MESSAGE( message_name )
For each HOOK_MESSAGE you must have an equivalent DECLARE_MESSAGE. This creates
a function which passes the hooked messages into the CHud object.


HOOK_COMMAND(), DECLARE_COMMAND()
These two functions declare and hook console commands into the client dll.

HOOK_COMMAND( char *command, command_name )
Whenever the user types the 'command' at the console, the function 'command_name'
will be called.
Precondition: There must be a function of the name UserCmd_command_name declared
for CHud. Eg, CHud::UserMsg_ShowScores() must be declared if you want to
use HOOK_COMMAND( "+showscores", ShowScores );

DECLARE_COMMAND( command_name )
For each HOOK_COMMAND you must have an equivelant DECLARE_COMMAND. This creates
a function which passes the hooked commands into the CHud object.