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114 lines
3.7 KiB
114 lines
3.7 KiB
# |
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# Copyright (c) 2016 Alibek Omarov |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a copy |
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# of this software and associated documentation files (the "Software"), to deal |
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# in the Software without restriction, including without limitation the rights |
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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# copies of the Software, and to permit persons to whom the Software is |
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# furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included in all |
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# copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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# SOFTWARE. |
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# |
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cmake_minimum_required(VERSION 2.8.12) |
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# Install custom module path |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") |
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include(VSForceXPToolchain) # Force XP toolchain for Visual Studio |
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project (HLSDK-XASH3D) |
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#-------------- |
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# USER DEFINES \ |
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################\ |
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option(USE_VGUI "Enable VGUI1. UNDONE" OFF) |
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option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF) |
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option(USE_VOICEMGR "Enable VOICE MANAGER." OFF) |
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option(BUILD_CLIENT "Build client dll" ON) |
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option(BUILD_SERVER "Build server dll" ON) |
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option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF) |
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option(64BIT "Disable auto -m32 appending to compiler flags" OFF) |
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set(GAMEDIR "valve" CACHE STRING "Gamedir path") |
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set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll") |
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set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll") |
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set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows") |
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#----------------- |
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# MAIN BUILD CODE \ |
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###################\ |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") |
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT) |
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if(MSVC) |
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error("UNDONE: set 32 build flags") |
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else() |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32") |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}") |
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32") |
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endif() |
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set(CMAKE_SIZEOF_VOID_P 4) |
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endif() |
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if(64BIT AND CMAKE_SIZEOF_VOID_P EQUAL 4) |
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message(FATAL_ERROR "You enabled XASH_64BIT, but compiler can't create 64 bit code!") |
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endif() |
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# Xash3D FWGS Library Naming Scheme compliance |
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# see documentation: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/library-naming.md |
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include(LibraryNaming) |
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if(64BIT) |
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message(STATUS "Building for 64 Bit") |
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else() |
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message(STATUS "Building for 32 Bit") |
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endif() |
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if(XASH_ANDROID) |
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add_definitions(-DMOBILE_HACKS) |
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endif() |
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if (MINGW) |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc") |
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--add-stdcall-alias") |
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endif() |
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# add_compile_options for older cmake versions |
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if(${CMAKE_VERSION} VERSION_LESS "3.0.2") |
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macro(add_compile_options) |
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set(list_var "${ARGV}") |
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foreach(arg IN LISTS list_var) |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}") |
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endforeach() |
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endmacro() |
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endif() |
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if(NOT MSVC) |
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#add_compile_options(-Wempty-body) # GCC/Clang flag |
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add_compile_options(-Wreturn-type) # GCC/Clang flag |
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else() |
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add_definitions(-D_CRT_SILENCE_NONCONFORMING_TGMATH_H) |
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endif() |
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if(BUILD_CLIENT) |
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add_subdirectory(cl_dll) |
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endif() |
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if(BUILD_SERVER) |
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add_subdirectory(dlls) |
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endif() |
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT) |
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error("Nothing to build") |
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endif()
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