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196 lines
4.9 KiB
196 lines
4.9 KiB
//++ BulliT |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "trains.h" |
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#include "nodes.h" |
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#include "weapons.h" |
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#include "soundent.h" |
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#include "monsters.h" |
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#include "../engine/shake.h" |
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#include "agglobal.h" |
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#include "gamerules.h" |
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extern DLL_GLOBAL BOOL g_fGameOver; |
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//TITLES FOR HALF-LIFE |
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// Position command $position x y |
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// x & y are from 0 to 1 to be screen resolution independent |
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// -1 means center in each dimension |
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// Effect command $effect <effect number> |
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// effect 0 is fade in/fade out |
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// effect 1 is flickery credits |
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// effect 2 is write out (training room) |
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// Text color r g b command $color |
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// fadein time fadeout time / hold time |
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// $fadein (message fade in time - per character in effect 2) |
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// $fadeout (message fade out time) |
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// $holdtime (stay on the screen for this long) |
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void AgSay(CBasePlayer* pPlayer,const AgString& sText, float* pfFloodProtected, float fHoldTime, float x, float y, int iChannel) |
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{ |
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if (g_fGameOver) |
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return; |
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if (pfFloodProtected) |
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{ |
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if (*pfFloodProtected > gpGlobals->time) |
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return; |
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*pfFloodProtected = gpGlobals->time + fHoldTime; |
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} |
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hudtextparms_t hText; |
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memset(&hText, 0, sizeof(hText)); |
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hText.channel = iChannel; |
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// These X and Y coordinates are just above |
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// the health meter. |
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hText.x = x; |
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hText.y = y; |
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hText.r1 = hText.g1 = hText.b1 = 180; |
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hText.a1 = 0; |
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hText.r2 = hText.g2 = hText.b2 = 0; |
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hText.a2 = 0; |
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hText.holdTime = fHoldTime - 0.30; |
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hText.effect = 2; // Fade in/out |
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hText.fadeinTime = 0.01; |
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hText.fadeoutTime = fHoldTime/5; |
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hText.fxTime = 0.25; |
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if (pPlayer) |
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{ |
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UTIL_HudMessage(pPlayer,hText, sText.c_str()); |
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} |
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else |
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{ |
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for (int i = 1; i <= gpGlobals->maxClients; i++) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop) |
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UTIL_HudMessage(pPlayerLoop,hText, sText.c_str()); |
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} |
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} |
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} |
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void AgConsole(const AgString& sText, CBasePlayer* pPlayer) |
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{ |
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if (pPlayer && pPlayer->pev) |
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{ |
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ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, UTIL_VarArgs("%s\n", sText.c_str())); |
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ClientPrint(pPlayer->pev, HUD_PRINTCENTER , UTIL_VarArgs("%s\n", sText.c_str())); |
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} |
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else |
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{ |
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g_engfuncs.pfnServerPrint(UTIL_VarArgs("%s\n", sText.c_str())); |
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} |
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} |
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CBasePlayer* AgPlayerByIndex(int iPlayerIndex ) |
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{ |
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CBasePlayer* pPlayer = NULL; |
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if ( iPlayerIndex > 0 && iPlayerIndex <= gpGlobals->maxClients ) |
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{ |
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edict_t *pPlayerEdict = INDEXENT( iPlayerIndex ); |
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if ( pPlayerEdict && !pPlayerEdict->free && pPlayerEdict->pvPrivateData) |
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{ |
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CBaseEntity* pEnt = (CBaseEntity *)CBaseEntity::Instance( pPlayerEdict ); |
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if (pEnt && pEnt->pev && CLASS_PLAYER == pEnt->Classify()) |
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{ |
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if (pEnt->pev->netname && 0 != ( STRING( pEnt->pev->netname ) )[0]) |
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{ |
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pPlayer = (CBasePlayer*)pEnt; |
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} |
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} |
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} |
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} |
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return pPlayer; |
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} |
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void AgResetMap() |
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{ |
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CBaseEntity* pEntity = NULL; |
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edict_t* pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
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for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ ) |
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{ |
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pEntity = CBaseEntity::Instance( pEdict ); |
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if (pEntity && pEntity->pev) |
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{ |
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const char* pszClass = STRING(pEntity->pev->classname); |
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if (pszClass && '\0' != pszClass[0]) |
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{ |
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if (0 == strncmp( pszClass, "weapon_", 7 ) || |
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0 == strncmp( pszClass, "ammo_", 5 ) || |
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0 == strncmp( pszClass, "item_", 5 ) ) |
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{ |
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pEntity->pev->nextthink = gpGlobals->time; |
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} |
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} |
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} |
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} |
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pEntity = NULL; |
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while ((pEntity = UTIL_FindEntityByClassname( pEntity, "weaponbox" )) != NULL) |
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UTIL_Remove(pEntity); |
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pEntity = NULL; |
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while ((pEntity = UTIL_FindEntityByClassname( pEntity, "beam" )) != NULL) |
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UTIL_Remove(pEntity); |
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pEntity = NULL; |
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while ((pEntity = UTIL_FindEntityByClassname( pEntity, "rpg_rocket" )) != NULL) |
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pEntity->pev->dmg = 0; |
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pEntity = NULL; |
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while ((pEntity = UTIL_FindEntityByClassname( pEntity, "grenade" )) != NULL) |
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pEntity->pev->dmg = 0; |
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} |
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#define ADD_SERVER_COMMAND ( *g_engfuncs.pfnAddServerCommand ) |
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void AgStart(void) |
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{ |
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//Loop through all active players, reset Score and respawn. |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop) |
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{ |
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if (pPlayerLoop->IsSpectator()) |
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{ |
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//Regular spectators aint spawned when match is restarted. |
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pPlayerLoop->ResetScore(); //Reset the score. |
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continue; |
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} |
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else |
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{ |
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pPlayerLoop->ResetScore(); //Reset the score. |
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pPlayerLoop->RespawnMatch(); //Now spawn the sucker :-) |
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} |
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} |
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} |
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g_pGameRules->m_fGameStart = gpGlobals->time; |
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AgResetMap(); |
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} |
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DLL_GLOBAL cvar_t ag_version = {"ag_version","0.1", FCVAR_SERVER }; |
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DLL_GLOBAL cvar_t ag_url = {"ag_url","www.planethalflife.com/agmod", FCVAR_SERVER }; |
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void AgInitGame() |
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{ |
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CVAR_REGISTER(&ag_version); |
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CVAR_REGISTER(&ag_url); |
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ADD_SERVER_COMMAND("agstart",AgStart); |
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} |
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//-- Martin Webrant
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