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60 lines
1.9 KiB
60 lines
1.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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//========================================================= |
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// Hornets |
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//========================================================= |
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#pragma once |
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#ifndef HORNET_H |
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#define HORNET_H |
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//========================================================= |
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// Hornet Defines |
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//========================================================= |
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#define HORNET_TYPE_RED 0 |
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#define HORNET_TYPE_ORANGE 1 |
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#define HORNET_RED_SPEED (float)600 |
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#define HORNET_ORANGE_SPEED (float)800 |
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#define HORNET_BUZZ_VOLUME (float)0.8 |
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extern int iHornetPuff; |
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//========================================================= |
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// Hornet - this is the projectile that the Alien Grunt fires. |
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//========================================================= |
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class CHornet : public CBaseMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int Classify( void ); |
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int IRelationship( CBaseEntity *pTarget ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void IgniteTrail( void ); |
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void EXPORT StartTrack( void ); |
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void EXPORT StartDart( void ); |
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void EXPORT TrackTarget( void ); |
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void EXPORT TrackTouch( CBaseEntity *pOther ); |
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void EXPORT DartTouch( CBaseEntity *pOther ); |
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void EXPORT DieTouch( CBaseEntity *pOther ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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float m_flStopAttack; |
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int m_iHornetType; |
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float m_flFlySpeed; |
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}; |
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#endif // HORNET_H
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