You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
1.8 KiB
81 lines
1.8 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// battery.cpp |
|
// |
|
// implementation of CHudBattery class |
|
// |
|
|
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include "parsemsg.h" |
|
|
|
#include <string.h> |
|
#include <stdio.h> |
|
|
|
DECLARE_MESSAGE( m_Battery, Battery ) |
|
|
|
int CHudBattery::Init( void ) |
|
{ |
|
m_iBat = 0; |
|
m_fFade = 0; |
|
m_iFlags = 0; |
|
|
|
HOOK_MESSAGE( Battery ); |
|
|
|
gHUD.AddHudElem( this ); |
|
|
|
return 1; |
|
} |
|
|
|
int CHudBattery::VidInit( void ) |
|
{ |
|
int HUD_suit_empty = gHUD.GetSpriteIndex( "suit_empty" ); |
|
int HUD_suit_full = gHUD.GetSpriteIndex( "suit_full" ); |
|
|
|
m_hSprite1 = m_hSprite2 = 0; // delaying get sprite handles until we know the sprites are loaded |
|
m_prc1 = &gHUD.GetSpriteRect( HUD_suit_empty ); |
|
m_prc2 = &gHUD.GetSpriteRect( HUD_suit_full ); |
|
m_iHeight = m_prc2->bottom - m_prc1->top; |
|
m_fFade = 0; |
|
return 1; |
|
} |
|
|
|
int CHudBattery::MsgFunc_Battery( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
m_iFlags |= HUD_ACTIVE; |
|
|
|
BEGIN_READ( pbuf, iSize ); |
|
int x = READ_SHORT(); |
|
|
|
if( x != m_iBat ) |
|
{ |
|
m_fFade = FADE_TIME; |
|
m_iBat = x; |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
int CHudBattery::Draw( float flTime ) |
|
{ |
|
// ========================================== |
|
// Code changes for- Night at the Office: |
|
// ========================================== |
|
// |
|
// -Health. Removed HEV suit health, so player only has one health gauge |
|
|
|
return 1; |
|
}
|
|
|