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52 lines
1.5 KiB
52 lines
1.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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//========================================================= |
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// nodes.h |
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//========================================================= |
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#pragma once |
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#ifndef NODES_H |
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#define NODES_H |
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#define NO_NODE -1 |
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#define bits_NODE_GROUP_REALM 1 |
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class CLink |
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{ |
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public: |
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entvars_t *m_pLinkEnt;// the entity that blocks this connection (doors, etc) |
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}; |
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class CGraph |
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{ |
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public: |
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BOOL m_fGraphPresent;// is the graph in memory? |
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BOOL m_fGraphPointersSet;// are the entity pointers for the graph all set? |
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int m_cLinks;// total number of links |
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CLink *m_pLinkPool;// big list of all node connections |
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void InitGraph( void ); |
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int AllocNodes ( void ); |
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int CheckNODFile(const char *szMapName); |
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int FLoadGraph(const char *szMapName); |
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int FSetGraphPointers(void); |
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void ShowNodeConnections ( int iNode ); |
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int FindNearestNode ( const Vector &vecOrigin, CBaseEntity *pEntity ); |
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int FindNearestNode ( const Vector &vecOrigin, int afNodeTypes ); |
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}; |
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extern CGraph WorldGraph; |
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#endif // NODES_H
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