Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== h_export.cpp ========================================================
Entity classes exported by Halflife.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
// Holds engine functionality callbacks
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
bool g_bIsThreeWave;
#if _WIN32
// Required DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
if( fdwReason == DLL_PROCESS_ATTACH )
{
}
else if( fdwReason == DLL_PROCESS_DETACH )
{
}
return TRUE;
}
// cdecl for win32
#define EXPORT2 WINAPIV
#else
#define EXPORT2
#endif
extern "C" void DLLEXPORT EXPORT2 GiveFnptrsToDll( enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals )
{
char gamedir[256];
memcpy( &g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t) );
gpGlobals = pGlobals;
GET_GAME_DIR( gamedir );
if( FStrEq( gamedir, "3wave" ) )
g_bIsThreeWave = true;
}