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326 lines
6.6 KiB
326 lines
6.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include <math.h> |
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#include "mathlib.h" |
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#if HAVE_TGMATH_H |
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#include <tgmath.h> |
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#endif |
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#include "const.h" |
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#include "usercmd.h" |
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#include "pm_defs.h" |
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#include "pm_shared.h" |
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#include "pm_movevars.h" |
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#include "pm_debug.h" |
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#include <string.h> |
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#if _MSC_VER |
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#pragma warning(disable : 4244) |
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#pragma warning(disable : 4305) |
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#endif |
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extern playermove_t *pmove; |
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// Expand debugging BBOX particle hulls by this many units. |
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#define BOX_GAP 0.0f |
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static int PM_boxpnt[6][4] = |
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{ |
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{ 0, 4, 6, 2 }, // +X |
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{ 0, 1, 5, 4 }, // +Y |
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{ 0, 2, 3, 1 }, // +Z |
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{ 7, 5, 1, 3 }, // -X |
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{ 7, 3, 2, 6 }, // -Y |
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{ 7, 6, 4, 5 }, // -Z |
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}; |
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void PM_ShowClipBox( void ) |
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{ |
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#if defined( _DEBUG ) |
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vec3_t org; |
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vec3_t offset = { 0, 0, 0 }; |
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if ( !pmove->runfuncs ) |
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return; |
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// More debugging, draw the particle bbox for player and for the entity we are looking directly at. |
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// aslo prints entity info to the console overlay. |
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//if ( !pmove->server ) |
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// return; |
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// Draw entity in center of view |
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// Also draws the normal to the clip plane that intersects our movement ray. Leaves a particle |
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// trail at the intersection point. |
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PM_ViewEntity(); |
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VectorCopy( pmove->origin, org ); |
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if ( pmove->server ) |
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{ |
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VectorAdd( org, offset, org ); |
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} |
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else |
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{ |
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VectorSubtract( org, offset, org ); |
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} |
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// Show our BBOX in particles. |
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PM_DrawBBox( pmove->player_mins[pmove->usehull], pmove->player_maxs[pmove->usehull], org, pmove->server ? 132 : 0, 0.1 ); |
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PM_ParticleLine( org, org, pmove->server ? 132 : 0, 0.1f, 5.0f ); |
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/* |
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{ |
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int i; |
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for ( i = 0; i < pmove->numphysent; i++ ) |
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{ |
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if ( pmove->physents[ i ].info >= 1 && pmove->physents[ i ].info <= 4 ) |
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{ |
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PM_DrawBBox( pmove->player_mins[pmove->usehull], pmove->player_maxs[pmove->usehull], pmove->physents[i].origin, 132, 0.1 ); |
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} |
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} |
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} |
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*/ |
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#endif |
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} |
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/* |
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=============== |
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PM_ParticleLine(vec3_t start, vec3_t end, int color, float life) |
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================ |
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*/ |
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void PM_ParticleLine(vec3_t start, vec3_t end, int pcolor, float life, float vert) |
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{ |
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float linestep = 2.0f; |
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float curdist; |
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float len; |
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vec3_t curpos; |
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vec3_t diff; |
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int i; |
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// Determine distance; |
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VectorSubtract(end, start, diff); |
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len = VectorNormalize(diff); |
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curdist = 0; |
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while (curdist <= len) |
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{ |
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for (i = 0; i < 3; i++) |
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curpos[i] = start[i] + curdist * diff[i]; |
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pmove->PM_Particle( curpos, pcolor, life, 0, vert); |
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curdist += linestep; |
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} |
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} |
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/* |
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================ |
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PM_DrawRectangle(vec3_t tl, vec3_t br) |
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================ |
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*/ |
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void PM_DrawRectangle(vec3_t tl, vec3_t bl, vec3_t tr, vec3_t br, int pcolor, float life) |
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{ |
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PM_ParticleLine(tl, bl, pcolor, life, 0); |
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PM_ParticleLine(bl, br, pcolor, life, 0); |
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PM_ParticleLine(br, tr, pcolor, life, 0); |
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PM_ParticleLine(tr, tl, pcolor, life, 0); |
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} |
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/* |
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================ |
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PM_DrawPhysEntBBox(int num) |
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================ |
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*/ |
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void PM_DrawPhysEntBBox(int num, int pcolor, float life) |
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{ |
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physent_t *pe; |
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vec3_t org; |
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int j; |
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vec3_t tmp; |
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vec3_t p[8]; |
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float gap = BOX_GAP; |
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vec3_t modelmins, modelmaxs; |
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if (num >= pmove->numphysent || |
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num <= 0) |
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return; |
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pe = &pmove->physents[num]; |
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if (pe->model) |
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{ |
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VectorCopy(pe->origin, org); |
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pmove->PM_GetModelBounds( pe->model, modelmins, modelmaxs ); |
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for (j = 0; j < 8; j++) |
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{ |
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tmp[0] = (j & 1) ? modelmins[0] - gap : modelmaxs[0] + gap; |
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tmp[1] = (j & 2) ? modelmins[1] - gap : modelmaxs[1] + gap; |
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tmp[2] = (j & 4) ? modelmins[2] - gap : modelmaxs[2] + gap; |
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VectorCopy(tmp, p[j]); |
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} |
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// If the bbox should be rotated, do that |
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if (pe->angles[0] || pe->angles[1] || pe->angles[2]) |
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{ |
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vec3_t forward, right, up; |
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AngleVectorsTranspose( pe->angles, forward, right, up); |
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for( j = 0; j < 8; j++ ) |
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{ |
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VectorCopy(p[j], tmp); |
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p[j][0] = DotProduct( tmp, forward ); |
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p[j][1] = DotProduct( tmp, right ); |
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p[j][2] = DotProduct( tmp, up ); |
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} |
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} |
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// Offset by entity origin, if any. |
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for (j = 0; j < 8; j++) |
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VectorAdd(p[j], org, p[j]); |
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for (j = 0; j < 6; j++) |
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{ |
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PM_DrawRectangle( |
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p[PM_boxpnt[j][1]], |
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p[PM_boxpnt[j][0]], |
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p[PM_boxpnt[j][2]], |
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p[PM_boxpnt[j][3]], |
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pcolor, life); |
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} |
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} |
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else |
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{ |
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for (j = 0; j < 8; j++) |
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{ |
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tmp[0] = (j & 1) ? pe->mins[0] : pe->maxs[0]; |
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tmp[1] = (j & 2) ? pe->mins[1] : pe->maxs[1]; |
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tmp[2] = (j & 4) ? pe->mins[2] : pe->maxs[2]; |
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VectorAdd(tmp, pe->origin, tmp); |
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VectorCopy(tmp, p[j]); |
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} |
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for (j = 0; j < 6; j++) |
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{ |
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PM_DrawRectangle( |
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p[PM_boxpnt[j][1]], |
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p[PM_boxpnt[j][0]], |
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p[PM_boxpnt[j][2]], |
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p[PM_boxpnt[j][3]], |
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pcolor, life); |
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} |
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} |
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} |
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/* |
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================ |
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PM_DrawBBox(vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life) |
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================ |
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*/ |
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void PM_DrawBBox(vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life) |
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{ |
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int j; |
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vec3_t tmp; |
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vec3_t p[8]; |
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float gap = BOX_GAP; |
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for (j = 0; j < 8; j++) |
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{ |
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tmp[0] = (j & 1) ? mins[0] - gap : maxs[0] + gap; |
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tmp[1] = (j & 2) ? mins[1] - gap : maxs[1] + gap ; |
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tmp[2] = (j & 4) ? mins[2] - gap : maxs[2] + gap ; |
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VectorAdd(tmp, origin, tmp); |
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VectorCopy(tmp, p[j]); |
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} |
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for (j = 0; j < 6; j++) |
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{ |
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PM_DrawRectangle( |
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p[PM_boxpnt[j][1]], |
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p[PM_boxpnt[j][0]], |
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p[PM_boxpnt[j][2]], |
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p[PM_boxpnt[j][3]], |
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pcolor, life); |
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} |
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} |
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#if !DEDICATED |
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/* |
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================ |
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PM_ViewEntity |
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Shows a particle trail from player to entity in crosshair. |
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Shows particles at that entities bbox |
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Tries to shoot a ray out by about 128 units. |
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================ |
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*/ |
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void PM_ViewEntity( void ) |
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{ |
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vec3_t forward, right, up; |
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float raydist = 256.0f; |
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vec3_t origin; |
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vec3_t end; |
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int i; |
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pmtrace_t trace; |
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int pcolor = 77; |
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// float fup; |
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#if 0 |
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if ( !pm_showclip.value ) |
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return; |
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#endif |
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AngleVectors (pmove->angles, forward, right, up); // Determine movement angles |
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VectorCopy( pmove->origin, origin); |
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/*fup = 0.5f * ( pmove->player_mins[pmove->usehull][2] + pmove->player_maxs[pmove->usehull][2] ); |
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fup += pmove->view_ofs[2]; |
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fup -= 4;*/ |
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for (i = 0; i < 3; i++) |
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{ |
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end[i] = origin[i] + raydist * forward[i]; |
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} |
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trace = pmove->PM_PlayerTrace( origin, end, PM_STUDIO_BOX, -1 ); |
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if (trace.ent > 0) // Not the world |
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{ |
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pcolor = 111; |
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} |
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// Draw the hull or bbox. |
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if (trace.ent > 0) |
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{ |
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PM_DrawPhysEntBBox(trace.ent, pcolor, 0.3f); |
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} |
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} |
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#endif
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