Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "schedule.h"
#include "nodes.h"
#include "effects.h"
#include "decals.h"
#include "soundent.h"
#include "game.h"
#include "xsbeam.h"
LINK_ENTITY_TO_CLASS( xs_beam, CXSBeam )
TYPEDESCRIPTION CXSBeam::m_SaveData[] =
{
DEFINE_FIELD( CXSBeam, m_iTrail, FIELD_INTEGER ),
DEFINE_FIELD( CXSBeam, m_iBeamCount, FIELD_INTEGER ),
DEFINE_FIELD( CXSBeam, m_flDeflectionDist, FIELD_FLOAT ),
DEFINE_FIELD( CXSBeam, m_flDmg, FIELD_FLOAT ),
DEFINE_ARRAY( CXSBeam, m_flDeflectionDot, FIELD_FLOAT, XENSQUASHER_MAX_BEAMS ),
DEFINE_FIELD( CXSBeam, m_vecOldOrigin, FIELD_VECTOR ),
DEFINE_ARRAY( CXSBeam, m_pBeam, FIELD_CLASSPTR, XENSQUASHER_MAX_BEAMS ),
};
IMPLEMENT_SAVERESTORE( CXSBeam, CBaseEntity )
void CXSBeam::Spawn()
{
Precache();
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
pev->gravity = 0.5f;
SET_MODEL( ENT( pev ), "models/grenade.mdl" );
pev->effects |= EF_NODRAW;
UTIL_SetSize( pev, g_vecZero, g_vecZero );
if( m_flDmg >= 150.0f )
{
m_flDeflectionDist = 22.0f;
}
else if( m_flDmg >= 100.0f )
{
m_flDeflectionDist = 17.0f;
}
else if( m_flDmg >= 50.0f )
{
m_flDeflectionDist = 10.0f;
}
else
{
m_flDeflectionDist = 5.0f;
}
SetTouch( &CXSBeam::BeamTouch );
SetThink( &CXSBeam::FlyThink );
pev->nextthink = gpGlobals->time + 0.01f;
}
void CXSBeam::Precache()
{
PRECACHE_MODEL( "sprites/hotglow.spr" );
m_iTrail = PRECACHE_MODEL( "sprites/smoke.spr" );
}
CXSBeam* CXSBeam::CXSBeamCreate( float flDamage )
{
CXSBeam *pBeam = GetClassPtr( (CXSBeam *)NULL );
pBeam->pev->classname = MAKE_STRING( "xs_beam" );
pBeam->m_flDmg = flDamage;
pBeam->m_iBeamCount = Q_min( static_cast<int>( ( flDamage + 50.0f ) * 0.02f ), XENSQUASHER_MAX_BEAMS );
pBeam->Spawn();
return pBeam;
}
void CXSBeam::Init()
{
int i;
for( i = 0; i < m_iBeamCount; i++ )
{
m_pBeam[i] = CSprite::SpriteCreate( "sprites/hotglow.spr", pev->origin, FALSE );
if( m_pBeam[i] )
{
m_pBeam[i]->pev->scale = 0.5;
m_pBeam[i]->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxFadeFast );
UTIL_SetOrigin( m_pBeam[i]->pev, pev->origin );
m_pBeam[i]->pev->spawnflags |= SF_SPRITE_TEMPORARY;
// rocket trail
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_BEAMFOLLOW );
WRITE_SHORT( m_pBeam[i]->entindex() ); // entity
WRITE_SHORT( m_iTrail ); // model
WRITE_BYTE( 5 ); // life
WRITE_BYTE( 4 ); // width
WRITE_BYTE( 192 ); // r
WRITE_BYTE( 224 ); // g
WRITE_BYTE( 0 ); // b
WRITE_BYTE( 192 ); // brightness
MESSAGE_END();
}
}
if( m_iBeamCount == 3 )
{
m_flDeflectionDot[0] = 0.0f;
m_flDeflectionDot[1] = 0.33f;
m_flDeflectionDot[2] = 0.66f;
}
else
{
m_flDeflectionDot[0] = 0.25f;
m_flDeflectionDot[1] = 0.75f;
m_flDeflectionDot[2] = 0.0f;
m_flDeflectionDot[3] = 0.5f;
}
}
void CXSBeam::BeamTouch( CBaseEntity *pOther )
{
SetTouch( NULL );
SetThink( NULL );
TraceResult tr = UTIL_GetGlobalTrace();
UTIL_DecalTrace( &tr, DECAL_SMALLSCORCH1 + RANDOM_LONG( 0, 2 ) );
float flRadius = m_flDmg * 0.08 + 8;
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_DLIGHT );
WRITE_COORD( pev->origin.x ); // X
WRITE_COORD( pev->origin.y ); // Y
WRITE_COORD( pev->origin.z ); // Z
WRITE_BYTE( flRadius ); // radius * 0.1
WRITE_BYTE( 192 ); // r
WRITE_BYTE( 224 ); // g
WRITE_BYTE( 0 ); // b
WRITE_BYTE( flRadius * 2.5f ); // time * 10
WRITE_BYTE( 4 ); // decay * 0.1
MESSAGE_END();
RadiusDamage( pev->origin, pev, pev, m_flDmg, 10 * flRadius, CLASS_NONE, DMG_POISON | DMG_ALWAYSGIB );
for( ; m_iBeamCount > 1; --m_iBeamCount )
{
UTIL_Remove( m_pBeam[m_iBeamCount - 1] );
}
if( FClassnameIs( pOther->pev, "worldspawn" ) )
{
m_pBeam[0]->pev->origin = tr.vecEndPos;
float flQuarterRadius = flRadius / 4.0f;
m_pBeam[0]->Expand(0, 255.0f / flQuarterRadius );
SetThink( &CXSBeam::RemoveThink );
pev->nextthink = gpGlobals->time + flQuarterRadius;
}
else
{
UTIL_Remove( m_pBeam[0] );
Killed( pev, GIB_NEVER );
}
}
void CXSBeam::FlyThink()
{
int i;
float flCenter;
UTIL_MakeVectors( pev->angles );
flCenter = ( pev->origin - m_vecOldOrigin ).Length() * 0.01f;
for( i = 0; i < m_iBeamCount; i++ )
{
float flDist = m_flDeflectionDot[i] * 360.0f * ( M_PI / 180.0f ) + flCenter;
Vector vecSin = sin( flDist ) * m_flDeflectionDist * gpGlobals->v_up;
Vector vecCos = cos( flDist ) * m_flDeflectionDist * gpGlobals->v_right;
m_pBeam[i]->pev->origin = pev->origin + vecSin + vecCos;
}
pev->nextthink = gpGlobals->time + 0.05f;
}
void CXSBeam::RemoveThink()
{
SetThink( NULL );
Killed( pev, GIB_NEVER );
}