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213 lines
5.1 KiB
213 lines
5.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "schedule.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "decals.h" |
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#include "soundent.h" |
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#include "game.h" |
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#include "xsbeam.h" |
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LINK_ENTITY_TO_CLASS( xs_beam, CXSBeam ) |
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TYPEDESCRIPTION CXSBeam::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CXSBeam, m_iTrail, FIELD_INTEGER ), |
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DEFINE_FIELD( CXSBeam, m_iBeamCount, FIELD_INTEGER ), |
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DEFINE_FIELD( CXSBeam, m_flDeflectionDist, FIELD_FLOAT ), |
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DEFINE_FIELD( CXSBeam, m_flDmg, FIELD_FLOAT ), |
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DEFINE_ARRAY( CXSBeam, m_flDeflectionDot, FIELD_FLOAT, XENSQUASHER_MAX_BEAMS ), |
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DEFINE_FIELD( CXSBeam, m_vecOldOrigin, FIELD_VECTOR ), |
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DEFINE_ARRAY( CXSBeam, m_pBeam, FIELD_CLASSPTR, XENSQUASHER_MAX_BEAMS ), |
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}; |
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IMPLEMENT_SAVERESTORE( CXSBeam, CBaseEntity ) |
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void CXSBeam::Spawn() |
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{ |
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Precache(); |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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pev->gravity = 0.5f; |
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SET_MODEL( ENT( pev ), "models/grenade.mdl" ); |
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pev->effects |= EF_NODRAW; |
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UTIL_SetSize( pev, g_vecZero, g_vecZero ); |
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if( m_flDmg >= 150.0f ) |
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{ |
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m_flDeflectionDist = 22.0f; |
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} |
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else if( m_flDmg >= 100.0f ) |
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{ |
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m_flDeflectionDist = 17.0f; |
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} |
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else if( m_flDmg >= 50.0f ) |
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{ |
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m_flDeflectionDist = 10.0f; |
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} |
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else |
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{ |
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m_flDeflectionDist = 5.0f; |
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} |
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SetTouch( &CXSBeam::BeamTouch ); |
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SetThink( &CXSBeam::FlyThink ); |
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pev->nextthink = gpGlobals->time + 0.01f; |
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} |
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void CXSBeam::Precache() |
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{ |
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PRECACHE_MODEL( "sprites/hotglow.spr" ); |
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m_iTrail = PRECACHE_MODEL( "sprites/smoke.spr" ); |
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} |
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CXSBeam* CXSBeam::CXSBeamCreate( float flDamage ) |
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{ |
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CXSBeam *pBeam = GetClassPtr( (CXSBeam *)NULL ); |
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pBeam->pev->classname = MAKE_STRING( "xs_beam" ); |
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pBeam->m_flDmg = flDamage; |
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pBeam->m_iBeamCount = Q_min( static_cast<int>( ( flDamage + 50.0f ) * 0.02f ), XENSQUASHER_MAX_BEAMS ); |
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pBeam->Spawn(); |
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return pBeam; |
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} |
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void CXSBeam::Init() |
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{ |
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int i; |
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for( i = 0; i < m_iBeamCount; i++ ) |
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{ |
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m_pBeam[i] = CSprite::SpriteCreate( "sprites/hotglow.spr", pev->origin, FALSE ); |
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if( m_pBeam[i] ) |
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{ |
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m_pBeam[i]->pev->scale = 0.5; |
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m_pBeam[i]->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxFadeFast ); |
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UTIL_SetOrigin( m_pBeam[i]->pev, pev->origin ); |
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m_pBeam[i]->pev->spawnflags |= SF_SPRITE_TEMPORARY; |
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// rocket trail |
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_BEAMFOLLOW ); |
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WRITE_SHORT( m_pBeam[i]->entindex() ); // entity |
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WRITE_SHORT( m_iTrail ); // model |
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WRITE_BYTE( 5 ); // life |
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WRITE_BYTE( 4 ); // width |
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WRITE_BYTE( 192 ); // r |
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WRITE_BYTE( 224 ); // g |
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WRITE_BYTE( 0 ); // b |
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WRITE_BYTE( 192 ); // brightness |
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MESSAGE_END(); |
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} |
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} |
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if( m_iBeamCount == 3 ) |
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{ |
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m_flDeflectionDot[0] = 0.0f; |
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m_flDeflectionDot[1] = 0.33f; |
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m_flDeflectionDot[2] = 0.66f; |
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} |
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else |
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{ |
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m_flDeflectionDot[0] = 0.25f; |
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m_flDeflectionDot[1] = 0.75f; |
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m_flDeflectionDot[2] = 0.0f; |
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m_flDeflectionDot[3] = 0.5f; |
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} |
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} |
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void CXSBeam::BeamTouch( CBaseEntity *pOther ) |
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{ |
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SetTouch( NULL ); |
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SetThink( NULL ); |
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TraceResult tr = UTIL_GetGlobalTrace(); |
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UTIL_DecalTrace( &tr, DECAL_SMALLSCORCH1 + RANDOM_LONG( 0, 2 ) ); |
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float flRadius = m_flDmg * 0.08 + 8; |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_DLIGHT ); |
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WRITE_COORD( pev->origin.x ); // X |
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WRITE_COORD( pev->origin.y ); // Y |
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WRITE_COORD( pev->origin.z ); // Z |
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WRITE_BYTE( flRadius ); // radius * 0.1 |
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WRITE_BYTE( 192 ); // r |
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WRITE_BYTE( 224 ); // g |
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WRITE_BYTE( 0 ); // b |
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WRITE_BYTE( flRadius * 2.5f ); // time * 10 |
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WRITE_BYTE( 4 ); // decay * 0.1 |
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MESSAGE_END(); |
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RadiusDamage( pev->origin, pev, pev, m_flDmg, 10 * flRadius, CLASS_NONE, DMG_POISON | DMG_ALWAYSGIB ); |
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for( ; m_iBeamCount > 1; --m_iBeamCount ) |
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{ |
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UTIL_Remove( m_pBeam[m_iBeamCount - 1] ); |
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} |
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if( FClassnameIs( pOther->pev, "worldspawn" ) ) |
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{ |
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m_pBeam[0]->pev->origin = tr.vecEndPos; |
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float flQuarterRadius = flRadius / 4.0f; |
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m_pBeam[0]->Expand(0, 255.0f / flQuarterRadius ); |
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SetThink( &CXSBeam::RemoveThink ); |
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pev->nextthink = gpGlobals->time + flQuarterRadius; |
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} |
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else |
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{ |
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UTIL_Remove( m_pBeam[0] ); |
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Killed( pev, GIB_NEVER ); |
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} |
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} |
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void CXSBeam::FlyThink() |
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{ |
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int i; |
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float flCenter; |
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UTIL_MakeVectors( pev->angles ); |
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flCenter = ( pev->origin - m_vecOldOrigin ).Length() * 0.01f; |
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for( i = 0; i < m_iBeamCount; i++ ) |
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{ |
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float flDist = m_flDeflectionDot[i] * 360.0f * ( M_PI / 180.0f ) + flCenter; |
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Vector vecSin = sin( flDist ) * m_flDeflectionDist * gpGlobals->v_up; |
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Vector vecCos = cos( flDist ) * m_flDeflectionDist * gpGlobals->v_right; |
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m_pBeam[i]->pev->origin = pev->origin + vecSin + vecCos; |
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} |
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pev->nextthink = gpGlobals->time + 0.05f; |
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} |
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void CXSBeam::RemoveThink() |
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{ |
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SetThink( NULL ); |
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Killed( pev, GIB_NEVER ); |
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}
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