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344 lines
7.2 KiB
344 lines
7.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "stdio.h" |
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#include "stdlib.h" |
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#include "math.h" |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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#include "triangleapi.h" |
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#include "pm_shared.h" |
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#include "pm_defs.h" |
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#include "pmtrace.h" |
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extern vec3_t v_origin; // last view origin |
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extern vec3_t v_angles; // last view angle |
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extern vec3_t v_cl_angles; // last client/mouse angle |
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extern vec3_t v_sim_org; // last sim origin |
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DECLARE_MESSAGE(m_Scope, Scope) |
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int CHudScope::Init(void) |
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{ |
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HOOK_MESSAGE(Scope); |
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m_iFlags = 0; |
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gHUD.AddHudElem(this); |
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return 1; |
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} |
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void CHudScope::Reset(void) |
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{ |
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} |
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int CHudScope::VidInit(void) |
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{ |
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m_hSprite = SPR_Load("sprites/scopeborder.spr"); |
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return 1; |
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} |
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int CHudScope::MsgFunc_Scope(const char *pszName, int iSize, void *pbuf) |
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{ |
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// TODO: update local health data |
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BEGIN_READ(pbuf, iSize); |
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int fOn = READ_BYTE(); |
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if (fOn) |
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{ |
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m_iFlags |= HUD_ACTIVE; |
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} |
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else |
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{ |
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m_iFlags &= ~HUD_ACTIVE; |
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} |
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return 1; |
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} |
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int CHudScope::Draw(float flTime) |
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{ |
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return 1; |
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} |
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int CHudScope::DrawScope(void) |
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{ |
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if (!(m_iFlags & HUD_ACTIVE)) |
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return 1; |
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if (!m_hSprite) |
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m_hSprite = SPR_Load("sprites/scopeborder.spr"); |
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int halfScopeHeight = ScreenHeight / 2; |
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int halfScopeWidth = halfScopeHeight; |
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int x, y; |
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struct model_s* hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer(m_hSprite); |
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gEngfuncs.pTriAPI->RenderMode(kRenderTransTexture); //additive |
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// |
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// Top left Half scope. |
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// |
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x = ScreenWidth / 2 - halfScopeWidth; |
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y = 0; |
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gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0); |
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gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 ); |
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gEngfuncs.pTriAPI->CullFace(TRI_NONE); |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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//top left |
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gEngfuncs.pTriAPI->TexCoord2f(0.3f, 0.3f); // 0 0 |
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gEngfuncs.pTriAPI->Vertex3f(x, y, 0); |
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//bottom left |
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gEngfuncs.pTriAPI->TexCoord2f(0.3f, 1.0f); // 0 1 |
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gEngfuncs.pTriAPI->Vertex3f(x, y + halfScopeHeight, 0); |
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//bottom right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 1.0f); // 1 1 |
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gEngfuncs.pTriAPI->Vertex3f(x + halfScopeWidth, y + halfScopeHeight, 0); |
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//top right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 0.3f); // 1 0 |
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gEngfuncs.pTriAPI->Vertex3f(x + halfScopeWidth, y, 0); |
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gEngfuncs.pTriAPI->End(); |
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// |
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// Top right Half scope. |
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// |
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x = ScreenWidth / 2; |
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y = 0; |
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gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 1); |
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gEngfuncs.pTriAPI->CullFace(TRI_NONE); |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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//top left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.3f); |
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gEngfuncs.pTriAPI->Vertex3f(x, y, 0); |
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//bottom left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 1.0f); |
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gEngfuncs.pTriAPI->Vertex3f(x, y + halfScopeHeight, 0); |
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//bottom right |
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gEngfuncs.pTriAPI->TexCoord2f(0.7f, 1.0f); |
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gEngfuncs.pTriAPI->Vertex3f(x + halfScopeWidth, y + halfScopeHeight, 0); |
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//top right |
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gEngfuncs.pTriAPI->TexCoord2f(0.7f, 0.3f); |
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gEngfuncs.pTriAPI->Vertex3f(x + halfScopeWidth, y, 0); |
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gEngfuncs.pTriAPI->End(); |
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// |
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// Bottom left Half scope. |
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// |
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x = ScreenWidth / 2 - halfScopeWidth; |
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y = ScreenHeight / 2; |
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gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 2); |
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gEngfuncs.pTriAPI->CullFace(TRI_NONE); |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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//top left |
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gEngfuncs.pTriAPI->TexCoord2f(0.3f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(x, y, 0); |
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//bottom left |
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gEngfuncs.pTriAPI->TexCoord2f(0.3f, 0.7f); |
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gEngfuncs.pTriAPI->Vertex3f(x, y + halfScopeHeight, 0); |
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//bottom right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 0.7f); |
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gEngfuncs.pTriAPI->Vertex3f(x + halfScopeWidth, y + halfScopeHeight, 0); |
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//top right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(x + halfScopeWidth, y, 0); |
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gEngfuncs.pTriAPI->End(); |
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// |
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// Bottom right Half scope. |
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// |
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x = ScreenWidth / 2; |
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y = ScreenHeight / 2; |
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gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 3); |
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gEngfuncs.pTriAPI->CullFace(TRI_NONE); |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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//top left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(x, y, 0); |
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//bottom left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.7f); |
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gEngfuncs.pTriAPI->Vertex3f(x, y + halfScopeHeight, 0); |
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//bottom right |
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gEngfuncs.pTriAPI->TexCoord2f(0.7f, 0.7f); |
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gEngfuncs.pTriAPI->Vertex3f(x + halfScopeWidth, y + halfScopeHeight, 0); |
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//top right |
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gEngfuncs.pTriAPI->TexCoord2f(0.7f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(x + halfScopeWidth, y, 0); |
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gEngfuncs.pTriAPI->End(); |
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gEngfuncs.pTriAPI->RenderMode(kRenderNormal); // normal |
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gEngfuncs.pTriAPI->Color4f(1.0, 0.0, 0.0, 1.0); |
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int w = ScreenWidth / 2 - halfScopeWidth + 5; |
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// |
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// Left black bar |
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// |
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gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0); |
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gEngfuncs.pTriAPI->CullFace(TRI_NONE); |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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//top left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(0, 0, 0); |
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//bottom left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 1.0f); |
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gEngfuncs.pTriAPI->Vertex3f(0, ScreenHeight, 0); |
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//bottom right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 1.0f); |
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gEngfuncs.pTriAPI->Vertex3f(w, ScreenHeight, 0); |
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//top right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(w, 0, 0); |
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gEngfuncs.pTriAPI->End(); |
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x = ScreenWidth / 2 + halfScopeWidth - 5; |
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// |
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// Right black bar |
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// |
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gEngfuncs.pTriAPI->CullFace(TRI_NONE); |
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gEngfuncs.pTriAPI->Begin(TRI_QUADS); |
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gEngfuncs.pTriAPI->Color4f(0.0, 1.0, 0.0, 1.0); |
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//top left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(x, 0, 0); |
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//bottom left |
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 1.0f); |
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gEngfuncs.pTriAPI->Vertex3f(x, ScreenHeight, 0); |
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//bottom right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 1.0f); |
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gEngfuncs.pTriAPI->Vertex3f(ScreenWidth, ScreenHeight, 0); |
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//top right |
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 0.0f); |
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gEngfuncs.pTriAPI->Vertex3f(ScreenWidth, 0, 0); |
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gEngfuncs.pTriAPI->End(); |
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gEngfuncs.pTriAPI->RenderMode(kRenderNormal); //return to normal |
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vec3_t forward; |
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AngleVectors(v_angles, forward, NULL, NULL); |
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VectorScale(forward, 1024, forward); |
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VectorAdd(forward, v_origin, forward); |
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pmtrace_t * trace = gEngfuncs.PM_TraceLine(v_origin, forward, PM_TRACELINE_PHYSENTSONLY, 2, -1); |
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float dist = (trace->endpos - v_origin).Length(); |
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float meters = dist * 0.021527f; // Convert hammer units to meters. |
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char szDistance[16]; |
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sprintf(szDistance, "%.2f m", meters); |
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int len = strlen(szDistance); |
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int x1, y1; |
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x = ScreenWidth / 2 + ((float)halfScopeWidth * 0.7f); |
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y = ScreenHeight / 2 - ((float)halfScopeHeight * 0.0625f); |
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x1 = x + 1; |
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y1 = y + 1; |
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char c; |
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int i; |
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int r, g, b; |
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r = g = b = 15; |
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for (i = 0; i < len; i++) |
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{ |
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TextMessageDrawChar(x1, y1, szDistance[i], r, g, b); |
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c = szDistance[i]; |
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x1 += gHUD.m_scrinfo.charWidths[c]; |
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} |
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r = 255; |
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g = b = 0; |
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for (i = 0; i < len; i++) |
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{ |
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TextMessageDrawChar(x, y, szDistance[i], r, g, b); |
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c = szDistance[i]; |
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x += gHUD.m_scrinfo.charWidths[c]; |
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} |
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// gEngfuncs.Con_Printf("CMLWBR trace distance: %.3f\n", meters); |
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return 1; |
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} |