Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// Defining TRUE and FALSE is usually a Bad Idea,
// because you will probably be inconsistent with anyone
// else who had the same clever idea.
// Therefore: DON'T USE THIS FILE.
#ifndef _bool_h
#define _bool_h 1
// make sure a config.h has been included before
#if defined(__GNUG__) || defined(HAVE_BOOL_TYPE)
#undef TRUE
#undef FALSE
#define TRUE true
#define FALSE false
#else
class bool {
int rep;
public:
bool ()
: rep(0)
{}
bool (int i)
: rep(!!i)
{}
bool (const bool &b)
: rep(b.rep)
{}
bool &operator= (const bool b)
{ rep = b.rep; return *this; }
bool &operator= (int i)
{ rep = !!i; return *this; }
operator int ()
{ return rep; }
};
#undef true
#undef false
#define true (bool(1))
#define false (bool(0))
#endif
#endif