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619 lines
24 KiB
619 lines
24 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef UTIL_H |
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#define UTIL_H |
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// |
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// Misc utility code |
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// |
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#include <string.h> |
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#ifndef ACTIVITY_H |
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#include "activity.h" |
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#endif |
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#ifndef ENGINECALLBACK_H |
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#include "enginecallback.h" |
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#endif |
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#ifndef PHYSCALLBACK_H |
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#include "physcallback.h" |
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#endif |
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#include <string.h> |
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#include <ctype.h> |
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inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ); // implementation later in this file |
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extern globalvars_t *gpGlobals; |
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// Use this instead of ALLOC_STRING on constant strings |
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#define STRING(offset) (const char *)(gpGlobals->pStringBase + (int)offset) |
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#if !defined XASH_64BIT || defined(CLIENT_DLL) |
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#define MAKE_STRING(str) ((int)(long int)str - (int)(long int)STRING(0)) |
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#else |
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static inline int MAKE_STRING(const char *szValue) |
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{ |
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long long ptrdiff = szValue - STRING(0); |
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if( ptrdiff > INT_MAX || ptrdiff < INT_MIN ) |
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return ALLOC_STRING( szValue ); |
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else |
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return (int)ptrdiff; |
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} |
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#endif |
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inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) |
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{ |
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return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); |
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} |
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inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) |
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{ |
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return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); |
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} |
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// for doing a reverse lookup. Say you have a door, and want to find its button. |
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inline edict_t *FIND_ENTITY_BY_TARGET(edict_t *entStart, const char *pszName) |
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{ |
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return FIND_ENTITY_BY_STRING(entStart, "target", pszName); |
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} |
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// Keeps clutter down a bit, when writing key-value pairs |
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#define WRITEKEY_INT(pf, szKeyName, iKeyValue) ENGINE_FPRINTF(pf, "\"%s\" \"%d\"\n", szKeyName, iKeyValue) |
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#define WRITEKEY_FLOAT(pf, szKeyName, flKeyValue) \ |
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ENGINE_FPRINTF(pf, "\"%s\" \"%f\"\n", szKeyName, flKeyValue) |
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#define WRITEKEY_STRING(pf, szKeyName, szKeyValue) \ |
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ENGINE_FPRINTF(pf, "\"%s\" \"%s\"\n", szKeyName, szKeyValue) |
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#define WRITEKEY_VECTOR(pf, szKeyName, flX, flY, flZ) \ |
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ENGINE_FPRINTF(pf, "\"%s\" \"%f %f %f\"\n", szKeyName, flX, flY, flZ) |
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// Keeps clutter down a bit, when using a float as a bit-vector |
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#define SetBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits)) |
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#define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits)) |
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#define FBitSet(flBitVector, bit) ((int)(flBitVector) & (bit)) |
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// Makes these more explicit, and easier to find |
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#define FILE_GLOBAL static |
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#define DLL_GLOBAL |
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// Until we figure out why "const" gives the compiler problems, we'll just have to use |
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// this bogus "empty" define to mark things as constant. |
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#define CONSTANT |
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// More explicit than "int" |
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typedef int EOFFSET; |
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// In case it's not alread defined |
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typedef int BOOL; |
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// In case this ever changes |
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#ifndef M_PI |
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#define M_PI 3.14159265358979323846 |
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#endif |
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// Keeps clutter down a bit, when declaring external entity/global method prototypes |
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#define DECLARE_GLOBAL_METHOD(MethodName) extern void DLLEXPORT MethodName( void ) |
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#define GLOBAL_METHOD(funcname) void DLLEXPORT funcname(void) |
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// This is the glue that hooks .MAP entity class names to our CPP classes |
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// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress() |
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// The function is used to intialize / allocate the object for the entity |
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#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" EXPORT void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); } |
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// |
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// Conversion among the three types of "entity", including identity-conversions. |
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// |
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#ifdef DEBUG |
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extern edict_t *DBG_EntOfVars(const entvars_t *pev); |
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inline edict_t *ENT(const entvars_t *pev) { return DBG_EntOfVars(pev); } |
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#else |
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inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; } |
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#endif |
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inline edict_t *ENT(edict_t *pent) { return pent; } |
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inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); } |
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inline EOFFSET OFFSET(EOFFSET eoffset) { return eoffset; } |
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inline EOFFSET OFFSET(const edict_t *pent) |
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{ |
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#if _DEBUG |
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if ( !pent ) |
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ALERT( at_error, "Bad ent in OFFSET()\n" ); |
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#endif |
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return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); |
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} |
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inline EOFFSET OFFSET(entvars_t *pev) |
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{ |
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#if _DEBUG |
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if ( !pev ) |
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ALERT( at_error, "Bad pev in OFFSET()\n" ); |
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#endif |
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return OFFSET(ENT(pev)); |
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} |
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inline entvars_t *VARS(entvars_t *pev) |
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{ |
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return pev; |
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} |
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inline entvars_t *VARS(edict_t *pent) |
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{ |
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if ( !pent ) |
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return NULL; |
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return &pent->v; |
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} |
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inline entvars_t* VARS(EOFFSET eoffset) { return VARS(ENT(eoffset)); } |
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inline int ENTINDEX(edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); } |
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inline edict_t* INDEXENT( int iEdictNum ) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); } |
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inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ) { |
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(*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ENT(ent)); |
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} |
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// Testing the three types of "entity" for nullity |
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//LRC- four types, rather; see cbase.h |
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#define eoNullEntity 0 |
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inline BOOL FNullEnt(EOFFSET eoffset) { return eoffset == 0; } |
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inline BOOL FNullEnt(const edict_t* pent) { return pent == NULL || FNullEnt(OFFSET(pent)); } |
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inline BOOL FNullEnt(entvars_t* pev) { return pev == NULL || FNullEnt(OFFSET(pev)); } |
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// Testing strings for nullity |
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#define iStringNull 0 |
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inline BOOL FStringNull(int iString) { return iString == iStringNull; } |
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#define cchMapNameMost 32 |
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// Dot products for view cone checking |
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#define VIEW_FIELD_FULL (float)-1.0 // +-180 degrees |
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#define VIEW_FIELD_WIDE (float)-0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks |
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#define VIEW_FIELD_NARROW (float)0.7 // +-45 degrees, more narrow check used to set up ranged attacks |
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#define VIEW_FIELD_ULTRA_NARROW (float)0.9 // +-25 degrees, more narrow check used to set up ranged attacks |
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// All monsters need this data |
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#define DONT_BLEED -1 |
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#define BLOOD_COLOR_RED (BYTE)247 |
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#define BLOOD_COLOR_YELLOW (BYTE)195 |
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#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW |
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typedef enum |
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{ |
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MONSTERSTATE_NONE = 0, |
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MONSTERSTATE_IDLE, |
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MONSTERSTATE_COMBAT, |
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MONSTERSTATE_ALERT, |
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MONSTERSTATE_HUNT, |
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MONSTERSTATE_PRONE, |
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MONSTERSTATE_SCRIPT, |
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MONSTERSTATE_PLAYDEAD, |
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MONSTERSTATE_DEAD |
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} MONSTERSTATE; |
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//LRC- the values used for the new "global states" mechanism. |
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typedef enum |
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{ |
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STATE_OFF = 0, // disabled, inactive, invisible, closed, or stateless. Or non-alert monster. |
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STATE_TURN_ON, // door opening, env_fade fading in, etc. |
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STATE_ON, // enabled, active, visisble, or open. Or alert monster. |
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STATE_TURN_OFF, // door closing, monster dying (?). |
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STATE_IN_USE, // player is in control (train/tank/barney/scientist). |
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// In_Use isn't very useful, I'll probably remove it. |
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} STATE; |
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extern const char *GetStringForState( STATE state ); |
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// Things that toggle (buttons/triggers/doors) need this |
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typedef enum |
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{ |
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TS_AT_TOP, |
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TS_AT_BOTTOM, |
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TS_GOING_UP, |
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TS_GOING_DOWN |
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} TOGGLE_STATE; |
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// Misc useful |
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inline BOOL FStrEq(const char*sz1, const char*sz2) |
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{ |
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return (strcmp(sz1, sz2) == 0); |
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} |
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inline BOOL FClassnameIs(edict_t* pent, const char* szClassname) |
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{ |
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return FStrEq(STRING(VARS(pent)->classname), szClassname); |
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} |
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inline BOOL FClassnameIs(entvars_t* pev, const char* szClassname) |
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{ |
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return FStrEq(STRING(pev->classname), szClassname); |
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} |
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class CBaseEntity; |
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// Misc. Prototypes |
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extern void UTIL_SetSize (entvars_t* pev, const Vector &vecMin, const Vector &vecMax); |
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extern float UTIL_VecToYaw (const Vector &vec); |
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extern Vector UTIL_VecToAngles (const Vector &vec); |
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extern float UTIL_AngleMod (float a); |
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extern float UTIL_AngleDiff ( float destAngle, float srcAngle ); |
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extern Vector UTIL_AxisRotationToAngles (const Vector &vec, float angle); //LRC |
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extern Vector UTIL_AxisRotationToVec (const Vector &vec, float angle); //LRC |
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//LRC |
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class CBaseAlias; |
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extern void UTIL_AddToAliasList( CBaseAlias *pAlias ); |
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extern void UTIL_FlushAliases( void ); |
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extern CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius); |
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extern CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue ); |
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extern CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName ); |
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extern CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName ); |
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extern CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pActivator ); //LRC - for $locus references |
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extern CBaseEntity *UTIL_FindEntityByTarget(CBaseEntity *pStartEntity, const char *szName ); |
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extern CBaseEntity *UTIL_FindEntityGeneric(const char *szName, Vector &vecSrc, float flRadius ); |
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// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected |
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// otherwise returns NULL |
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// Index is 1 based |
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extern CBaseEntity *UTIL_PlayerByIndex( int playerIndex ); |
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#define UTIL_EntitiesInPVS(pent) (*g_engfuncs.pfnEntitiesInPVS)(pent) |
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extern void UTIL_MakeVectors (const Vector &vecAngles); |
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// Pass in an array of pointers and an array size, it fills the array and returns the number inserted |
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extern int UTIL_MonstersInSphere( CBaseEntity **pList, int listMax, const Vector ¢er, float radius ); |
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extern int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask ); |
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inline void UTIL_MakeVectorsPrivate( const Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp ) |
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{ |
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g_engfuncs.pfnAngleVectors( vecAngles, p_vForward, p_vRight, p_vUp ); |
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} |
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extern void UTIL_MakeAimVectors ( const Vector &vecAngles ); // like MakeVectors, but assumes pitch isn't inverted |
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extern void UTIL_MakeInvVectors ( const Vector &vec, globalvars_t *pgv ); |
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extern void UTIL_SetEdictOrigin ( edict_t *pEdict, const Vector &vecOrigin ); |
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extern void UTIL_SetOrigin ( CBaseEntity* pEntity, const Vector &vecOrigin ); |
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extern void UTIL_EmitAmbientSound ( edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch ); |
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extern void UTIL_ParticleEffect ( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount ); |
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extern void UTIL_ScreenShake ( const Vector ¢er, float amplitude, float frequency, float duration, float radius ); |
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extern void UTIL_ScreenShakeAll ( const Vector ¢er, float amplitude, float frequency, float duration ); |
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extern void UTIL_ShowMessage ( const char *pString, CBaseEntity *pPlayer ); |
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extern void UTIL_ShowMessageAll ( const char *pString ); |
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extern void UTIL_ScreenFadeAll ( const Vector &color, float fadeTime, float holdTime, int alpha, int flags ); |
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extern void UTIL_ScreenFade ( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags ); |
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typedef enum |
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{ |
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ignore_monsters = 1, |
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dont_ignore_monsters = 0, |
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missile=2 |
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} IGNORE_MONSTERS; |
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typedef enum |
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{ |
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ignore_glass = 1, |
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dont_ignore_glass = 0 |
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} IGNORE_GLASS; |
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extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr); |
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extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr); |
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enum |
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{ |
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point_hull = 0, |
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human_hull = 1, |
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large_hull = 2, |
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head_hull = 3 |
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}; |
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extern void UTIL_TraceHull (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr); |
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extern TraceResult UTIL_GetGlobalTrace (void); |
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extern void UTIL_TraceModel (const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr); |
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extern Vector UTIL_GetAimVector (edict_t* pent, float flSpeed); |
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extern int UTIL_PointContents (const Vector &vec); |
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extern int UTIL_IsMasterTriggered (string_t sMaster, CBaseEntity *pActivator); |
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extern void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount ); |
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extern void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ); |
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extern Vector UTIL_RandomBloodVector( void ); |
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extern BOOL UTIL_ShouldShowBlood( int bloodColor ); |
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extern void UTIL_BloodDecalTrace( TraceResult *pTrace, int bloodColor ); |
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extern void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber ); |
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extern void UTIL_PlayerDecalTrace( TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom ); |
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extern void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber ); |
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extern void UTIL_Sparks( const Vector &position ); |
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extern void UTIL_Ricochet( const Vector &position, float scale ); |
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extern void UTIL_StringToVector( float *pVector, const char *pString ); |
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extern void UTIL_StringToRandomVector( float *pVector, const char *pString ); //LRC |
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extern void UTIL_StringToIntArray( int *pVector, int count, const char *pString ); |
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extern Vector UTIL_ClampVectorToBox( const Vector &input, const Vector &clampSize ); |
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extern float UTIL_Approach( float target, float value, float speed ); |
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extern float UTIL_ApproachAngle( float target, float value, float speed ); |
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extern float UTIL_AngleDistance( float next, float cur ); |
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extern char *UTIL_VarArgs( const char *format, ... ); |
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extern void UTIL_Remove( CBaseEntity *pEntity ); |
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extern BOOL UTIL_IsValidEntity( edict_t *pent ); |
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extern BOOL UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 ); |
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extern BOOL UTIL_IsFacing( entvars_t *pevTest, const Vector &reference ); //LRC |
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// Use for ease-in, ease-out style interpolation (accel/decel) |
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extern float UTIL_SplineFraction( float value, float scale ); |
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// Search for water transition along a vertical line |
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extern float UTIL_WaterLevel( const Vector &position, float minz, float maxz ); |
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extern void UTIL_Bubbles( Vector mins, Vector maxs, int count ); |
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extern void UTIL_BubbleTrail( Vector from, Vector to, int count ); |
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// allows precacheing of other entities |
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extern void UTIL_PrecacheOther( const char *szClassname ); |
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// prints a message to each client |
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extern void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); |
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inline void UTIL_CenterPrintAll( const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ) |
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{ |
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UTIL_ClientPrintAll( HUD_PRINTCENTER, msg_name, param1, param2, param3, param4 ); |
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} |
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class CBasePlayerItem; |
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class CBasePlayer; |
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extern BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); |
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// prints messages through the HUD |
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extern void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); |
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// prints a message to the HUD say (chat) |
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extern void UTIL_SayText( const char *pText, CBaseEntity *pEntity ); |
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extern void UTIL_SayTextAll( const char *pText, CBaseEntity *pEntity ); |
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typedef struct hudtextparms_s |
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{ |
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float x; |
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float y; |
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int effect; |
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byte r1, g1, b1, a1; |
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byte r2, g2, b2, a2; |
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float fadeinTime; |
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float fadeoutTime; |
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float holdTime; |
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float fxTime; |
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int channel; |
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} hudtextparms_t; |
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// prints as transparent 'title' to the HUD |
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extern void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage ); |
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extern void UTIL_HudMessage( CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage ); |
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// for handy use with ClientPrint params |
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extern char *UTIL_dtos1( int d ); |
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extern char *UTIL_dtos2( int d ); |
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extern char *UTIL_dtos3( int d ); |
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extern char *UTIL_dtos4( int d ); |
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// Writes message to console with timestamp and FragLog header. |
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extern void UTIL_LogPrintf( const char *fmt, ... ); |
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// Sorta like FInViewCone, but for nonmonsters. |
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extern float UTIL_DotPoints ( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir ); |
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extern void UTIL_StripToken( const char *pKey, char *pDest );// for redundant keynames |
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// Misc functions |
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extern void SetMovedir(entvars_t* pev); |
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extern Vector GetMovedir( Vector vecAngles ); |
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extern Vector VecBModelOrigin( entvars_t* pevBModel ); |
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extern int BuildChangeList( LEVELLIST *pLevelList, int maxList ); |
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// |
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// How did I ever live without ASSERT? |
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// |
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#ifdef DEBUG |
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void DBG_AssertFunction(BOOL fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage); |
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#define ASSERT(f) DBG_AssertFunction(f, #f, __FILE__, __LINE__, NULL) |
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#define ASSERTSZ(f, sz) DBG_AssertFunction(f, #f, __FILE__, __LINE__, sz) |
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#else // !DEBUG |
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#define ASSERT(f) |
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#define ASSERTSZ(f, sz) |
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#endif // !DEBUG |
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extern DLL_GLOBAL const Vector g_vecZero; |
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// |
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// Constants that were used only by QC (maybe not used at all now) |
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// |
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// Un-comment only as needed |
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// |
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#define LANGUAGE_ENGLISH 0 |
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#define LANGUAGE_GERMAN 1 |
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#define LANGUAGE_FRENCH 2 |
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#define LANGUAGE_BRITISH 3 |
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extern DLL_GLOBAL int g_Language; |
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#define AMBIENT_SOUND_STATIC 0 // medium radius attenuation |
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#define AMBIENT_SOUND_EVERYWHERE 1 |
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#define AMBIENT_SOUND_SMALLRADIUS 2 |
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#define AMBIENT_SOUND_MEDIUMRADIUS 4 |
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#define AMBIENT_SOUND_LARGERADIUS 8 |
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#define AMBIENT_SOUND_START_SILENT 16 |
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#define AMBIENT_SOUND_NOT_LOOPING 32 |
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#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements |
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#define SND_SPAWNING (1<<8) // duplicated in protocol.h we're spawing, used in some cases for ambients |
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#define SND_STOP (1<<5) // duplicated in protocol.h stop sound |
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#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol |
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#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch |
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#define LFO_SQUARE 1 |
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#define LFO_TRIANGLE 2 |
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#define LFO_RANDOM 3 |
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// func_rotating |
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#define SF_BRUSH_ROTATE_Y_AXIS 0 //!?! (LRC) |
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#define SF_BRUSH_ROTATE_INSTANT 1 |
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#define SF_BRUSH_ROTATE_BACKWARDS 2 |
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#define SF_BRUSH_ROTATE_Z_AXIS 4 |
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#define SF_BRUSH_ROTATE_X_AXIS 8 |
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#define SF_PENDULUM_AUTO_RETURN 16 |
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#define SF_PENDULUM_PASSABLE 32 |
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#define SF_BRUSH_ROTATE_SMALLRADIUS 128 |
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#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256 |
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#define SF_BRUSH_ROTATE_LARGERADIUS 512 |
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#define PUSH_BLOCK_ONLY_X 1 |
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#define PUSH_BLOCK_ONLY_Y 2 |
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#define VEC_HULL_MIN Vector(-16, -16, -36) |
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#define VEC_HULL_MAX Vector( 16, 16, 36) |
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#define VEC_HUMAN_HULL_MIN Vector( -16, -16, 0 ) |
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#define VEC_HUMAN_HULL_MAX Vector( 16, 16, 72 ) |
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#define VEC_HUMAN_HULL_DUCK Vector( 16, 16, 36 ) |
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#define VEC_VIEW Vector( 0, 0, 28 ) |
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#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18 ) |
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#define VEC_DUCK_HULL_MAX Vector( 16, 16, 18) |
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#define VEC_DUCK_VIEW Vector( 0, 0, 12 ) |
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#define SVC_TEMPENTITY 23 |
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#define SVC_INTERMISSION 30 |
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#define SVC_CDTRACK 32 |
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#define SVC_WEAPONANIM 35 |
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#define SVC_ROOMTYPE 37 |
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#define SVC_DIRECTOR 51 |
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// triggers |
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#define SF_TRIGGER_ALLOWMONSTERS 1// monsters allowed to fire this trigger |
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#define SF_TRIGGER_NOCLIENTS 2// players not allowed to fire this trigger |
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#define SF_TRIGGER_PUSHABLES 4// only pushables can fire this trigger |
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#define SF_TRIGGER_EVERYTHING 8// everything else can fire this trigger (e.g. gibs, rockets) |
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// func breakable |
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#define SF_BREAK_TRIGGER_ONLY 1// may only be broken by trigger |
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#define SF_BREAK_TOUCH 2// can be 'crashed through' by running player (plate glass) |
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#define SF_BREAK_PRESSURE 4// can be broken by a player standing on it |
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#define SF_BREAK_FADE_RESPAWN 8// LRC- fades in gradually when respawned |
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#define SF_BREAK_CROWBAR 256// instant break if hit with crowbar |
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// func_pushable (it's also func_breakable, so don't collide with those flags) |
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#define SF_PUSH_BREAKABLE 128 |
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#define SF_PUSH_NOPULL 512//LRC |
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#define SF_PUSH_USECUSTOMSIZE 0x800000 //LRC, not yet used |
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#define SF_LIGHT_START_OFF 1 |
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#define SPAWNFLAG_NOMESSAGE 1 |
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#define SPAWNFLAG_NOTOUCH 1 |
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#define SPAWNFLAG_DROIDONLY 4 |
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#define SPAWNFLAG_USEONLY 1 // can't be touched, must be used (buttons) |
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#define TELE_PLAYER_ONLY 1 |
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#define TELE_SILENT 2 |
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#define SF_TRIG_PUSH_ONCE 1 |
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// Sound Utilities |
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// sentence groups |
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#define CBSENTENCENAME_MAX 16 |
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#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match |
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// CVOXFILESENTENCEMAX in engine\sound.h!!! |
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extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX]; |
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extern int gcallsentences; |
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int USENTENCEG_Pick(int isentenceg, char *szfound); |
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int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset); |
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void USENTENCEG_InitLRU(unsigned char *plru, int count); |
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void SENTENCEG_Init(); |
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void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick); |
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int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch); |
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int SENTENCEG_PlayRndSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch); |
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int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch, int ipick, int freset); |
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int SENTENCEG_GetIndex(const char *szrootname); |
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int SENTENCEG_Lookup(const char *sample, char *sentencenum); |
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void TEXTURETYPE_Init(); |
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char TEXTURETYPE_Find(char *name); |
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float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType); |
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// NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100 |
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// is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100 |
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// down to 1 is a lower pitch. 150 to 70 is the realistic range. |
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// EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as |
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// fast as EMIT_SOUND (the pitchshift mixer is not native coded). |
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void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, |
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int flags, int pitch); |
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inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) |
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{ |
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EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM); |
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} |
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inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) |
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{ |
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EMIT_SOUND_DYN(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM); |
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} |
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void EMIT_SOUND_SUIT(edict_t *entity, const char *sample); |
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void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg); |
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void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname); |
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#define PRECACHE_SOUND_ARRAY( a ) \ |
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{ for (int i = 0; i < (int)ARRAYSIZE( a ); i++ ) PRECACHE_SOUND( a[i] ); } |
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#define EMIT_SOUND_ARRAY_DYN( chan, array ) \ |
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EMIT_SOUND_DYN ( ENT(pev), chan , array [ RANDOM_LONG(0,ARRAYSIZE( array )-1) ], 1.0, ATTN_NORM, 0, RANDOM_LONG(95,105) ); |
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#define RANDOM_SOUND_ARRAY( array ) (array) [ RANDOM_LONG(0,ARRAYSIZE( (array) )-1) ] |
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#define PLAYBACK_EVENT( flags, who, index ) PLAYBACK_EVENT_FULL( flags, who, index, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); |
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#define PLAYBACK_EVENT_DELAY( flags, who, index, delay ) PLAYBACK_EVENT_FULL( flags, who, index, delay, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); |
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#define GROUP_OP_AND 0 |
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#define GROUP_OP_NAND 1 |
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extern int g_groupmask; |
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extern int g_groupop; |
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class UTIL_GroupTrace |
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{ |
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public: |
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UTIL_GroupTrace( int groupmask, int op ); |
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~UTIL_GroupTrace( void ); |
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private: |
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int m_oldgroupmask, m_oldgroupop; |
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}; |
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void UTIL_SetGroupTrace( int groupmask, int op ); |
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void UTIL_UnsetGroupTrace( void ); |
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int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); |
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float UTIL_SharedRandomFloat( unsigned int seed, float low, float high ); |
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void UTIL_MuzzleLight( Vector vecSrc, float flRadius, byte r, byte g, byte b, float flTime, float flDecay ); |
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BOOL UTIL_FileExists( const char* filename ); |
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float UTIL_WeaponTimeBase( void ); |
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int GetStdLightStyle (int iStyle); //LRC- declared here so it can be used by everything that |
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// needs to deal with the standard lightstyles. |
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// LRC- for aliases and groups |
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CBaseEntity* UTIL_FollowReference( CBaseEntity* pStartEntity, const char* szName ); |
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#endif // UTIL_H
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