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95 lines
4.1 KiB
95 lines
4.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "../hud.h" |
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#include "../cl_util.h" |
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#include "event_api.h" |
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extern "C" |
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{ |
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// HLDM |
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void EV_FireGlock1( struct event_args_s *args ); |
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void EV_FireGlock2( struct event_args_s *args ); |
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void EV_FireShotGunSingle( struct event_args_s *args ); |
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void EV_FireShotGunDouble( struct event_args_s *args ); |
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void EV_FireMP5( struct event_args_s *args ); |
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void EV_FireMP52( struct event_args_s *args ); |
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void EV_Crowbar( struct event_args_s *args ); |
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void EV_Boombox( struct event_args_s *args ); |
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void EV_FireRpg( struct event_args_s *args ); |
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void EV_SodaDrink( struct event_args_s *args ); |
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void EV_TripmineFire( struct event_args_s *args ); |
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void EV_SnarkFire( struct event_args_s *args ); |
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void EV_FireDosh( struct event_args_s *args ); |
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void EV_BeamKatana( struct event_args_s *args ); |
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void EV_FOTN( struct event_args_s *args ); |
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void EV_FireAK47( struct event_args_s *args ); |
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void EV_FireBow( struct event_args_s *args ); |
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void EV_FireModman( struct event_args_s *args ); |
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void EV_FireModman2( struct event_args_s *args ); |
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void EV_FireScientist( struct event_args_s *args ); |
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void EV_FireNStar( struct event_args_s *args ); |
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void EV_FireMW2( struct event_args_s *args ); |
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void EV_FireGOLDENGUN( struct event_args_s *args ); |
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void EV_FireJackal( struct event_args_s *args ); |
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void EV_Jihad( struct event_args_s *args ); |
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void EV_FireZAPPER( struct event_args_s *args ); |
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void EV_TrainPitchAdjust( struct event_args_s *args ); |
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} |
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/* |
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====================== |
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Game_HookEvents |
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Associate script file name with callback functions. Callback's must be extern "C" so |
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the engine doesn't get confused about name mangling stuff. Note that the format is |
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always the same. Of course, a clever mod team could actually embed parameters, behavior |
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into the actual .sc files and create a .sc file parser and hook their functionality through |
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that.. i.e., a scripting system. |
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That was what we were going to do, but we ran out of time...oh well. |
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====================== |
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*/ |
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void Game_HookEvents( void ) |
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{ |
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gEngfuncs.pfnHookEvent( "events/glock1.sc", EV_FireGlock1 ); |
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gEngfuncs.pfnHookEvent( "events/glock2.sc", EV_FireGlock2 ); |
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gEngfuncs.pfnHookEvent( "events/shotgun1.sc", EV_FireShotGunSingle ); |
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gEngfuncs.pfnHookEvent( "events/shotgun2.sc", EV_FireShotGunDouble ); |
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gEngfuncs.pfnHookEvent( "events/mp5.sc", EV_FireMP5 ); |
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gEngfuncs.pfnHookEvent( "events/mp52.sc", EV_FireMP52 ); |
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gEngfuncs.pfnHookEvent( "events/train.sc", EV_TrainPitchAdjust ); |
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gEngfuncs.pfnHookEvent( "events/crowbar.sc", EV_Crowbar ); |
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gEngfuncs.pfnHookEvent( "events/boombox.sc", EV_Boombox ); |
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gEngfuncs.pfnHookEvent( "events/rpg.sc", EV_FireRpg ); |
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gEngfuncs.pfnHookEvent( "events/soda.sc", EV_SodaDrink ); |
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gEngfuncs.pfnHookEvent( "events/tripfire.sc", EV_TripmineFire ); |
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gEngfuncs.pfnHookEvent( "events/snarkfire.sc", EV_SnarkFire ); |
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gEngfuncs.pfnHookEvent( "events/dosh.sc", EV_FireDosh ); |
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gEngfuncs.pfnHookEvent( "events/beamkatana.sc", EV_BeamKatana ); |
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gEngfuncs.pfnHookEvent( "events/fotns.sc", EV_FOTN ); |
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gEngfuncs.pfnHookEvent( "events/ak47.sc", EV_FireAK47 ); |
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gEngfuncs.pfnHookEvent( "events/bow.sc", EV_FireBow ); |
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gEngfuncs.pfnHookEvent( "events/modman.sc", EV_FireModman ); |
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gEngfuncs.pfnHookEvent( "events/modman2.sc", EV_FireModman2 ); |
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gEngfuncs.pfnHookEvent( "events/scientist.sc", EV_FireScientist ); |
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gEngfuncs.pfnHookEvent( "events/nstar.sc", EV_FireNStar ); |
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gEngfuncs.pfnHookEvent( "events/mw2.sc", EV_FireMW2 ); |
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gEngfuncs.pfnHookEvent( "events/goldengun.sc", EV_FireGOLDENGUN ); |
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gEngfuncs.pfnHookEvent( "events/jackal.sc", EV_FireJackal ); |
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gEngfuncs.pfnHookEvent( "events/jihad.sc", EV_Jihad ); |
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gEngfuncs.pfnHookEvent( "events/zapper.sc", EV_FireZAPPER ); |
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}
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