You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
1.2 KiB
41 lines
1.2 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
#pragma once |
|
#ifndef PM_TRACE_H |
|
#define PM_TRACE_H |
|
|
|
typedef struct |
|
{ |
|
vec3_t normal; |
|
float dist; |
|
} pmplane_t; |
|
|
|
typedef struct pmtrace_s pmtrace_t; |
|
|
|
struct pmtrace_s |
|
{ |
|
qboolean allsolid; // if true, plane is not valid |
|
qboolean startsolid; // if true, the initial point was in a solid area |
|
qboolean inopen, inwater; // End point is in empty space or in water |
|
float fraction; // time completed, 1.0 = didn't hit anything |
|
vec3_t endpos; // final position |
|
pmplane_t plane; // surface normal at impact |
|
int ent; // entity at impact |
|
vec3_t deltavelocity; // Change in player's velocity caused by impact. |
|
// Only run on server. |
|
int hitgroup; |
|
}; |
|
|
|
#endif//PM_TRACE_H
|
|
|